You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

4.8 KiB

title author
Bibliography

Bibliography

Aarseth, E. (2012). A narrative theory of games. Proceedings of the International Conference on the Foundations of Digital Games - FDG 12. doi:https://doi.org/10.1145/2282338.2282365.

Althusser, L. and Goshgarian, G.M. (2014). On the reproduction of capitalism: ideology and ideological state apparatuses. London: Verso.

Base and Superstructure in Marxist Cultural Theory (1973). (n.d.). Raymond Williams on Culture & Society: Essential Writings, pp.119138. doi:https://doi.org/10.4135/9781473914766.n8.

BC, C.T. (Zhuang Z. 4th C. (n.d.). Discussion on Making All Things Equal. [online] selfdefinition.org. Available at: https://selfdefinition.org/tao/chuang-tzu/all-things-equal/discussion-on-making-all-things-equal.htm. [Accessed 27 Mar. 2023].

Chisholm, H. (1911). "Court de Gebelin, Antoine". Encyclopædia Britannica. Vol. 7 (11th ed.). Cambridge University Press. p. 324.

Dean, L. (2015). The ultimate guide to tarot : a beginners guide to the cards, spreads, and revealing the mystery of the tarot. Beverly, Ma: Fair Winds Press.

Decker, R., Thierry Depaulis and Dummett, M. (2002). A wicked pack of cards : the origins of the occult tarot. London: Duckworth.

De Sanctis Ricciardone, P. (1987). Il tipografo celeste. Il gioco del lotto tra letteratura e demologia nell'Italia dell'Ottocento e oltre. Bari: Dedalo.

Dummett, M. (1993). Il mondo e langelo : i tarocchi e la loro storia. Napoli: Bibliopolis.

Epic Games. (2017). Fortnite: Save the World [video game]. Burbank, CA: Warner Bros. Interactive Entertainment.

Federici, S. (2019). How the Demonization of Gossip Is Used to Break Womens Solidarity. [online] In These Times. Available at: https://inthesetimes.com/article/the-subversive-feminist-power-of-gossip. [Accessed 27 Mar. 2023].

Fu, H., Li, Y. and Lee, F.L. (2022). Techno-cultural domestication of online Tarot reading in contemporary China. Media, Culture & Society, p.016344372211047. doi:https://doi.org/10.1177/01634437221104700.

Heidegger, M. (2008). Being and Time. Translated by J. Macquarrie. and Translated by E. Robinson. New York: Harperperennial/Modern Thought.

Jenkins, P. (2000). Mystics and messiahs : cults and new religions in American history. Oxford, New York: Oxford University Press.

Kahvegibikahve. (2020). Tablolarda Kahve Keyfi. [online] Available at: https://kahvegibikahve.com/blog/tablolarda-kahve-keyfi. [Accessed 27 Mar. 2023].

Lambert, G. (2013). A Thousand Plateaus. The Deleuze and Guattari Dictionary. doi:https://doi.org/10.5040/9781350250291-0219.

Marx, K. and Engels, F. (2009). "The Ruling Class and the Ruling Ideas," in Capital: A critical analysis of capitalist production. London: Swan Sonnenschein & Co.

Maté, G. and Maté, D. (2022). The Myth of Normal Trauma, Illness, and Healing in a Toxic Culture. New York: Penguin Publishing Group.

McShane, A. (2016). Drink, song and politics in early modern England. Popular Music, [online] 35(2), pp.166190. Available at: https://www.jstor.org/stable/24737078. [Accessed 27 Mar. 2023].

Neversoft. (2003). Tony Hawk's Underground. [video game]. Santa Monica, CA: Activision.

Osterweil V., (2018). Well Played Video Games reproduce the worker's capacity to continue working. [online] Available at: https://reallifemag.com/well-played/. [Accessed 27 Mar. 2023].

Peterson, L. (n.d.). The Legend of the Guatemalan Worry Doll. [online] Common Hope. Available at: https://www.commonhope.org/the-legend-of-the-guatemalan-worry-doll/. [Accessed 27 Mar. 2023].

Reshape. (n.d.). Oxana Timofeeva: What Lenin Teaches Us About Witchcraft. [online] Available at: https://reshape.network/article/oxana-timofeeva-what-lenin-teaches-us-about-witchcraft. [Accessed 27 Mar. 2023].

Salen, K. and Zimmerman, E. (2004). Rules of play: game design fundamentals. Cambridge, MA: The Mit Press.

Schleiner, A.M. (2017). Ludic mutation: The player's power to change the game. Amsterdam: Amsterdam University Press.

Smith, J.Z. (1980). The Bare Facts of Ritual. History of Religions, 20(1/2), pp.112127. doi:https://doi.org/10.1086/462864.


The British Museum. (n.d.). print; satirical print; broadside | British Museum. [online] Available at: https://www.britishmuseum.org/collection/object/P_1973-U-216. [Accessed 27 Mar. 2023].

The School of Life. (2019). The School of Life. [online]. Available at: https://www.theschooloflife.com/. [Accessed 27 Mar. 2023].

Were Not Really Strangers. (n.d.). Were Not Really Strangers. [online] Available at: https://www.werenotreallystrangers.com/. [Accessed 27 Mar. 2023].

Zezza, M. (1835). La smorfia ossia Il nuovo metodo per perdere denaro, e cervello con maggior sicurezza al gioco del lotto. Napoli: Torchi della Società filomatica.