diff --git a/.vscode/launch.json b/.vscode/launch.json deleted file mode 100644 index efb2347..0000000 --- a/.vscode/launch.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - // Use IntelliSense to learn about possible attributes. - // Hover to view descriptions of existing attributes. - // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 - "version": "0.2.0", - "configurations": [ - - { - "name": "Python: Current File", - "type": "python", - "request": "launch", - "program": "${file}", - "console": "integratedTerminal", - "justMyCode": true, - "cwd": "${workspaceFolder}/${relativeFileDirname}" - } - ] -} \ No newline at end of file diff --git a/web/00-booklet/print_style.css b/web/00-booklet/print_style.css index d7ad7b9..cf0b587 100644 --- a/web/00-booklet/print_style.css +++ b/web/00-booklet/print_style.css @@ -1 +1 @@ -p{color: blue;} \ No newline at end of file +@import url('https://pad.xpub.nl/p/sixx-print-css/export/txt') \ No newline at end of file diff --git a/web/Consolation010.otf b/web/Consolation010.otf new file mode 100644 index 0000000..e7a9810 Binary files /dev/null and b/web/Consolation010.otf differ diff --git a/web/colophon/colophon.md b/web/colophon/colophon.md index 9e98f41..27ee258 100644 --- a/web/colophon/colophon.md +++ b/web/colophon/colophon.md @@ -1 +1,29 @@ -SI20 +--- +title: Colophon +author: Stephen + +--- + +::::: + +# Colophon + + + +### Photography and Illustration +Unless otherwise stated, all photography and illustrations in this publication are created by the same authors as the text. That which is below is like that which is above and that which is above is like that which is below, to do the miracle of one only thing. + +### Digital Tools +This book was created with the help of a collection of not-so-small and extremely sharp open source tools, to name a few; paged.js, pandoc, pdfimpose, pdftk, and our darling demon inkscape. So was the world created. From this are and do come admirable adaptations where of the means is here in this. + +###Printing and Binding +Just lil old us. + +### Fonts +Work Sans by Wei Huang. +Consolation by us. + + +That which I have said of the operation of the Sun is accomplished and ended. + +::::: \ No newline at end of file diff --git a/web/doc-rituals-games/Candlestarotjoysticks.png b/web/doc-rituals-games/Candlestarotjoysticks.png new file mode 100644 index 0000000..b3502d6 Binary files /dev/null and b/web/doc-rituals-games/Candlestarotjoysticks.png differ diff --git a/web/doc-rituals-games/Cookies-Questions-Tea.jpeg b/web/doc-rituals-games/Cookies-Questions-Tea.jpeg new file mode 100644 index 0000000..3e875bd Binary files /dev/null and b/web/doc-rituals-games/Cookies-Questions-Tea.jpeg differ diff --git a/web/doc-rituals-games/Game-ritual-graph-2.jpeg b/web/doc-rituals-games/Game-ritual-graph-2.jpeg new file mode 100644 index 0000000..4af4d32 Binary files /dev/null and b/web/doc-rituals-games/Game-ritual-graph-2.jpeg differ diff --git a/web/doc-rituals-games/index.md b/web/doc-rituals-games/index.md new file mode 100644 index 0000000..2015563 --- /dev/null +++ b/web/doc-rituals-games/index.md @@ -0,0 +1,30 @@ +--- +title: Documentation of Games and Rituals, Kick off sessions +author: XPUB & Guest editors + +--- + +:::::{#documentation-of-game-and-rituals .has-images} +# Documentation of Games and Rituals, Kick off sessions +## We are looking at rituals and their overlap with video games as a way to explore "forbidden" or otherwise lost knowledge erased by oppressive systems. + +On Rituals and Traditions +What is a ritual? And tradition? What makes a ritual “ritual” and how does it differ from the traditions? Or are the two the same thing? What do rituals and traditions mean through the lens of culture, location and time? These and other questions we asked ourselves and one another during the first few collaborative sessions of this Special Issue. For hours, we kept talking and reading about the commonalities and differences between the two. There’s a lot to explore! We went down memory lane and shared a lot of memories, childhood recollections, and personal stories. Perhaps, dear reader, you have your thoughts on this too? + +But let's enter a parallel universe! + +On Game and Play +What is a game? And play? What makes a game “game” and how does it differ from the play? Or are the two the same thing? What makes a game? It is the rules, the limitations, or perhaps the wins and losses. Do you really need to win in order to play? Or were you being played? To try to answer some of these questions we read and annotate collectively the chapter "Defining Games" of the book 'Rules of Play - Game Design Fundamentals' by Katie Salen and Eric Zimmerman. What we discovered was that games and rituals alike are the gateways to alternative ways of relating to Nature, each other and (re)production of life. + +We played together by writing fanfiction and spells, developing rituals, and analysing and creating games together. What emerged as a tangible result from all these discussions is this experimental publication you are holding in your hands right now. We named it Console. + + +Transition to the weekly rituals: +Another thing that came out of our first two sessions was the ONE SENTENCE RITUAL. Each week for 6 weeks in a row, we wrote down a ritual of our own and took turns in performing the ritual from the list. Coffee fortune-telling, Hard drive purifications, Collective eating, Sound meditations, and Talking to Worry dolls, made us reflect on the content of the week and on our lives also. + + +![Candles Tarot Joysticks](Candlestarotjoysticks.png) +![Cookies Questions Tea.jpeg](Cookies-Questions-Tea.jpeg) +![Graph](Game-ritual-graph-2.jpeg) +![Map](map.jpeg) +::::: \ No newline at end of file diff --git a/web/doc-rituals-games/kill-ideology-map.jpg b/web/doc-rituals-games/kill-ideology-map.jpg new file mode 100644 index 0000000..cbbbf01 Binary files /dev/null and b/web/doc-rituals-games/kill-ideology-map.jpg differ diff --git a/web/doc-rituals-games/map.jpeg b/web/doc-rituals-games/map.jpeg new file mode 100644 index 0000000..9f8c398 Binary files /dev/null and b/web/doc-rituals-games/map.jpeg differ diff --git a/web/fruitual/index.md b/web/fruitual/index.md new file mode 100644 index 0000000..c0650fe --- /dev/null +++ b/web/fruitual/index.md @@ -0,0 +1,23 @@ +--- +title: Fruitual (fruit + ritual) +author: Boyana + +--- + +:::::{#fruitual .has-images} +# Fruitual +## text adventre game + +Creating a text adventure game is no easy feat, I would say. It takes a lot of time, creativity, and trial and error. But the key to a great game is putting yourself in the player's shoes and making sure there are plenty of fun twists and turns along the way. + +For my game, I decided to keep it simple and tell a linear story. I used a web engine called Twine (twinery.org, an open-source tool for telling interactive, nonlinear stories) to help generate the game's storyline and adapted the script from a Bulgarian fairytale ("The Most Precious Fruit"). But things didn't always go smoothly. When the python script started generating the wrong messages for players who strayed from the script, I tried to find solutions on StackOverflow, but it was all too complicated for me. + +In the end, the game took me around 6-7 hours to make, including writing, coding, mapping, editing, and lots of trial-and-error. It was a great learning experience, but it also taught me that game development can be tough if you don't have much coding experience. I had to approach it more from a writer's perspective and figure out the coding later. + +I learned that game development is an iterative process, and sometimes your initial ideas might be more complex than what you end up with. It's all part of the journey. Before starting this project, I had no idea text adventure games even existed, but now I'm happy to say I've made one in just a few weeks. Lastly, I would like to express my appreciation for the guidance and support provided by our prototyping tutors in the development of these projects. + +("The Most Precious Fruit", https://fairytalez.com/the-most-precious-fruit/) + + +![Twine](twine-map.png) +::::: \ No newline at end of file diff --git a/web/fruitual/twine-map.png b/web/fruitual/twine-map.png new file mode 100644 index 0000000..6619992 Binary files /dev/null and b/web/fruitual/twine-map.png differ diff --git a/web/generate-booklet.py b/web/generate-booklet.py index 8b92d20..dd26000 100644 --- a/web/generate-booklet.py +++ b/web/generate-booklet.py @@ -11,7 +11,7 @@ print("---------") all_html = [] folders = glob("*") -stoplist = ["00-booklet", "colophon", "spin-wheel"] +stoplist = ["00-booklet", "spin-wheel"] print(folders) for folder in folders: diff --git a/web/pacifist-fortnite/index.md b/web/pacifist-fortnite/index.md index 7605be7..de3d967 100644 --- a/web/pacifist-fortnite/index.md +++ b/web/pacifist-fortnite/index.md @@ -10,7 +10,7 @@ author: Stephen Is there any point in imagining something that is so similar to the nightmare we already live in? The future is a dream but it's just that dream where you remember putting your keys somewhere but where, and you're wandering around looking for them for what feels like hours. Was it real or not isnt important you were still there. Why are we staying here, what's even here for us? If you don't get them, they'll get you first. Then you wake up and you still can't find the fucking keys. But sometimes it's sunny and you're standing there and there's something cinematic about the whole thing, is it worth it just to be there for that maybe. There's really no difference between a dream about falling and a dream about flying. ::::: -:::::{#fortnite .hide-on-web} +:::::{.hide-on-web} You search the entire planet, all seven planets, drinking every last drop, and still no fucking keys. You're just watching the whole thing anyway so enjoy it I guess. If you get the rifle you can use the scope on it to see things in the distance, but then again maybe you don't need to see that far. The start is always the best part. Maybe I left them in the bathroom for some reason? Can I help them, even one of them? They are all so busy killing each other I don't think they can hear. The forests are beautiful here. One time I sat down with some of the bots and really got to know them. Until the players arrive they just sit there together, chatting. They're really nice actually. And then a player ran up beside us, saw that we weren't trying to hurt them, and left. Maybe they were helped, or changed somehow. The only reason I'm still here is because you're still here. diff --git a/web/spin-wheel/index.html b/web/spin-wheel/index.html index 4e66d53..466ade4 100644 --- a/web/spin-wheel/index.html +++ b/web/spin-wheel/index.html @@ -19,7 +19,6 @@ questions.onreadystatechange = function() { } questions.send(); -console.log("hey there"); function preload(){ img=loadImage('wheel.svg'); } @@ -90,7 +89,8 @@ function draw() {