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@ -20,7 +20,7 @@ interaction, relationships, grief and healing.
The eventual product of this process is a console, a magical object, a
wooden container, a promising healing. How the unpacking of notions of
games, rituals, ideology, superstructure in relation to the
witch-hunting can become the midwifery of a healing box? How practices
witch-hunting can become the midwiferies of a healing box? How practices
of heal and care can work as counter-hegemonic acts that can cure and
liberate our souls and bodies from patriarchical and capitalistic
fetters?
@ -32,7 +32,7 @@ territory, to invite those who would like to join us.
> *"What if you are playing tetris and the tetris gods give you
> something apart from the usual seven tetrominoes, like an unexpected
> pregnancy or the end of capitalism?"*
> pregnancy or the end of capitalism?",(Steven)*
Starting with rituals we can claim that they can be understood as
instruments in the struggle for the exercise of power. Organized by
@ -49,7 +49,7 @@ politics and objectives, etc.
> concerned with quite ordinary activities, that what it describes and
> displays is, in principle, possible for every occurrence of these
> acts. But it relies, as well, for its power on the fact that, in
> actuality, such possibilities cannot be realized.* "
> actuality, such possibilities cannot be realized.(Smith,1980)* "
>
> *"Ideology talks of actions: I shall talk of actions inserted into
> practices. And I shall point out that these practices are governed by
@ -57,7 +57,7 @@ politics and objectives, etc.
> existence of an ideological apparatus(\...)Ideas have disappeared as
> such to the precise extend that it has emerged that their existence is
> inscribed in the actions of practices governed by rituals defined in
> the last instance by an ideological apparatus"*
> the last instance by an ideological apparatus",(Althusser,1970)*
Similarly, videogames create worlds. Often, those worlds mirror our own,
reproducing certain ideals and values as norms through their narrative,
@ -88,7 +88,7 @@ characteristics.
> set of subsidiary tools capable of rapidly adjusting ideology en
> masse. In general, media emerge not to meet the demands or desires of
> individual users but to accommodate what the predominant mode of
> production requires."*
> production requires.",(Osterweil,2018)*
Our intention was to look into rituals and their overlap with video
games as a way to explore \"forbidden\" or otherwise lost knowledge
@ -107,14 +107,14 @@ creating games together.
> that the crux of the social reproduction is happening when the choices
> you have made in the game are broadcasted. Did you create a
> heteronormative white thin nuclear family that made a lot of money? or
> did you choose to play differently?"*
> did you choose to play differently?",(Ada)*
>
> *"The Communist Party of Second Life (CPSL) aims to be a Marxist,
> internationalist and revolutionary organization for all communists in
> Second Life. The CPSL aims to spread understanding of Marxism among SL
> citizens, to organise support in SL for the class struggle in RL,
> including all struggles of the working class against imperialism and
> the bourgeoisie, its state and wars."*
> the bourgeoisie, its state and wars.",(Lydia)*
>
> *"The act of the modder's appropriation of the pre-existing game is
> also similar to Michel de Certeau's cultural 'poaching'.De Certeau's
@ -123,7 +123,7 @@ creating games together.
> using. Rather than being passive consumers, ordinary people invent
> varied subversive tactics for stealing back the given of everyday
> life. De Certeau writes, 'Everyday life invents itself by poaching in
> countless ways on the property of others'.*
> countless ways on the property of others'."(Schleiner,2017)*
Meanwhile, we went through the witch as a magical practicioner, as a
resisting body, a border figure. Federici presents the witch "as the
@ -133,12 +133,12 @@ live alone, the obeha woman who poisoned the master's food and inspired
the slaves to revolt. Behind the witch hunt, she uncovers a joint effort
by the Church and the state to establish mechanisms of gendered control
of bodies that immanently resisted newly instituted regimes of
productive and reproductive work. "*Similarly given by Deleuze and
Guattari "sorcerers have always held the anomalous position, at the edge
productive and reproductive work"(Timofeeva,2019).*Meanwhile,
"sorcerers have always held the anomalous position, at the edge
of the fields or woods. They haunt the fringes. They are at the
borderline of the village, or between villages."But sorcerers not only
borderline of the village, or between villages. But sorcerers not only
exist at the border: as anomalous beings, they are the border itself. In
other words, the borderline passes through their bodies."*
other words, the borderline passes through their bodies.",(Deleuze, Guattari,1980)*
How the understanding of the witchs' hunting that happened a few
centuries ago in relation with the figure of the witch as marginal,

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