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@ -925,22 +925,19 @@ allegorical illustration.</p>
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<section id="section-10" class="section">
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<h1 id="holographic-oracle-deck">Holographic Oracle Deck</h1>
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<h2
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id="crystals-energy-is-a-holographic-oracle-deck-exploring-a-range-of-energy-sources-through-the-magical-mystical-nature-of-crystals-as-energy-storing-matter">‘Crystals
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id="crystals-energy-is-a-holographic-oracle-deck-exploring-a-range-of-energy-sources-through-the-nature-of-crystals-and-minerals-as-energy-storing-matter.">‘Crystals
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& Energy’ is a holographic oracle deck exploring a range of energy
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sources through the magical (mystical) nature of crystals as
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energy-storing matter</h2>
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<p>‘Crystals & Energy’ is a holographic oracle deck exploring a
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range of energy sources through the nature of crystals and minerals as
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an energy-storing matter.</p>
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sources through the nature of crystals and minerals as energy-storing
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matter.</h2>
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<p>Lídia and Artemis, Special Issue 20 guest editors, asked us to modify
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an oracle deck of our choice. We, Cara and Boyana, prototyped a
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holographic oracle deck where a type of crystal is coupled with a type
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of energy resource in a single card in an attempt to talk about the
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global energy crisis we are facing today. It was important to us to
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provide multiple perspectives not only on how energy is used, but where
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provide multiple perspectives not only on how energy is used but where
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and under what conditions it is sourced. We attempted this by using
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crystals sourced in particular areas to provide a specific insight and
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perspective onto a facet of the global energy eco-system. In practice,
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perspective onto a facet of the global energy ecosystem. In practice,
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our deck provides an educational experience through the use of a DIY
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prism and complimentary audiovisual materials, which serve to create an
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immersive learning environment.</p>
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@ -966,13 +963,13 @@ similar to what geologists do when documenting their discoveries. He
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also mentioned a few things about caverns and a mine (which later turned
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into a museum) located near the city in which he used to live.</p>
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<p>To visualise the card, we used a hologram video-maker app. The
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process was fun and easy. All we had to do was simply find a high
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resolution image of the Aquamarine crystal on a black surface and upload
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it into the app. Lastly, we made a model of a pyramid prism so that we
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could demonstrate the prototype fully. To get the full holographic
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effect, we had to put it on top of a phone screen and play the video,
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which we uploaded on YouTube and embedded as a link onto our Special
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Issue’s website.</p>
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process was fun and easy. All we had to do was simply find a
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high-resolution image of the Aquamarine crystal on a black surface and
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upload it into the app. Lastly, we made a model of a pyramid prism so
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that we could demonstrate the prototype fully. To get the full
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holographic effect, we had to put it on top of a phone screen and play
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the video, which we uploaded on YouTube and embedded as a link onto our
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Special Issue’s website.</p>
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<p>We saw in this prototype a potential to provide new knowledge, to
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create an engaging learning experience around energy sources, and also
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to provide a bit of wonder and immersion into a discourse that can often
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@ -1097,18 +1094,27 @@ Unwelcome Gifts’ from The Player’s Power to Change the Game by
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Anne-Marie Schleiner, we started dissecting the ideology behind the
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games we have played as children. To do that, we utilised several
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prompts to help us examine the ideology that two popular video games
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enforce through their narrative and gameplay. The list of questions we
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needed to answer while playing the game includes:</p>
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<p>What are the win conditions? If the game is quest based, what types
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of quests are you asked to complete? What is the gameplay? What is the
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narrative? How much space is there for alternative ways of playing this
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game? What is missing? What type of relationships are you allowed to
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form? What is the role of non-player characters? What are the
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requirements for surviving the game? Which behaviours are rewarded? What
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real-world values are reproduced in the game you are playing? How are
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you situated in the hierarchy of the game? What change in status is
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promised? What are you being trained for? What fantasies are lived out
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or explored?</p>
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enforce through their narrative and gameplay.</p>
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<p>The list of questions we needed to answer while playing the game
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includes:</p>
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<p>What are the win conditions?</p>
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<p>If the game is quest based, what types of quests are you asked to
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complete?</p>
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<p>What is the gameplay?</p>
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<p>What is the narrative?</p>
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<p>How much space is there for alternative ways of playing this
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game?</p>
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<p>What is missing?</p>
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<p>What type of relationships are you allowed to form?</p>
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<p>What is the role of non-player characters?</p>
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<p>What are the requirements for surviving the game?</p>
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<p>Which behaviours are rewarded?</p>
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<p>What real-world values are reproduced in the game you are
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playing?</p>
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<p>How are you situated in the hierarchy of the game?</p>
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<p>What change in status is promised?</p>
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<p>What are you being trained for?</p>
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<p>What fantasies are lived out or explored?</p>
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<p>Our team, Irmak, Ada and Boyana, worked on the famous Papa Louie:
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When Pizzas Attack. Soon after we started investigating the game, its
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elements and modifications, we discovered that other players had already
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@ -1125,8 +1131,8 @@ storyline that focuses on healing and coping as a response to grief and
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loss, rather than violence. To link the new storyline to SI20’s topic we
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added ritualistic elements as actions during the gameplay.</p>
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<p>What was changed was the topic, purpose and outcome of the game. Papa
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no longer fought to save his customers, but he dealt with his own loss
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and grief over what happened. Our version promoted rest and rituals for
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no longer fought to save his customers, but he dealt with his loss and
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grief over what happened. Our version promoted rest and rituals for
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healing instead of revenge-seeking, violence and toxic pizzeria
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culture.</p>
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<p>We started by putting some keywords and suggestions on a blackboard
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@ -1157,10 +1163,10 @@ of the game:</p>
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unlocking a new stage in his grieving process and healing from that
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loss. Rituals thus are the actions players needed to execute at each
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level.</p>
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<p>And so our story went like this: The Onion ring mafia kidnapped Papa
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<p>And so our story went like this: *The Onion ring mafia kidnapped Papa
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Louie’s clients, and he lost his Pizzeria. However, along with this
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external change, he lost his identity as a pizza owner/maker. He was
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full of grief and seeked ways to cope with grief and ease himself. He
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full of grief and sought ways to cope with grief and ease himself. He
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tried different rituals throughout this process, built his new identity
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and overcame his troubles.</p>
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<figure>
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@ -1187,17 +1193,17 @@ and overcame his troubles.</p>
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Healing</h2>
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<p>Following this comic production, a small text-adventure Pyhton game
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was developed following the same storyline. The game was fundamentally
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an explorative game, in which the player could follow four levels of
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an explorative game in which the player could follow four levels of
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healing. Playing as Papa Louie and helping him heal his shattered soul,
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the player would go in each room and type “take” or “carry” to pick up
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possibilties for healing. The possbilities for each room were:</p>
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the player would go into each room and type “take” or “carry” to pick up
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possibilities for healing. The possibilities for each room were:</p>
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<pre><code>1. empty pizzeria: [closure, catharsis, anger]
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2. living room: [connection, understanding, support]
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3. study room: [expression, hope, new experiences]
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4. bedroom: [self-discovery, self-care]
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5. kitchen: [work, nourishment, purpose].</code></pre>
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<p>Once one had picked up enough healing chances, the game would end and
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thank you for healing papa. The following picture shows the introductory
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thank you for healing Papa. The following picture shows the introductory
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illustration.</p>
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<figure>
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<img src="healinggame.png" alt="The Game" />
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@ -1223,7 +1229,7 @@ alt="Duif met kroon by Claude Mellan 1608 - 1688, courtesy of the Rijksmuseum’
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<figcaption aria-hidden="true">Duif met kroon by Claude Mellan 1608 -
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1688, courtesy of the Rijksmuseum’s Free Archive.</figcaption>
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</figure>
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<p><strong><em>Peace</em></strong> works less as a game per-se, and more
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<p><strong><em>Peace</em></strong> works less as a game per se, and more
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as an exercise in reconnecting to your senses (smell, temperature,
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touch) by imagining oneself in imaginary landscapes. It takes on the
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text-adventure format by asking its players to respond “yes” to continue
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@ -1258,27 +1264,27 @@ Would you like to explore another daydream?</code></pre>
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</section> -->
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<section id="section-15" class="section">
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<h1 id="the-player-is-the-author">The Player is the Author</h1>
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<p>In The Sims™ 4 some values are certainly given by the game; make
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<p>In The Sims™ 4, some values are certainly given by the game; make
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money to buy nicer things, progress in your career by doing tasks that
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improve your skills, charisma is a skill but not kindness. But also
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improve your skills, and charisma is a skill but not kindness. But also
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ideology is put into the game by the player. The player chooses what to
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reproduce and often share in the “gallery” or on social media. In
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reproduce and often shares in the “gallery” or on social media. In
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contrast with what has been said by game design theorists in the past
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(Aarseth, 2004), the narrative power and “richness of character” of a
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game like The Sims™ 4 lies precisely in the freedom left open to the
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players. “The positive potential of authorship” come precisely from the
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malleability and user control, once you see that the player is the
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players. “The positive potential of authorship” comes precisely from the
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malleability and user control once you see that the player is the
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author. Community being so important in this game then means that the
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crux of the social reproduction is happening when the choices you have
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made in the game are broadcasted. Did you create a heteronormative white
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thin nuclear family that made a lot of money? Or did you choose to play
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crux of social reproduction is happening when the choices you have made
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in the game are broadcasted. Did you create a heteronormative white thin
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nuclear family that made a lot of money? Or did you choose to play
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differently?</p>
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<p>The development of this community has also led to a strong culture of
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modding or rewriting the game’s actual code to change appearance,
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performance and behavoior.This brings the power of authorship even more
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performance and behaviour. This brings the power of authorship even more
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into the hands of the players and users.</p>
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<p>In a spirit of respect and love for this community we have published
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Console as downloadable content for The Sims™ 4, find out more on
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<p>In a spirit of respect and love for this community, we have published
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Console as downloadable content for The Sims™ 4. Find out more on
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issue.xpub.nl/20</p>
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<figure>
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<img src="sims.png" alt="Console in Sims" />
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@ -1534,8 +1540,8 @@ are! ")</p>
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</section> -->
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<section id="section-17" class="section">
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<h1 id="tetris-fantasies">Tetris Fantasies</h1>
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<h3 id="death-geometry-and-the-structure-of-the-individual">Death,
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Geometry and the Structure of the Individual</h3>
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<h2 id="death-geometry-and-the-structure-of-the-individual">Death,
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Geometry and the Structure of the Individual</h2>
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<p>Tetris is a game where a single player is encouraged to organise the
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chaos given to them from above, a limited space for play of ten by
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twenty units leads to a limited ability to approach the perfection
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@ -1763,7 +1769,7 @@ need to know the future or their oracles that they go on YouTube and
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subscribe to a channel there. Knowing the future made me anxious when
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for many people it is something to look forward to or head towards. For
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Ada, the answer to that question was simple. Everyone needs some clarity
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and a sense of belonging and safety and it’s better and easier to
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and a sense of belonging and safety, and it’s better and easier to
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believe when told by someone else. The problem we were facing was then
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about, how can a performance so intimate and personal be transferred
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online for thousands to see. Doesn’t that strip the whole act of the
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