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click-click, the clicking game a matter of accumulation
I wasn\'t aware about the existence of the clicking games a couple of
months ago. When I played for the first time, I couldn\'t understand why
people are intrigued enough in order to devote themselves in clicking .
I still struggle a little bit to understand. My main intention was to
create a clicking game that would highlight the act of clicking to the
player through the interface of the screen. People would see a hand
clicking in their screen and then at the next stage a person in front of
a screen (with a hand clicking) clicking etc. My poor java script skills
didn\'t allow me to materialise my initial idea, so eventually I came up
with really simple version of the click_click game. People click on the
click button that makes a \"click\" sound. Every time they click, a new
button is generated. The aim is to click so as to accumulate bricks. A
repetitive performance. You click you gain. The end of the game is when
you full your screen and build a wall out of click buttons. Then the
screen clears automatically and a small victory message appears. What
happens when the only function to be performed is clicking? Nothing I
guess

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Super(de)construction, a text-adventure game
My text-adventure game was (first and foremost a struggle and) an
attempt to dive a little bit into the world of python and deal
peacefully with the potential trauma of coding. The first unsuccessful
try started by making a map on paper with all the possible rooms,
corridors, spaces and the potential inputs of the player. It was proved
to be a too ambitious plan though. So this was the time when the
super(de)construction game was born! My intention was to make a fan
fiction text adventure game(!) of the marxist superstructure theory.
There are three basic rooms where the player can navigate : the
Base-ment, the Apparatus and the Megaroom. People can grab specific
\"objects\" from each room and check their inventory (for example you
can have unpaidlabour, church, mostlywhitemen from base-ment, apparatus
and megaroom respectively in the same bag!). The aim of the game is to
accumulate enough points in order to bring eventually the revolution and
win. The fermentation and the radicalization happen only in the
base-ment.
Will you be part of the revolutionary class?
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