aglaia 1 year ago
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@ -10,40 +10,23 @@
<body>
<div id="contenteo">
<section class="section" id="start-matter"></section>
<p>:::::</p>
<p>{#publishing-notes}</p>
<p>Co-published by Experimental Publishing, Willem de Kooning Academie,
<p>Co-published by Experimental Publishing, Willem de Kooning Academie,
Wijnhaven 61, Rotterdam and Page Not Found Space for publishing as
artistic practice Boekhorststraat 126-128, 2512 CL Den Haag</p>
<h3 id="licensing-information">Licensing Information</h3>
<p>This publication is a free publication: you can redistribute it
and/or modify it under the terms of the SIXX License as published by
XPUB, either version 1 of the SIXX License, or any later version.</p>
<p>    This publication is distributed in the hope that it will be
useful,</p>
<p>    but WITHOUT ANY WARRANTY; without even the implied warranty
of</p>
<p>    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. </p>
<p>See the SIXX License for more details. You should have received a
copy of the SIXX License along with this publication.  If not, see
&lt;https//issue.xpub.nl/20/license/&gt;</p>
<p>Permission is hereby granted, free of charge, to any person obtaining
a copy of this publication to use, publish, or distribute copies  and to
permit persons to whom the publication is furnished to do so.</p>
<p>Any other use, including modifying, adapting, reverse engineering,
decompiling, or disassembling, is permitted under the
delineated terms.</p>
<h3 id="xpub">XPUB</h3>
<p>XPUB is the Master of Arts in Fine Art and Design: Experimental
Publishing of the Piet Zwart Institute. XPUB focuses on the acts of
making things public and creating publics in the age of post-digital
networks. Find out more at xpub.nl</p>
<p>XPUB is the Master of Arts in Fine Art and Design: Experimental
Publishing of the Piet Zwart Institute. XPUB focuses on the acts of
making things public and creating publics in the age of post-digital
networks. Find out more at xpub.nl</p>
<p>::::: :::::{#title-page}</p>
<h1 id="console">CONSOLE</h1>
<h4 id="xpub-special-issue-xx">xpub special issue xx</h4>
<h3 id="xpub-special-issue-xx">xpub special issue xx</h3>
<p>Console is an oracle; an emotional first aid kit that helps you help
yourself. Console invites you to open the box and discover ways of
healing; Console provides shelter for your dreams, memories and worries.
@ -51,18 +34,13 @@ Face the past and encounter your fortune. Console gives you a new
vantage point; a set of rituals and practices that help you cope and
care; Console asks everyday questions that give magical answers. Are you
ready to play?</p>
<p>::::: :::::</p>
<p>{#acknowledgements}</p>
<h2 id="this-publication-made-possible-thanks-to">&lt;3 this publication
made possible thanks to:</h2>
<h2 id="this-publication-was-made-possible-thanks-to">❤️ this
publication was made possible thanks to:</h2>
<p>Lídia Pereira (ed.) Artemis Gryllaki (ed.) Manetta Berends Joseph
Knierzinger Steve Rushton Leslie Robbins Michael Murtaugh Sébastien Tien
and the Page Not Found team Anna M. Szaflarski Paul DD Smith Shana
Moulton Bérénice Serra The Sun is its father The Moon its mother The
Wind hath carried it in its belly The Earth is its nurse</p>
<p>::::: :::::{#toc}</p>
<p>#Table of contents</p>
<p>:::::</p>
</section>
<section class="toc">
@ -75,6 +53,8 @@ Wind hath carried it in its belly The Earth is its nurse</p>
<li class="toc-title"><a href="#Documentation of Games and Rituals, Kick off sessions">Documentation of Games and Rituals, Kick off sessions</a></li>
<li class="toc-title"><a href="#Documentation of Monday Morning Rituals">Documentation of Monday Morning Rituals</a></li>
<li class="toc-title"><a href="#History of Tarot">History of Tarot</a></li>
<li class="toc-title"><a href="#Some Gossip on gossip">Some Gossip on gossip</a></li>
@ -117,19 +97,15 @@ Wind hath carried it in its belly The Earth is its nurse</p>
<li class="toc-title"><a href="#Colophon">Colophon</a></li>
<li class="toc-title"><a href="#Colophon">Colophon</a></li>
<li class="toc-title"><a href="#Colophon">Colophon</a></li>
</ul>
</section>
<section class="header-page" id="Documentation of Games and Rituals, Kick off sessions">
<!-- <section class="header-page" id="Documentation of Games and Rituals, Kick off sessions">
<h1>Introduction</h1>
</section>
</section> -->
<section class="section">
<h1 id="introduction">Introduction</h1>
<p>This Special Issue has been an attempt to understand the notions of
@ -283,28 +259,14 @@ counter-hegemonic practices of collective care and healing?</p>
<figcaption aria-hidden="true">Never stop questioning never stop
mapping</figcaption>
</figure>
<div class="centered">
<p>Console is an oracle; an emotional first aid kit that helps you help
yourself.</p>
<p>Console invites you to open the box and discover ways of healing;</p>
<p>Console provides shelter for your dreams, memories and worries.</p>
<p>Face the past and encounter your fortune.</p>
<p>Console gives you a new vantage point; a set of rituals and practices
that help you cope and care for yourself and for others.</p>
<p>Console asks everyday questions that give magical answers.</p>
<p>Console invites you to self reflect, explore your subconscious, spin
the wheel of fortune and pick a card, explore what is possible beyond
what is obvious, guide yourself into the future and past, create
stories. Are you ready to play?</p>
</div>
</section>
<section class="header-page" id="History of Tarot">
<!-- <section class="header-page" id="Documentation of Monday Morning Rituals">
<h1>Documentation of Games and Rituals, Kick off sessions</h1>
</section>
</section> -->
<section class="section">
<div id="documentation-of-game-and-rituals" class="has-images">
<h1
@ -369,21 +331,17 @@ alt="Cookies Questions Tea.jpeg" />
<section class="header-page" id="Some Gossip on gossip">
<h1>History of Tarot</h1>
</section>
<!-- <section class="header-page" id="History of Tarot">
<h1>Documentation of Monday Morning Rituals</h1>
</section> -->
<section class="section">
<hr />
<p>title: Documentation of Monday Morning Rituals author: Cara</p>
<hr />
<div id="monday-rituals" class="has-images">
<h1 id="documentation-of-monday-morning-rituals">Documentation of Monday
<h1 id="documentation-of-monday-morning-rituals">Documentation of Monday
Morning Rituals</h1>
<p>*** For 8 weeks, students from XPUB prepared a ritual to perform at
the top of Monday morning class. We explored cultural rituals such as
the birthday cake and coffee-ground reading, but also more personal
rituals such as going to sleep rituals, a personal hard-drive
purification, and the creation of worry-dolls.***</p>
<p><strong><em>For 8 weeks, students from XPUB prepared a ritual to
perform at the top of Monday morning class. We explored cultural rituals
such as the birthday cake and coffee-ground reading, but also more
personal rituals such as going to sleep rituals, a personal hard-drive
purification, and the creation of worry-dolls.</em></strong></p>
<h3 id="week-1-january-9th-2023-tea-and-cookies">Week 1, January 9th
2023: Tea and Cookies</h3>
<p><strong><em>Performed by… Artemis and Lídia</em></strong></p>
@ -498,18 +456,16 @@ Guatemala. There is one in each box of our special issue.</p>
<figcaption aria-hidden="true">Irmaks Ritual A Worry
Doll</figcaption>
</figure>
</div>
</section>
<section class="header-page" id="Holographic Oracle Deck">
<h1>Some Gossip on gossip</h1>
</section>
<!-- <section class="header-page" id="Some Gossip on gossip">
<h1>History of Tarot</h1>
</section> -->
<section class="section">
<div id="historyoftarot" class="has-images">
<h1 id="an-hypothesised-and-randomly-factual-history-of-tarot-cards">An
<h1 id="an-hypothesised-and-randomly-factual-history-of-tarot-cards">An
hypothesised and randomly factual History of Tarot Cards</h1>
<p>What follows is the story of a deck of cards and of all the
more-or-less believable claims made about its origin. This brief history
@ -630,25 +586,23 @@ formats exist, often falling under the category of Oracle cards and as
such not having the clear formatting rules of Tarot but still
implicating divination and self-reflection through the interpretation of
allegorical illustration.</p>
</div>
</section>
<section class="header-page" id="click-click">
<h1>Holographic Oracle Deck</h1>
</section>
<!-- <section class="header-page" id="Holographic Oracle Deck">
<h1>Some Gossip on gossip</h1>
</section> -->
<section class="section">
<p>:::::{#gossip .has-images}</p>
<h1 id="some-gossip-on-gossip-and-what-coffee-has-to-do-with-it.">Some
Gossip on gossip and what coffee has to do with it.</h1>
<figure>
<img src="image1.jpg"
alt="Tittle Tattle; or The Feveral Branches of Gofsipping, British Museum Collection" />
<figcaption aria-hidden="true">Tittle Tattle; or The Feveral Branches of
Gofsipping, British Museum Collection</figcaption>
</figure>
<h1 id="some-gossip-on-gossip-and-what-coffee-has-to-do-with-it.">Some
Gossip on gossip and what coffee has to do with it.</h1>
<p>Godsipp (God and sib (akin), godmother or godfather) was in the 12th
century a word used for both men and women in fables and amongst
society. The church recognized the word as well. It was used to name
@ -779,12 +733,11 @@ quality check 😊</li>
<section class="header-page" id="Fruitual (fruit + ritual)">
<h1>click-click</h1>
</section>
<!-- <section class="header-page" id="click-click">
<h1>Holographic Oracle Deck</h1>
</section> -->
<section class="section">
<div id="holo-deck" class="has-images">
<h1 id="holographic-oracle-deck">Holographic Oracle Deck</h1>
<h1 id="holographic-oracle-deck">Holographic Oracle Deck</h1>
<h2
id="crystals-energy-is-a-holographic-oracle-deck-exploring-a-range-of-energy-sources-through-the-magical-mystical-nature-of-crystals-as-energy-storing-matter">Crystals
&amp; Energy is a holographic oracle deck exploring a range of energy
@ -847,18 +800,16 @@ src="Diamond-holo.jpg" alt="Diamond" /> <img src="Earth-holo.jpg"
alt="Earth" /> <img src="Jellyfish-holo.jpg" alt="Jellyfish" /> <img
src="LNG-and-Aquamarine.jpg" alt="LNG and Aquamarine" /> <img
src="UFO-holo.jpg" alt="UFO" /></p>
</div>
</section>
<section class="header-page" id="Long Time">
<h1>Fruitual (fruit + ritual)</h1>
</section>
<!-- <section class="header-page" id="Fruitual (fruit + ritual)">
<h1>click-click</h1>
</section> -->
<section class="section">
<div id="click-click" class="has-images">
<h1
<h1
id="click-click-the-clicking-game---a-matter-of-accumulation">click-click,
the clicking game - a matter of accumulation</h1>
<h2 id="clicking-game">clicking game</h2>
@ -882,18 +833,16 @@ clicking? Nothing I guess.</p>
<img src="click.png" alt="the click wall" />
<figcaption aria-hidden="true">the click wall</figcaption>
</figure>
</div>
</section>
<section class="header-page" id="Fortnite">
<h1>Long Time</h1>
</section>
<!-- <section class="header-page" id="Long Time">
<h1>Fruitual (fruit + ritual)</h1>
</section> -->
<section class="section">
<section id="fruitual" class="has-images">
<h1>Fruitual</h1>
<h1 id="fruitual">Fruitual</h1>
<h2 id="text-adventre-game">text adventre game</h2>
<p>Creating a text adventure game is no easy feat. It takes a lot of
time, creativity, trial and error. The key to creating an interesting
@ -925,18 +874,16 @@ https://fairytalez.com/the-most-precious-fruit/)</p>
<img src="twine-map.png" alt="Twine" />
<figcaption aria-hidden="true">Twine</figcaption>
</figure>
</section>
</section>
<section class="header-page" id="Papa Louies Ghosteria">
<h1>Fortnite</h1>
</section>
<!-- <section class="header-page" id="Fortnite">
<h1>Long Time</h1>
</section> -->
<section class="section">
<div id="tetris" class="has-images">
<h1 id="long-time">Long Time</h1>
<h1 id="long-time">Long Time</h1>
<h2 id="six-sigma-fortune-telling">Six Sigma Fortune Telling</h2>
<p>The future cannot be predicted with certainty, but our current
understanding in various scientific fields means we can predict some
@ -973,18 +920,16 @@ talk about death?</p>
<img src="long-time-1.jpg" alt="The future" />
<figcaption aria-hidden="true">The future</figcaption>
</figure>
</div>
</section>
<section class="header-page" id="Peace, Monday Morning Ritual by Cara">
<h1>Papa Louies Ghosteria</h1>
</section>
<!-- <section class="header-page" id="Papa Louies Ghosteria">
<h1>Fortnite</h1>
</section> -->
<section class="section">
<div id="fortnite" class="has-images">
<h1
<h1
id="sometimes-the-world-as-it-is-and-the-world-as-it-could-be-are-devastatingly-close-to-each-other.">Sometimes
the world as it is and the world as it could be are devastatingly close
to each other.</h1>
@ -999,20 +944,18 @@ sometimes its sunny and youre standing there and theres something
cinematic about the whole thing, is it worth it just to be there for
that maybe. Theres really no difference between a dream about falling
and a dream about flying.</p>
</div>
<div class="hide-on-web">
<p>You search the entire planet, all seven planets, drinking every last
drop, and still no fucking keys. Youre just watching the whole thing
anyway so enjoy it, I guess. If you get the rifle you can use the scope
on it to see things in the distance, but then again, maybe you dont
need to see that far. The start is always the best part. Maybe I left
them in the bathroom? Can I help them, even one of them? They are all so
busy killing each other I dont think they can hear. The forests are
beautiful here. One time I sat down with some of the bots and really got
to know them. Until the players arrive they just sit there together,
chatting. Theyre really nice actually. And then a player ran up beside
us, saw that we werent trying to hurt them, and left. Maybe they were
helped, or changed somehow.</p>
<p>::::: :::::{.hide-on-web} You search the entire planet, all seven
planets, drinking every last drop, and still no fucking keys. Youre
just watching the whole thing anyway so enjoy it, I guess. If you get
the rifle you can use the scope on it to see things in the distance, but
then again, maybe you dont need to see that far. The start is always
the best part. Maybe I left them in the bathroom? Can I help them, even
one of them? They are all so busy killing each other I dont think they
can hear. The forests are beautiful here. One time I sat down with some
of the bots and really got to know them. Until the players arrive they
just sit there together, chatting. Theyre really nice actually. And
then a player ran up beside us, saw that we werent trying to hurt them,
and left. Maybe they were helped, or changed somehow.</p>
<p>The only reason Im still here is because youre still here.</p>
<p>🚶</p>
<p><img src="fortnite-10.jpg" alt="screenshot from Fortnite" /> <img
@ -1024,18 +967,16 @@ src="fortnite-3.jpg" alt="screenshot from Fortnite" /> <img
src="fortnite-2.jpg" alt="screenshot from Fortnite" /> <img
src="fortnite-1.jpg" alt="screenshot from Fortnite" /> <img
src="fortnite-0.jpg" alt="screenshot from Fortnite" /></p>
</div>
</section>
<section class="header-page" id="Sims Mod">
<h1>Peace, Monday Morning Ritual by Cara</h1>
</section>
<!-- <section class="header-page" id="Peace, Monday Morning Ritual by Cara">
<h1>Papa Louies Ghosteria</h1>
</section> -->
<section class="section">
<div id="papa-louie" class="has-images">
<h1 id="papa-louies-ghosteria">Papa Louies Ghosteria</h1>
<h1 id="papa-louies-ghosteria">Papa Louies Ghosteria</h1>
<h2
id="papa-louies-ghosteria-is-a-comic-like-fan-fiction-written-by-us.">Papa
Louies Ghosteria is a comic-like fan fiction written by us.</h2>
@ -1115,8 +1056,8 @@ and overcame his troubles.</p>
<img src="papa-louie-final.jpg" alt="The Comic" />
<figcaption aria-hidden="true">The Comic</figcaption>
</figure>
</div>
<p>::::: ## Papa Louies Text-Adventure Healing</p>
<h2 id="papa-louies-text-adventure-healing">Papa Louies Text-Adventure
Healing</h2>
<p>Following this comic production, a small text-adventure Pyhton game
was developed following the same storyline. The game was fundamentally
an explorative game, in which the player could follow four levels of
@ -1131,18 +1072,20 @@ possibilties for healing. The possbilities for each room were:</p>
<p>Once one had picked up enough healing chances, the game would end and
thank you for healing papa. The following picture shows the introductory
illustration.</p>
<p><img src="healinggame.png" alt="The Game" /> :::::</p>
<figure>
<img src="healinggame.png" alt="The Game" />
<figcaption aria-hidden="true">The Game</figcaption>
</figure>
</section>
<section class="header-page" id="Youtube Tarot">
<h1>Sims Mod</h1>
</section>
<!-- <section class="header-page" id="Sims Mod">
<h1>Peace, Monday Morning Ritual by Cara</h1>
</section> -->
<section class="section">
<section id="peace" class="has-images">
<h1>Peace</h1>
<h1 id="peace">Peace</h1>
<p><strong><em>Peace</em></strong> is a mindfulness game Cara created as
an in-class exercise in creating text adventures in python. The game can
be broken at any time by saying “I am now at peace”, but will also break
@ -1178,18 +1121,16 @@ There is only sun and peace and lavender.
Would you like to explore another daydream?</code></pre>
<p><strong><em>if yes, then… and so on</em></strong></p>
<p>You can find the game on our website.</p>
</section>
</section>
<section class="header-page" id="Tetris Fantasies">
<h1>Youtube Tarot</h1>
</section>
<!-- <section class="header-page" id="Youtube Tarot">
<h1>Sims Mod</h1>
</section> -->
<section class="section">
<div id="sims" class="has-images">
<h1 id="the-player-is-the-author">The Player is the Author</h1>
<h1 id="the-player-is-the-author">The Player is the Author</h1>
<p>In The Sims™ 4 some values are certainly given by the game; make
money to buy nicer things, progress in your career by doing tasks that
improve your skills, charisma is a skill but not kindness. But also
@ -1216,18 +1157,16 @@ issue.xpub.nl/20</p>
<img src="sims.png" alt="Console in Sims" />
<figcaption aria-hidden="true">Console in Sims</figcaption>
</figure>
</div>
</section>
<section class="header-page" id="Super(de)construction">
<h1>Tetris Fantasies</h1>
</section>
<!-- <section class="header-page" id="Tetris Fantasies">
<h1>Youtube Tarot</h1>
</section> -->
<section class="section">
<div id="worry-dolls" class="has-images">
<h1 id="youtube-tarot">YouTube Tarot</h1>
<h1 id="youtube-tarot">YouTube Tarot</h1>
<h2 id="youtube-comments-as-tarot-readings">YouTube comments as Tarot
readings</h2>
<p>The question for me (Irmak) at the beginning was why people feel the
@ -1265,18 +1204,16 @@ src="009.jpg" alt="Vibing" /> <img src="010.jpg"
alt="Help get gas price down" /> <img src="011.jpg" alt="The Jessica" />
<img src="012.jpg" alt="The dhananjai" /> <img src="013.jpg"
alt="The Hummingbird" /></p>
</div>
</section>
<section class="header-page" id="The Wheel of Fortune">
<h1>Super(de)construction</h1>
</section>
<!-- <section class="header-page" id="Super(de)construction">
<h1>Tetris Fantasies</h1>
</section> -->
<section class="section">
<div id="tetris" class="has-images">
<h1 id="tetris-fantasies">Tetris Fantasies</h1>
<h1 id="tetris-fantasies">Tetris Fantasies</h1>
<h3 id="death-geometry-and-the-structure-of-the-individual">Death,
Geometry and the Structure of the Individual</h3>
<p>Tetris is a game where a single player is encouraged to organise the
@ -1325,18 +1262,17 @@ alt="imagining a tetris without labour" />
<figcaption aria-hidden="true">imagining a tetris without
labour</figcaption>
</figure>
</div>
</section>
<section class="header-page" id="The Wheel of Fortune">
<h1>The Wheel of Fortune</h1>
</section>
<!-- <section class="header-page" id="The Wheel of Fortune">
<h1>Super(de)construction</h1>
</section> -->
<section class="section">
<p>:::::{#Super(de)construction .has-images} # Super(de)construction ##
text adventure game</p>
<h1 id="superdeconstruction">Super(de)construction</h1>
<h2 id="text-adventure-game">text adventure game</h2>
<p>My text-adventure game was (first and foremost a struggle and) an
attempt to dive a little bit into the world of python and deal
peacefully with the potential trauma of coding. The first unsuccessful
@ -1566,18 +1502,16 @@ are! ")</p>
<p>        else:</p>
<p>            taker("megaroom")</p>
<p>```  </p>
<p><img src="superdeconstruction.png" alt="Welcome message" /> :::::</p>
</section>
<section class="header-page" id="Oracolotto">
<!-- <section class="header-page" id="The Wheel of Fortune">
<h1>The Wheel of Fortune</h1>
</section>
</section> -->
<section class="section">
<div id="wheel-of-fortune" class="has-images">
<h1 id="the-wheel-of-fortune">The Wheel of Fortune</h1>
<h1 id="the-wheel-of-fortune">The Wheel of Fortune</h1>
<h2 id="a-tool-for-self-inquiry">a tool for self-inquiry</h2>
<p>The Wheel of Fortune (not to be mistaken with the tarot card) is a
tool for self-inquiry that you, dear reader, can engage in daily, weekly
@ -1683,18 +1617,16 @@ something painful? What is art for?</p>
<figcaption aria-hidden="true">Wheel website, work in
progress</figcaption>
</figure>
</div>
</section>
<section class="header-page" id="Fiction Friction">
<h1>Oracolotto</h1>
</section>
<!-- <section class="header-page" id="Oracolotto">
<h1>The Wheel of Fortune</h1>
</section> -->
<section class="section">
<div id="wheel-of-fortune" class="has-images">
<h1 id="the-wheel-of-fortune-manual">The Wheel of Fortune — Manual</h1>
<h1 id="the-wheel-of-fortune-manual">The Wheel of Fortune — Manual</h1>
<p>“Welcome, my dear! This exercise is all about healing, about
reconnecting with what is essential and authentic within yourself. By
understanding the true nature of our suffering, we can evoke compassion
@ -1720,17 +1652,16 @@ fully processed or understood. As you reflect on these images and answer
the questions, you may gain new insights and perspectives about yourself
and your life.</p>
<p>Enjoy the journey! Console”</p>
</div>
</section>
<section class="header-page" id="The Legend of the Worry">
<h1>Fiction Friction</h1>
</section>
<!-- <section class="header-page" id="Fiction Friction">
<h1>Oracolotto</h1>
</section> -->
<section class="section">
<p>:::::</p>
<h1 id="oracolotto">oracolotto</h1>
<p><em>Those who dream of drinking wine may weep when morning comes;
those who dream of weeping may in the morning go off to hunt. While they
are dreaming they do not know it is a dream, and in their dream they may
@ -1739,7 +1670,7 @@ a dream. And someday there will be a great awakening when we know that
this is all a great dream.</em></p>
<p><em>And when I say you are dreaming, I am dreaming, too.</em></p>
<p><strong>Zhuàngzi</strong> <strong>莊子</strong></p>
<h1 id="preface">✧ Preface</h1>
<h2 id="preface">✧ Preface</h2>
<p>Have you ever woken up feeling like there is a word on the tip of
your tongue in a language you dont quite understand?</p>
<p>Its the feeling you feel when a dream leaves too quickly after you
@ -1791,7 +1722,7 @@ will reveal hidden patterns.</p>
own game, read old or future dreams or even play the lottery. The tools
are in your hands.</p>
<p>:::::</p>
<div class="hide-on-web">
<p>:::::{.hide-on-web}</p>
<h3 id="how-to-care-for-the-oracolotto">✧ How to care for the
Oracolotto</h3>
<p>You may have grown up believing that objects do not have spirit. If
@ -2311,17 +2242,6 @@ that make you walk so light you feel you may just fly away. Follow them,
and soon Laughter will come back.</p>
<p><strong></strong> tarot correspondence: 18. the sun.</p>
<p><strong></strong> zodiac correspondence: leo.</p>
<p>keywords: hope, love and support, coming home to yourself, self-care,
healing, being true to yourself, being guided by your intuition,
integrity, honesty, a positive new start or new vision.</p>
<p>A Christmas tree sits lit by candles next to a window. On the
windowsill sits a still warm cup of cocoa, framed by the view of an
enormous star that illuminates the snowy field. Christmas is a card of
hope. A time of renewal, comfort and homeliness lies ahead. It is now
time to leave the hard times behind. The star shines alone through the
window, filling the landscape with positivity and opportunity.</p>
<p><strong></strong> tarot correspondence: 16. the star.</p>
<p><strong></strong> zodiac correspondence: aquarius.</p>
<h2 id="the-gossiping-woman-or-a-donna-o-barcone"><strong>✳ 43. the
gossiping woman or a donna o barcone</strong></h2>
<p>.keywords: liberation, freedom, casting off shackles, laying down of
@ -2370,17 +2290,17 @@ effort has been thorough and earnest. Keep dreaming, keep working, and
soon the Good Wine will be yours.</p>
<p><strong></strong> tarot correspondence: 20. the world.</p>
<p><strong></strong> zodiac correspondence: all signs.</p>
</div>
</section>
<section class="header-page" id="bibliography">
<h1>The Legend of the Worry</h1>
</section>
<!-- <section class="header-page" id="The Legend of the Worry">
<h1>Fiction Friction</h1>
</section> -->
<section class="section">
<p>::::: # Fiction Friction ## storytelling tool</p>
<h1 id="fiction-friction">Fiction Friction</h1>
<h2 id="storytelling-tool">storytelling tool</h2>
<p>The Fiction Friction cards are made by two wanderers who spent a fair
amount of time thinking about healing, witchcraft and (contemporary)
witch-hunting, rituals, and Tarot culture. This approach can be seen as
@ -2406,29 +2326,30 @@ individuals etc. The main components of the game are a deck of
illustrated cards, dice with different methods of interpretation, an
empty deck to host the new potential stories along with a a deck of
questions created by the players.</p>
<p>How to play:</p>
<p>-One player picks a card from the illustrated card deck along with a
question card and places them in the middle. The card is the starting
point of a collective story.</p>
<p>-Everyone takes an empty card.</p>
<p>-In turns, players write their own interpretation of the collage card
having in mind the revealed question card that works as a navigator for
the story. (There is the possibility to use the dice in the process so
as to specify the method that a player should use to “write”)</p>
<p>-At the end of the round a small story will be created out of the
interpretations of each player.</p>
<p>:::::</p>
<h2 id="how-to-play">How to play:</h2>
<ul>
<li><p>One player picks a card from the illustrated card deck along with
a question card and places them in the middle. The card is the starting
point of a collective story.</p></li>
<li><p>Everyone takes an empty card.</p></li>
<li><p>In turns, players write their own interpretation of the collage
card having in mind the revealed question card that works as a navigator
for the story. (There is the possibility to use the dice in the process
so as to specify the method that a player should use to
“write”)</p></li>
<li><p>At the end of the round a small story will be created out of the
interpretations of each player.</p></li>
</ul>
</section>
<section class="header-page" id="SIXX license">
<h1>bibliography</h1>
</section>
<!-- <section class="header-page" id="bibliography">
<h1>The Legend of the Worry</h1>
</section> -->
<section class="section">
<div id="worry-dolls" class="has-images">
<h1 id="the-legend-of-the-worry">The Legend of the Worry</h1>
<h1 id="the-legend-of-the-worry">The Legend of the Worry</h1>
<h2 id="worry-dolls">Worry dolls</h2>
<p>Worry dolls (also called trouble dolls; in Spanish, Muñeca quitapena)
are tiny, hand-made dolls originating from Guatemala. According to
@ -2446,17 +2367,16 @@ overcome their troubles.</p>
<img src="worry-doll.png" alt="Worry Dolls" />
<figcaption aria-hidden="true">Worry Dolls</figcaption>
</figure>
</div>
</section>
<section class="header-page" id="Colophon">
<h1>SIXX license</h1>
</section>
<!-- <section class="header-page" id="SIXX license">
<h1>bibliography</h1>
</section> -->
<section class="section">
<p>:::::</p>
<h1 id="bibliography">Bibliography</h1>
<p>Aarseth, E. (2012) “A narrative theory of games,” Proceedings of the
International Conference on the Foundations of Digital Games [Preprint].
Available at: https://doi.org/10.1145/2282338.2282365.</p>
@ -2528,7 +2448,7 @@ change the game.</em> S.l: s.n.</p>
20(1/2), pp. 112127. Available at: https://doi.org/10.1086/462864.</p>
<p>S.O. <em>et al.</em> (2022) <em>The legend of the guatemalan worry
doll</em>, <em>Common Hope</em>. Available
at: https://www.commonhope.org/the-legend-of-the-guatemalan-worry-doll/#:~:text=The%20story%20of%20the%20worry,the%20princess%20and%20her%20wisdom.
at: https://www.commonhope.org/the-legend-of-the-guatemalan-worry-doll/
(Accessed: March 22, 2023).</p>
<p>The British Museum. (n.d.). <em>print; satirical print; broadside |
British Museum</em>. [online] Available at: <a
@ -2550,21 +2470,20 @@ class="uri">https://www.werenotreallystrangers.com/</a>.</p>
<p>Zezza, M.(1835). <em>La smorfia ossia Il nuovo metodo per perdere
denaro, e cervello con maggior sicurezza al gioco del lotto.</em>
Napoli, Torchi della Società filomatica.</p>
<p>莊子, 齊物論, Zhuàngzi, “Discussion on making all things equal,” 12.
from Zhuàngzi, Burton Watson trans., Chuang Tzu (New York: Columbia
University Press, 1996), 43. ISBN 978-0-231-10595-8 [1]*</p>
<p>:::::</p>
<p>莊子, 齊物論, Zhuàngzi, <em>“Discussion on making all things
equal,”</em> 12. from Zhuàngzi, Burton Watson trans., Chuang Tzu (New
York: Columbia University Press, 1996), 43. ISBN 978-0-231-10595-8
[1]</p>
</section>
<section class="header-page" id="Colophon">
<h1>Colophon</h1>
</section>
<!-- <section class="header-page" id="Colophon">
<h1>SIXX license</h1>
</section> -->
<section class="section">
<p>:::::</p>
<h2 id="sixx-license"># SIXX License</h2>
<h1 id="sixx-license">SIXX License</h1>
<p>Copyright © 2023 XPUB</p>
<p>Everyone is permitted to copy and distribute verbatim copies of this
license document, but changing it is not allowed.</p>
@ -2645,7 +2564,7 @@ for commercial use is necessary, through means of contacting any XPUB
2023 student or teacher.</li>
</ol></li>
</ul>
<p>*4**. Additional Permissions.*</p>
<p><em>4. Additional Permissions </em></p>
<p>Additional permissions” are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
@ -2677,7 +2596,7 @@ appropriate copyright permission.</p>
you add to a covered work, you may (if authorized by the copyright
holders of that material) supplement the terms of this License with
additional terms.</p>
<p>*5.** Disclaimer of Warranty.*</p>
<p><em>4. Disclaimer of Warranty </em></p>
<p>THERE IS NO WARRANTY FOR THIS PUBLICATION, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT
@ -2686,7 +2605,7 @@ LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF
THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.</p>
<p>*6.**. Limitation of Liability.*</p>
<p><em>6. Limitation of Liability </em></p>
<p>IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR
CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
@ -2696,7 +2615,7 @@ NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES
SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE
WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.</p>
<p>*7**. Interpretation of Sections 5 and 6.*</p>
<p><em>7. Interpretation of Sections 5 and 6</em></p>
<p>If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates an
@ -2704,47 +2623,16 @@ absolute waiver of all civil liability in connection with the Program,
unless a warranty or assumption of liability accompanies a copy of the
Program in return for a fee.</p>
<p>END OF TERMS AND CONDITIONS</p>
<p>:::::</p>
</section>
<section class="header-page" id="Colophon">
<!-- <section class="header-page" id="">
<h1>Colophon</h1>
</section>
<section class="section">
<p>:::::</p>
<h1 id="colophon">Colophon</h1>
<h3 id="photography-and-illustration">Photography and Illustration</h3>
<p>Unless otherwise stated, all photography, illustrations and other
type of visualisations in this publication are created by the same
authors as the text. That which is below is like that which is above and
that which is above is like that which is below, to do the miracle of
one only thing.</p>
<h3 id="digital-tools">Digital Tools</h3>
<p>This book was created with the help of a collection of not-so-small
and extremely sharp open source tools, to name a few: paged.js, pandoc,
pdfimpose, pdftk, and our darling demon Inkscape. So was the world
created. From this are and do come admirable adaptations where the means
is here in this.</p>
<p>###Printing and Binding Just lil old us.</p>
<h3 id="typeface">Typeface</h3>
<p>Work Sans by Wei Huang. Consolation by us.</p>
<p>That which I have said of the operation of the Sun is accomplished
and ended.</p>
<p>:::::</p>
</section>
<section class="header-page" id="">
<h1>Colophon</h1>
</section>
</section> -->
<section class="section">
<p>:::::</p>
<h1 id="colophon">Colophon</h1>
<h1 id="colophon">Colophon</h1>
<h3 id="photography-and-illustration">Photography and Illustration</h3>
<p>Unless otherwise stated, all photography, illustrations and other
type of visualisations in this publication are created by the same
@ -2757,65 +2645,12 @@ and extremely sharp open source tools, to name a few: paged.js, pandoc,
pdfimpose, pdftk, and our darling demon Inkscape. So was the world
created. From this are and do come admirable adaptations where the means
is here in this.</p>
<p>###Printing and Binding Just lil old us.</p>
<h3 id="printing-and-binding">Printing and Binding</h3>
<p>Just lil old us.</p>
<h3 id="typeface">Typeface</h3>
<p>Work Sans by Wei Huang. Consolation by us.</p>
<p>That which I have said of the operation of the Sun is accomplished
and ended.</p>
<p>:::::</p>
</section>
<section class="header-page" id="">
<h1></h1>
</section>
<section class="section">
<p>:::::</p>
<h1 id="colophon">Colophon</h1>
<div id="publishing-notes">
<p>Co-published by Experimental Publishing, Willem de Kooning Academie,
Wijnhaven 61, Rotterdam and Page Not Found Space for publishing as
artistic practice Boekhorststraat 126-128, 2512 CL Den Haag</p>
<h1 id="console">CONSOLE</h1>
<p>####xpub special issue xx</p>
<p>Console is an oracle; an emotional first aid kit that helps you help
yourself. Console invites you to open the box and discover ways of
healing; Console provides shelter for your dreams, memories and worries.
Face the past and encounter your fortune. Console gives you a new
vantage point; a set of rituals and practices that help you cope and
care; Console asks everyday questions that give magical answers. Are you
ready to play?</p>
</div>
<div id="acknowledgements">
<p>##&lt;3 this publication made possible thanks to:</p>
<p>Lídia Pereira (ed.) Artemis Gryllaki (ed.) Manetta Berends Joseph
Knierzinger Steve Rushton Leslie Robbins Michael Murtaugh Sébastien Tien
and the Page Not Found team Anna M. Szaflarski Paul DD Smith Shana
Moulton Bérénice Serra The Sun is its father The Moon its mother The
Wind hath carried it in its belly The Earth is its nurse</p>
<h3 id="photography-and-illustration">Photography and Illustration</h3>
<p>Unless otherwise stated, all photography, illustrations and other
type of visualisations in this publication are created by the same
authors as the text. That which is below is like that which is above and
that which is above is like that which is below, to do the miracle of
one only thing.</p>
<h3 id="digital-tools">Digital Tools</h3>
<p>This book was created with the help of a collection of not-so-small
and extremely sharp open source tools, to name a few: paged.js, pandoc,
pdfimpose, pdftk, and our darling demon Inkscape. So was the world
created. From this are and do come admirable adaptations where the means
is here in this.</p>
<p>###Printing and Binding Just lil old us.</p>
<h3 id="typeface">Typeface</h3>
<p>Work Sans by Wei Huang. Consolation by us.</p>
<p>That which I have said of the operation of the Sun is accomplished
and ended.</p>
</div>
<div id="toc">
<p>#Table of contents</p>
</div>
</section>

@ -22,9 +22,9 @@
</section>
{% for section in content %}
{% if loop.index > 1 %}
<section class="header-page" id="{{ titles[loop.index] }}">
<!-- <section class="header-page" id="{{ titles[loop.index] }}">
<h1>{{ titles[loop.index - 1] }}</h1>
</section>
</section> -->
<section class="section">
{{ section }}
</section>

@ -91,7 +91,7 @@ img::after {
h1,h2,h3,h4,h5,h6{
text-transform: uppercase;
font-family: 'Consolation';
break-before: page;
/* break-before: page; */
line-height: 1;
color: var(--spot-color-1);
}

@ -22,5 +22,4 @@ fiction_friction
worry-dolls
bibliography
license
colophon
colophon2

@ -5,7 +5,6 @@ author:
---
# Bibliography
:::::
Aarseth, E. (2012) "A narrative theory of games," Proceedings of the International Conference on the Foundations of Digital Games [Preprint]. Available at: https://doi.org/10.1145/2282338.2282365.
@ -54,7 +53,7 @@ Schleiner, A.M. (2012) *Ludic mutation: The player's power to change the game.*
Smith, J.Z. (1980). "The Bare Facts of Ritual," History of Religions, 20(1/2), pp. 112--127. Available at: https://doi.org/10.1086/462864.
S.O. *et al.* (2022) *The legend of the guatemalan worry doll*, *Common Hope*. Available at: https://www.commonhope.org/the-legend-of-the-guatemalan-worry-doll/#:~:text=The%20story%20of%20the%20worry,the%20princess%20and%20her%20wisdom. (Accessed: March 22, 2023).
S.O. *et al.* (2022) *The legend of the guatemalan worry doll*, *Common Hope*. Available at: https://www.commonhope.org/the-legend-of-the-guatemalan-worry-doll/ (Accessed: March 22, 2023).
The British Museum. (n.d.). *print; satirical print; broadside | British Museum*. [online] Available at: <https://www.britishmuseum.org/collection/object/P_1973-U-216> [Accessed 22 Mar. 2023].
@ -66,6 +65,4 @@ We're Not Really Strangers. (n.d.). *We're Not Really Strangers*. [online] Avai
Zezza, M.(1835). *La smorfia ossia Il nuovo metodo per perdere denaro, e cervello con maggior sicurezza al gioco del lotto.* Napoli, Torchi della Società filomatica.
莊子, 齊物論, Zhuàngzi, "Discussion on making all things equal," 12. from Zhuàngzi, Burton Watson trans., Chuang Tzu (New York: Columbia University Press, 1996), 43. ISBN 978-0-231-10595-8 [1]*
:::::
莊子, 齊物論, Zhuàngzi, *"Discussion on making all things equal,"* 12. from Zhuàngzi, Burton Watson trans., Chuang Tzu (New York: Columbia University Press, 1996), 43. ISBN 978-0-231-10595-8 [1]

@ -4,7 +4,6 @@ author:
---
:::::{#click-click .has-images}
# click-click, the clicking game - a matter of accumulation
## clicking game
@ -27,4 +26,3 @@ guess.
![the click wall](click.png)
:::::

@ -1,15 +1,13 @@
---
title: Documentation of Monday Morning Rituals
author: Cara
---
:::::{#monday-rituals .has-images}
# Documentation of Monday Morning Rituals
*** For 8 weeks, students from XPUB prepared a ritual to perform at the top of Monday morning class. We explored cultural rituals such as the birthday cake and coffee-ground reading, but also more personal rituals such as 'going to sleep' rituals, a personal hard-drive purification, and the creation of worry-dolls.***
***For 8 weeks, students from XPUB prepared a ritual to perform at the top of Monday morning class. We explored cultural rituals such as the birthday cake and coffee-ground reading, but also more personal rituals such as 'going to sleep' rituals, a personal hard-drive purification, and the creation of worry-dolls.***
### Week 1, January 9th 2023: Tea and Cookies
***Performed by... Artemis and Lídia***
@ -70,4 +68,3 @@ Irmak's ritual was about how to ease our worries. We wrote down our worries on a
![Irmak's Ritual A Worry Doll](Irmak_Ritual.jpeg)
:::::

@ -7,24 +7,22 @@ author: Irmak, Aglaia
# Fiction Friction
## storytelling tool
:::::
The Fiction Friction cards are made by two wanderers who spent a fair amount of time thinking about healing, witchcraft and (contemporary) witch-hunting, rituals, and Tarot culture. This approach can be seen as a way to create a ritual or a (personal) journey into a collective representation. The cards are carriers of our identities, individual past, memory, momentary frictions and fictions. We intended to reclaim the tarot reading ritual and reconsider the relation between the given card interpretation and the figure of the fortuneteller by reversing it. A group of players is invited to explore each card and reimagine its meaning as a collective. We are keen to see how similar or completely different experiences can be shared and new insights learned through each round of exercise. This game serves as a tool that gives to the group the possibility to write together, meet, connect, talk about unspeakable things, share, interpret or even get into conflict. Each card is a starting point, an interface for an opening, a promising healing, a collective moment.
Fiction Friction is a tool for (hyper)textual conversations on (via) abstract/symbolic/surrealistic collage cards. We based our collaging on political events that we have experienced or have been part of our memories, mythological figures from our cultures, collective memory moments, literature that has inspired us, musical references, individuals etc. The main components of the game are a deck of illustrated cards, dice with different methods of interpretation, an empty deck to host the new potential stories along with a a deck of questions created by the players.
How to play:
-One player picks a card from the illustrated card deck along with a question card and places them
in the middle. The card is the starting point of a collective story.
## How to play:
-Everyone takes an empty card.
- One player picks a card from the illustrated card deck along with a question card and places them in the middle. The card is the starting point of a collective story.
-In turns, players write their own interpretation of the collage card having in mind the revealed question card that works as a navigator for the story. (There is the possibility to use the dice in the process so as to specify the method that a player should use to "write")
- Everyone takes an empty card.
-At the end of the round a small story will be created out of the
- In turns, players write their own interpretation of the collage card having in mind the revealed question card that works as a navigator for the story. (There is the possibility to use the dice in the process so as to specify the method that a player should use to "write")
- At the end of the round a small story will be created out of the
interpretations of each player.
:::::

@ -3,8 +3,6 @@ title: Fruitual (fruit + ritual)
author: Boyana
---
:::::{#fruitual .has-images}
# Fruitual
## text adventre game
@ -20,4 +18,3 @@ I learned that game development is an iterative process, and sometimes your init
![Twine](twine-map.png)
:::::

@ -4,7 +4,6 @@ author: Irmak
---
# Some Gossip on gossip and what coffee has to do with it.
:::::{#gossip .has-images}
![Tittle Tattle; or The Feveral Branches of Gofsipping, British Museum Collection](image1.jpg)

@ -3,9 +3,6 @@ title: History of Tarot
author: Ada
---
:::::{#historyoftarot .has-images}
# An hypothesised and randomly factual History of Tarot Cards
What follows is the story of a deck of cards and of all the more-or-less believable claims made about its origin. This brief history was compiled, following sources that attempted accurate historic recalling instead of the most commonly shared semiotic, occultist story. However, despite all efforts, the found sources told a convoluted story due to the misinterpretation of age, sources and authorship common in any ancient text on magic and mysticism (Dummett, 1993). As such, the following text will recall the disproven stories that were told about the origin of Tarot, some factual sourced material and a modern description of its usage.
@ -37,5 +34,3 @@ For the purpose of this recalling but unsurprisingly for those familiar, the nex
Today, Tarot is emblematic and incredibly wide spread as the most common future-telling method and device. Tens and thousands of different formats exist, often falling under the category of Oracle cards and as such not having the clear formatting rules of Tarot but still implicating divination and self-reflection through the interpretation of allegorical illustration.
:::::

@ -3,8 +3,6 @@ title: Holographic Oracle Deck
author: Boyana and Cara
---
:::::{#holo-deck .has-images}
# Holographic Oracle Deck
## 'Crystals & Energy' is a holographic oracle deck exploring a range of energy sources through the magical (mystical) nature of crystals as energy-storing matter
@ -32,4 +30,3 @@ We saw in this prototype a potential to provide new knowledge, to create an enga
![Jellyfish](Jellyfish-holo.jpg)
![LNG and Aquamarine](LNG-and-Aquamarine.jpg)
![UFO](UFO-holo.jpg)
:::::

@ -3,7 +3,6 @@ title: Introduction
author: Aglaia
---
:::::{#introduction}
# Introduction
This Special Issue has been an attempt to understand the notions of games and rituals. Instead of an introduction, we will try to unravel this mysterious journey as well as keep questioning and collaging.
@ -42,4 +41,4 @@ How does the understanding of the hunting of the witches that happened a few cen
![Never stop questioning never stop mapping](wall.jpg)
:::::

@ -60,7 +60,7 @@ Any work under the License may only be used for commercial purposes, intended as
- f) Identification of yourself as a party wishing to use SIXX license for commercial use is necessary, through means of contacting any XPUB 2023 student or teacher.
*4**. Additional Permissions.*
*4\. Additional Permissions *
Additional permissions" are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law.
@ -74,15 +74,15 @@ You intended as License claimer, may place additional permissions on material, a
Notwithstanding any other provision of this License, for the material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with additional terms.
*5.** Disclaimer of Warranty.*
*4\. Disclaimer of Warranty *
THERE IS NO WARRANTY FOR THIS PUBLICATION, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
*6.**. Limitation of Liability.*
*6\. Limitation of Liability *
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*7**. Interpretation of Sections 5 and 6.*
*7\. Interpretation of Sections 5 and 6*
If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.

@ -3,8 +3,6 @@ title: Long Time
author:
---
:::::{#tetris .has-images}
# Long Time
## Six Sigma Fortune Telling
@ -14,5 +12,4 @@ This timeline (based on Wikipedia's [Timeline of the Far Future](https://en.wiki
This web-based game attempts to highlight the uselessness of this approach. Sometimes a human can have no effect on the extreme truth that science offers, or to put it more usefully, sometimes science has nothing to offer humans. This timeline uses scientific and objective distance to avoid the most inevitable and obvious event in the future: your own death. Death is non-relational: no one can die in one's place, and we cannot understand our own death through the death of others (Heidegger, Being and Time, 1962). Just like the scientist, the philosopher doesn't have much to offer solace here. So where do we go to talk about death?
![The future](long-time-1.jpg)
:::::
![The future](long-time-1.png)

@ -4,8 +4,6 @@ author: Ada
---
:::::
# oracolotto
*Those who dream of drinking wine may weep when morning comes; those who dream of weeping may in the morning go off to hunt. While they are dreaming they do not know it is a dream, and in their dream they may even try to interpret a dream. Only after they wake do they know it was a dream. And someday there will be a great awakening when we know that this is all a great dream.*
@ -15,7 +13,7 @@ author: Ada
**Zhuàngzi**
**莊子**
# ✧ Preface
## ✧ Preface
Have you ever woken up feeling like there is a word on the tip of your tongue in a language you don't quite understand?
@ -38,10 +36,6 @@ If you have read this far, you may want to remember your dreams and connect to y
You may also choose your path, disregard what I said and make your own game, read old or future dreams or even play the lottery. The tools are in your hands.
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### ✧ How to care for the Oracolotto
You may have grown up believing that objects do not have spirit. If so, I suggest you tuck the inner sceptic into bed and let the curious child out to play. The Oracolotto, like any Tarot or Oracle, does not believe itself to be an object. It thinks that no object is simply a thing but also exists in a spiritual plane. All objects have a soul, a spirit that connects to yours.
@ -287,7 +281,7 @@ A large, genderless, dark figure stands in the sea. On their forehead shines a t
The Warm Soup now pours upwards from the ladle. Something has been thrown off balance in your life. The coming times require meticulous care of the balance. Equilibrium must be restored. The costs may be too high for what you receive from the universe. You must reconsider your choices, find the weak point that has thrown you off the balance and adjust it.
A **✳** tarot correspondence: 13. temperance.
**✳** tarot correspondence: 13. temperance.
**✳** zodiac correspondence: sagittarius.
@ -398,4 +392,3 @@ The Good Wine may not be drunk yet; completion is not yet within reach. The end
**✳** tarot correspondence: 20. the world.
**✳** zodiac correspondence: all signs.
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@ -4,13 +4,11 @@ author: Stephen
---
:::::{#fortnite .has-images}
# Sometimes the world as it is and the world as it could be are devastatingly close to each other.
Is there any point in imagining something that is so similar to the nightmare we already live in? The future is a dream but it's just that dream where you remember putting your keys somewhere, but where? You're wandering around looking for them for what feels like hours. Whether it was real or not isn't important, you were still there. Why do we stay here? What's even here for us? If you don't get them first, they'll get you. Then you wake up and you still can't find the fucking keys. But sometimes it's sunny and you're standing there and there's something cinematic about the whole thing, is it worth it just to be there for that maybe. There's really no difference between a dream about falling and a dream about flying.
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You search the entire planet, all seven planets, drinking every last drop, and still no fucking keys. You're just watching the whole thing anyway so enjoy it, I guess. If you get the rifle you can use the scope on it to see things in the distance, but then again, maybe you don't need to see that far. The start is always the best part. Maybe I left them in the bathroom? Can I help them, even one of them? They are all so busy killing each other I don't think they can hear. The forests are beautiful here. One time I sat down with some of the bots and really got to know them. Until the players arrive they just sit there together, chatting. They're really nice actually. And then a player ran up beside us, saw that we weren't trying to hurt them, and left. Maybe they were helped, or changed somehow.
The only reason I'm still here is because you're still here.
@ -26,4 +24,3 @@ The only reason I'm still here is because you're still here.
![screenshot from Fortnite](fortnite-2.jpg)
![screenshot from Fortnite](fortnite-1.jpg)
![screenshot from Fortnite](fortnite-0.jpg)
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@ -4,7 +4,7 @@ author: Ada, Irmak, Boyana
---
:::::{#papa-louie .has-images}
# Papa Louies Ghosteria
## Papa Louies Ghosteria is a comic-like fan fiction written by us.
@ -53,9 +53,15 @@ And so our story went like this:
The Onion ring mafia kidnapped Papa Louie's clients, and he lost his Pizzeria. However, along with this external change, he lost his identity as a pizza owner/maker. He was full of grief and seeked ways to cope with grief and ease himself. He tried different rituals throughout this process, built his new identity and overcame his troubles.
![The Comic](papa-louie-final.jpg)
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![Papa's new identity](Papa-new-identity.jpg)
![Papa on therapy](Papa-on-therapy.jpg)
![Papa's tomato pet](Papa-tomato-pet.jpg)
![Papa's new friends](New-Papa-friends.jpg)
## Papa Louies Text-Adventure Healing
Following this comic production, a small text-adventure Pyhton game was developed following the same storyline. The game was fundamentally an explorative game, in which the player could follow four levels of healing. Playing as Papa Louie and helping him heal his shattered soul, the player would go in each room and type "take" or "carry" to pick up possibilties for healing. The possbilities for each room were:
@ -69,4 +75,3 @@ Following this comic production, a small text-adventure Pyhton game was develope
Once one had picked up enough healing chances, the game would end and thank you for healing papa. The following picture shows the introductory illustration.
![The Game](healinggame.png)
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@ -4,7 +4,6 @@ author: Cara
---
:::::{#peace .has-images}
# Peace
@ -43,4 +42,3 @@ Here is an excerpt:
You can find the game on our website.
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@ -4,7 +4,7 @@ author: Stephen
---
:::::{#sims .has-images}
# The Player is the Author
In The Sims™ 4 some values are certainly given by the game; make money to buy nicer things, progress in your career by doing tasks that improve your skills, charisma is a skill but not kindness. But also ideology is put into the game by the player. The player chooses what to reproduce and often share in the "gallery" or on social media. In contrast with what has been said by game design theorists in the past (Aarseth, 2004), the narrative power and "richness of character" of a game like The Sims™ 4 lies precisely in the freedom left open to the players. "The positive potential of authorship" come precisely from the malleability and user control, once you see that the player is the author. Community being so important in this game then means that the crux of the social reproduction is happening when the choices you have made in the game are broadcasted. Did you create a heteronormative white thin nuclear family that made a lot of money? Or did you choose to play differently?
@ -15,4 +15,4 @@ In a spirit of respect and love for this community we have published Console as
![Console in Sims](sims.png)
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@ -7,7 +7,6 @@ author:
# Super(de)construction
## text adventure game
:::::{#Super(de)construction .has-images}
My text-adventure game was (first and foremost a struggle and) an
@ -367,8 +366,4 @@ are! \")
            taker(\"megaroom\")
```  
![Welcome message](superdeconstruction.png)
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```  

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@ -4,7 +4,7 @@ author:
---
:::::{#tetris .has-images}
# Tetris Fantasies
### Death, Geometry and the Structure of the Individual
@ -22,4 +22,3 @@ This fanfic takes the form of a series of hand-drawn illustrations depicting fan
![imagining a tetris without labour](tetris-documentation-4.png)
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@ -4,7 +4,7 @@ author: Boyana
---
:::::{#wheel-of-fortune .has-images}
# The Wheel of Fortune
## a tool for self-inquiry
@ -113,4 +113,3 @@ Have you forced yourself to forget something painful?
What is art for?
![Wheel website, work in progress](wheel-wip.png)
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@ -4,7 +4,6 @@ author: Boyana
---
:::::{#wheel-of-fortune .has-images}
# The Wheel of Fortune — Manual
"Welcome, my dear! This exercise is all about healing, about reconnecting with what is essential and authentic within yourself. By understanding the true nature of our suffering, we can evoke compassion for ourselves as we move through uncomfortable feelings on the path to healing and peace.
@ -19,4 +18,3 @@ These photo slides are there to help you dive deeper into your inner world. Use
Enjoy the journey!
Console"
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@ -4,7 +4,7 @@ author: Irmak
---
:::::{#worry-dolls .has-images}
# The Legend of the Worry
## Worry dolls
@ -15,4 +15,3 @@ The story of the worry doll is about a local Mayan legend. The origin refers to
![Worry Dolls](worry-doll.png)
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@ -4,7 +4,7 @@ author: Irmak and Ada
---
:::::{#worry-dolls .has-images}
# YouTube Tarot
## YouTube comments as Tarot readings
@ -29,4 +29,3 @@ Part of the dictionary of YouTube Tarot cards:
![The dhananjai](012.jpg)
![The Hummingbird](013.jpg)
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