Merge branch 'main' of https://git.xpub.nl/XPUB/SI20
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p{color: blue;}
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@import url('https://pad.xpub.nl/p/sixx-print-css/export/txt')
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SI20
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---
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title: Colophon
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author: Stephen
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---
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:::::
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# Colophon
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### Photography and Illustration
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Unless otherwise stated, all photography and illustrations in this publication are created by the same authors as the text. That which is below is like that which is above and that which is above is like that which is below, to do the miracle of one only thing.
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### Digital Tools
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This book was created with the help of a collection of not-so-small and extremely sharp open source tools, to name a few; paged.js, pandoc, pdfimpose, pdftk, and our darling demon inkscape. So was the world created. From this are and do come admirable adaptations where of the means is here in this.
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###Printing and Binding
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Just lil old us.
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### Fonts
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Work Sans by Wei Huang.
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Consolation by us.
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That which I have said of the operation of the Sun is accomplished and ended.
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:::::
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---
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title: Fruitual (fruit + ritual)
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author: Boyana
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---
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:::::{#fruitual .has-images}
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# Fruitual
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## text adventre game
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Creating a text adventure game is no easy feat, I would say. It takes a lot of time, creativity, and trial and error. But the key to a great game is putting yourself in the player's shoes and making sure there are plenty of fun twists and turns along the way.
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For my game, I decided to keep it simple and tell a linear story. I used a web engine called Twine (twinery.org, an open-source tool for telling interactive, nonlinear stories) to help generate the game's storyline and adapted the script from a Bulgarian fairytale ("The Most Precious Fruit"). But things didn't always go smoothly. When the python script started generating the wrong messages for players who strayed from the script, I tried to find solutions on StackOverflow, but it was all too complicated for me.
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In the end, the game took me around 6-7 hours to make, including writing, coding, mapping, editing, and lots of trial-and-error. It was a great learning experience, but it also taught me that game development can be tough if you don't have much coding experience. I had to approach it more from a writer's perspective and figure out the coding later.
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I learned that game development is an iterative process, and sometimes your initial ideas might be more complex than what you end up with. It's all part of the journey. Before starting this project, I had no idea text adventure games even existed, but now I'm happy to say I've made one in just a few weeks. Lastly, I would like to express my appreciation for the guidance and support provided by our prototyping tutors in the development of these projects.
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("The Most Precious Fruit", https://fairytalez.com/the-most-precious-fruit/)
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![Twine](twine-map.png)
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---
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title: Start matter
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author: Stephen
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---
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:::::{#publishing-notes}
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Self-published by
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Experimental Publishing,
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Willem de Kooning Academie,
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Wijnhaven 61, Rotterdam
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### Licencing Information
|
||||
Copyright © 2023
|
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TBC
|
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XPUB is the Master of Arts in Fine Art and Design: Experimental Publishing of the Piet Zwart Institute. XPUB focuses on the acts of making things public and creating publics in the age of post-digital networks. Find out more at xpub.nl
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:::::
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:::::{#title-page}
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#CONSOLE
|
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####xpub special issue xx
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Console is an oracle; an emotional first aid kit that helps you help yourself.
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Console invites you to open the box and discover ways of healing;
|
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Console provides shelter for your dreams, memories and worries.
|
||||
Face the past and encounter your fortune.
|
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Console gives you a new vantage point; a set of rituals and practices that help you cope and care;
|
||||
Console asks everyday questions that give magical answers.
|
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Are you ready to play?
|
||||
|
||||
:::::
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:::::{#acknowledgements}
|
||||
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||||
##<3 this publication made possible thanks to
|
||||
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||||
Lídia Pereira
|
||||
Artemis Gryllaki
|
||||
Manetta Berends
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||||
Joseph Knierzinger
|
||||
Steve Rushton
|
||||
Leslie Robbins
|
||||
Michael Murtaugh
|
||||
Sébastien Tien and Page Not Found
|
||||
Anna Szaflarski
|
||||
Shana Moulton
|
||||
Bérénice Serra
|
||||
The Sun is its father
|
||||
The moon its mother
|
||||
The wind hath carried it in its belly
|
||||
The earth is its nurse
|
||||
|
||||
:::::
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:::::{#toc}
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#Table of contents
|
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:::::
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---
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||||
title: The Wheel of Fortune
|
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author: Boyana
|
||||
|
||||
---
|
||||
|
||||
:::::{#wheel-of-fortune .has-images}
|
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# The Wheel of Fortune - Manual
|
||||
## Manual
|
||||
|
||||
Console: "Welcome, my dear! This exercise is all about healing, about reconnecting with what is essential and authentic within yourself. By understanding the true nature of our suffering, we can evoke compassion for ourselves as we move through uncomfortable feelings on the path to healing and peace.
|
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|
||||
Prerequisites:
|
||||
Before you begin, there are a few things you will need. Firstly, you must have a strong intention to commit to this exercise for some time. Secondly, find a quiet room free of distractions, and finally, get a notebook and pen. Handwriting will engage your mind more actively and profoundly, help you connect with yourself, and enable the tracing of your progress over time.
|
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|
||||
I will be guiding you through a series of carefully selected questions written by different authors, some are well-known, and others will remain unknown. To begin the exercise, spin the Wheel of Fortune located at https://issue.xpub.nl/20/wheel. After a few seconds, a question will appear on the screen. Then, take a photo slide from the deck and try to think of an answer to that question by looking at it and the tiny film simultaneously.
|
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|
||||
These photo slides are there to help you dive deeper into your inner world. Use them to explore moments in your life that you may not have fully processed or understood. As you reflect on these images and answer the questions, you may gain new insights and perspectives about yourself and your life.
|
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|
||||
Enjoy the journey!
|
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Console"
|
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:::::
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