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// Great resource from https://stackoverflow.com/a/40700068
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// Thank you ConnorFan
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var strokeWidth = 10;
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var bufferSize = 10;
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var svgElement = document.getElementById("svgElement");
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svgElement.setAttribute("viewBox", `0 0 ${svgElement.clientWidth} ${svgElement.clientHeight}`);
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var rect = svgElement.getBoundingClientRect();
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var path = null;
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var strPath;
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var buffer = []; // Contains the last positions of the mouse cursor
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var cable;
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class Cable {
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start = "";
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end = "";
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path = "";
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color = "";
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constructor(start) {
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this.start = start;
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}
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}
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window.addEventListener("resize", (e) => {
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svgElement.setAttribute("viewBox", `0 0 ${svgElement.clientWidth} ${svgElement.clientHeight}`);
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});
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window.addEventListener("mousedown", function (e) {
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let socket = e.target;
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if (socket.matches(".plug.out")) {
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path = document.createElementNS("http://www.w3.org/2000/svg", "path");
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path.setAttribute("fill", "none");
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let color = randomColor();
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path.setAttribute("stroke", color);
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path.setAttribute("stroke-width", strokeWidth);
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path.setAttribute("stroke-linecap", "round");
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buffer = [];
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var pt = getMousePosition(e);
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appendToBuffer(pt);
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strPath = "M" + pt.x + " " + pt.y;
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path.setAttribute("d", strPath);
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svgElement.appendChild(path);
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cable = new Cable(socket.nextElementSibling.innerHTML);
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cable.color = color;
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}
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});
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window.addEventListener("mousemove", function (e) {
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if (path) {
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appendToBuffer(getMousePosition(e));
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updateSvgPath();
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}
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});
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window.addEventListener("mouseup", (e) => appendCable(e));
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window.addEventListener("mouseleave", (e) => appendCable(e));
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var appendCable = function (e) {
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if (path) {
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let socket = e.target;
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if (socket.matches(".plug.in")) {
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cable.end = socket.nextElementSibling.innerHTML;
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cable.path = path.getAttribute("d");
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}
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path = null;
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}
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};
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var getMousePosition = function (e) {
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return {
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x: e.pageX - rect.left,
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y: e.pageY - rect.top,
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};
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};
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var appendToBuffer = function (pt) {
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buffer.push(pt);
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while (buffer.length > bufferSize) {
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buffer.shift();
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}
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};
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// Calculate the average point, starting at offset in the buffer
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var getAveragePoint = function (offset) {
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var len = buffer.length;
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if (len % 2 === 1 || len >= bufferSize) {
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var totalX = 0;
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var totalY = 0;
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var pt, i;
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var count = 0;
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for (i = offset; i < len; i++) {
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count++;
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pt = buffer[i];
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totalX += pt.x;
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totalY += pt.y;
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}
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return {
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x: totalX / count,
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y: totalY / count,
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};
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}
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return null;
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};
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// ok
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var updateSvgPath = function () {
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var pt = getAveragePoint(0);
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if (pt) {
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// Get the smoothed part of the path that will not change
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strPath += " L" + pt.x + " " + pt.y;
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// Get the last part of the path (close to the current mouse position)
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// This part will change if the mouse moves again
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var tmpPath = "";
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for (var offset = 2; offset < buffer.length; offset += 2) {
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pt = getAveragePoint(offset);
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tmpPath += " L" + pt.x + " " + pt.y;
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}
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// Set the complete current path coordinates
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path.setAttribute("d", strPath + tmpPath);
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}
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};
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// ok
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var randomColor = function () {
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const hue = Math.floor(Math.random() * 360);
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const saturation = Math.floor(50 + Math.random() * (50 + 1)) + "%";
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const lightness = "75%";
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return "hsl(" + hue + ", " + saturation + ", " + lightness + ")";
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};
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const enter = document.getElementById("enter");
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enter.addEventListener("mouseup", (e) => {
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console.log(cable);
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window.location = cable.start.toLowerCase() + ".html";
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});
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