Stephen Kerr 1 year ago
commit 76a17e9ba6

@ -6,40 +6,19 @@ author: Irmak, Aglaia
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# Fiction Friction # Fiction Friction
## story telling tool ## storytelling tool
Fiction Friction cards are prepared by two wonderers who spent a fair The Fiction Friction cards are made by two wanderers who spent a fair amount of time thinking about healing, witchcraft and (contemporary) witch-hunting, rituals, and Tarot culture. This approach can be seen as a way to create a ritual or a (personal) journey into a collective representation. The cards are carriers of our identities, individual past, collective memory, momentary frictions and fictions. We intended to reclaim the tarot reading ritual and reconsider the relation between the given card interpretation and the figure of the fortuneteller by reversing it. A group of players is invited to explore each card and reimagine its meaning as a collective. We are keen to see how similar or completely different experiences can be shared and new insights learned through each round of exercise. This game serves as a tool that gives to the group the possibility to write together, meet, connect, talk about unspeakable things, share, interpret or even get into conflict. Each card is a starting point, an interface for an opening, a promising healing, and a collective moment.
amount of time thinking about healing,witchcraft and (contemporary)
witch-hunting, rituals, Tarot culture. This approach can be seen as a Fiction Friction is a tool for (hyper)textual conversations on (via) abstract/symbolic/surrealistic collage cards. We based our collaging on political events that we have experienced or have been part of our memories, mythological figures from our cultures, collective memory moments, literature that has inspired us, musical references, individuals etc. The main components of the game are a deck of illustrated cards, dice with different methods of interpretation, and an empty deck to host the new potential stories created by the players.
way to create a ritual or a (personal) journey into a collective
representation. The cards in a way carry our identities, individual
pasts, collective memory moments, frictions and fictions. Our intention
was to reclaim the tarrot card ritual and reconsider the relation
between the given interpretation and the figure of the future teller by
reversing it- since he group of the players will be able to collectively
reimagine their own meaning of the cards. We are keen to see how
similiar or completely different experiences can be shared and learned
through this round of excercise. This small game/tool is a possibility
to write together, meet, connect, talk about unpeakable things, share,
interprete or even conflict. The card is a starting point, an interface
for an opening, for a promising healing, for a collective moment.
Fiction Friction is a tool for (hyper)textual conversations on (via)
abstract/symbolic/surrealistic collage cards. We based our collaging on
political events that we have experienced or have been part of our
memories, mythological figures from our cultures, collective memory
moments, literature that has inspired us, musical references,
individuals etc. The main components of the game are a deck of
illustrated cards, a dice with different methods of interpretation, an
empty deck to host the new potential stories created by the players.
How to play: How to play:
The fiction friction game/tool consists of a deck of collage illustrated The fiction friction game/tool consists of a deck of collage illustrated
cards that the players can use in three possible ways. cards that the players can use in three possible ways.
1\. -One player picks a card from the illustrated card deck and place it 1\. -One player picks a card from the illustrated card deck and places it
in the middle. The card is the starting point of a collective in the middle. The card is the starting point of a collective
(hypertextual) story. (hypertextual) story.
@ -48,26 +27,23 @@ in the middle. The card is the starting point of a collective
-In turns, players throw the dice to indicate the possible methods to -In turns, players throw the dice to indicate the possible methods to
write/draw/illustrate about or via the revealed card. write/draw/illustrate about or via the revealed card.
-In the end of the round a small story will be created out of the -At the end of the round a small story will be created out of the
interpretations of each player. interpretations of each player.
2\. -Each player picks an illustrated card and an empty card from the 2\. -Each player picks an illustrated card and an empty card from the deck without revealing the card to others.
deck without revealing the card to others.
-The first player starts with a sentence about their card and leaves the -The first player starts with a sentence about their card and leaves the illustrated card upside down in the middle.
illustrated card upside down in the middle.
-Other players continue with their sentences\' according to the card in -Other players continue with their sentences\' according to the card in their hands.
their hands.
-The illustrated cards are shuffled and then revealed. Everybody then -The illustrated cards are shuffled and then revealed. Everybody then makes a guess and matches the card with the right sentence.
makes a guess and match the card with the right sentence.
-The dice can be used to choose a method if preferred. -The dice can be used to choose a method if preferred.
3\. -One player picks a card and place it in the middle. 3\. -One player picks a card and places it in the middle.
-The player who picked the card throws the dice and interprets the card -The player who picked the card throws the dice and interprets the card accordingly.
accordingly.
-The other players throw the dice in turns and continue the narrative. -The other players throw the dice in turns and continue the narrative.
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