solving conflict

master
kspreeuw 8 years ago
commit f82cf96016

2
.gitignore vendored

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!/etc/rc.local !/etc/rc.local
!/floppies/ !/floppies/
/floppies/*/ #/floppies/*/
!/usr/ !/usr/
/usr/* /usr/*

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FLOPPYLEFT - 2017 MOTIONS - 2017
Copyright <2017> <FRANCISCO GONZALEZ>
You may do anything with this work that copyright law would normally
restrict, so long as you retain the above notice(s) and this license
in all redistributed copies and derived works. There is no warranty.

@ -1,7 +1,27 @@
Author: Slavoj Žižek Author: Francisco González
Date: 1989 Date: 2017
Title: The Sublime Object of Floppy Title: Motions
Description: Description:
And so on, and so on, and so on. This experiment analyses and measures data from peoples motion and explores how we humans become an extension of technology, adapting ourselves to immaterial environments by seeking information-control, performing sounds.
CONCEPT
Technology is providing us new ways to shape our perception of space, while at the same time it is transforming our bodies into gadgets. This is not only changing our spatial awareness but its also extending our senses beyond given nature. Moreover, control systems that regulate and command specific behaviours can be very practical tools to improve physical functionalities or translate its data. For instance, this experiment employs “Optical Flow” sensor which detects motion from image objects between frames, and “Open Sound Control (OSC)” which enables to exchange and format data from different devices, for instance, from Python to Puredata. Although the unique possibilities to improving human physical or cognitive limitations by plugging a body to an electronic or mechanical device are yet very hypothetical and might extend beyond our imagination, nevertheless technology is continuously transforming the abstract or fictional conception of “cybernetics” to a more realistic evidence. The communication between both automated and living systems is continuously evolving, upgrading and rising up more sophisticated engineered tools that might enable us to increase our knowledge, morphing our perception through deeper experiences.
In this experiment, the potential for controlling data through motion on space while becoming independent of physicality, opens up new creative and pragmatic alternatives for facing both technological and communication constraints.
BODY
This body analyses human motion on space and detects it using “Opitcal Flow” in “Python”, using a series of predesigned multidirectional interpreters. These interpreters are made up of a series of points (intersections), forming a grid which intersects with movement. This is detected in form of numeric values, which are automatically transmitted and formatted to a graphic array in Puredata.
This array arrange these values and generates a polygonal waveform based on these received coordinates (which numbers ranges between "x", having values from 0 to 10, and "y" from -1 to 1). This activates an “oscillator” object which defines the frequency of the tone, together with “metro” object, which time spans its duration in miliseconds, consequently iterating the audio (re-writting it in the display).
The intersections and the graphic array (together with the entire Puredata patch) become an interactive notation system, while people become the instrument/tool that triggers it.
WORK PROGRESS
By exploring the connection between motion and sound, experiments have been performed through different software and tools, which has substantially strengthen the following additional material in this project. For instance, Kinect sensor and Synapse, which receives input data from Kinect and sends it out to Ableton or Max MSP, have been tested out. Similarly, motion detection was together explored with “color detection” in Puredata, which brought up more interesting alternatives. Sound recording and feedback loop was further tested with this method, though mechanically it was hardly accurate. Finally with “Optical Flow”, this work was reconfigured with a wider sense for interacting with data.

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FLOPPYLEFT - 2017

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Author: Slavoj Žižek
Date: 1989
Title: The Sublime Object of Floppy
Description:
And so on, and so on, and so on.

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#!/usr/bin/env python
import OSC
import multiprocessing, time
import RPi.GPIO as GPIO
import time
GPIO.setmode(GPIO.BCM)
GPIO.setwarnings(False)
pin_pairs = [[14,15], [23,24], [1,7]]
# OSC
client = OSC.OSCClient()
address = '127.0.0.1', 3000 # 57120==SC
client.connect( address ) # set the address for all following messages
oscOne = OSC.OSCMessage() # OSCresponder name: '/touch_one'
oscTwo = OSC.OSCMessage() # OSCresponder name: '/touch_two'
oscThree = OSC.OSCMessage() # OSCresponder name: '/touch_three'
oscOne.setAddress("/touch_one")
oscTwo.setAddress("/touch_two")
oscThree.setAddress("/touch_three")
print client
def osc_msg(pinpair, val):
pinindex = pin_pairs.index(pinpair)
if pinindex == 0:
oscOne.append( val )
print oscOne
client.send(oscOne)
oscOne.clearData()
elif pinindex == 1:
oscTwo.append( val )
print oscTwo
client.send(oscTwo)
oscTwo.clearData()
elif pinindex == 2:
oscThree.append( val )
print oscThree
client.send(oscThree)
oscThree.clearData()
def discharge(a_pin, b_pin):
GPIO.setup(a_pin, GPIO.IN)
GPIO.setup(b_pin, GPIO.OUT)
GPIO.output(b_pin, False)
time.sleep(0.005)
def charge_time(a_pin, b_pin):
GPIO.setup(b_pin, GPIO.IN)
GPIO.setup(a_pin, GPIO.OUT)
count = 0
GPIO.output(a_pin, True)
while not GPIO.input(b_pin):
count = count + 1
return count
def analog_read(pin_pair):
discharge(pin_pair[0],pin_pair[1])
return charge_time(pin_pair[0],pin_pair[1])
def worker(pair):
"""thread worker function"""
while True:
reading = analog_read( pair ) #print(analog_read())
osc_msg(pair, reading)
time.sleep(0.1)
return
if __name__ == '__main__':
jobs = []
for i in range(len(pin_pairs)):
p = multiprocessing.Process(target=worker, args=(pin_pairs[i],))
jobs.append(p)
p.start()

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@font-face { font-family: "Genome"; src: url(../fonts/Genome-Thin.otf);}
body { background: #1F1F1F; color: #EEE; font-family: Genome, sans-serif; font-weight: 100; color: #DDD; }
p { margin: 0 0 70px; }
#defaultCanvas0 { display: block !important; margin: 5em auto ; }
#header { margin: 30px 0px 0px; }
.text { display: block; margin: 0 50px; font-size: 3em; font-weight: 100 !important; }

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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Euclid</title>
<link rel="stylesheet" type="text/css" href="css/style.css">
<script type="text/javascript" src="js/p5.min.js"></script>
<script type="text/javascript" src="js/p5.svg.js"></script>
<script type="text/javascript" src="./js/euclidScore.js"></script>
</head>
<body>
<content class="text">
<object id="header" data="svgs/euclid.svg" type="image/svg+xml">
<h1>euclid</h1>
</object>
<p>To play, touch the metal contacts, connecting them. The more conductive you are, the more you will be able to affect the instrument.</p>
<p>The state of your composition is recorded, and displayed here as a downloadable score.</p>
<p>Never to be played, nor heard again.</p>
</content>
</body>
</html>

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// TODO: SAVE ON CLICK
var left, right, genLight, score
var el1 = [], el2 = [], scrVals = []
function preload() {
// left = loadSVG('../svgs/leftHand.svg')
// right = loadSVG('../svgs/rightHand.svg')
genLight = loadFont("fonts/Gen-Light.otf");
score = loadStrings('../score/score.txt')
for (var i = 0; i < 8; i++) {
el1.push( loadSVG('../svgs/el.' + int(random(1, 12)) + '.svg') )
el2.push( loadSVG('../svgs/el.' + int(random(1, 12)) + '.svg') )
}
}
function setup() {
createCanvas(800, 1200, SVG)
textFont(genLight)
// frameRate(1)
noLoop()
fill(220)
textSize(150)
textAlign('right')
}
function draw() {
background('#151515')
fill("#DDDDDD")
for (var i = 0; i < score.length; i++) {
var line = split(score[i].slice(0, -1), ' ')
text(line.join(" "), 90, 150 + (i*90), 710)
scrVals.push(line)
}
stroke('#FFCC00')
fill('#FFCC00')
// left.attribute('fill', 'none')
// right.attribute('fill', 'none')
// left.attribute('stroke', '#FFCC00')
// right.attribute('stroke', '#FFCC00')
// image(right, 0, 0, 600, 600)
for (var i = 0; i < el1.length; i++) {
var r = random(5)
var rVal = int(scrVals[int(random(scrVals.length))][int(random(7))])
var coin = int(random(2))
rVal = map(rVal, 0, 127, 0, width)
el1[i].attribute('fill', 'none')
el2[i].attribute('fill', 'none')
el1[i].attribute('stroke', '#FFCC00')
el2[i].attribute('stroke', '#FFCC00')
image(el1[i], 120 + rVal, (height/el1.length)*(i)+30, 75 + r, 75 + r)
image(el2[i], 15, (height/el1.length)*(i)+30, 75, 75)
if (coin) {
var coin2 = int(random(2))
if (coin2) {
ellipse(120 + rVal, (height/el1.length)*(i)+45, 30 + r, 30 + r)
} else {
ellipse(51, (height/el1.length)*(i)+55, 30, 30)
}
}
}
}
function saveMe() {
save()
}

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r4 16 7 0;
r4 18 6 0;
r3 18 7 0;
r2 9 2 0;
r1 7 8 0;
melody 51 43 34 26 37 43 33;
bass 73 75 74 86 87 70 86;

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