@ -189,7 +189,7 @@ living matter in us that keeps pulsing. So then I started researching bees and t
read Alan Watts, Alan Lightman, Emily Dickinson, Maurice Sendak, Meghan O’Rourke, Oliver
Sacks, Joanna Macy, Rilke, Montaigne and theories on order in chaos, correlative vision, harmony
of contained conflicts and the mortality paradox. I wrote a lot and erased a lot and fairly
figured out the wisdom of not knowing things.
figured out the wisdom of not knowing things.<sup><spanclass="margin-note"><imgsrc="../irmak/hitch.png">I wrote and deleted and rewrote the story 3 times already.</span></sup>
Years passed and I wrote and deleted and rewrote the story that I am working on to make interactive
today so many times and was waiting on it because it always felt incomplete. In a way it
@ -214,7 +214,7 @@ me realise that it doesn’t have to be or even can be a perfect story.
In the end with the experience I had with loss, I believe the story turned out to be an ode to
remembering or might I say an ode to not being able to forget or an ode to the fear of forgetting
<h3id="fair-leads-or-fair-winds-is-a-saying-sailors-and-knotters-use-to-greet-each-other.-it-comes-from-the-working-end-of-a-string-that-will-soon-be-forming-a-knot.">Fair leads or Fair winds is a saying sailors and knotters use to greet each other. It comes from the working end of a string that will soon be forming a knot.</h3>
@ -628,10 +634,11 @@ This map will reveal your mode of reading. The order of reading will be indicate
<imgsrc="../images/../images/../irmak/map.png"
alt="knot words from Leeszaal" />
</figure>
<divclass="loops">
<h2id="working-end">Working End</h2>
<section id="working-end"class="loops">
<h2>Working End</h2>
<h3id="loop-1">Loop 1</h3>
<h3id="why-am-i-doing-this">Why am I doing this?</h3>
<<<<<<<HEAD
<p>My desire to write a children’s book about grief and memory ignited when I was studying in college and doing an internship in a publishing house in Ankara. I was struggling to process a loss I experienced at the time and to find something to cling to on a daily basis. Then one day I started hearing a buzzing sound in my bedroom at my family’s house. I searched everywhere but couldn’t find the source for this noise. I asked my father and he started searching too. A couple of days passed and the buzzing was still there.</p>
<p>One day I found a bee on the floor in my bedroom and realized that the bees nested on the roof and were coming inside my room through a gap in the lamp. I was terrified because I have an allergy to bees and thought they might sting me in my sleep. This moment was when I realized I was so determined to find this buzzing sound for some time that I forgot about dealing with the loss I was experiencing. This made me feel very guilty and I remember thinking I betrayed the person I lost.</p>
<p>As funny as it may appear, I felt like I was sabotaged by these bees that I thought were here to hurt me but in the end they made me understand that its ok to let things go and every being does what it has to do to find its way of survival. The little habitat that they chose to create in my room seemed like a calling or a sign that I can aff ect another living being significantly without being aware of it. This goes for everything, no matter if some people leave us in this world, they have living matter in us that keeps pulsing. So then I started researching bees and their ecosystems. I read Alan Watts, Alan Lightman, Emily Dickinson, Maurice Sendak, Meghan O’Rourke, Oliver Sacks, Joanna Macy, Rilke, Montaigne and theories on order in chaos, correlative vision, harmony of contained conflicts and the mortality paradox. I wrote a lot and erased a lot and fairly figured out the wisdom of not knowing things.</p>
@ -649,6 +656,165 @@ This map will reveal your mode of reading. The order of reading will be indicate
<p>I kept this theory in mind as I chose the interactivity elements to use in the picture book. I think the usage of multiple media such as sound, image and games is a good way to start and diff erentiate from a regular interactive e-book. The fact that this theory has an educational perspective and is taking the rapidly changing qualities of literature seriously, made me consider it as a guide in designing the prototype.</p>
<p>Looking through the perspective of multiliteracies, questions come up for me that lead to the rest of this thesis: What is an interactive picture book? Is it a book? Is it a game? Is it an exercise?</p>
<p>What is it defined as? How can we design an interactive reading environment without confusing children?</p>
=======
<p>My desire to write a children’s book about grief and memory ignited
when I was studying in college and doing an internship in a publishing
house in Ankara. I was struggling to process a loss I experienced at the
time and to find something to cling to on a daily basis. Then one day I
started hearing a buzzing sound in my bedroom at my family’s house. I
searched everywhere but couldn’t find the source for this noise. I asked
my father and he started searching too. A couple of days passed and the
buzzing was still there.</p>
<p>One day I found a bee on the floor in my bedroom and realized that
the bees nested on the roof and were coming inside my room through a gap
in the lamp. I was terrified because I have an allergy to bees and
thought they might sting me in my sleep. This moment was when I realized
I was so determined to find this buzzing sound for some time that I
forgot about dealing with the loss I was experiencing. This made me feel
very guilty and I remember thinking I betrayed the person I lost.</p>
<p>As funny as it may appear, I felt like I was sabotaged by these bees
that I thought were here to hurt me but in the end they made me
understand that its ok to let things go and every being does what it has
to do to find its way of survival. The little habitat that they chose to
create in my room seemed like a calling or a sign that I can aff ect
another living being significantly without being aware of it. This goes
for everything, no matter if some people leave us in this world, they
have living matter in us that keeps pulsing. So then I started
researching bees and their ecosystems. I read Alan Watts, Alan Lightman,
Emily Dickinson, Maurice Sendak, Meghan O’Rourke, Oliver Sacks, Joanna
Macy, Rilke, Montaigne and theories on order in chaos, correlative
vision, harmony of contained conflicts and the mortality paradox. I
wrote a lot and erased a lot and fairly figured out the wisdom of not
knowing things.<sup><span
class="margin-note"><imgsrc="../images/../images/../irmak/hitch.png">I wrote and deleted
and rewrote the story 3 times already.</span></sup></p>
<p>Years passed and I wrote and deleted and rewrote the story that I am
working on to make interactive today so many times and was waiting on it
because it always felt incomplete. In a way it will always be incomplete
because of the natural ambiguity the topic carries. Years later, grief
was back in my life with the loss of my grandfather. So therefore, the
story I wrote and abandoned changed again as I attempted to rewrite it
as a diff erent version of myself with a diff erent understanding of
death. And this went on… The story remained hidden and I forgot why it
ever existed in the first place.</p>
<p>Last year when two earthquakes hit Syria and Turkey, I was drowned
like everyone I know, by a collective trauma and grief. Then this
horrible feeling flared up by neglect and desperation. It was and still
is impossible to mourn so many strangers at the same time. I lost two
dear friends, I was furious, away from home, mostly alone and remembered
vividly my failed attempt to understand or place grief in one of the
piles in my mind.</p>
<p>Previous months, I was working on this story (yes, again) but didn’t
know how to tackle the text because it was so diff erent to what I was
experiencing now, when compared to the last time I rewrote it. A tutor
asked me why I wrote this story in the first place and I couldn’t
remember. I kept tracing back to 2016 and step by step, remembered why,
as told above. The consciousness that this story is actually a personal
history of how I went through grief in diff erent stages of my life,
made me realise that it doesn’t have to be or even can be a perfect
story.</p>
<p>In the end with the experience I had with loss, I believe the story
turned out to be an ode to remembering or might I say an ode to not
being able to forget or an ode to the fear of forgetting</p>
<p></span></sup> The effect of storytelling knowledge on kids’
development and creativity. What can we learn from open ended and
multiple ending stories?</p>
<p>ability to form basic stories or to express their emotions through
fictional characters or events. Children are not born with a wide
vocabulary of emotions and expressions. They learn how to read, mimic
and express their feelings over time. The more children read, write and
are exposed to social environments, the more they widen their sense and
ability of expressing themselves. The language gained as kids comes in
many forms and storytelling plays a crucial role in this development.
The exposure to stories prepares the kids to the era of reading and
writing. Children come to understand and value feelings through
conversation (Dettore, 2002). When children are off ered to read or
share stories, they also learn to understand people around them better
and gain emotional literacy.</p>
<p>Storytelling has been a means of communicating with others for many
centuries. It is not only a way to discuss important events, but also a
way to entertain one another (Lawrence & Paige, 2013). Stories have
been told orally, in writing or with drawings for thousands of years and
some of these stories are still alive. This is because language is a
living thing that travels through time and still remains brand new. When
necessary, it just adapts form, evolves and blends in with the changing
world. Children comprehend the idea that they have a story to tell by
hearing other stories and this ignites the imagination. We tend to
forget many things but almost everyone remembers one small story they
heard or read when they were a kid, this moment we remember is the
moment a certain story sparked for us.</p>
<p>Nowadays storytelling takes many forms. For example, some readers’
story might even begin from here although it isn’t the beginning.
Interactivity is one of the storytelling forms that can signifi- cantly
improve children’s creativity. This is mainly because children as
readers or listeners get to contribute and aff ect the story. This of
course requires and improves creative and active thinking. Getting the
chance to choose a path for a fictional character gives the child the
freedom and confi dence of constructing a world, a character or an
adventure. Although this is essentially “writing” as we know it,
children think of this as a game, yet to discover they are actually
becoming writers. What kind of reward can we expect from active
participation in a story? Narrative pleasure can be generally described
in terms of immersions (spatial, temporal, emotional, epistemic) in a
fictional world (Ryan, 2009). When we are set to create or co-create a
world, the narrative has eff ects on us such as curiosity, suspense and
surprise. At this point, we start creatively producing ideas to keep
these three emotions.</p>
<p>Interactive storytelling reminds everyone but especially children
that there are limitless endings to a story that is solely up to the
maker’s creation. Learning to think this way instead of knowing or
assuming an end to a story, I think influences the children’s decision
making abilities and sense of responsibility towards their creations. It
is basically the same in theatre where if an actor chooses to create an
imaginary suitcase on stage, they can’t simply leave this object they
created on stage and exit the scene because the audience will wonder why
the actor didn’t take the imaginary suitcase as they left. In this case,
when kids decide to choose a path or item or any attribute for a
character in a story, they feel responsible and curious to see it
through to the end or decide what to do with it. This interactivity
therefore creates a unique bond between the reader/writer and the
text.</p>
<p>There are many theories on how to approach interactive literature for
children. Multi-literacy theory and digital literacies are some of the
theories which I find relevant to my aim with Wink. Multiliteracy theory
in a nutshell is an education oriented framework that aims to expand
traditional reading and writing skills. This theory was developed by the
New London Group. They were a collective of scholars and educators who
addressed the changing nature of literacy in an increasingly globalized,
digital world. The theory explores multiple modes of communication
consisting The sense of storytelling settles for kids, starting from age
three. By this time, children have the of multimodal communication,
cultural and social contexts, critical inquiry, socio-cultural learning
theory and pedagogical implications. Multimodal communication focuses on
the variety of communication techniques. This was groundbreaking in the
90s because of its acknowledgment of a diverse range of literacies and
its departure from traditional approaches to literary texts. This theory
includes new media and communication studies such as visual, digital,
special and gestural literacies.</p>
<p>I kept this theory in mind as I chose the interactivity elements to
use in the picture book. I think the usage of multiple media such as
sound, image and games is a good way to start and diff erentiate from a
regular interactive e-book. The fact that this theory has an educational
perspective and is taking the rapidly changing qualities of literature
seriously, made me consider it as a guide in designing the
prototype.</p>
<p>Looking through the perspective of multiliteracies, questions come up
for me that lead to the rest of this thesis: What is an interactive
picture book? Is it a book? Is it a game? Is it an exercise?</p>
<p>What is it defined as? How can we design an interactive reading
environment without confusing children?</p>
>>>>>>> 80dedd3c2c89d3464fc6027a3939f61e279de8e0
<h3id="loop-3">Loop 3</h3>
<p>Diff erences and similarities between interactive e-books and storytelling games</p>
<p>Storytelling games and interactive e-books have many things in common. To begin with, they both centralize the narrative to engage the audience. While both of these formats are storytelling tools, e-books tend to stay more in a linear narrative and format when compared to storytelling games where the audience is commonly the main character. Reading experiences are also a way to be in the shoes of the narrator or the character but in a storytelling game, you embody the mission and the experience overrules the story most of the time. In the specific example of a child, storytelling games are complicated and puzzle driven where the player has missions to complete. Whereas in an interactive e-book, the missions are solely based on the interactive elements implemented in the text and images.</p>
@ -723,6 +889,7 @@ This map will reveal your mode of reading. The order of reading will be indicate
<!--<section id="section-8" class="section">-->
<sectionid="section-8"class="section">
<hr/>
<h1id="wink">Wink!</h1>
@ -779,6 +946,7 @@ This map will reveal your mode of reading. The order of reading will be indicate
<h1id="do-you-ever-dream-about-work">do you ever dream <nobr>about work?</nobr></h1>
<h2id="stephen-kerr-2024">stephen kerr, 2024</h2>
@ -1592,6 +1761,7 @@ I made this to explore why designers make design, based on Clifford Geertz's ide
<!--<section id="section-11" class="section">-->
<sectionid="section-11"class="section">
<h1id="special-issues">Special Issues</h1>
<p>Special Issues are publications thrice released by first-year XPUB Master’s students. Each edition focuses on a specific theme or issue. The themes tie to external events and collaborations. Students and staff work together to explore these themes, rethinking what a publication can be. Each edition culminates in a celebratory release party.The structure, tools, and workflows are reset every trimester. This reset allows roles to rotate among participants and fosters an adapting learning environment. It provides a space to experiment beyond traditional collaborative methods.</p>
@ -1603,6 +1773,7 @@ I made this to explore why designers make design, based on Clifford Geertz's ide
<!--<section id="section-12" class="section">-->
<sectionid="section-12"class="section">
<h1id="garden-leeszaal">Garden Leeszaal</h1>
<h3id="special-issue-xix">Special Issue XIX</h3>
@ -1652,6 +1823,7 @@ I made this to explore why designers make design, based on Clifford Geertz's ide
<!--<section id="section-13" class="section">-->
<sectionid="section-13"class="section">
<h1id="console">Console</h1>
<h3id="special-issue-xx">Special Issue XX</h3>
@ -1698,6 +1870,7 @@ I made this to explore why designers make design, based on Clifford Geertz's ide
<!--<section id="section-14" class="section">-->
<sectionid="section-14"class="section">
<h1id="tty">TTY</h1>
<h3id="special-issue-21">Special Issue 21</h3>
@ -1752,6 +1925,7 @@ I made this to explore why designers make design, based on Clifford Geertz's ide
<!--<section id="section-15" class="section">-->
<sectionid="section-15"class="section">
<h1id="colophon">Colophon</h1>
<p>Vulnerable Interfaces is a catalogue of work producted within the context of the Master of Arts in Fine art and Design: Experimental Publishing (XPUB) at the Piet Zwart Insititute, Willem de Kooning Academy, Rotterdam. Special thanks goes to the XPUB staff for their expert help and guidance. More information available at vulnerable-interfaces.xpub.nl</p>