1.2 KiB
title | author |
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click-click | Aglaia |
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click-click, the clicking game - a matter of accumulation
clicking game
A a couple of months ago, I didn't even know clicking games existed. When I played for the first time, I couldn't understand why people were intrigued enough to devote themselves in clicking, and I still struggle to understand it. I wanted to create a clicking game that would highlight the act of clicking to the player through the interface of the screen. People would see a hand clicking in their screen and then at the next stage a person in front of a screen (with a hand clicking) clicking etc. My poor java script skills didn't allow me to realise my initial idea, so eventually I came up with really simple version of the click_click game. People click on the click button that makes a "click" sound. Every time they click, a new button is generated. The aim is to click and accumulate bricks. A repetitive performance. You click you gain. The game ends when you fill your screen and build a wall out of click buttons. Then the screen clears automatically and a small victory message appears. What happens when the only function to be performed is clicking? Nothing I guess.