more changes for start matter and toc

main
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parent fe1ef840bf
commit b899c89bd9

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<body>
<div id="contenteo">
<section class="section" id="start-matter"></section>
<p>Co-published by Experimental Publishing, Willem de Kooning Academie,
Wijnhaven 61, Rotterdam and Page Not Found Space for publishing as
artistic practice Boekhorststraat 126-128, Den Haag</p>
<p>Co-published by</p>
<p>Experimental Publishing,<br />
Willem de Kooning Academie,<br />
Wijnhaven 61, Rotterdam</p>
<p>and</p>
<p>Page Not Found<br />
Space for publishing as artistic practice<br />
Boekhorststraat 126-128, Den Haag</p>
<h3 id="licensing-information">Licensing Information</h3>
<p>This publication is a free publication: you can redistribute it
and/or modify it under the terms of the SIXX License as published by
XPUB, either version 1 of the SIXX License, or any later version.</p>
<p>See the SIXX License for more details. You should have received a
copy of the SIXX License along with this publication. If not, see
&lt;https//issue.xpub.nl/20/license/&gt;</p>
issue.xpub.nl/20/license</p>
<h3 id="xpub">XPUB</h3>
<p>XPUB is the Master of Arts in Fine Art and Design: Experimental
Publishing of the Piet Zwart Institute. XPUB focuses on the acts of
making things public and creating publics in the age of post-digital
networks. Find out more at xpub.nl</p>
<h6 id="console">CONSOLE</h6>
<p><br class="page-break"></p>
<h3 id="xpub-special-issue-xx">xpub special issue xx</h3>
<p>Console is an oracle; an emotional First Aid Kit that helps you help
yourself. Console invites you to open the box and discover ways of
@ -34,17 +40,32 @@ Face the past and encounter your fortune. Console gives you a new
vantage point; a set of rituals and practices that help you cope and
care. Console asks everyday questions that give magical answers. Are you
ready to play?</p>
<h2 id="this-publication-was-made-possible-thanks-to">❤️ this
publication was made possible thanks to:</h2>
<p>Lídia Pereira (ed.) Artemis Gryllaki (ed.) Manetta Berends Joseph
Knierzinger Steve Rushton Leslie Robbins Michael Murtaugh Sébastien Tien
and the Page Not Found team Anna M. Szaflarski Paul DD Smith Shana
Moulton Bérénice Serra The Sun is its father The Moon its mother The
Wind hath carried it in its belly The Earth is its nurse</p>
<p><br class="page-break"></p>
<p><br class="page-break"></p>
<h3 id="section">❤️</h3>
<h3 id="this-publication-was-made-possible-thanks-to">this publication
was made possible thanks to:</h3>
<p>Lídia Pereira (ed.)<br />
Artemis Gryllaki (ed.)<br />
Manetta Berends<br />
Joseph Knierzinger<br />
Steve Rushton<br />
Leslie Robbins<br />
Michael Murtaugh<br />
Sébastien Tien and the Page Not Found team<br />
Anna M. Szaflarski<br />
Paul DD Smith<br />
Shana Moulton<br />
Bérénice Serra<br />
The Sun is its father<br />
The Moon its mother<br />
The Wind hath carried it in its belly<br />
The Earth is its nurse</p>
<p><br class="page-break"></p>
</section>
<section class="toc">
<h2>Contents</h2>
<h3>Contents</h3>
<ul>
@ -52,13 +73,18 @@ Wind hath carried it in its belly The Earth is its nurse</p>
<li class="toc-title"><a href="#Introduction">Introduction</a></li>
<br>
<li class="toc-title"><a href="#Documentation of Games and Rituals, Kick off sessions">Documentation of Games and Rituals, Kick off sessions</a></li>
<li class="toc-title"><a href="#Games and Rituals, Kick off sessions">Games and Rituals, Kick off sessions</a></li>
<li class="toc-title"><a href="#Monday Morning Rituals">Monday Morning Rituals</a></li>
<li class="toc-title"><a href="#Documentation of Monday Morning Rituals">Documentation of Monday Morning Rituals</a></li>
@ -66,11 +92,14 @@ Wind hath carried it in its belly The Earth is its nurse</p>
<li class="toc-title"><a href="#Fruitual (fruit + ritual)">Fruitual (fruit + ritual)</a></li>
<li class="toc-title"><a href="#Some Gossip on gossip">Some Gossip on gossip</a></li>
<li class="toc-title"><a href="#Some Gossip on Gossip">Some Gossip on Gossip</a></li>
@ -78,15 +107,19 @@ Wind hath carried it in its belly The Earth is its nurse</p>
<li class="toc-title"><a href="#Holographic Oracle Deck">Holographic Oracle Deck</a></li>
<li class="toc-title"><a href="#Long Time">Long Time</a></li>
<li class="toc-title"><a href="#Fortnite">Fortnite</a></li>
<li class="toc-title"><a href="#Pacifist Fortnite">Pacifist Fortnite</a></li>
@ -94,7 +127,9 @@ Wind hath carried it in its belly The Earth is its nurse</p>
<li class="toc-title"><a href="#Peace, Monday Morning Ritual by Cara">Peace, Monday Morning Ritual by Cara</a></li>
<li class="toc-title"><a href="#Peace">Peace</a></li>
@ -102,56 +137,72 @@ Wind hath carried it in its belly The Earth is its nurse</p>
<li class="toc-title"><a href="#Super(de)construction">Super(de)construction</a></li>
<li class="toc-title"><a href="#Tetris Fantasies">Tetris Fantasies</a></li>
<li class="toc-title"><a href="#The Wheel of Fortune">The Wheel of Fortune</a></li>
<li class="toc-title"><a href="#Youtube Tarot">Youtube Tarot</a></li>
<br>
<li class="toc-title"><a href="#Fiction Friction">Fiction Friction</a></li>
<li class="toc-title"><a href="#Oracolotto">Oracolotto</a></li>
<li class="toc-title"><a href="#The Wheel of Fortune">The Wheel of Fortune</a></li>
<li class="toc-title"><a href="#The Legend of the Worry">The Legend of the Worry</a></li>
<br>
<li class="toc-title"><a href="#Bibliography">Bibliography</a></li>
<li class="toc-title"><a href="#SIXX license">SIXX license</a></li>
<li class="toc-title"><a href="#Colophon">Colophon</a></li>
</ul>
</section>
<!-- <section class="header-page" id="Documentation of Games and Rituals, Kick off sessions">
<!-- <section class="header-page" id="Games and Rituals, Kick off sessions">
<h1>Introduction</h1>
</section> -->
<section class="section">
@ -303,9 +354,9 @@ witch-hunting? How does this knowledge provide us with tools of
empowerment, emancipation and resistance, and make us reimagine
counter-hegemonic practices of collective care and healing?</p>
<figure>
<img src="wall.jpg" alt="Never stop questioning never stop mapping" />
<figcaption aria-hidden="true">Never stop questioning never stop
mapping</figcaption>
<img src="wall.jpg" alt="Never stop questioning, never stop mapping." />
<figcaption aria-hidden="true">Never stop questioning, never stop
mapping.</figcaption>
</figure>
<h6 id="documentation">DOCUMENTATION</h6>
@ -313,14 +364,13 @@ mapping</figcaption>
<!-- <section class="header-page" id="Documentation of Monday Morning Rituals">
<h1>Documentation of Games and Rituals, Kick off sessions</h1>
<!-- <section class="header-page" id="Monday Morning Rituals">
<h1>Games and Rituals, Kick off sessions</h1>
</section> -->
<section class="section">
<div id="documentation-of-game-and-rituals" class="has-images">
<h1
id="documentation-of-games-and-rituals-kick-off-sessions">Documentation
of Games and Rituals, Kick off sessions</h1>
<h1 id="games-and-rituals-kick-off-sessions">Games and Rituals, Kick off
sessions</h1>
<h2
id="we-are-looking-at-rituals-and-their-overlap-with-video-games-as-a-way-to-explore-forbidden-or-otherwise-lost-knowledge-erased-by-oppressive-systems.">We
are looking at rituals and their overlap with video games as a way to
@ -381,11 +431,10 @@ alt="Cookies Questions Tea.jpeg" />
<!-- <section class="header-page" id="Click-Click">
<h1>Documentation of Monday Morning Rituals</h1>
<h1>Monday Morning Rituals</h1>
</section> -->
<section class="section">
<h1 id="documentation-of-monday-morning-rituals">Documentation of Monday
Morning Rituals</h1>
<h1 id="monday-morning-rituals">Monday Morning Rituals</h1>
<p><strong><em>For 8 weeks, students from XPUB prepared a ritual to
perform at the top of Monday morning class. We explored cultural rituals
such as the birthday cake and coffee-ground reading, but also more
@ -543,7 +592,7 @@ clicking? Nothing I guess.</p>
<!-- <section class="header-page" id="Some Gossip on gossip">
<!-- <section class="header-page" id="Some Gossip on Gossip">
<h1>Fruitual (fruit + ritual)</h1>
</section> -->
<section class="section">
@ -585,7 +634,7 @@ https://fairytalez.com/the-most-precious-fruit/)</p>
<!-- <section class="header-page" id="History of Tarot">
<h1>Some Gossip on gossip</h1>
<h1>Some Gossip on Gossip</h1>
</section> -->
<section class="section">
<h1 id="some-gossip-on-gossip-and-what-coffee-has-to-do-with-it.">Some
@ -928,7 +977,7 @@ src="UFO-holo.jpg" alt="UFO" /></p>
<!-- <section class="header-page" id="Fortnite">
<!-- <section class="header-page" id="Pacifist Fortnite">
<h1>Long Time</h1>
</section> -->
<section class="section">
@ -975,7 +1024,7 @@ talk about death?</p>
<!-- <section class="header-page" id="Papa Louies Ghosteria">
<h1>Fortnite</h1>
<h1>Pacifist Fortnite</h1>
</section> -->
<section class="section">
<h1
@ -1021,7 +1070,7 @@ src="fortnite-0.jpg" alt="screenshot from Fortnite" /></p>
<!-- <section class="header-page" id="Peace, Monday Morning Ritual by Cara">
<!-- <section class="header-page" id="Peace">
<h1>Papa Louies Ghosteria</h1>
</section> -->
<section class="section">
@ -1147,7 +1196,7 @@ illustration.</p>
<!-- <section class="header-page" id="Sims Mod">
<h1>Peace, Monday Morning Ritual by Cara</h1>
<h1>Peace</h1>
</section> -->
<section class="section">
<h1 id="peace">Peace</h1>

@ -13,11 +13,14 @@
{{ content[0] }}
</section>
<section class="toc">
<h2>Contents</h2>
<h3>Contents</h3>
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@ -81,6 +81,11 @@
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@ -118,10 +123,11 @@ h1,h2,h3,h4,h5,h6{
color: var(--spot-color-1);
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h1{
font-size: 1.8rem;
break-before: left;
/* break-after: right; */
background-color: var(--spot-color-1);
color: #fff;
height: 186mm;
@ -133,7 +139,6 @@ h1{
h6{
font-size: 3rem;
break-before: right;
/* break-after: right; */
background-color: var(--spot-color-1);
color: #fff;
height: 186mm;
@ -143,7 +148,9 @@ h6{
text-align: center;
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.page-break{
break-after: page;
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section{
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@ -153,7 +160,16 @@ section{
color: #ccc;
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break-before: page;
break-before: right;
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list-style: none;
padding: 0;
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@ -1,11 +1,11 @@
---
title: Documentation of Monday Morning Rituals
title: Monday Morning Rituals
author: Cara
---
# Documentation of Monday Morning Rituals
# Monday Morning Rituals
***For 8 weeks, students from XPUB prepared a ritual to perform at the top of Monday morning class. We explored cultural rituals such as the birthday cake and coffee-ground reading, but also more personal rituals such as 'going to sleep' rituals, a personal hard-drive purification, and the creation of worry-dolls.***

@ -1,11 +1,11 @@
---
title: Documentation of Games and Rituals, Kick off sessions
title: Games and Rituals, Kick off sessions
author: XPUB & Guest editors
---
:::::{#documentation-of-game-and-rituals .has-images}
# Documentation of Games and Rituals, Kick off sessions
# Games and Rituals, Kick off sessions
## We are looking at rituals and their overlap with video games as a way to explore "forbidden" or otherwise lost knowledge erased by oppressive systems.
On Rituals and Traditions

@ -71,10 +71,8 @@ output.write(booklet_html)
output.close()
print("booklet html files saved!")
#take all the css files and write to main css
# Now open this page in the browser, remember: paged.js needs to be accessed through a webserver.
# To run a webserver locally, you can use:

@ -1,5 +1,5 @@
---
title: Some Gossip on gossip
title: Some Gossip on Gossip
author: Irmak
---

@ -7,38 +7,38 @@ author: Aglaia
This Special Issue has been an attempt to understand the notions of games and rituals. Instead of an introduction, we will try to unravel this mysterious journey as well as keep questioning and collaging.
We mapped the common characteristics and the differences between games and rituals in relation to ideology and counter-hegemony. We practised, performed, and annotated rituals that were connected (or not) with our cultural backgrounds while we questioned the magic circle. We dived into the worlds of text adventure games and clicker games while drinking coffee and talking about the base-superstructure model, class, (counter)hegemony, ideology, and materialism. We discussed how games and rituals can function as reproductive technologies of the culture industries. We annotated games, focusing on the role of ideology and social reproduction. We reinterpreted bits of the world and created stories from it (modding, fiction, narrative) with a focus on community, interaction, relationships, grief and healing.
We mapped the common characteristics and the differences between games and rituals in relation to ideology and counter-hegemony. We practiced, performed, annotated rituals that were connected (or not) with our cultural backgrounds while we questioned the magic circle. We dived into the worlds of text adventure games and clicking games while drinking coffee and talked about class, base, superstructure, (counter)hegemony, ideology, materialism. We discussed how games and rituals can function as reproductive technologies of the culture industries. We annotated games, focusing on the role of ideology and social reproduction. We reinterpreted bits of the world and created stories from it (modding, fiction, narrative) with a focus on community, interaction, relationships, grief and healing.
The eventual outcome of this process is a console, a magical object, a wooden container, and a promise of healing. How can the unpacking of games, rituals, ideology and superstructure in relation to witch-hunting become the midwife of a healing box? How can practices of healing and care work as counter-hegemonic acts that can cure and liberate our souls and bodies from patriarchal and capitalistic fetters?
The eventual outcome of this process is a console, a magical object, a wooden container, a promise of healing. How can the unpacking of games, rituals, ideology and superstructure in relation to witch hunting become the midwiferies of a healing box? How can practices of healing and care work as counter-hegemonic acts that can cure and liberate our souls and bodies from patriarchical and capitalistic fetters?
We didn't manage to provide you with comprehensive answers or conclusive statements. The truth is that this wasn't our plan. Our intention was to create openings for debate or even conflict, to map a territory, and to invite those who would like to join us.
We didn't manage to provide you with comprehensive answers or conclusive statements. The truth is that this wasn't our plan. Our intention was to create openings for debate or even conflict, to map a territory, to invite those who would like to join us.
> *"What if you are playing Tetris and the Tetris gods give you something apart from the usual seven tetrominoes, like an unexpected pregnancy or the end of capitalism?" (Stephen)*
> *"What if you are playing tetris and the tetris gods give you something apart from the usual seven tetrominoes, like an unexpected pregnancy or the end of capitalism?" (Stephen)*
Starting with rituals, we claim that they can be understood as instruments in the struggle for the exercise of power. Organised by *repetition*, they (re)connect the individual to the collective, creating a vision towards a given perception of society. Participation in this creative act is determined by several factors: a ritual's function, its relationship to hegemonic power, a collective's politics and objectives, etc.
Starting with rituals, we claim that they can be understood as instruments in the struggle for the exercise of power. Organized by *repetition*, they (re)connect the individual to the collective, creating a vision towards a given perception of society. Participation in this creative act is determined by several factors: a ritual's function, its relationship to hegemonic power, a collective's politics and objectives, etc.
> *"Ritual is a means of performing the way things ought to be in conscious tension to the way things are in such a way that this ritualised perfection is recollected in the ordinary, uncontrolled, course of things. Ritual relies for its power on the fact that it is concerned with quite ordinary activities, that what it describes and displays is, in principle, possible for every occurrence of these acts. But it relies, as well, for its power on the fact that, in actuality, such possibilities cannot be realised." (Smith, 1980)*
> *"Ritual is a means of performing the way things ought to be in conscious tension to the way things are in such a way that this ritualized perfection is recollected in the ordinary, uncontrolled, course of things. Ritual relies for its power on the fact that it is concerned with quite ordinary activities, that what it describes and displays is, in principle, possible for every occurrence of these acts. But it relies, as well, for its power on the fact that, in actuality, such possibilities cannot be realized." (Smith, 1980)*
> *"Ideology talks of actions: I shall talk of actions inserted into practices. And I shall point out that these practices are governed by rituals in which these practices are inscribed, within the material existence of an ideological apparatus(…)Ideas have disappeared as such to the precise extent that it has emerged that their existence is inscribed in the actions of practices governed by rituals defined in the last instance by an ideological apparatus." (Althusser, 1970)*
> *"Ideology talks of actions: I shall talk of actions inserted into practices. And I shall point out that these practices are governed by rituals in which these practices are inscribed, within the material existence of an ideological apparatus(…)Ideas have disappeared as such to the precise extend that it has emerged that their existence is inscribed in the actions of practices governed by rituals defined in the last instance by an ideological apparatus." (Althusser, 1970)*
Similarly, video games create worlds. Often, those worlds mirror our own, reproducing certain ideals and values as norms through their narrative, gameplay, and design. This trimester we explored world-building characteristics found both in rituals and video games. We critically considered those worlds, identifying the key points and elements through which specific video games and rituals circulate political, cultural and social values. While this world-building might be interpreted from an angle of implicit and explicit bias rooted in hegemonic values, we investigated the generative, creative possibilities of such characteristics.
Similarly, videogames create worlds. Often, those worlds mirror our own, reproducing certain ideals and values as norms through their narrative, game play, design. This trimester we explored world-building characteristics found both in rituals and videogames. We critically considered those worlds, identifying the key points and elements through which specific videogames and rituals circulate political, cultural and social values. While this world-building might be interpreted from an angle of implicit and explicit bias rooted in hegemonic values, we investigated the generative, creative possibilities of such characteristics.
> *"The main task of mass culture is to create, reproduce, and manage particular kinds of subjects — workers, consumers, individuals, citizens — required for current conditions. To perpetuate their own existence, mass media must succeed at representing the violent coercion of capitalist systems as natural laws: Of course, you have to pay rent to live inside; of course, you have to buy food to eat; of course, you have to work if you want to survive. The production of a fungible, disposable and migratory working class requires the alienation and atomisation of communities into individuals, which involves destroying the village, kinship structures, indigeneity, and many other previous forms of meaning-producing structures, leaving a gap that ideology must fill. While the fundamental structures of domination — racism, patriarchy, heterosexuality, etc. — form the bedrock of this ideological apparatus, the complexity of the always expanding and changing capitalist system requires an equally flexible set of subsidiary tools capable of rapidly adjusting ideology en masse. In general, media emerge not to meet the demands or desires of individual users but to accommodate what the predominant mode of production requires." (Osterweil, 2018)*
> *"The main task of mass culture is to create, reproduce, and manage particular kinds of subjects — workers, consumers, individuals, citizens — required for current conditions. To perpetuate their own existence, mass media must succeed at representing the violent coercion of capitalist systems as natural laws: Of course you have to pay rent to live inside; of course you have to buy food to eat; of course you have to work if you want to survive. The production of a fungible, disposable and migratory working class requires the alienation and atomization of communities into individuals, which involves destroying the village, kinship structures, indigeneity, and many other previous forms of meaning-producing structures, leaving a gap which ideology must fill. While the fundamental structures of domination — racism, patriarchy, heterosexuality, etc. — form the bedrock of this ideological apparatus, the complexity of the always expanding and changing capitalist system requires an equally flexible set of subsidiary tools capable of rapidly adjusting ideology en masse. In general, media emerge not to meet the demands or desires of individual users but to accommodate what the predominant mode of production requires." (Osterweil, 2018)*
We intended to look into rituals and their overlap with video games as a way to explore "forbidden" or otherwise lost knowledge erased by oppressive systems (e.g. witch hunts). Understanding games and rituals as gateways to alternative ways of relating to Nature, each other and (re)production of life, labour, etc, we played together by writing fan fiction and spells, developing rituals, analysing and creating games together.
Our intention was to look into rituals and their overlap with video games as a way to explore "forbidden" or otherwise lost knowledge erased by oppressive systems (e.g. witch hunts). Understanding games and rituals as gateways to alternative ways of relating to Nature, each other and (re)production of life, labour, etc, we played together by writing fan fiction and spells, developing rituals, analysing and creating games together.
> "*Sims as social reproduction: some values are certainly given by the game (make money to buy nicer things, progress in your career by doing tasks that improve your skill, charisma is a skill but not kindness), but also ideology is put into the game by the player. The player chooses what to reproduce and often shares in the "gallery" or on social media. Community being so important in this game then means that the crux of social reproduction is happening when the choices you have made in the game are broadcasted. Did you create a heteronormative white thin nuclear family that made a lot of money? Or did you choose to play differently?" (Ada)*
> "*Sims as social reproduction: some values are certainly given by the game (make money to buy nicer things, progress in your career by doing tasks that improve your skill, charisma is a skill but not kindness) , but also ideology is put into the game by the player. The player chooses what to reproduce and often share in the "gallery" or on social media. Community being so important in this game then means that the crux of the social reproduction is happening when the choices you have made in the game are broadcasted. Did you create a heteronormative white thin nuclear family that made a lot of money? Or did you choose to play differently?" (Ada)*
> *"The Communist Party of Second Life (CPSL) aims to be a Marxist, internationalist and revolutionary organisation for all communists in Second Life. The CPSL aims to spread understanding of Marxism among SL citizens, to organise support in SL for the class struggle in RL, including all struggles of the working class against imperialism and the bourgeoisie, its state and wars." (Lídia)*
> *"The Communist Party of Second Life (CPSL) aims to be a Marxist, internationalist and revolutionary organization for all communists in Second Life. The CPSL aims to spread understanding of Marxism among SL citizens, to organise support in SL for the class struggle in RL, including all struggles of the working class against imperialism and the bourgeoisie, its state and wars." (Lídia)*
> *"The act of the modder's appropriation of the pre-existing game is also similar to Michel de Certeau's cultural 'poaching'. De Certeau's everyday bricoleurs make do with remixing the privatised spaces and products of consumer society that they find themselves inhabiting and using. Rather than being passive consumers, ordinary people invent varied subversive tactics for stealing back the given of everyday life. De Certeau writes, 'Everyday life invents itself by poaching in countless ways on the property of others.'" (Schleiner, 2017)*
> *"The act of the modder's appropriation of the pre-existing game is also similar to Michel de Certeau's cultural 'poaching'. De Certeau's everyday bricolors make do with remixing the privatized spaces and products of consumer society that they find themselves inhabiting and using. Rather than being passive consumers, ordinary people invent varied subversive tactics for stealing back the given of everyday life. De Certeau writes, 'Everyday life invents itself by poaching in countless ways on the property of others.'" (Schleiner, 2017)*
Meanwhile, we went through the witch as a magical practitioner, as a resisting body, a border figure. *"Federici presents the witch "as the embodiment of a world of female subjects that capitalism had to destroy: the heretic, the healer, the disobedient wife, the woman who dared to live alone, the obeah woman who poisoned the master's food and inspired the slaves to revolt." Behind the witch hunt, she uncovers a joint effort by the Church and the state to establish mechanisms of gendered control of bodies that immanently resisted newly instituted regimes of productive and reproductive work." (Timofeeva, 2019)*
Meanwhile, we went through the witch as a magical practicioner, as a resisting body, a border figure. *"Federici presents the witch "as the embodiment of a world of female subjects that capitalism had to destroy: the heretic, the healer, the disobedient wife, the woman who dared to live alone, the obeha woman who poisoned the master's food and inspired the slaves to revolt." Behind the witch hunt, she uncovers a joint effort by the Church and the state to establish mechanisms of gendered control of bodies that immanently resisted newly instituted regimes of productive and reproductive work." (Timofeeva, 2019)*
> *"Sorcerers have always held the anomalous position, at the edge of the fields or woods. They haunt the fringes. They are at the borderline of the village, or between villages. But sorcerers not only exist at the border: as anomalous beings, they are the border itself. In other words, the borderline passes through their bodies." (Deleuze, Guattari, 1980)*
How does the understanding of the hunting of the witches that happened a few centuries ago in relation to the figure of the witch as a marginal, rebellious entity shed light on the contemporary witch-hunting? How does this knowledge provide us with tools of empowerment, emancipation and resistance, and make us reimagine counter-hegemonic practices of collective care and healing?
![Never stop questioning never stop mapping](wall.jpg)
How does the understanding of the hunting of the witches that happened a few centuries ago in relation to the figure of the witch as marginal, rebellious entity shed light on the contemporary witch-hunting? How does this knowledge provide us with tools of empowerment, emancipation and resistance, and make us reimagine counter-hegemonic practices of collective care and healing?
![Never stop questioning, never stop mapping.](wall.jpg)
###### DOCUMENTATION

@ -1,5 +1,5 @@
---
title: Fortnite
title: Pacifist Fortnite
author: Stephen
---

@ -1,5 +1,5 @@
---
title: Peace, Monday Morning Ritual by Cara
title: Peace
author: Cara
---

@ -5,20 +5,23 @@ author: Stephen
---
Co-published by
Experimental Publishing,
Willem de Kooning Academie,
Wijnhaven 61, Rotterdam
and
Page Not Found
Space for publishing as artistic practice
Boekhorststraat 126-128, Den Haag
Co-published by
Experimental Publishing,
Willem de Kooning Academie,
Wijnhaven 61, Rotterdam
and
Page Not Found
Space for publishing as artistic practice
Boekhorststraat 126-128, Den Haag
### Licensing Information
This publication is a free publication: you can redistribute it and/or modify it under the terms of the SIXX License as published by XPUB, either version 1 of the SIXX License, or any later version.
See the SIXX License for more details. You should have received a copy of the SIXX License along with this publication. If not, see <https//issue.xpub.nl/20/license/>
See the SIXX License for more details. You should have received a copy of the SIXX License along with this publication. If not, see issue.xpub.nl/20/license
### XPUB
@ -26,34 +29,39 @@ XPUB is the Master of Arts in Fine Art and Design: Experimental Publishing of th
###### CONSOLE
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### xpub special issue xx
Console is an oracle; an emotional First Aid Kit that helps you help yourself.
Console invites you to open the box and discover ways of healing.
Console provides shelter for your dreams, memories and worries.
Face the past and encounter your fortune.
Console gives you a new vantage point; a set of rituals and practices that help you cope and care.
Console asks everyday questions that give magical answers.
Are you ready to play?
### ❤️ this publication was made possible thanks to:
Lídia Pereira (ed.)
Artemis Gryllaki (ed.)
Manetta Berends
Joseph Knierzinger
Steve Rushton
Leslie Robbins
Michael Murtaugh
Sébastien Tien and the Page Not Found team
Anna M. Szaflarski
Paul DD Smith
Shana Moulton
Bérénice Serra
The Sun is its father
The Moon its mother
The Wind hath carried it in its belly
The Earth is its nurse
Console is an oracle; an emotional First Aid Kit that helps you help yourself. Console invites you to open the box and discover ways of healing. Console provides shelter for your dreams, memories and worries. Face the past and encounter your fortune. Console gives you a new vantage point; a set of rituals and practices that help you cope and care. Console asks everyday questions that give magical answers. Are you ready to play?
<br class="page-break">
<br class="page-break">
### ❤️
### this publication was made possible&nbsp;thanks&nbsp;to:
Lídia Pereira (ed.)
Artemis Gryllaki (ed.)
Manetta Berends
Joseph Knierzinger
Steve Rushton
Leslie Robbins
Michael Murtaugh
Sébastien Tien and the Page Not Found team
Anna M. Szaflarski
Paul DD Smith
Shana Moulton
Bérénice Serra
The Sun is its father
The Moon its mother
The Wind hath carried it in its belly
The Earth is its nurse
<br class="page-break">

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