Boyana 2 years ago
commit 043971a367

@ -14,7 +14,7 @@ peace
sims-mod
youtube_tarot
tetris_fantasies
text_adventure_aglaia
superdeconstruction
wheel-doc
wheel-manual
oracle

@ -1,49 +0,0 @@
---
title: Fiction Friction
author: Irmak, Aglaia
---
:::::
# Fiction Friction
## storytelling tool
The Fiction Friction cards are made by two wanderers who spent a fair amount of time thinking about healing, witchcraft and (contemporary) witch-hunting, rituals, and Tarot culture. This approach can be seen as a way to create a ritual or a (personal) journey into a collective representation. The cards are carriers of our identities, individual past, collective memory, momentary frictions and fictions. We intended to reclaim the tarot reading ritual and reconsider the relation between the given card interpretation and the figure of the fortuneteller by reversing it. A group of players is invited to explore each card and reimagine its meaning as a collective. We are keen to see how similar or completely different experiences can be shared and new insights learned through each round of exercise. This game serves as a tool that gives to the group the possibility to write together, meet, connect, talk about unspeakable things, share, interpret or even get into conflict. Each card is a starting point, an interface for an opening, a promising healing, and a collective moment.
Fiction Friction is a tool for (hyper)textual conversations on (via) abstract/symbolic/surrealistic collage cards. We based our collaging on political events that we have experienced or have been part of our memories, mythological figures from our cultures, collective memory moments, literature that has inspired us, musical references, individuals etc. The main components of the game are a deck of illustrated cards, dice with different methods of interpretation, and an empty deck to host the new potential stories created by the players.
How to play:
The fiction friction game/tool consists of a deck of collage illustrated
cards that the players can use in three possible ways.
1\. -One player picks a card from the illustrated card deck and places it
in the middle. The card is the starting point of a collective
(hypertextual) story.
-Everyone takes an empty card.
-In turns, players throw the dice to indicate the possible methods to
write/draw/illustrate about or via the revealed card.
-At the end of the round a small story will be created out of the
interpretations of each player.
2\. -Each player picks an illustrated card and an empty card from the deck without revealing the card to others.
-The first player starts with a sentence about their card and leaves the illustrated card upside down in the middle.
-Other players continue with their sentences\' according to the card in their hands.
-The illustrated cards are shuffled and then revealed. Everybody then makes a guess and matches the card with the right sentence.
-The dice can be used to choose a method if preferred.
3\. -One player picks a card and places it in the middle.
-The player who picked the card throws the dice and interprets the card accordingly.
-The other players throw the dice in turns and continue the narrative.
:::::

@ -9,41 +9,21 @@ author: Irmak, Aglaia
## storytelling tool
The Fiction Friction cards are made by two wanderers who spent a fair amount of time thinking about healing, witchcraft and (contemporary) witch-hunting, rituals, and Tarot culture. This approach can be seen as a way to create a ritual or a (personal) journey into a collective representation. The cards are carriers of our identities, individual past, collective memory, momentary frictions and fictions. We intended to reclaim the tarot reading ritual and reconsider the relation between the given card interpretation and the figure of the fortuneteller by reversing it. A group of players is invited to explore each card and reimagine its meaning as a collective. We are keen to see how similar or completely different experiences can be shared and new insights learned through each round of exercise. This game serves as a tool that gives to the group the possibility to write together, meet, connect, talk about unspeakable things, share, interpret or even get into conflict. Each card is a starting point, an interface for an opening, a promising healing, and a collective moment.
The Fiction Friction cards are made by two wanderers who spent a fair amount of time thinking about healing, witchcraft and (contemporary) witch-hunting, rituals, and Tarot culture. This approach can be seen as a way to create a ritual or a (personal) journey into a collective representation. The cards are carriers of our identities, individual past, memory, momentary frictions and fictions. We intended to reclaim the tarot reading ritual and reconsider the relation between the given card interpretation and the figure of the fortuneteller by reversing it. A group of players is invited to explore each card and reimagine its meaning as a collective. We are keen to see how similar or completely different experiences can be shared and new insights learned through each round of exercise. This game serves as a tool that gives to the group the possibility to write together, meet, connect, talk about unspeakable things, share, interpret or even get into conflict. Each card is a starting point, an interface for an opening, a promising healing, a collective moment.
Fiction Friction is a tool for (hyper)textual conversations on (via) abstract/symbolic/surrealistic collage cards. We based our collaging on political events that we have experienced or have been part of our memories, mythological figures from our cultures, collective memory moments, literature that has inspired us, musical references, individuals etc. The main components of the game are a deck of illustrated cards, dice with different methods of interpretation, and an empty deck to host the new potential stories created by the players.
Fiction Friction is a tool for (hyper)textual conversations on (via) abstract/symbolic/surrealistic collage cards. We based our collaging on political events that we have experienced or have been part of our memories, mythological figures from our cultures, collective memory moments, literature that has inspired us, musical references, individuals etc. The main components of the game are a deck of illustrated cards, dice with different methods of interpretation, an empty deck to host the new potential stories along with a a deck of questions created by the players.
How to play:
The fiction friction game/tool consists of a deck of collage illustrated
cards that the players can use in three possible ways.
1\. -One player picks a card from the illustrated card deck and places it
in the middle. The card is the starting point of a collective
(hypertextual) story.
-One player picks a card from the illustrated card deck along with a question card and places them
in the middle. The card is the starting point of a collective story.
-Everyone takes an empty card.
-In turns, players throw the dice to indicate the possible methods to
write/draw/illustrate about or via the revealed card.
-In turns, players write their own interpretation of the collage card having in mind the revealed question card that works as a navigator for the story. (There is the possibility to use the dice in the process so as to specify the method that a player should use to "write")
-At the end of the round a small story will be created out of the
interpretations of each player.
2\. -Each player picks an illustrated card and an empty card from the deck without revealing the card to others.
-The first player starts with a sentence about their card and leaves the illustrated card upside down in the middle.
-Other players continue with their sentences\' according to the card in their hands.
-The illustrated cards are shuffled and then revealed. Everybody then makes a guess and matches the card with the right sentence.
-The dice can be used to choose a method if preferred.
3\. -One player picks a card and places it in the middle.
-The player who picked the card throws the dice and interprets the card accordingly.
-The other players throw the dice in turns and continue the narrative.
:::::

@ -76,7 +76,7 @@ If you want to arrive at a more fleshed-out narrative, you may choose to do a bi
#### ✧ **Dream well!**
**✳ 42. the coffee or 'o ccafè **
**✳ 42. the coffee or 'o ccafè**
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
.keywords: beginnings, unformed potential, taking a risk, answering a 'call', trusting in the universe, overcoming self-doubt, embracing uncertainty.
@ -405,4 +405,5 @@ The Good Wine may not be drunk yet, completion is not yet within reach. The end
**✳** tarot correspondence: 20. the world.
**✳** zodiac correspondence: all signs.
:::::

@ -1,4 +1,5 @@
---
title: Fortnite
author: Stephen

@ -1,6 +1,6 @@
---
title: Super(de)construction
author: Aglaia
author:
---
@ -29,5 +29,6 @@ base-ment.
Will you be part of the revolutionary class?
![](superdeconstruction.png)
![Welcome message](superdeconstruction.png)
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@ -14,5 +14,5 @@ The story of the worry doll is about a local Mayan legend. The origin refers to
![The Game](healinggame.png)
![Worry Dolls](worry-doll.png)
:::::
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