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@ -20,7 +20,7 @@ interaction, relationships, grief and healing.
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The eventual product of this process is a console, a magical object, a
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wooden container, a promising healing. How the unpacking of notions of
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games, rituals, ideology, superstructure in relation to the
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witch-hunting can become the midwifery of a healing box? How practices
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witch-hunting can become the midwiferies of a healing box? How practices
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of heal and care can work as counter-hegemonic acts that can cure and
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liberate our souls and bodies from patriarchical and capitalistic
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fetters?
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@ -32,7 +32,7 @@ territory, to invite those who would like to join us.
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> *"What if you are playing tetris and the tetris gods give you
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> something apart from the usual seven tetrominoes, like an unexpected
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> pregnancy or the end of capitalism?"*
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> pregnancy or the end of capitalism?",(Steven)*
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Starting with rituals we can claim that they can be understood as
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instruments in the struggle for the exercise of power. Organized by
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@ -49,7 +49,7 @@ politics and objectives, etc.
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> concerned with quite ordinary activities, that what it describes and
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> displays is, in principle, possible for every occurrence of these
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> acts. But it relies, as well, for its power on the fact that, in
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> actuality, such possibilities cannot be realized.* "
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> actuality, such possibilities cannot be realized.(Smith,1980)* "
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>
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> *"Ideology talks of actions: I shall talk of actions inserted into
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> practices. And I shall point out that these practices are governed by
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@ -57,7 +57,7 @@ politics and objectives, etc.
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> existence of an ideological apparatus(\...)Ideas have disappeared as
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> such to the precise extend that it has emerged that their existence is
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> inscribed in the actions of practices governed by rituals defined in
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> the last instance by an ideological apparatus"*
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> the last instance by an ideological apparatus",(Althusser,1970)*
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Similarly, videogames create worlds. Often, those worlds mirror our own,
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reproducing certain ideals and values as norms through their narrative,
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@ -88,7 +88,7 @@ characteristics.
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> set of subsidiary tools capable of rapidly adjusting ideology en
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> masse. In general, media emerge not to meet the demands or desires of
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> individual users but to accommodate what the predominant mode of
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> production requires."*
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> production requires.",(Osterweil,2018)*
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Our intention was to look into rituals and their overlap with video
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games as a way to explore \"forbidden\" or otherwise lost knowledge
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@ -107,14 +107,14 @@ creating games together.
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> that the crux of the social reproduction is happening when the choices
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> you have made in the game are broadcasted. Did you create a
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> heteronormative white thin nuclear family that made a lot of money? or
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> did you choose to play differently?"*
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> did you choose to play differently?",(Ada)*
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>
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> *"The Communist Party of Second Life (CPSL) aims to be a Marxist,
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> internationalist and revolutionary organization for all communists in
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> Second Life. The CPSL aims to spread understanding of Marxism among SL
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> citizens, to organise support in SL for the class struggle in RL,
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> including all struggles of the working class against imperialism and
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> the bourgeoisie, its state and wars."*
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> the bourgeoisie, its state and wars.",(Lydia)*
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>
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> *"The act of the modder's appropriation of the pre-existing game is
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> also similar to Michel de Certeau's cultural 'poaching'.De Certeau's
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@ -123,7 +123,7 @@ creating games together.
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> using. Rather than being passive consumers, ordinary people invent
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> varied subversive tactics for stealing back the given of everyday
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> life. De Certeau writes, 'Everyday life invents itself by poaching in
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> countless ways on the property of others'.*
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> countless ways on the property of others'."(Schleiner,2017)*
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Meanwhile, we went through the witch as a magical practicioner, as a
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resisting body, a border figure. Federici presents the witch "as the
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@ -133,12 +133,12 @@ live alone, the obeha woman who poisoned the master's food and inspired
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the slaves to revolt. Behind the witch hunt, she uncovers a joint effort
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by the Church and the state to establish mechanisms of gendered control
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of bodies that immanently resisted newly instituted regimes of
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productive and reproductive work. "*Similarly given by Deleuze and
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Guattari "sorcerers have always held the anomalous position, at the edge
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productive and reproductive work"(Timofeeva,2019).*Meanwhile,
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"sorcerers have always held the anomalous position, at the edge
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of the fields or woods. They haunt the fringes. They are at the
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borderline of the village, or between villages."But sorcerers not only
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borderline of the village, or between villages. But sorcerers not only
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exist at the border: as anomalous beings, they are the border itself. In
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other words, the borderline passes through their bodies."*
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other words, the borderline passes through their bodies.",(Deleuze, Guattari,1980)*
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How the understanding of the witchs' hunting that happened a few
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centuries ago in relation with the figure of the witch as marginal,
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