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b/cps/static/css/images/patterns/wood_pattern_dark.png differ diff --git a/cps/static/css/images/patterns/woven.png b/cps/static/css/images/patterns/woven.png new file mode 100644 index 00000000..ab692435 Binary files /dev/null and b/cps/static/css/images/patterns/woven.png differ diff --git a/cps/static/css/libs/bar-ui.css b/cps/static/css/libs/bar-ui.css new file mode 100644 index 00000000..34e39649 --- /dev/null +++ b/cps/static/css/libs/bar-ui.css @@ -0,0 +1,1001 @@ +/** + * SoundManager 2: "Bar UI" player - CSS + * Copyright (c) 2014, Scott Schiller. All rights reserved. + * http://www.schillmania.com/projects/soundmanager2/ + * Code provided under BSD license. + * http://schillmania.com/projects/soundmanager2/license.txt + */ + +.sm2-bar-ui { + position: relative; + display: inline-block; + width: 100%; + font-family: helvetica, arial, verdana, sans-serif; + font-weight: normal; + /* prevent background border bleed */ + -webkit-background-clip: padding-box; + background-clip: padding-box; + /* because indeed, fonts do look pretty "fat" otherwise in this case. */ + -moz-osx-font-smoothing: grayscale; + -webkit-font-smoothing: antialiased; + /* general font niceness? */ + font-smoothing: antialiased; + text-rendering: optimizeLegibility; + min-width: 20em; + max-width: 30em; + /* take out overflow if you want an absolutely-positioned playlist dropdown. */ + border-radius: 2px; + overflow: hidden; + /* just for fun (animate normal / full-width) */ + transition: max-width 0.2s ease-in-out; +} + +.sm2-bar-ui .sm2-playlist li { + text-align: center; + margin-top: -2px; + font-size: 95%; + line-height: 1em; +} + +.sm2-bar-ui.compact { + min-width: 1em; + max-width: 15em; +} + +.sm2-bar-ui ul { + line-height: 1em; +} + +/* want things left-aligned? */ +.sm2-bar-ui.left .sm2-playlist li { + text-align: left; +} + +.sm2-bar-ui .sm2-playlist li .load-error { + cursor: help; +} + +.sm2-bar-ui.full-width { + max-width: 100%; + z-index: 5; +} + +.sm2-bar-ui.fixed { + position: fixed; + top: auto; + bottom: 0px; + left: 0px; + border-radius: 0px; + /* so the absolutely-positioned playlist can show... */ + overflow: visible; + /* and this should probably have a high z-index. tweak as needed. */ + z-index: 999; +} + +.sm2-bar-ui.fixed .bd, +.sm2-bar-ui.bottom .bd { + /* display: table; */ + border-radius: 0px; + border-bottom: none; +} + +.sm2-bar-ui.bottom { + /* absolute bottom-aligned UI */ + top: auto; + bottom: 0px; + left: 0px; + border-radius: 0px; + /* so the absolutely-positioned playlist can show... */ + overflow: visible; +} + +.sm2-bar-ui.playlist-open .bd { + border-bottom-left-radius: 0px; + border-bottom-right-radius: 0px; + border-bottom-color: transparent; +} + +.sm2-bar-ui .bd, +.sm2-bar-ui .sm2-extra-controls { + position: relative; + background-color: #2288cc; + /* + transition: background 0.2s ease-in-out; + */ +} + +.sm2-bar-ui .sm2-inline-gradient { + /* gradient */ + position: absolute; + left: 0px; + top: 0px; + width: 100%; + height: 100%; + background-image: linear-gradient(to bottom, rgba(255,255,255,0.125) 5%, rgba(255,255,255,0.125) 45%, rgba(255,255,255,0.15) 50%, rgba(0,0,0,0.1) 51%, rgba(0,0,0,0.1) 95%); /* W3C */ +} + +.sm2-bar-ui.flat .sm2-inline-gradient { + background-image: none; +} + +.sm2-bar-ui.flat .sm2-box-shadow { + display: none; + box-shadow: none; +} + +.sm2-bar-ui.no-volume .sm2-volume { + /* mobile devices (android + iOS) ignore attempts to set volume. */ + display: none; +} + +.sm2-bar-ui.textured .sm2-inline-texture { + position: absolute; + top: 0px; + left: 0px; + width: 100%; + height: 100%; + /* for example */ + /* background-image: url(../images/wood_pattern_dark.png); */ + /* additional opacity effects can be applied here. */ + opacity: 0.75; + +} + +.sm2-bar-ui.textured.dark-text .sm2-inline-texture { + /* dark text + textured case: use light wood background (for example.) */ + /* background-image: url(../images/patterns/wood_pattern.png); */ +} + +.sm2-bar-ui.textured.dark-text .sm2-playlist-wrapper { + /* dark text + textured case: ditch 10% dark on playlist body. */ + background-color: transparent; +} + +.sm2-bar-ui.textured.dark-text .sm2-playlist-wrapper ul li:hover a, +.sm2-bar-ui.textured.dark-text .sm2-playlist-wrapper ul li.selected a { + /* dark + textured case: dark highlights */ + background-color: rgba(0,0,0,0.1); + background-image: url(../images/black-10.png); + /* modern browsers don't neeed the image */ + background-image: none, none; +} + +.sm2-bar-ui .bd { + display: table; + border-bottom: none; +} + +.sm2-bar-ui .sm2-playlist-wrapper { + background-color: rgba(0,0,0,0.1); +} + +.sm2-bar-ui .sm2-extra-controls .bd { + background-color: rgba(0,0,0,0.2); +} + + +.sm2-bar-ui.textured .sm2-extra-controls .bd { + /* lighten extra color overlays */ + background-color: rgba(0,0,0,0.05); +} + +.sm2-bar-ui .sm2-extra-controls { + background-color: transparent; + border: none; +} + +.sm2-bar-ui .sm2-extra-controls .bd { + /* override full-width table behaviour */ + display: block; + border: none; +} + +.sm2-bar-ui .sm2-extra-controls .sm2-inline-element { + display: inline-block; +} + +.sm2-bar-ui, +.sm2-bar-ui .bd a { + color: #fff; +} + +.sm2-bar-ui.dark-text, +.sm2-bar-ui.dark-text .bd a { + color: #000; +} + +.sm2-bar-ui.dark-text .sm2-inline-button { + /* Warning/disclaimer: SVG might be fuzzy when inverted on Chrome, losing resolution on hi-DPI displays. */ + -webkit-filter: invert(1); + /* SVG-based invert filter for Firefox */ + filter: url("data:image/svg+xml;utf8,#invert"); + /* IE 8 inverse filter, may only match pure black/white */ + /* filter: xray; */ + /* pending W3 standard */ + filter: invert(1); + /* not you, IE < 10. */ + filter: none\9; +} + +.sm2-bar-ui .bd a { + text-decoration: none; +} + +.sm2-bar-ui .bd .sm2-button-element:hover { + background-color: rgba(0,0,0,0.1); + background-image: url(../images/black-10.png); + background-image: none, none; +} + +.sm2-bar-ui .bd .sm2-button-element:active { + background-color: rgba(0,0,0,0.25); + background-image: url(../images/black-25.png); + background-image: none, none; +} + +.sm2-bar-ui .bd .sm2-extra-controls .sm2-button-element:active .sm2-inline-button, +.sm2-bar-ui .bd .active .sm2-inline-button/*, +.sm2-bar-ui.playlist-open .sm2-menu a */{ + -ms-transform: scale(0.9); + -webkit-transform: scale(0.9); + -webkit-transform-origin: 50% 50%; + /* firefox doesn't scale quite right. */ + transform: scale(0.9); + transform-origin: 50% 50%; + /* firefox doesn't scale quite right. */ + -moz-transform: none; +} + +.sm2-bar-ui .bd .sm2-extra-controls .sm2-button-element:hover, +.sm2-bar-ui .bd .sm2-extra-controls .sm2-button-element:active, +.sm2-bar-ui .bd .active { + background-color: rgba(0,0,0,0.1); + background-image: url(../images/black-10.png); + background-image: none, none; +} + +.sm2-bar-ui .bd .sm2-extra-controls .sm2-button-element:active { + /* box shadow is excessive on smaller elements. */ + box-shadow: none; +} + +.sm2-bar-ui { + /* base font size */ + font-size: 15px; + text-shadow: none; +} + +.sm2-bar-ui .sm2-inline-element { + position: relative; + display: inline-block; + vertical-align: middle; + padding: 0px; + overflow: hidden; +} + +.sm2-bar-ui .sm2-inline-element, +.sm2-bar-ui .sm2-button-element .sm2-button-bd { + position: relative; + /** + * .sm2-button-bd exists because of a Firefox bug from 2000 + * re: nested relative / absolute elements inside table cells. + * https://bugzilla.mozilla.org/show_bug.cgi?id=63895 + */ +} + +.sm2-bar-ui .sm2-inline-element, +.sm2-bar-ui .sm2-button-element .sm2-button-bd { + /** + * if you play with UI width/height, these are the important ones. + * NOTE: match these values if you want square UI buttons. + */ + min-width: 2.8em; + min-height: 2.8em; +} + +.sm2-bar-ui .sm2-inline-button { + position: absolute; + top: 0px; + left: 0px; + width: 100%; + height: 100%; +} + +.sm2-bar-ui .sm2-extra-controls .bd { + /* don't double-layer. */ + background-image: none; + background-color: rgba(0,0,0,0.15); +} + +.sm2-bar-ui .sm2-extra-controls .sm2-inline-element { + width: 25px; /* bare minimum */ + min-height: 1.75em; + min-width: 2.5em; +} + +.sm2-bar-ui .sm2-inline-status { + line-height: 100%; + /* how much to allow before truncating song artist / title with ellipsis */ + display: inline-block; + min-width: 200px; + max-width: 20em; + /* a little more spacing */ + padding-left: 0.75em; + padding-right: 0.75em; +} + +.sm2-bar-ui .sm2-inline-element { + /* extra-small em scales up nicely, vs. 1px which gets fat */ + border-right: 0.075em dotted #666; /* legacy */ + border-right: 0.075em solid rgba(0,0,0,0.1); +} + +.sm2-bar-ui .sm2-inline-element.noborder { + border-right: none; +} + +.sm2-bar-ui .sm2-inline-element.compact { + min-width: 2em; + padding: 0px 0.25em; +} + +.sm2-bar-ui .sm2-inline-element:first-of-type { + border-top-left-radius: 3px; + border-bottom-left-radius: 3px; + overflow: hidden; +} + +.sm2-bar-ui .sm2-inline-element:last-of-type { + border-right: none; + border-top-right-radius: 3px; + border-bottom-right-radius: 3px; +} + +.sm2-bar-ui .sm2-inline-status a:hover { + background-color: transparent; + text-decoration: underline; +} + +.sm2-inline-time, +.sm2-inline-duration { + display: table-cell; + width: 1%; + font-size: 75%; + line-height: 0.9em; + min-width: 2em; /* if you have sounds > 10:00 in length, make this bigger. */ + vertical-align: middle; +} + +.sm2-bar-ui .sm2-playlist { + position: relative; + height: 1.45em; +} + +.sm2-bar-ui .sm2-playlist-target { + /* initial render / empty case */ + position: relative; + min-height: 1em; +} + +.sm2-bar-ui .sm2-playlist ul { + position: absolute; + left: 0px; + top: 0px; + width: 100%; + list-style-type: none; + overflow: hidden; + white-space: nowrap; + text-overflow: ellipsis; +} + +.sm2-bar-ui p, +.sm2-bar-ui .sm2-playlist ul, +.sm2-bar-ui .sm2-playlist ul li { + margin: 0px; + padding: 0px; +} + +.sm2-bar-ui .sm2-playlist ul li { + position: relative; +} + +.sm2-bar-ui .sm2-playlist ul li, +.sm2-bar-ui .sm2-playlist ul li a { + position: relative; + display: block; + /* prevent clipping of characters like "g" */ + height: 1.5em; + white-space: nowrap; + overflow: hidden; + text-overflow: ellipsis; + text-align: center; +} + +.sm2-row { + position: relative; + display: table-row; +} + +.sm2-progress-bd { + /* spacing between progress track/ball and time (position) */ + padding: 0px 0.8em; +} + +.sm2-progress .sm2-progress-track, +.sm2-progress .sm2-progress-ball, +.sm2-progress .sm2-progress-bar { + position: relative; + width: 100%; + height: 0.65em; + border-radius: 0.65em; +} + +.sm2-progress .sm2-progress-bar { + /* element which follows the progres "ball" as it moves */ + position: absolute; + left: 0px; + top: 0px; + width: 0px; + background-color: rgba(0,0,0,0.33); + background-image: url(../images/black-33.png); + background-image: none, none; +} + +.volume-shade, +.playing .sm2-progress .sm2-progress-track, +.paused .sm2-progress .sm2-progress-track { + cursor: pointer; +} + +.playing .sm2-progress .sm2-progress-ball { + cursor: -moz-grab; + cursor: -webkit-grab; + cursor: grab; +} + +.sm2-progress .sm2-progress-ball { + position: absolute; + top: 0px; + left: 0px; + width: 1em; + height: 1em; + margin: -0.2em 0px 0px -0.5em; + width: 14px; + height: 14px; + margin: -2px 0px 0px -7px; + width: 0.9333em; + height: 0.9333em; + margin: -0.175em 0px 0px -0.466em; + background-color: #fff; + padding: 0px; +/* + z-index: 1; +*/ + transition: transform 0.15s ease-in-out; +} + +/* +.sm2-bar-ui.dark-text .sm2-progress .sm2-progress-ball { + background-color: #000; +} +*/ + +.sm2-progress .sm2-progress-track { + background-color: rgba(0,0,0,0.4); + background-image: url(../images/black-33.png); /* legacy */ + background-image: none, none; /* modern browsers */ +} + +/* scrollbar rules have to be separate, browsers not supporting this syntax will skip them when combined. */ +.sm2-playlist-wrapper ul::-webkit-scrollbar-track { + background-color: rgba(0,0,0,0.4); +} + +.playing.grabbing .sm2-progress .sm2-progress-track, +.playing.grabbing .sm2-progress .sm2-progress-ball { + cursor: -moz-grabbing; + cursor: -webkit-grabbing; + cursor: grabbing; +} + +.sm2-bar-ui.grabbing .sm2-progress .sm2-progress-ball { + -webkit-transform: scale(1.15); + transform: scale(1.15); +} + +.sm2-inline-button { + background-position: 50% 50%; + background-repeat: no-repeat; + /* hide inner text */ + line-height: 10em; + /** + * image-rendering seems to apply mostly to Firefox in this case. Use with caution. + * https://developer.mozilla.org/en-US/docs/Web/CSS/image-rendering#Browser_compatibility + */ + image-rendering: -moz-crisp-edges; + image-rendering: -webkit-optimize-contrast; + image-rendering: crisp-edges; + -ms-interpolation-mode: nearest-neighbor; + -ms-interpolation-mode: bicubic; +} + +.sm2-icon-play-pause, +.sm2-icon-play-pause:hover, +.paused .sm2-icon-play-pause:hover { + background-image: url(../images/icomoon/entypo-25px-ffffff/PNG/play.png); + background-image: none, url(../images/icomoon/entypo-25px-ffffff/SVG/play.svg); + background-size: 67.5%; + background-position: 40% 53%; +} + +.playing .sm2-icon-play-pause { + background-image: url(../images/icomoon/entypo-25px-ffffff/PNG/pause.png); + background-image: none, url(../images/icomoon/entypo-25px-ffffff/SVG/pause.svg); + background-size: 57.6%; + background-position: 50% 53%; +} + +.sm2-volume-control { + background-image: url(../images/icomoon/entypo-25px-ffffff/PNG/volume.png); + background-image: none, url(../images/icomoon/entypo-25px-ffffff/SVG/volume.svg); +} + +.sm2-volume-control, +.sm2-volume-shade { + background-position: 42% 50%; + background-size: 56%; +} + +.volume-shade { + filter: alpha(opacity=33); /* <= IE 8 */ + opacity: 0.33; +/* -webkit-filter: invert(1);*/ + background-image: url(../images/icomoon/entypo-25px-000000/PNG/volume.png); + background-image: none, url(../images/icomoon/entypo-25px-000000/SVG/volume.svg); +} + +.sm2-icon-menu { + background-image: url(../images/icomoon/entypo-25px-ffffff/PNG/list2.png); + background-image: none, url(../images/icomoon/entypo-25px-ffffff/SVG/list2.svg); + background-size: 58%; + background-position: 54% 51%; +} + +.sm2-icon-previous { + background-image: url(../images/icomoon/entypo-25px-ffffff/PNG/first.png); + background-image: none, url(../images/icomoon/entypo-25px-ffffff/SVG/first.svg); +} + +.sm2-icon-next { + background-image: url(../images/icomoon/entypo-25px-ffffff/PNG/last.png); + background-image: none, url(../images/icomoon/entypo-25px-ffffff/SVG/last.svg); +} + +.sm2-icon-previous, +.sm2-icon-next { + background-size: 49.5%; + background-position: 50% 50%; +} + + +.sm2-extra-controls .sm2-icon-previous, +.sm2-extra-controls .sm2-icon-next { + backgound-size: 53%; +} + +.sm2-icon-shuffle { + background-image: url(../images/icomoon/entypo-25px-ffffff/PNG/shuffle.png); + background-image: none, url(../images/icomoon/entypo-25px-ffffff/SVG/shuffle.svg); + background-size: 45%; + background-position: 50% 50%; +} + +.sm2-icon-repeat { + background-image: url(../images/icomoon/entypo-25px-ffffff/PNG/loop.png); + background-image: none, url(../images/icomoon/entypo-25px-ffffff/SVG/loop.svg); + background-position: 50% 43%; + background-size: 54%; +} + +.sm2-extra-controls .sm2-icon-repeat { + background-position: 50% 45%; +} + +.sm2-playlist-wrapper ul li .sm2-row { + display: table; + width: 100%; +} + +.sm2-playlist-wrapper ul li .sm2-col { + display: table-cell; + vertical-align: top; + /* by default, collapse. */ + width: 0%; +} + +.sm2-playlist-wrapper ul li .sm2-col.sm2-wide { + /* take 100% width. */ + width: 100%; +} + +.sm2-playlist-wrapper ul li .sm2-icon { + display: inline-block; + overflow: hidden; + width: 2em; + color: transparent !important; /* hide text */ + white-space: nowrap; /* don't let text affect height */ + padding-left: 0px; + padding-right: 0px; + text-indent: 2em; /* IE 8, mostly */ +} + +.sm2-playlist-wrapper ul li .sm2-icon, +.sm2-playlist-wrapper ul li:hover .sm2-icon, +.sm2-playlist-wrapper ul li.selected .sm2-icon { + background-size: 55%; + background-position: 50% 50%; + background-repeat: no-repeat; +} + +.sm2-playlist-wrapper ul li .sm2-col { + /* sibling table cells get borders. */ + border-right: 1px solid rgba(0,0,0,0.075); +} + +.sm2-playlist-wrapper ul li.selected .sm2-col { + border-color: rgba(255,255,255,0.075); +} + +.sm2-playlist-wrapper ul li .sm2-col:last-of-type { + border-right: none; +} + +.sm2-playlist-wrapper ul li .sm2-cart, +.sm2-playlist-wrapper ul li:hover .sm2-cart, +.sm2-playlist-wrapper ul li.selected .sm2-cart { + background-image: url(../images/icomoon/entypo-25px-ffffff/PNG/cart.png); + background-image: none, url(../images/icomoon/entypo-25px-ffffff/SVG/cart.svg); + /* slight alignment tweak */ + background-position: 48% 50%; +} + +.sm2-playlist-wrapper ul li .sm2-music, +.sm2-playlist-wrapper ul li:hover .sm2-music, +.sm2-playlist-wrapper ul li.selected .sm2-music { + background-image: url(../images/icomoon/entypo-25px-ffffff/PNG/music.png); + background-image: none, url(../images/icomoon/entypo-25px-ffffff/SVG/music.svg); +} + +.sm2-bar-ui.dark-text .sm2-playlist-wrapper ul li .sm2-cart, +.sm2-bar-ui.dark-text .sm2-playlist-wrapper ul li:hover .sm2-cart, +.sm2-bar-ui.dark-text .sm2-playlist-wrapper ul li.selected .sm2-cart { + background-image: url(../images/icomoon/entypo-25px-000000/PNG/cart.png); + background-image: none, url(../images/icomoon/entypo-25px-000000/SVG/cart.svg); +} + +.sm2-bar-ui.dark-text .sm2-playlist-wrapper ul li .sm2-music, +.sm2-bar-ui.dark-text .sm2-playlist-wrapper ul li:hover .sm2-music, +.sm2-bar-ui.dark-text .sm2-playlist-wrapper ul li.selected .sm2-music { + background-image: url(../images/icomoon/entypo-25px-000000/PNG/music.png); + background-image: none, url(../images/icomoon/entypo-25px-000000/SVG/music.svg); +} + + +.sm2-bar-ui.dark-text .sm2-playlist-wrapper ul li .sm2-col { + border-left-color: rgba(0,0,0,0.15); +} + +.sm2-playlist-wrapper ul li .sm2-icon:hover { + background-color: rgba(0,0,0,0.33); +} + +.sm2-bar-ui .sm2-playlist-wrapper ul li .sm2-icon:hover { + background-color: rgba(0,0,0,0.45); +} + +.sm2-bar-ui.dark-text .sm2-playlist-wrapper ul li.selected .sm2-icon:hover { + background-color: rgba(255,255,255,0.25); + border-color: rgba(0,0,0,0.125); +} + +.sm2-progress-ball .icon-overlay { + position: absolute; + width: 100%; + height: 100%; + top: 0px; + left: 0px; + background: none, url(../images/icomoon/free-25px-000000/SVG/spinner.svg); + background-size: 72%; + background-position: 50%; + background-repeat: no-repeat; + display: none; +} + +.playing.buffering .sm2-progress-ball .icon-overlay { + display: block; + -webkit-animation: spin 0.6s linear infinite; + animation: spin 0.6s linear infinite; +} + +@-webkit-keyframes spin { + 0% { + -webkit-transform: rotate(0deg); + } + 100% { + -webkit-transform: rotate(360deg); + } +} + +@-moz-keyframes spin { + 0% { + transform: rotate(0deg); + } + 100% { + transform: rotate(360deg); + } +} + +@keyframes spin { + 0% { + transform: rotate(0deg); + } + 100% { + transform: rotate(360deg); + } +} + +.sm2-element ul { + font-size: 95%; + list-style-type: none; +} + +.sm2-element ul, +.sm2-element ul li { + margin: 0px; + padding: 0px; +} + +.bd.sm2-playlist-drawer { + /* optional: absolute positioning */ + /* position: absolute; */ + z-index: 3; + border-radius: 0px; + width: 100%; + height: 0px; + border: none; + background-image: none; + display: block; + overflow: hidden; + transition: height 0.2s ease-in-out; +} + +.sm2-bar-ui.fixed .bd.sm2-playlist-drawer, +.sm2-bar-ui.bottom .bd.sm2-playlist-drawer { + position: absolute; +} + +.sm2-bar-ui.fixed .sm2-playlist-wrapper, +.sm2-bar-ui.bottom .sm2-playlist-wrapper { + padding-bottom: 0px; +} + +.sm2-bar-ui.fixed .bd.sm2-playlist-drawer, +.sm2-bar-ui.bottom .bd.sm2-playlist-drawer { + /* show playlist on top */ + bottom: 2.8em; +} + +.sm2-bar-ui .bd.sm2-playlist-drawer { + opacity: 0.5; + /* redraw fix for Chrome, background color doesn't always draw when playlist drawer open. */ + transform: translateZ(0); +} + +/* experimental, may not perform well. */ +/* +.sm2-bar-ui .bd.sm2-playlist-drawer a { + -webkit-filter: blur(5px); +} +*/ + +.sm2-bar-ui.playlist-open .bd.sm2-playlist-drawer { + height: auto; + opacity: 1; +} + +.sm2-bar-ui.playlist-open .bd.sm2-playlist-drawer a { + -webkit-filter: none; /* blur(0px) was still blurred on retina displays, as of 07/2014 */ +} + +.sm2-bar-ui.fixed.playlist-open .bd.sm2-playlist-drawer .sm2-playlist-wrapper, +.sm2-bar-ui.bottom.playlist-open .bd.sm2-playlist-drawer .sm2-playlist-wrapper { + /* extra padding when open */ + padding-bottom: 0.5em; + box-shadow: none; +} + +.sm2-bar-ui .bd.sm2-playlist-drawer { + transition: all 0.2s ease-in-out; + transition-property: transform, height, opacity, background-color, -webkit-filter; +} + +.sm2-bar-ui .bd.sm2-playlist-drawer a { + transition: -webkit-filter 0.2s ease-in-out; +} + +.sm2-bar-ui .bd.sm2-playlist-drawer .sm2-inline-texture { + /* negative offset for height of top bar, so background is seamless. */ + background-position: 0px -2.8em; +} + +.sm2-box-shadow { + position: absolute; + left: 0px; + top: 0px; + width: 100%; + height: 100%; + box-shadow: inset 0px 1px 6px rgba(0,0,0,0.15); +} + +.sm2-playlist-wrapper { + position: relative; + padding: 0.5em 0.5em 0.5em 0.25em; + background-image: none, none; +} + +.sm2-playlist-wrapper ul { + max-height: 9.25em; + overflow: auto; +} + +.sm2-playlist-wrapper ul li { + border-bottom: 1px solid rgba(0,0,0,0.05); +} + +.sm2-playlist-wrapper ul li:nth-child(odd) { + background-color: rgba(255,255,255,0.03); +} + +.sm2-playlist-wrapper ul li a { + display: block; + padding: 0.5em 0.25em 0.5em 0.75em; + margin-right: 0px; + font-size: 90%; + vertical-align: middle; +} + +.sm2-playlist-wrapper ul li a.sm2-exclude { + display: inline-block; +} + +.sm2-playlist-wrapper ul li a.sm2-exclude .label { + font-size: 95%; + line-height: 1em; + margin-left: 0px; + padding: 2px 4px; +} + +.sm2-playlist-wrapper ul li:hover a { + background-color: rgba(0,0,0,0.20); + background-image: url(../images/black-20.png); + background-image: none, none; +} + +.sm2-bar-ui.dark-text .sm2-playlist-wrapper ul li:hover a { + background-color: rgba(255,255,255,0.1); + background-image: url(../images/black-10.png); + background-image: none, none; +} + +.sm2-playlist-wrapper ul li.selected a { + background-color: rgba(0,0,0,0.25); + background-image: url(../images/black-20.png); + background-image: none, none; +} + +.sm2-bar-ui.dark-text ul li.selected a { + background-color: rgba(255,255,255,0.1); + background-image: url(../images/black-10.png); + background-image: none, none; +} + +.sm2-bar-ui .disabled { + filter: alpha(opacity=33); /* <= IE 8 */ + opacity: 0.33; +} + +.sm2-bar-ui .bd .sm2-button-element.disabled:hover { + background-color: transparent; +} + +.sm2-bar-ui .active, +/*.sm2-bar-ui.playlist-open .sm2-menu,*/ +.sm2-bar-ui.playlist-open .sm2-menu:hover { + /* depressed / "on" state */ + box-shadow: inset 0px 0px 2px rgba(0,0,0,0.1); + background-image: none; +} + +.firefox-fix { + /** + * This exists because of a Firefox bug from 2000 + * re: nested relative / absolute elements inside table cells. + * https://bugzilla.mozilla.org/show_bug.cgi?id=63895 + */ + position: relative; + display: inline-block; + width: 100%; + height: 100%; +} + +/* some custom scrollbar trickery, where supported */ + +.sm2-playlist-wrapper ul::-webkit-scrollbar { + width: 10px; +} + +.sm2-playlist-wrapper ul::-webkit-scrollbar-track { + background: rgba(0,0,0,0.33); + border-radius: 10px; +} + +.sm2-playlist-wrapper ul::-webkit-scrollbar-thumb { + border-radius: 10px; + background: #fff; +} + +.sm2-extra-controls { + font-size: 0px; + text-align: center; +} + +.sm2-bar-ui .label { + position: relative; + display: inline-block; + font-size: 0.7em; + margin-left: 0.25em; + vertical-align: top; + background-color: rgba(0,0,0,0.25); + border-radius: 3px; + padding: 0px 3px; + box-sizing: padding-box; +} + +.sm2-bar-ui.dark-text .label { + background-color: rgba(0,0,0,0.1); + background-image: url(../images/black-10.png); + background-image: none, none; +} + +.sm2-bar-ui .sm2-playlist-drawer .label { + font-size: 0.8em; + padding: 0px 3px; +} + +/* --- full width stuff --- */ + +.sm2-bar-ui .sm2-inline-element { + display: table-cell; +} + +.sm2-bar-ui .sm2-inline-element { + /* collapse */ + width: 1%; +} + +.sm2-bar-ui .sm2-inline-status { + /* full width */ + width: 100%; + min-width: 100%; + max-width: 100%; +} + +.sm2-bar-ui > .bd { + width: 100%; +} + +.sm2-bar-ui .sm2-playlist-drawer { + /* re-hide playlist */ + display: block; + overflow: hidden; +} diff --git a/cps/static/css/listen.css b/cps/static/css/listen.css new file mode 100644 index 00000000..b08cc33c --- /dev/null +++ b/cps/static/css/listen.css @@ -0,0 +1,114 @@ +.sm2-bar-ui { + font-size: 20px; + } + + .sm2-bar-ui.compact { + max-width: 90%; + } + + .sm2-progress .sm2-progress-ball { + width: .5333em; + height: 1.9333em; + border-radius: 0em; + } + + .sm2-progress .sm2-progress-track { + height: 0.15em; + background: white; + } + + .sm2-bar-ui .sm2-main-controls, + .sm2-bar-ui .sm2-playlist-drawer { + background-color: transparent; + } + + .sm2-bar-ui .sm2-inline-texture { + background: transparent; + } + + .rating .glyphicon-star { + color: gray; + } + + .rating .glyphicon-star.good { + color: white; + } + + body { + overflow: hidden; + background: #272B30; + color: #aaa; + } + + #main { + position: absolute; + width: 100%; + height: 100%; + } + + #area { + width: 80%; + height: 80%; + margin: 5% auto; + max-width: 1250px; + } + + #area iframe { + border: none; + } + + #prev { + left: 40px; + } + + #next { + right: 40px; + } + + .arrow { + position: absolute; + top: 50%; + margin-top: -32px; + font-size: 64px; + color: #E2E2E2; + font-family: arial, sans-serif; + font-weight: bold; + cursor: pointer; + -webkit-user-select: none; + -moz-user-select: none; + user-select: none; + } + + .arrow:hover { + color: #777; + } + + .arrow:active { + color: #000; + } + + xmp, + pre, + plaintext { + display: block; + font-family: -moz-fixed; + white-space: pre; + margin: 1em 0; + } + + #area { + overflow: hidden; + } + + pre { + white-space: pre-wrap; + word-wrap: break-word; + font-family: -moz-fixed; + column-count: 2; + -webkit-columns: 2; + -moz-columns: 2; + column-gap: 20px; + -moz-column-gap: 20px; + -webkit-column-gap: 20px; + position: relative; + } \ No newline at end of file diff --git a/cps/static/js/libs/bar-ui.js b/cps/static/js/libs/bar-ui.js new file mode 100644 index 00000000..e0d4b85c --- /dev/null +++ b/cps/static/js/libs/bar-ui.js @@ -0,0 +1,1745 @@ +(function (window) { + + /** + * SoundManager 2: "Bar UI" player + * Copyright (c) 2014, Scott Schiller. All rights reserved. + * http://www.schillmania.com/projects/soundmanager2/ + * Code provided under BSD license. + * http://schillmania.com/projects/soundmanager2/license.txt + */ + + /* global console, document, navigator, soundManager, window */ + + 'use strict'; + + var Player, + players = [], + // CSS selector that will get us the top-level DOM node for the player UI. + playerSelector = '.sm2-bar-ui', + playerOptions, + utils; + + /** + * The following are player object event callback examples. + * Override globally by setting window.sm2BarPlayers.on = {}, or individually by window.sm2BarPlayers[0].on = {} etc. + * soundObject is provided for whileplaying() etc., but playback control should be done via the player object. + */ + players.on = { + /* + play: function(player, soundObject) { + console.log('playing', player); + }, + whileplaying: function(player, soundObject) { + console.log('whileplaying', player, soundObject); + }, + finish: function(player, soundObject) { + // each sound + console.log('finish', player); + }, + pause: function(player, soundObject) { + console.log('pause', player); + }, + error: function(player, soundObject) { + console.log('error', player); + }, + end: function(player, soundObject) { + // end of playlist + console.log('end', player); + } + */ + }; + + playerOptions = { + // useful when multiple players are in use, or other SM2 sounds are active etc. + stopOtherSounds: true, + // CSS class to let the browser load the URL directly e.g., download foo.mp3 + excludeClass: 'sm2-exclude' + }; + + soundManager.setup({ + // trade-off: higher UI responsiveness (play/progress bar), but may use more CPU. + html5PollingInterval: 50, + flashVersion: 9 + }); + + soundManager.onready(function () { + + var nodes, i, j; + + nodes = utils.dom.getAll(playerSelector); + + if (nodes && nodes.length) { + for (i = 0, j = nodes.length; i < j; i++) { + players.push(new Player(nodes[i])); + } + } + + }); + + /** + * player bits + */ + + Player = function (playerNode) { + + var css, dom, extras, playlistController, soundObject, actions, actionData, defaultItem, defaultVolume, firstOpen, exports; + + css = { + disabled: 'disabled', + selected: 'selected', + active: 'active', + legacy: 'legacy', + noVolume: 'no-volume', + playlistOpen: 'playlist-open' + }; + + dom = { + o: null, + playlist: null, + playlistTarget: null, + playlistContainer: null, + time: null, + player: null, + progress: null, + progressTrack: null, + progressBar: null, + duration: null, + volume: null + }; + + // prepended to tracks when a sound fails to load/play + extras = { + loadFailedCharacter: '' + }; + + function stopOtherSounds() { + + if (playerOptions.stopOtherSounds) { + soundManager.stopAll(); + } + + } + + function callback(method, oSound) { + if (method) { + // fire callback, passing current player and sound objects + if (exports.on && exports.on[method]) { + exports.on[method](exports, oSound); + } else if (players.on[method]) { + players.on[method](exports, oSound); + } + } + } + + function getTime(msec, useString) { + + // convert milliseconds to hh:mm:ss, return as object literal or string + + var nSec = Math.floor(msec / 1000), + hh = Math.floor(nSec / 3600), + min = Math.floor(nSec / 60) - Math.floor(hh * 60), + sec = Math.floor(nSec - (hh * 3600) - (min * 60)); + + // if (min === 0 && sec === 0) return null; // return 0:00 as null + + return (useString ? ((hh ? hh + ':' : '') + (hh && min < 10 ? '0' + min : min) + ':' + (sec < 10 ? '0' + sec : sec)) : { min: min, sec: sec }); + + } + + function setTitle(item) { + + // given a link, update the "now playing" UI. + + // if this is an
  • with an inner link, grab and use the text from that. + var links = item.getElementsByTagName('a'); + + if (links.length) { + item = links[0]; + } + + // remove any failed character sequence, also + dom.playlistTarget.innerHTML = ''; + + if (dom.playlistTarget.getElementsByTagName('li')[0].scrollWidth > dom.playlistTarget.offsetWidth) { + // this item can use , in fact. + dom.playlistTarget.innerHTML = ''; + } + + } + + function makeSound(url) { + + var sound = soundManager.createSound({ + + url: url, + + volume: defaultVolume, + + whileplaying: function () { + + + //This sends a bookmark update to calibreweb every 30 seconds. + if (this.progressBuffer == undefined) { + this.progressBuffer = 0; + } + + if (this.progressBuffer <= this.position) { + + $.ajax(calibre.bookmarkUrl, { + method: "post", + data: { bookmark: this.position } + }).fail(function (xhr, status, error) { + console.error(error); + }); + + this.progressBuffer = this.progressBuffer + 30000; + } + + var progressMaxLeft = 100, + left, + width; + + left = Math.min(progressMaxLeft, Math.max(0, (progressMaxLeft * (this.position / this.durationEstimate)))) + '%'; + width = Math.min(100, Math.max(0, (100 * (this.position / this.durationEstimate)))) + '%'; + + if (this.duration) { + + dom.progress.style.left = left; + dom.progressBar.style.width = width; + + // TODO: only write changes + dom.time.innerHTML = getTime(this.position, true); + + } + + callback('whileplaying', this); + + }, + + onbufferchange: function (isBuffering) { + + if (isBuffering) { + utils.css.add(dom.o, 'buffering'); + } else { + utils.css.remove(dom.o, 'buffering'); + } + + }, + + onplay: function () { + utils.css.swap(dom.o, 'paused', 'playing'); + callback('play', this); + }, + + onpause: function () { + + $.ajax(calibre.bookmarkUrl, { + method: "post", + data: { bookmark: this.position } + }).fail(function (xhr, status, error) { + console.error(error); + }); + + utils.css.swap(dom.o, 'playing', 'paused'); + callback('pause', this); + }, + + onresume: function () { + utils.css.swap(dom.o, 'paused', 'playing'); + }, + + whileloading: function () { + + if (!this.isHTML5) { + dom.duration.innerHTML = getTime(this.durationEstimate, true); + } + + }, + + onload: function (ok) { + + sound.setPosition(calibre.bookmark); + + if (ok) { + dom.duration.innerHTML = getTime(this.duration, true); + + } else if (this._iO && this._iO.onerror) { + + this._iO.onerror(); + + } + + }, + + onerror: function () { + + // sound failed to load. + var item, element, html; + + item = playlistController.getItem(); + + if (item) { + + // note error, delay 2 seconds and advance? + // playlistTarget.innerHTML = ''; + + if (extras.loadFailedCharacter) { + dom.playlistTarget.innerHTML = dom.playlistTarget.innerHTML.replace('
  • ', '
  • ' + extras.loadFailedCharacter + ' '); + if (playlistController.data.playlist && playlistController.data.playlist[playlistController.data.selectedIndex]) { + element = playlistController.data.playlist[playlistController.data.selectedIndex].getElementsByTagName('a')[0]; + html = element.innerHTML; + if (html.indexOf(extras.loadFailedCharacter) === -1) { + element.innerHTML = extras.loadFailedCharacter + ' ' + html; + } + } + } + + } + + callback('error', this); + + // load next, possibly with delay. + + if (navigator.userAgent.match(/mobile/i)) { + // mobile will likely block the next play() call if there is a setTimeout() - so don't use one here. + actions.next(); + } else { + if (playlistController.data.timer) { + window.clearTimeout(playlistController.data.timer); + } + playlistController.data.timer = window.setTimeout(actions.next, 2000); + } + + }, + + onstop: function () { + + $.ajax(calibre.bookmarkUrl, { + method: "post", + data: { bookmark: this.position } + }).fail(function (xhr, status, error) { + console.error(error); + }); + + utils.css.remove(dom.o, 'playing'); + + }, + + onfinish: function () { + + $.ajax(calibre.bookmarkUrl, { + method: "post", + data: { bookmark: this.position } + }).fail(function (xhr, status, error) { + console.error(error); + }); + + var lastIndex, item; + + utils.css.remove(dom.o, 'playing'); + + dom.progress.style.left = '0%'; + + lastIndex = playlistController.data.selectedIndex; + + callback('finish', this); + + // next track? + item = playlistController.getNext(); + + // don't play the same item over and over again, if at end of playlist (excluding single item case.) + if (item && (playlistController.data.selectedIndex !== lastIndex || (playlistController.data.playlist.length === 1 && playlistController.data.loopMode))) { + + playlistController.select(item); + + setTitle(item); + + stopOtherSounds(); + + // play next + this.play({ + url: playlistController.getURL() + }); + + } else { + + // end of playlist case + + // explicitly stop? + // this.stop(); + + callback('end', this); + + } + + } + + }); + + return sound; + + } + + function playLink(link) { + + // if a link is OK, play it. + + if (soundManager.canPlayURL(link.href)) { + + // if there's a timer due to failure to play one track, cancel it. + // catches case when user may use previous/next after an error. + if (playlistController.data.timer) { + window.clearTimeout(playlistController.data.timer); + playlistController.data.timer = null; + } + + if (!soundObject) { + soundObject = makeSound(link.href); + } + + // required to reset pause/play state on iOS so whileplaying() works? odd. + soundObject.stop(); + + playlistController.select(link.parentNode); + + setTitle(link.parentNode); + + // reset the UI + // TODO: function that also resets/hides timing info. + dom.progress.style.left = '0px'; + dom.progressBar.style.width = '0px'; + + stopOtherSounds(); + + soundObject.play({ + url: link.href, + position: 0 + }); + + } + + } + + function PlaylistController() { + + var data; + + data = { + + // list of nodes? + playlist: [], + + // NOTE: not implemented yet. + // shuffledIndex: [], + // shuffleMode: false, + + // selection + selectedIndex: 0, + + loopMode: false, + + timer: null + + }; + + function getPlaylist() { + + return data.playlist; + + } + + function getItem(offset) { + + var list, + item; + + // given the current selection (or an offset), return the current item. + + // if currently null, may be end of list case. bail. + if (data.selectedIndex === null) { + return offset; + } + + list = getPlaylist(); + + // use offset if provided, otherwise take default selected. + offset = (offset !== undefined ? offset : data.selectedIndex); + + // safety check - limit to between 0 and list length + offset = Math.max(0, Math.min(offset, list.length)); + + item = list[offset]; + + return item; + + } + + function findOffsetFromItem(item) { + + // given an
  • item, find it in the playlist array and return the index. + var list, + i, + j, + offset; + + offset = -1; + + list = getPlaylist(); + + if (list) { + + for (i = 0, j = list.length; i < j; i++) { + if (list[i] === item) { + offset = i; + break; + } + } + + } + + return offset; + + } + + function getNext() { + + // don't increment if null. + if (data.selectedIndex !== null) { + data.selectedIndex++; + } + + if (data.playlist.length > 1) { + + if (data.selectedIndex >= data.playlist.length) { + + if (data.loopMode) { + + // loop to beginning + data.selectedIndex = 0; + + } else { + + // no change + data.selectedIndex--; + + // end playback + // data.selectedIndex = null; + + } + + } + + } else { + + data.selectedIndex = null; + + } + + return getItem(); + + } + + function getPrevious() { + + data.selectedIndex--; + + if (data.selectedIndex < 0) { + // wrapping around beginning of list? loop or exit. + if (data.loopMode) { + data.selectedIndex = data.playlist.length - 1; + } else { + // undo + data.selectedIndex++; + } + } + + return getItem(); + + } + + function resetLastSelected() { + + // remove UI highlight(s) on selected items. + var items, + i, j; + + items = utils.dom.getAll(dom.playlist, '.' + css.selected); + + for (i = 0, j = items.length; i < j; i++) { + utils.css.remove(items[i], css.selected); + } + + } + + function select(item) { + + var offset, + itemTop, + itemBottom, + containerHeight, + scrollTop, + itemPadding, + liElement; + + // remove last selected, if any + resetLastSelected(); + + if (item) { + + liElement = utils.dom.ancestor('li', item); + + utils.css.add(liElement, css.selected); + + itemTop = item.offsetTop; + itemBottom = itemTop + item.offsetHeight; + containerHeight = dom.playlistContainer.offsetHeight; + scrollTop = dom.playlist.scrollTop; + itemPadding = 8; + + if (itemBottom > containerHeight + scrollTop) { + // bottom-align + dom.playlist.scrollTop = (itemBottom - containerHeight) + itemPadding; + } else if (itemTop < scrollTop) { + // top-align + dom.playlist.scrollTop = item.offsetTop - itemPadding; + } + + } + + // update selected offset, too. + offset = findOffsetFromItem(liElement); + + data.selectedIndex = offset; + + } + + function playItemByOffset(offset) { + + var item; + + offset = (offset || 0); + + item = getItem(offset); + + if (item) { + playLink(item.getElementsByTagName('a')[0]); + } + + } + + function getURL() { + + // return URL of currently-selected item + var item, url; + + item = getItem(); + + if (item) { + url = item.getElementsByTagName('a')[0].href; + } + + return url; + + } + + function refreshDOM() { + + // get / update playlist from DOM + + if (!dom.playlist) { + if (window.console && console.warn) { + console.warn('refreshDOM(): playlist node not found?'); + } + return; + } + + data.playlist = dom.playlist.getElementsByTagName('li'); + + } + + function initDOM() { + + dom.playlistTarget = utils.dom.get(dom.o, '.sm2-playlist-target'); + dom.playlistContainer = utils.dom.get(dom.o, '.sm2-playlist-drawer'); + dom.playlist = utils.dom.get(dom.o, '.sm2-playlist-bd'); + + } + + function initPlaylistController() { + + // inherit the default SM2 volume + defaultVolume = soundManager.defaultOptions.volume; + + initDOM(); + refreshDOM(); + + // animate playlist open, if HTML classname indicates so. + if (utils.css.has(dom.o, css.playlistOpen)) { + // hackish: run this after API has returned + window.setTimeout(function () { + actions.menu(true); + }, 1); + } + + } + + initPlaylistController(); + + return { + data: data, + refresh: refreshDOM, + getNext: getNext, + getPrevious: getPrevious, + getItem: getItem, + getURL: getURL, + playItemByOffset: playItemByOffset, + select: select + }; + + } + + function isRightClick(e) { + + // only pay attention to left clicks. old IE differs where there's no e.which, but e.button is 1 on left click. + if (e && ((e.which && e.which === 2) || (e.which === undefined && e.button !== 1))) { + // http://www.quirksmode.org/js/events_properties.html#button + return true; + } + + return false; + + } + + function getActionData(target) { + + // DOM measurements for volume slider + + if (!target) { + return; + } + + actionData.volume.x = utils.position.getOffX(target); + actionData.volume.y = utils.position.getOffY(target); + + actionData.volume.width = target.offsetWidth; + actionData.volume.height = target.offsetHeight; + + // potentially dangerous: this should, but may not be a percentage-based value. + actionData.volume.backgroundSize = parseInt(utils.style.get(target, 'background-size'), 10); + + // IE gives pixels even if background-size specified as % in CSS. Boourns. + if (window.navigator.userAgent.match(/msie|trident/i)) { + actionData.volume.backgroundSize = (actionData.volume.backgroundSize / actionData.volume.width) * 100; + } + + } + + function handleMouseDown(e) { + + var links, + target; + + target = e.target || e.srcElement; + + if (isRightClick(e)) { + return; + } + + // normalize to , if applicable. + if (target.nodeName.toLowerCase() !== 'a') { + + links = target.getElementsByTagName('a'); + if (links && links.length) { + target = target.getElementsByTagName('a')[0]; + } + + } + + if (utils.css.has(target, 'sm2-volume-control')) { + + // drag case for volume + + getActionData(target); + + utils.events.add(document, 'mousemove', actions.adjustVolume); + utils.events.add(document, 'touchmove', actions.adjustVolume); + utils.events.add(document, 'mouseup', actions.releaseVolume); + utils.events.add(document, 'touchend', actions.releaseVolume); + + // and apply right away + actions.adjustVolume(e); + + } + + } + + function handleMouse(e) { + + var target, barX, barWidth, x, clientX, newPosition, sound; + + target = dom.progressTrack; + + barX = utils.position.getOffX(target); + barWidth = target.offsetWidth; + clientX = utils.events.getClientX(e); + + x = (clientX - barX); + + newPosition = (x / barWidth); + + sound = soundObject; + + if (sound && sound.duration) { + + sound.setPosition(sound.duration * newPosition); + + // a little hackish: ensure UI updates immediately with current position, even if audio is buffering and hasn't moved there yet. + if (sound._iO && sound._iO.whileplaying) { + sound._iO.whileplaying.apply(sound); + } + + } + + if (e.preventDefault) { + e.preventDefault(); + } + + return false; + + } + + function releaseMouse(e) { + + utils.events.remove(document, 'mousemove', handleMouse); + utils.events.remove(document, 'touchmove', handleMouse); + + utils.css.remove(dom.o, 'grabbing'); + + utils.events.remove(document, 'mouseup', releaseMouse); + utils.events.remove(document, 'touchend', releaseMouse); + + utils.events.preventDefault(e); + + return false; + + } + + function handleProgressMouseDown(e) { + + if (isRightClick(e)) { + return; + } + + utils.css.add(dom.o, 'grabbing'); + + utils.events.add(document, 'mousemove', handleMouse); + utils.events.add(document, 'touchmove', handleMouse); + utils.events.add(document, 'mouseup', releaseMouse); + utils.events.add(document, 'touchend', releaseMouse); + + handleMouse(e); + + } + + function handleClick(e) { + + var evt, + target, + offset, + targetNodeName, + methodName, + href, + handled; + + evt = (e || window.event); + + target = evt.target || evt.srcElement; + + if (target && target.nodeName) { + + targetNodeName = target.nodeName.toLowerCase(); + + if (targetNodeName !== 'a') { + + // old IE (IE 8) might return nested elements inside the , eg., etc. Try to find the parent . + + if (target.parentNode) { + + do { + target = target.parentNode; + targetNodeName = target.nodeName.toLowerCase(); + } while (targetNodeName !== 'a' && target.parentNode); + + if (!target) { + // something went wrong. bail. + return false; + } + + } + + } + + if (targetNodeName === 'a') { + + // yep, it's a link. + + href = target.href; + + if (soundManager.canPlayURL(href)) { + + // not excluded + if (!utils.css.has(target, playerOptions.excludeClass)) { + + // find this in the playlist + + playLink(target); + + handled = true; + + } + + } else { + + // is this one of the action buttons, eg., play/pause, volume, etc.? + offset = target.href.lastIndexOf('#'); + + if (offset !== -1) { + + methodName = target.href.substr(offset + 1); + + if (methodName && actions[methodName]) { + handled = true; + actions[methodName](e); + } + + } + + } + + // fall-through case + + if (handled) { + // prevent browser fall-through + return utils.events.preventDefault(evt); + } + + } + + } + + return true; + + } + + function init() { + + // init DOM? + + if (!playerNode && window.console && console.warn) { + console.warn('init(): No playerNode element?'); + } + + dom.o = playerNode; + + // are we dealing with a crap browser? apply legacy CSS if so. + if (window.navigator.userAgent.match(/msie [678]/i)) { + utils.css.add(dom.o, css.legacy); + } + + if (window.navigator.userAgent.match(/mobile/i)) { + // majority of mobile devices don't let HTML5 audio set volume. + utils.css.add(dom.o, css.noVolume); + } + + dom.progress = utils.dom.get(dom.o, '.sm2-progress-ball'); + + dom.progressTrack = utils.dom.get(dom.o, '.sm2-progress-track'); + + dom.progressBar = utils.dom.get(dom.o, '.sm2-progress-bar'); + + dom.volume = utils.dom.get(dom.o, 'a.sm2-volume-control'); + + // measure volume control dimensions + if (dom.volume) { + getActionData(dom.volume); + } + + dom.duration = utils.dom.get(dom.o, '.sm2-inline-duration'); + + dom.time = utils.dom.get(dom.o, '.sm2-inline-time'); + + playlistController = new PlaylistController(); + + defaultItem = playlistController.getItem(0); + + playlistController.select(defaultItem); + + if (defaultItem) { + setTitle(defaultItem); + } + + utils.events.add(dom.o, 'mousedown', handleMouseDown); + utils.events.add(dom.o, 'touchstart', handleMouseDown); + utils.events.add(dom.o, 'click', handleClick); + utils.events.add(dom.progressTrack, 'mousedown', handleProgressMouseDown); + utils.events.add(dom.progressTrack, 'touchstart', handleProgressMouseDown); + + } + + // --- + + actionData = { + + volume: { + x: 0, + y: 0, + width: 0, + height: 0, + backgroundSize: 0 + } + + }; + + actions = { + + play: function (offsetOrEvent) { + + /** + * This is an overloaded function that takes mouse/touch events or offset-based item indices. + * Remember, "auto-play" will not work on mobile devices unless this function is called immediately from a touch or click event. + * If you have the link but not the offset, you can also pass a fake event object with a target of an inside the playlist - e.g. { target: someMP3Link } + */ + + var target, + href, + e; + + if (offsetOrEvent !== undefined && !isNaN(offsetOrEvent)) { + // smells like a number. + playlistController.playItemByOffset(offsetOrEvent); + return; + } + + // DRY things a bit + e = offsetOrEvent; + + if (e && e.target) { + + target = e.target || e.srcElement; + + href = target.href; + + } + + // haaaack - if null due to no event, OR '#' due to play/pause link, get first link from playlist + if (!href || href.indexOf('#') !== -1) { + href = dom.playlist.getElementsByTagName('a')[0].href; + } + + if (!soundObject) { + soundObject = makeSound(href); + } + + // edge case: if the current sound is not playing, stop all others. + if (!soundObject.playState) { + stopOtherSounds(); + } + + // TODO: if user pauses + unpauses a sound that had an error, try to play next? + soundObject.togglePause(); + + // special case: clear "play next" timeout, if one exists. + // edge case: user pauses after a song failed to load. + if (soundObject.paused && playlistController.data.timer) { + window.clearTimeout(playlistController.data.timer); + playlistController.data.timer = null; + } + + }, + + pause: function () { + + if (soundObject && soundObject.readyState) { + soundObject.pause(); + } + + }, + + resume: function () { + + if (soundObject && soundObject.readyState) { + soundObject.resume(); + } + + }, + + stop: function () { + + // just an alias for pause, really. + // don't actually stop because that will mess up some UI state, i.e., dragging the slider. + return actions.pause(); + + }, + + next: function (/* e */) { + + var item, lastIndex; + + // special case: clear "play next" timeout, if one exists. + if (playlistController.data.timer) { + window.clearTimeout(playlistController.data.timer); + playlistController.data.timer = null; + } + + lastIndex = playlistController.data.selectedIndex; + + item = playlistController.getNext(true); + + // don't play the same item again + if (item && playlistController.data.selectedIndex !== lastIndex) { + playLink(item.getElementsByTagName('a')[0]); + } + + }, + + prev: function (/* e */) { + + var item, lastIndex; + + lastIndex = playlistController.data.selectedIndex; + + item = playlistController.getPrevious(); + + // don't play the same item again + if (item && playlistController.data.selectedIndex !== lastIndex) { + playLink(item.getElementsByTagName('a')[0]); + } + + }, + + shuffle: function (e) { + + // NOTE: not implemented yet. + + var target = (e ? e.target || e.srcElement : utils.dom.get(dom.o, '.shuffle')); + + if (target && !utils.css.has(target, css.disabled)) { + utils.css.toggle(target.parentNode, css.active); + playlistController.data.shuffleMode = !playlistController.data.shuffleMode; + } + + }, + + repeat: function (e) { + + var target = (e ? e.target || e.srcElement : utils.dom.get(dom.o, '.repeat')); + + if (target && !utils.css.has(target, css.disabled)) { + utils.css.toggle(target.parentNode, css.active); + playlistController.data.loopMode = !playlistController.data.loopMode; + } + + }, + + menu: function (ignoreToggle) { + + var isOpen; + + isOpen = utils.css.has(dom.o, css.playlistOpen); + + // hackish: reset scrollTop in default first open case. odd, but some browsers have a non-zero scroll offset the first time the playlist opens. + if (playlistController && !playlistController.data.selectedIndex && !firstOpen) { + dom.playlist.scrollTop = 0; + firstOpen = true; + } + + // sniff out booleans from mouse events, as this is referenced directly by event handlers. + if (typeof ignoreToggle !== 'boolean' || !ignoreToggle) { + + if (!isOpen) { + // explicitly set height:0, so the first closed -> open animation runs properly + dom.playlistContainer.style.height = '0px'; + } + + isOpen = utils.css.toggle(dom.o, css.playlistOpen); + + } + + // playlist + dom.playlistContainer.style.height = (isOpen ? dom.playlistContainer.scrollHeight : 0) + 'px'; + + }, + + adjustVolume: function (e) { + + /** + * NOTE: this is the mousemove() event handler version. + * Use setVolume(50), etc., to assign volume directly. + */ + + var backgroundMargin, + pixelMargin, + target, + value, + volume; + + value = 0; + + target = dom.volume; + + // safety net + if (e === undefined) { + return false; + } + + // normalize between mouse and touch events + var clientX = utils.events.getClientX(e); + + if (!e || clientX === undefined) { + // called directly or with a non-mouseEvent object, etc. + // proxy to the proper method. + if (arguments.length && window.console && window.console.warn) { + console.warn('Bar UI: call setVolume(' + e + ') instead of adjustVolume(' + e + ').'); + } + return actions.setVolume.apply(this, arguments); + } + + // based on getStyle() result + // figure out spacing around background image based on background size, eg. 60% background size. + // 60% wide means 20% margin on each side. + backgroundMargin = (100 - actionData.volume.backgroundSize) / 2; + + // relative position of mouse over element + value = Math.max(0, Math.min(1, (clientX - actionData.volume.x) / actionData.volume.width)); + + target.style.clip = 'rect(0px, ' + (actionData.volume.width * value) + 'px, ' + actionData.volume.height + 'px, ' + (actionData.volume.width * (backgroundMargin / 100)) + 'px)'; + + // determine logical volume, including background margin + pixelMargin = ((backgroundMargin / 100) * actionData.volume.width); + + volume = Math.max(0, Math.min(1, ((clientX - actionData.volume.x) - pixelMargin) / (actionData.volume.width - (pixelMargin * 2)))) * 100; + + // set volume + if (soundObject) { + soundObject.setVolume(volume); + } + + defaultVolume = volume; + + return utils.events.preventDefault(e); + + }, + + releaseVolume: function (/* e */) { + + utils.events.remove(document, 'mousemove', actions.adjustVolume); + utils.events.remove(document, 'touchmove', actions.adjustVolume); + utils.events.remove(document, 'mouseup', actions.releaseVolume); + utils.events.remove(document, 'touchend', actions.releaseVolume); + + }, + + setVolume: function (volume) { + + // set volume (0-100) and update volume slider UI. + + var backgroundSize, + backgroundMargin, + backgroundOffset, + target, + from, + to; + + if (volume === undefined || isNaN(volume)) { + return; + } + + if (dom.volume) { + + target = dom.volume; + + // based on getStyle() result + backgroundSize = actionData.volume.backgroundSize; + + // figure out spacing around background image based on background size, eg. 60% background size. + // 60% wide means 20% margin on each side. + backgroundMargin = (100 - backgroundSize) / 2; + + // margin as pixel value relative to width + backgroundOffset = actionData.volume.width * (backgroundMargin / 100); + + from = backgroundOffset; + to = from + ((actionData.volume.width - (backgroundOffset * 2)) * (volume / 100)); + + target.style.clip = 'rect(0px, ' + to + 'px, ' + actionData.volume.height + 'px, ' + from + 'px)'; + + } + + // apply volume to sound, as applicable + if (soundObject) { + soundObject.setVolume(volume); + } + + defaultVolume = volume; + + } + + }; + + init(); + + // TODO: mixin actions -> exports + + exports = { + // Per-instance events: window.sm2BarPlayers[0].on = { ... } etc. See global players.on example above for reference. + on: null, + actions: actions, + dom: dom, + playlistController: playlistController + }; + + return exports; + + }; + + // barebones utilities for logic, CSS, DOM, events etc. + + utils = { + + array: (function () { + + function compare(property) { + + var result; + + return function (a, b) { + + if (a[property] < b[property]) { + result = -1; + } else if (a[property] > b[property]) { + result = 1; + } else { + result = 0; + } + return result; + }; + + } + + function shuffle(array) { + + // Fisher-Yates shuffle algo + + var i, j, temp; + + for (i = array.length - 1; i > 0; i--) { + j = Math.floor(Math.random() * (i + 1)); + temp = array[i]; + array[i] = array[j]; + array[j] = temp; + } + + return array; + + } + + return { + compare: compare, + shuffle: shuffle + }; + + }()), + + css: (function () { + + function hasClass(o, cStr) { + + return (o.className !== undefined ? new RegExp('(^|\\s)' + cStr + '(\\s|$)').test(o.className) : false); + + } + + function addClass(o, cStr) { + + if (!o || !cStr || hasClass(o, cStr)) { + return; // safety net + } + o.className = (o.className ? o.className + ' ' : '') + cStr; + + } + + function removeClass(o, cStr) { + + if (!o || !cStr || !hasClass(o, cStr)) { + return; + } + o.className = o.className.replace(new RegExp('( ' + cStr + ')|(' + cStr + ')', 'g'), ''); + + } + + function swapClass(o, cStr1, cStr2) { + + var tmpClass = { + className: o.className + }; + + removeClass(tmpClass, cStr1); + addClass(tmpClass, cStr2); + + o.className = tmpClass.className; + + } + + function toggleClass(o, cStr) { + + var found, + method; + + found = hasClass(o, cStr); + + method = (found ? removeClass : addClass); + + method(o, cStr); + + // indicate the new state... + return !found; + + } + + return { + has: hasClass, + add: addClass, + remove: removeClass, + swap: swapClass, + toggle: toggleClass + }; + + }()), + + dom: (function () { + + function getAll(param1, param2) { + + var node, + selector, + results; + + if (arguments.length === 1) { + + // .selector case + node = document.documentElement; + // first param is actually the selector + selector = param1; + + } else { + + // node, .selector + node = param1; + selector = param2; + + } + + // sorry, IE 7 users; IE 8+ required. + if (node && node.querySelectorAll) { + + results = node.querySelectorAll(selector); + + } + + return results; + + } + + function get(/* parentNode, selector */) { + + var results = getAll.apply(this, arguments); + + // hackish: if an array, return the last item. + if (results && results.length) { + return results[results.length - 1]; + } + + // handle "not found" case + return results && results.length === 0 ? null : results; + + } + + function ancestor(nodeName, element, checkCurrent) { + + if (!element || !nodeName) { + return element; + } + + nodeName = nodeName.toUpperCase(); + + // return if current node matches. + if (checkCurrent && element && element.nodeName === nodeName) { + return element; + } + + while (element && element.nodeName !== nodeName && element.parentNode) { + element = element.parentNode; + } + + return (element && element.nodeName === nodeName ? element : null); + + } + + return { + ancestor: ancestor, + get: get, + getAll: getAll + }; + + }()), + + position: (function () { + + function getOffX(o) { + + // http://www.xs4all.nl/~ppk/js/findpos.html + var curleft = 0; + + if (o.offsetParent) { + + while (o.offsetParent) { + + curleft += o.offsetLeft; + + o = o.offsetParent; + + } + + } else if (o.x) { + + curleft += o.x; + + } + + return curleft; + + } + + function getOffY(o) { + + // http://www.xs4all.nl/~ppk/js/findpos.html + var curtop = 0; + + if (o.offsetParent) { + + while (o.offsetParent) { + + curtop += o.offsetTop; + + o = o.offsetParent; + + } + + } else if (o.y) { + + curtop += o.y; + + } + + return curtop; + + } + + return { + getOffX: getOffX, + getOffY: getOffY + }; + + }()), + + style: (function () { + + function get(node, styleProp) { + + // http://www.quirksmode.org/dom/getstyles.html + var value; + + if (node.currentStyle) { + + value = node.currentStyle[styleProp]; + + } else if (window.getComputedStyle) { + + value = document.defaultView.getComputedStyle(node, null).getPropertyValue(styleProp); + + } + + return value; + + } + + return { + get: get + }; + + }()), + + events: (function () { + + var add, remove, preventDefault, getClientX; + + add = function (o, evtName, evtHandler) { + // return an object with a convenient detach method. + var eventObject = { + detach: function () { + return remove(o, evtName, evtHandler); + } + }; + if (window.addEventListener) { + o.addEventListener(evtName, evtHandler, false); + } else { + o.attachEvent('on' + evtName, evtHandler); + } + return eventObject; + }; + + remove = (window.removeEventListener !== undefined ? function (o, evtName, evtHandler) { + return o.removeEventListener(evtName, evtHandler, false); + } : function (o, evtName, evtHandler) { + return o.detachEvent('on' + evtName, evtHandler); + }); + + preventDefault = function (e) { + if (e.preventDefault) { + e.preventDefault(); + } else { + e.returnValue = false; + e.cancelBubble = true; + } + return false; + }; + + getClientX = function (e) { + // normalize between desktop (mouse) and touch (mobile/tablet/?) events. + // note pageX for touch, which normalizes zoom/scroll/pan vs. clientX. + return (e && (e.clientX || (e.touches && e.touches[0] && e.touches[0].pageX))); + }; + + return { + add: add, + preventDefault: preventDefault, + remove: remove, + getClientX: getClientX + }; + + }()), + + features: (function () { + + var getAnimationFrame, + localAnimationFrame, + localFeatures, + prop, + styles, + testDiv, + transform; + + testDiv = document.createElement('div'); + + /** + * hat tip: paul irish + * http://paulirish.com/2011/requestanimationframe-for-smart-animating/ + * https://gist.github.com/838785 + */ + + localAnimationFrame = (window.requestAnimationFrame + || window.webkitRequestAnimationFrame + || window.mozRequestAnimationFrame + || window.oRequestAnimationFrame + || window.msRequestAnimationFrame + || null); + + // apply to window, avoid "illegal invocation" errors in Chrome + getAnimationFrame = localAnimationFrame ? function () { + return localAnimationFrame.apply(window, arguments); + } : null; + + function has(propName) { + + // test for feature support + return (testDiv.style[propName] !== undefined ? propName : null); + + } + + // note local scope. + localFeatures = { + + transform: { + ie: has('-ms-transform'), + moz: has('MozTransform'), + opera: has('OTransform'), + webkit: has('webkitTransform'), + w3: has('transform'), + prop: null // the normalized property value + }, + + rotate: { + has3D: false, + prop: null + }, + + getAnimationFrame: getAnimationFrame + + }; + + localFeatures.transform.prop = ( + localFeatures.transform.w3 || + localFeatures.transform.moz || + localFeatures.transform.webkit || + localFeatures.transform.ie || + localFeatures.transform.opera + ); + + function attempt(style) { + + try { + testDiv.style[transform] = style; + } catch (e) { + // that *definitely* didn't work. + return false; + } + // if we can read back the style, it should be cool. + return !!testDiv.style[transform]; + + } + + if (localFeatures.transform.prop) { + + // try to derive the rotate/3D support. + transform = localFeatures.transform.prop; + styles = { + css_2d: 'rotate(0deg)', + css_3d: 'rotate3d(0,0,0,0deg)' + }; + + if (attempt(styles.css_3d)) { + localFeatures.rotate.has3D = true; + prop = 'rotate3d'; + } else if (attempt(styles.css_2d)) { + prop = 'rotate'; + } + + localFeatures.rotate.prop = prop; + + } + + testDiv = null; + + return localFeatures; + + }()) + + }; + + // --- + + // expose to global + window.sm2BarPlayers = players; + window.sm2BarPlayerOptions = playerOptions; + window.SM2BarPlayer = Player; + +}(window)); diff --git a/cps/static/js/libs/soundmanager2.js b/cps/static/js/libs/soundmanager2.js new file mode 100644 index 00000000..87a751d3 --- /dev/null +++ b/cps/static/js/libs/soundmanager2.js @@ -0,0 +1,6294 @@ +/** @license + * + * SoundManager 2: JavaScript Sound for the Web + * ---------------------------------------------- + * http://schillmania.com/projects/soundmanager2/ + * + * Copyright (c) 2007, Scott Schiller. All rights reserved. + * Code provided under the BSD License: + * http://schillmania.com/projects/soundmanager2/license.txt + * + * V2.97a.20170601 + */ + +/** + * About this file + * ------------------------------------------------------------------------------------- + * This is the fully-commented source version of the SoundManager 2 API, + * recommended for use during development and testing. + * + * See soundmanager2-nodebug-jsmin.js for an optimized build (~11KB with gzip.) + * http://schillmania.com/projects/soundmanager2/doc/getstarted/#basic-inclusion + * Alternately, serve this file with gzip for 75% compression savings (~30KB over HTTP.) + * + * You may notice and comments in this source; these are delimiters for + * debug blocks which are removed in the -nodebug builds, further optimizing code size. + * + * Also, as you may note: Whoa, reliable cross-platform/device audio support is hard! ;) + */ + +(function SM2(window, _undefined) { + +/* global Audio, document, window, navigator, define, module, SM2_DEFER, opera, setTimeout, setInterval, clearTimeout, sm2Debugger */ + +'use strict'; + +if (!window || !window.document) { + + // Don't cross the [environment] streams. SM2 expects to be running in a browser, not under node.js etc. + // Additionally, if a browser somehow manages to fail this test, as Egon said: "It would be bad." + + throw new Error('SoundManager requires a browser with window and document objects.'); + +} + +var soundManager = null; + +/** + * The SoundManager constructor. + * + * @constructor + * @param {string} smURL Optional: Path to SWF files + * @param {string} smID Optional: The ID to use for the SWF container element + * @this {SoundManager} + * @return {SoundManager} The new SoundManager instance + */ + +function SoundManager(smURL, smID) { + + /** + * soundManager configuration options list + * defines top-level configuration properties to be applied to the soundManager instance (eg. soundManager.flashVersion) + * to set these properties, use the setup() method - eg., soundManager.setup({url: '/swf/', flashVersion: 9}) + */ + + this.setupOptions = { + + url: (smURL || null), // path (directory) where SoundManager 2 SWFs exist, eg., /path/to/swfs/ + flashVersion: 8, // flash build to use (8 or 9.) Some API features require 9. + debugMode: true, // enable debugging output (console.log() with HTML fallback) + debugFlash: false, // enable debugging output inside SWF, troubleshoot Flash/browser issues + useConsole: true, // use console.log() if available (otherwise, writes to #soundmanager-debug element) + consoleOnly: true, // if console is being used, do not create/write to #soundmanager-debug + waitForWindowLoad: false, // force SM2 to wait for window.onload() before trying to call soundManager.onload() + bgColor: '#ffffff', // SWF background color. N/A when wmode = 'transparent' + useHighPerformance: false, // position:fixed flash movie can help increase js/flash speed, minimize lag + flashPollingInterval: null, // msec affecting whileplaying/loading callback frequency. If null, default of 50 msec is used. + html5PollingInterval: null, // msec affecting whileplaying() for HTML5 audio, excluding mobile devices. If null, native HTML5 update events are used. + flashLoadTimeout: 1000, // msec to wait for flash movie to load before failing (0 = infinity) + wmode: null, // flash rendering mode - null, 'transparent', or 'opaque' (last two allow z-index to work) + allowScriptAccess: 'always', // for scripting the SWF (object/embed property), 'always' or 'sameDomain' + useFlashBlock: false, // *requires flashblock.css, see demos* - allow recovery from flash blockers. Wait indefinitely and apply timeout CSS to SWF, if applicable. + useHTML5Audio: true, // use HTML5 Audio() where API is supported (most Safari, Chrome versions), Firefox (MP3/MP4 support varies.) Ideally, transparent vs. Flash API where possible. + forceUseGlobalHTML5Audio: false, // if true, a single Audio() object is used for all sounds - and only one can play at a time. + ignoreMobileRestrictions: false, // if true, SM2 will not apply global HTML5 audio rules to mobile UAs. iOS > 7 and WebViews may allow multiple Audio() instances. + html5Test: /^(probably|maybe)$/i, // HTML5 Audio() format support test. Use /^probably$/i; if you want to be more conservative. + preferFlash: false, // overrides useHTML5audio, will use Flash for MP3/MP4/AAC if present. Potential option if HTML5 playback with these formats is quirky. + noSWFCache: false, // if true, appends ?ts={date} to break aggressive SWF caching. + idPrefix: 'sound' // if an id is not provided to createSound(), this prefix is used for generated IDs - 'sound0', 'sound1' etc. + + }; + + this.defaultOptions = { + + /** + * the default configuration for sound objects made with createSound() and related methods + * eg., volume, auto-load behaviour and so forth + */ + + autoLoad: false, // enable automatic loading (otherwise .load() will be called on demand with .play(), the latter being nicer on bandwidth - if you want to .load yourself, you also can) + autoPlay: false, // enable playing of file as soon as possible (much faster if "stream" is true) + from: null, // position to start playback within a sound (msec), default = beginning + loops: 1, // how many times to repeat the sound (position will wrap around to 0, setPosition() will break out of loop when >0) + onid3: null, // callback function for "ID3 data is added/available" + onerror: null, // callback function for "load failed" (or, playback/network/decode error under HTML5.) + onload: null, // callback function for "load finished" + whileloading: null, // callback function for "download progress update" (X of Y bytes received) + onplay: null, // callback for "play" start + onpause: null, // callback for "pause" + onresume: null, // callback for "resume" (pause toggle) + whileplaying: null, // callback during play (position update) + onposition: null, // object containing times and function callbacks for positions of interest + onstop: null, // callback for "user stop" + onfinish: null, // callback function for "sound finished playing" + multiShot: true, // let sounds "restart" or layer on top of each other when played multiple times, rather than one-shot/one at a time + multiShotEvents: false, // fire multiple sound events (currently onfinish() only) when multiShot is enabled + position: null, // offset (milliseconds) to seek to within loaded sound data. + pan: 0, // "pan" settings, left-to-right, -100 to 100 + playbackRate: 1, // rate at which to play the sound (HTML5-only) + stream: true, // allows playing before entire file has loaded (recommended) + to: null, // position to end playback within a sound (msec), default = end + type: null, // MIME-like hint for file pattern / canPlay() tests, eg. audio/mp3 + usePolicyFile: false, // enable crossdomain.xml request for audio on remote domains (for ID3/waveform access) + volume: 100 // self-explanatory. 0-100, the latter being the max. + + }; + + this.flash9Options = { + + /** + * flash 9-only options, + * merged into defaultOptions if flash 9 is being used + */ + + onfailure: null, // callback function for when playing fails (Flash 9, MovieStar + RTMP-only) + isMovieStar: null, // "MovieStar" MPEG4 audio mode. Null (default) = auto detect MP4, AAC etc. based on URL. true = force on, ignore URL + usePeakData: false, // enable left/right channel peak (level) data + useWaveformData: false, // enable sound spectrum (raw waveform data) - NOTE: May increase CPU load. + useEQData: false, // enable sound EQ (frequency spectrum data) - NOTE: May increase CPU load. + onbufferchange: null, // callback for "isBuffering" property change + ondataerror: null // callback for waveform/eq data access error (flash playing audio in other tabs/domains) + + }; + + this.movieStarOptions = { + + /** + * flash 9.0r115+ MPEG4 audio options, + * merged into defaultOptions if flash 9+movieStar mode is enabled + */ + + bufferTime: 3, // seconds of data to buffer before playback begins (null = flash default of 0.1 seconds - if AAC playback is gappy, try increasing.) + serverURL: null, // rtmp: FMS or FMIS server to connect to, required when requesting media via RTMP or one of its variants + onconnect: null, // rtmp: callback for connection to flash media server + duration: null // rtmp: song duration (msec) + + }; + + this.audioFormats = { + + /** + * determines HTML5 support + flash requirements. + * if no support (via flash and/or HTML5) for a "required" format, SM2 will fail to start. + * flash fallback is used for MP3 or MP4 if HTML5 can't play it (or if preferFlash = true) + */ + + mp3: { + type: ['audio/mpeg; codecs="mp3"', 'audio/mpeg', 'audio/mp3', 'audio/MPA', 'audio/mpa-robust'], + required: true + }, + + mp4: { + related: ['aac', 'm4a', 'm4b'], // additional formats under the MP4 container + type: ['audio/mp4; codecs="mp4a.40.2"', 'audio/aac', 'audio/x-m4a', 'audio/MP4A-LATM', 'audio/mpeg4-generic'], + required: false + }, + + ogg: { + type: ['audio/ogg; codecs=vorbis'], + required: false + }, + + opus: { + type: ['audio/ogg; codecs=opus', 'audio/opus'], + required: false + }, + + wav: { + type: ['audio/wav; codecs="1"', 'audio/wav', 'audio/wave', 'audio/x-wav'], + required: false + }, + + flac: { + type: ['audio/flac'], + required: false + } + + }; + + // HTML attributes (id + class names) for the SWF container + + this.movieID = 'sm2-container'; + this.id = (smID || 'sm2movie'); + + this.debugID = 'soundmanager-debug'; + this.debugURLParam = /([#?&])debug=1/i; + + // dynamic attributes + + this.versionNumber = 'V2.97a.20170601'; + this.version = null; + this.movieURL = null; + this.altURL = null; + this.swfLoaded = false; + this.enabled = false; + this.oMC = null; + this.sounds = {}; + this.soundIDs = []; + this.muted = false; + this.didFlashBlock = false; + this.filePattern = null; + + this.filePatterns = { + flash8: /\.mp3(\?.*)?$/i, + flash9: /\.mp3(\?.*)?$/i + }; + + // support indicators, set at init + + this.features = { + buffering: false, + peakData: false, + waveformData: false, + eqData: false, + movieStar: false + }; + + // flash sandbox info, used primarily in troubleshooting + + this.sandbox = { + // + type: null, + types: { + remote: 'remote (domain-based) rules', + localWithFile: 'local with file access (no internet access)', + localWithNetwork: 'local with network (internet access only, no local access)', + localTrusted: 'local, trusted (local+internet access)' + }, + description: null, + noRemote: null, + noLocal: null + // + }; + + /** + * format support (html5/flash) + * stores canPlayType() results based on audioFormats. + * eg. { mp3: boolean, mp4: boolean } + * treat as read-only. + */ + + this.html5 = { + usingFlash: null // set if/when flash fallback is needed + }; + + // file type support hash + this.flash = {}; + + // determined at init time + this.html5Only = false; + + // used for special cases (eg. iPad/iPhone/palm OS?) + this.ignoreFlash = false; + + /** + * a few private internals (OK, a lot. :D) + */ + + var SMSound, + sm2 = this, globalHTML5Audio = null, flash = null, sm = 'soundManager', smc = sm + ': ', h5 = 'HTML5::', id, ua = navigator.userAgent, wl = window.location.href.toString(), doc = document, doNothing, setProperties, init, fV, on_queue = [], debugOpen = true, debugTS, didAppend = false, appendSuccess = false, didInit = false, disabled = false, windowLoaded = false, _wDS, wdCount = 0, initComplete, mixin, assign, extraOptions, addOnEvent, processOnEvents, initUserOnload, delayWaitForEI, waitForEI, rebootIntoHTML5, setVersionInfo, handleFocus, strings, initMovie, domContentLoaded, winOnLoad, didDCLoaded, getDocument, createMovie, catchError, setPolling, initDebug, debugLevels = ['log', 'info', 'warn', 'error'], defaultFlashVersion = 8, disableObject, failSafely, normalizeMovieURL, oRemoved = null, oRemovedHTML = null, str, flashBlockHandler, getSWFCSS, swfCSS, toggleDebug, loopFix, policyFix, complain, idCheck, waitingForEI = false, initPending = false, startTimer, stopTimer, timerExecute, h5TimerCount = 0, h5IntervalTimer = null, parseURL, messages = [], + canIgnoreFlash, needsFlash = null, featureCheck, html5OK, html5CanPlay, html5ErrorCodes, html5Ext, html5Unload, domContentLoadedIE, testHTML5, event, slice = Array.prototype.slice, useGlobalHTML5Audio = false, lastGlobalHTML5URL, hasFlash, detectFlash, badSafariFix, html5_events, showSupport, flushMessages, wrapCallback, idCounter = 0, didSetup, msecScale = 1000, + is_iDevice = ua.match(/(ipad|iphone|ipod)/i), isAndroid = ua.match(/android/i), isIE = ua.match(/msie|trident/i), + isWebkit = ua.match(/webkit/i), + isSafari = (ua.match(/safari/i) && !ua.match(/chrome/i)), + isOpera = (ua.match(/opera/i)), + mobileHTML5 = (ua.match(/(mobile|pre\/|xoom)/i) || is_iDevice || isAndroid), + isBadSafari = (!wl.match(/usehtml5audio/i) && !wl.match(/sm2-ignorebadua/i) && isSafari && !ua.match(/silk/i) && ua.match(/OS\sX\s10_6_([3-7])/i)), // Safari 4 and 5 (excluding Kindle Fire, "Silk") occasionally fail to load/play HTML5 audio on Snow Leopard 10.6.3 through 10.6.7 due to bug(s) in QuickTime X and/or other underlying frameworks. :/ Confirmed bug. https://bugs.webkit.org/show_bug.cgi?id=32159 + hasConsole = (window.console !== _undefined && console.log !== _undefined), + isFocused = (doc.hasFocus !== _undefined ? doc.hasFocus() : null), + tryInitOnFocus = (isSafari && (doc.hasFocus === _undefined || !doc.hasFocus())), + okToDisable = !tryInitOnFocus, + flashMIME = /(mp3|mp4|mpa|m4a|m4b)/i, + emptyURL = 'about:blank', // safe URL to unload, or load nothing from (flash 8 + most HTML5 UAs) + emptyWAV = 'data:audio/wave;base64,/UklGRiYAAABXQVZFZm10IBAAAAABAAEARKwAAIhYAQACABAAZGF0YQIAAAD//w==', // tiny WAV for HTML5 unloading + overHTTP = (doc.location ? doc.location.protocol.match(/http/i) : null), + http = (!overHTTP ? '//' : ''), + // mp3, mp4, aac etc. + netStreamMimeTypes = /^\s*audio\/(?:x-)?(?:mpeg4|aac|flv|mov|mp4|m4v|m4a|m4b|mp4v|3gp|3g2)\s*(?:$|;)/i, + // Flash v9.0r115+ "moviestar" formats + netStreamTypes = ['mpeg4', 'aac', 'flv', 'mov', 'mp4', 'm4v', 'f4v', 'm4a', 'm4b', 'mp4v', '3gp', '3g2'], + netStreamPattern = new RegExp('\\.(' + netStreamTypes.join('|') + ')(\\?.*)?$', 'i'); + + this.mimePattern = /^\s*audio\/(?:x-)?(?:mp(?:eg|3))\s*(?:$|;)/i; // default mp3 set + + // use altURL if not "online" + this.useAltURL = !overHTTP; + + swfCSS = { + swfBox: 'sm2-object-box', + swfDefault: 'movieContainer', + swfError: 'swf_error', // SWF loaded, but SM2 couldn't start (other error) + swfTimedout: 'swf_timedout', + swfLoaded: 'swf_loaded', + swfUnblocked: 'swf_unblocked', // or loaded OK + sm2Debug: 'sm2_debug', + highPerf: 'high_performance', + flashDebug: 'flash_debug' + }; + + /** + * HTML5 error codes, per W3C + * Error code 1, MEDIA_ERR_ABORTED: Client aborted download at user's request. + * Error code 2, MEDIA_ERR_NETWORK: A network error of some description caused the user agent to stop fetching the media resource, after the resource was established to be usable. + * Error code 3, MEDIA_ERR_DECODE: An error of some description occurred while decoding the media resource, after the resource was established to be usable. + * Error code 4, MEDIA_ERR_SRC_NOT_SUPPORTED: Media (audio file) not supported ("not usable.") + * Reference: https://html.spec.whatwg.org/multipage/embedded-content.html#error-codes + */ + html5ErrorCodes = [ + null, + 'MEDIA_ERR_ABORTED', + 'MEDIA_ERR_NETWORK', + 'MEDIA_ERR_DECODE', + 'MEDIA_ERR_SRC_NOT_SUPPORTED' + ]; + + /** + * basic HTML5 Audio() support test + * try...catch because of IE 9 "not implemented" nonsense + * https://github.com/Modernizr/Modernizr/issues/224 + */ + + this.hasHTML5 = (function() { + try { + // new Audio(null) for stupid Opera 9.64 case, which throws not_enough_arguments exception otherwise. + return (Audio !== _undefined && (isOpera && opera !== _undefined && opera.version() < 10 ? new Audio(null) : new Audio()).canPlayType !== _undefined); + } catch(e) { + return false; + } + }()); + + /** + * Public SoundManager API + * ----------------------- + */ + + /** + * Configures top-level soundManager properties. + * + * @param {object} options Option parameters, eg. { flashVersion: 9, url: '/path/to/swfs/' } + * onready and ontimeout are also accepted parameters. call soundManager.setup() to see the full list. + */ + + this.setup = function(options) { + + var noURL = (!sm2.url); + + // warn if flash options have already been applied + + if (options !== _undefined && didInit && needsFlash && sm2.ok() && (options.flashVersion !== _undefined || options.url !== _undefined || options.html5Test !== _undefined)) { + complain(str('setupLate')); + } + + // TODO: defer: true? + + assign(options); + + if (!useGlobalHTML5Audio) { + + if (mobileHTML5) { + + // force the singleton HTML5 pattern on mobile, by default. + if (!sm2.setupOptions.ignoreMobileRestrictions || sm2.setupOptions.forceUseGlobalHTML5Audio) { + messages.push(strings.globalHTML5); + useGlobalHTML5Audio = true; + } + + } else if (sm2.setupOptions.forceUseGlobalHTML5Audio) { + + // only apply singleton HTML5 on desktop if forced. + messages.push(strings.globalHTML5); + useGlobalHTML5Audio = true; + + } + + } + + if (!didSetup && mobileHTML5) { + + if (sm2.setupOptions.ignoreMobileRestrictions) { + + messages.push(strings.ignoreMobile); + + } else { + + // prefer HTML5 for mobile + tablet-like devices, probably more reliable vs. flash at this point. + + // + if (!sm2.setupOptions.useHTML5Audio || sm2.setupOptions.preferFlash) { + // notify that defaults are being changed. + sm2._wD(strings.mobileUA); + } + // + + sm2.setupOptions.useHTML5Audio = true; + sm2.setupOptions.preferFlash = false; + + if (is_iDevice) { + + // no flash here. + sm2.ignoreFlash = true; + + } else if ((isAndroid && !ua.match(/android\s2\.3/i)) || !isAndroid) { + + /** + * Android devices tend to work better with a single audio instance, specifically for chained playback of sounds in sequence. + * Common use case: exiting sound onfinish() -> createSound() -> play() + * Presuming similar restrictions for other mobile, non-Android, non-iOS devices. + */ + + // + sm2._wD(strings.globalHTML5); + // + + useGlobalHTML5Audio = true; + + } + + } + + } + + // special case 1: "Late setup". SM2 loaded normally, but user didn't assign flash URL eg., setup({url:...}) before SM2 init. Treat as delayed init. + + if (options) { + + if (noURL && didDCLoaded && options.url !== _undefined) { + sm2.beginDelayedInit(); + } + + // special case 2: If lazy-loading SM2 (DOMContentLoaded has already happened) and user calls setup() with url: parameter, try to init ASAP. + + if (!didDCLoaded && options.url !== _undefined && doc.readyState === 'complete') { + setTimeout(domContentLoaded, 1); + } + + } + + didSetup = true; + + return sm2; + + }; + + this.ok = function() { + + return (needsFlash ? (didInit && !disabled) : (sm2.useHTML5Audio && sm2.hasHTML5)); + + }; + + this.supported = this.ok; // legacy + + this.getMovie = function(movie_id) { + + // safety net: some old browsers differ on SWF references, possibly related to ExternalInterface / flash version + return id(movie_id) || doc[movie_id] || window[movie_id]; + + }; + + /** + * Creates a SMSound sound object instance. Can also be overloaded, e.g., createSound('mySound', '/some.mp3'); + * + * @param {object} oOptions Sound options (at minimum, url parameter is required.) + * @return {object} SMSound The new SMSound object. + */ + + this.createSound = function(oOptions, _url) { + + var cs, cs_string, options, oSound = null; + + // + cs = sm + '.createSound(): '; + cs_string = cs + str(!didInit ? 'notReady' : 'notOK'); + // + + if (!didInit || !sm2.ok()) { + complain(cs_string); + return false; + } + + if (_url !== _undefined) { + // function overloading in JS! :) ... assume simple createSound(id, url) use case. + oOptions = { + id: oOptions, + url: _url + }; + } + + // inherit from defaultOptions + options = mixin(oOptions); + + options.url = parseURL(options.url); + + // generate an id, if needed. + if (options.id === _undefined) { + options.id = sm2.setupOptions.idPrefix + (idCounter++); + } + + // + if (options.id.toString().charAt(0).match(/^[0-9]$/)) { + sm2._wD(cs + str('badID', options.id), 2); + } + + sm2._wD(cs + options.id + (options.url ? ' (' + options.url + ')' : ''), 1); + // + + if (idCheck(options.id, true)) { + sm2._wD(cs + options.id + ' exists', 1); + return sm2.sounds[options.id]; + } + + function make() { + + options = loopFix(options); + sm2.sounds[options.id] = new SMSound(options); + sm2.soundIDs.push(options.id); + return sm2.sounds[options.id]; + + } + + if (html5OK(options)) { + + oSound = make(); + // + if (!sm2.html5Only) { + sm2._wD(options.id + ': Using HTML5'); + } + // + oSound._setup_html5(options); + + } else { + + if (sm2.html5Only) { + sm2._wD(options.id + ': No HTML5 support for this sound, and no Flash. Exiting.'); + return make(); + } + + // TODO: Move HTML5/flash checks into generic URL parsing/handling function. + + if (sm2.html5.usingFlash && options.url && options.url.match(/data:/i)) { + // data: URIs not supported by Flash, either. + sm2._wD(options.id + ': data: URIs not supported via Flash. Exiting.'); + return make(); + } + + if (fV > 8) { + if (options.isMovieStar === null) { + // attempt to detect MPEG-4 formats + options.isMovieStar = !!(options.serverURL || (options.type ? options.type.match(netStreamMimeTypes) : false) || (options.url && options.url.match(netStreamPattern))); + } + // + if (options.isMovieStar) { + sm2._wD(cs + 'using MovieStar handling'); + if (options.loops > 1) { + _wDS('noNSLoop'); + } + } + // + } + + options = policyFix(options, cs); + oSound = make(); + + if (fV === 8) { + flash._createSound(options.id, options.loops || 1, options.usePolicyFile); + } else { + flash._createSound(options.id, options.url, options.usePeakData, options.useWaveformData, options.useEQData, options.isMovieStar, (options.isMovieStar ? options.bufferTime : false), options.loops || 1, options.serverURL, options.duration || null, options.autoPlay, true, options.autoLoad, options.usePolicyFile); + if (!options.serverURL) { + // We are connected immediately + oSound.connected = true; + if (options.onconnect) { + options.onconnect.apply(oSound); + } + } + } + + if (!options.serverURL && (options.autoLoad || options.autoPlay)) { + // call load for non-rtmp streams + oSound.load(options); + } + + } + + // rtmp will play in onconnect + if (!options.serverURL && options.autoPlay) { + oSound.play(); + } + + return oSound; + + }; + + /** + * Destroys a SMSound sound object instance. + * + * @param {string} sID The ID of the sound to destroy + */ + + this.destroySound = function(sID, _bFromSound) { + + // explicitly destroy a sound before normal page unload, etc. + + if (!idCheck(sID)) return false; + + var oS = sm2.sounds[sID], i; + + oS.stop(); + + // Disable all callbacks after stop(), when the sound is being destroyed + oS._iO = {}; + + oS.unload(); + + for (i = 0; i < sm2.soundIDs.length; i++) { + if (sm2.soundIDs[i] === sID) { + sm2.soundIDs.splice(i, 1); + break; + } + } + + if (!_bFromSound) { + // ignore if being called from SMSound instance + oS.destruct(true); + } + + oS = null; + delete sm2.sounds[sID]; + + return true; + + }; + + /** + * Calls the load() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @param {object} oOptions Optional: Sound options + */ + + this.load = function(sID, oOptions) { + + if (!idCheck(sID)) return false; + + return sm2.sounds[sID].load(oOptions); + + }; + + /** + * Calls the unload() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + */ + + this.unload = function(sID) { + + if (!idCheck(sID)) return false; + + return sm2.sounds[sID].unload(); + + }; + + /** + * Calls the onPosition() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @param {number} nPosition The position to watch for + * @param {function} oMethod The relevant callback to fire + * @param {object} oScope Optional: The scope to apply the callback to + * @return {SMSound} The SMSound object + */ + + this.onPosition = function(sID, nPosition, oMethod, oScope) { + + if (!idCheck(sID)) return false; + + return sm2.sounds[sID].onposition(nPosition, oMethod, oScope); + + }; + + // legacy/backwards-compability: lower-case method name + this.onposition = this.onPosition; + + /** + * Calls the clearOnPosition() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @param {number} nPosition The position to watch for + * @param {function} oMethod Optional: The relevant callback to fire + * @return {SMSound} The SMSound object + */ + + this.clearOnPosition = function(sID, nPosition, oMethod) { + + if (!idCheck(sID)) return false; + + return sm2.sounds[sID].clearOnPosition(nPosition, oMethod); + + }; + + /** + * Calls the play() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @param {object} oOptions Optional: Sound options + * @return {SMSound} The SMSound object + */ + + this.play = function(sID, oOptions) { + + var result = null, + // legacy function-overloading use case: play('mySound', '/path/to/some.mp3'); + overloaded = (oOptions && !(oOptions instanceof Object)); + + if (!didInit || !sm2.ok()) { + complain(sm + '.play(): ' + str(!didInit ? 'notReady' : 'notOK')); + return false; + } + + if (!idCheck(sID, overloaded)) { + + // no sound found for the given ID. Bail. + if (!overloaded) return false; + + if (overloaded) { + oOptions = { + url: oOptions + }; + } + + if (oOptions && oOptions.url) { + // overloading use case, create+play: .play('someID', {url:'/path/to.mp3'}); + sm2._wD(sm + '.play(): Attempting to create "' + sID + '"', 1); + oOptions.id = sID; + result = sm2.createSound(oOptions).play(); + } + + } else if (overloaded) { + + // existing sound object case + oOptions = { + url: oOptions + }; + + } + + if (result === null) { + // default case + result = sm2.sounds[sID].play(oOptions); + } + + return result; + + }; + + // just for convenience + this.start = this.play; + + /** + * Calls the setPlaybackRate() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @return {SMSound} The SMSound object + */ + + this.setPlaybackRate = function(sID, rate, allowOverride) { + + if (!idCheck(sID)) return false; + + return sm2.sounds[sID].setPlaybackRate(rate, allowOverride); + + }; + + /** + * Calls the setPosition() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @param {number} nMsecOffset Position (milliseconds) + * @return {SMSound} The SMSound object + */ + + this.setPosition = function(sID, nMsecOffset) { + + if (!idCheck(sID)) return false; + + return sm2.sounds[sID].setPosition(nMsecOffset); + + }; + + /** + * Calls the stop() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @return {SMSound} The SMSound object + */ + + this.stop = function(sID) { + + if (!idCheck(sID)) return false; + + sm2._wD(sm + '.stop(' + sID + ')', 1); + + return sm2.sounds[sID].stop(); + + }; + + /** + * Stops all currently-playing sounds. + */ + + this.stopAll = function() { + + var oSound; + sm2._wD(sm + '.stopAll()', 1); + + for (oSound in sm2.sounds) { + if (sm2.sounds.hasOwnProperty(oSound)) { + // apply only to sound objects + sm2.sounds[oSound].stop(); + } + } + + }; + + /** + * Calls the pause() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @return {SMSound} The SMSound object + */ + + this.pause = function(sID) { + + if (!idCheck(sID)) return false; + + return sm2.sounds[sID].pause(); + + }; + + /** + * Pauses all currently-playing sounds. + */ + + this.pauseAll = function() { + + var i; + for (i = sm2.soundIDs.length - 1; i >= 0; i--) { + sm2.sounds[sm2.soundIDs[i]].pause(); + } + + }; + + /** + * Calls the resume() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @return {SMSound} The SMSound object + */ + + this.resume = function(sID) { + + if (!idCheck(sID)) return false; + + return sm2.sounds[sID].resume(); + + }; + + /** + * Resumes all currently-paused sounds. + */ + + this.resumeAll = function() { + + var i; + for (i = sm2.soundIDs.length - 1; i >= 0; i--) { + sm2.sounds[sm2.soundIDs[i]].resume(); + } + + }; + + /** + * Calls the togglePause() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @return {SMSound} The SMSound object + */ + + this.togglePause = function(sID) { + + if (!idCheck(sID)) return false; + + return sm2.sounds[sID].togglePause(); + + }; + + /** + * Calls the setPan() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @param {number} nPan The pan value (-100 to 100) + * @return {SMSound} The SMSound object + */ + + this.setPan = function(sID, nPan) { + + if (!idCheck(sID)) return false; + + return sm2.sounds[sID].setPan(nPan); + + }; + + /** + * Calls the setVolume() method of a SMSound object by ID + * Overloaded case: pass only volume argument eg., setVolume(50) to apply to all sounds. + * + * @param {string} sID The ID of the sound + * @param {number} nVol The volume value (0 to 100) + * @return {SMSound} The SMSound object + */ + + this.setVolume = function(sID, nVol) { + + // setVolume(50) function overloading case - apply to all sounds + + var i, j; + + if (sID !== _undefined && !isNaN(sID) && nVol === _undefined) { + for (i = 0, j = sm2.soundIDs.length; i < j; i++) { + sm2.sounds[sm2.soundIDs[i]].setVolume(sID); + } + return false; + } + + // setVolume('mySound', 50) case + + if (!idCheck(sID)) return false; + + return sm2.sounds[sID].setVolume(nVol); + + }; + + /** + * Calls the mute() method of either a single SMSound object by ID, or all sound objects. + * + * @param {string} sID Optional: The ID of the sound (if omitted, all sounds will be used.) + */ + + this.mute = function(sID) { + + var i = 0; + + if (sID instanceof String) { + sID = null; + } + + if (!sID) { + + sm2._wD(sm + '.mute(): Muting all sounds'); + for (i = sm2.soundIDs.length - 1; i >= 0; i--) { + sm2.sounds[sm2.soundIDs[i]].mute(); + } + sm2.muted = true; + + } else { + + if (!idCheck(sID)) return false; + + sm2._wD(sm + '.mute(): Muting "' + sID + '"'); + return sm2.sounds[sID].mute(); + + } + + return true; + + }; + + /** + * Mutes all sounds. + */ + + this.muteAll = function() { + + sm2.mute(); + + }; + + /** + * Calls the unmute() method of either a single SMSound object by ID, or all sound objects. + * + * @param {string} sID Optional: The ID of the sound (if omitted, all sounds will be used.) + */ + + this.unmute = function(sID) { + + var i; + + if (sID instanceof String) { + sID = null; + } + + if (!sID) { + + sm2._wD(sm + '.unmute(): Unmuting all sounds'); + for (i = sm2.soundIDs.length - 1; i >= 0; i--) { + sm2.sounds[sm2.soundIDs[i]].unmute(); + } + sm2.muted = false; + + } else { + + if (!idCheck(sID)) return false; + + sm2._wD(sm + '.unmute(): Unmuting "' + sID + '"'); + + return sm2.sounds[sID].unmute(); + + } + + return true; + + }; + + /** + * Unmutes all sounds. + */ + + this.unmuteAll = function() { + + sm2.unmute(); + + }; + + /** + * Calls the toggleMute() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @return {SMSound} The SMSound object + */ + + this.toggleMute = function(sID) { + + if (!idCheck(sID)) return false; + + return sm2.sounds[sID].toggleMute(); + + }; + + /** + * Retrieves the memory used by the flash plugin. + * + * @return {number} The amount of memory in use + */ + + this.getMemoryUse = function() { + + // flash-only + var ram = 0; + + if (flash && fV !== 8) { + ram = parseInt(flash._getMemoryUse(), 10); + } + + return ram; + + }; + + /** + * Undocumented: NOPs soundManager and all SMSound objects. + */ + + this.disable = function(bNoDisable) { + + // destroy all functions + var i; + + if (bNoDisable === _undefined) { + bNoDisable = false; + } + + // already disabled? + if (disabled) return false; + + disabled = true; + + _wDS('shutdown', 1); + + for (i = sm2.soundIDs.length - 1; i >= 0; i--) { + disableObject(sm2.sounds[sm2.soundIDs[i]]); + } + + disableObject(sm2); + + // fire "complete", despite fail + initComplete(bNoDisable); + + event.remove(window, 'load', initUserOnload); + + return true; + + }; + + /** + * Determines playability of a MIME type, eg. 'audio/mp3'. + */ + + this.canPlayMIME = function(sMIME) { + + var result; + + if (sm2.hasHTML5) { + result = html5CanPlay({ + type: sMIME + }); + } + + if (!result && needsFlash) { + // if flash 9, test netStream (movieStar) types as well. + result = (sMIME && sm2.ok() ? !!((fV > 8 ? sMIME.match(netStreamMimeTypes) : null) || sMIME.match(sm2.mimePattern)) : null); // TODO: make less "weird" (per JSLint) + } + + return result; + + }; + + /** + * Determines playability of a URL based on audio support. + * + * @param {string} sURL The URL to test + * @return {boolean} URL playability + */ + + this.canPlayURL = function(sURL) { + + var result; + + if (sm2.hasHTML5) { + result = html5CanPlay({ + url: sURL + }); + } + + if (!result && needsFlash) { + result = (sURL && sm2.ok() ? !!(sURL.match(sm2.filePattern)) : null); + } + + return result; + + }; + + /** + * Determines playability of an HTML DOM <a> object (or similar object literal) based on audio support. + * + * @param {object} oLink an HTML DOM <a> object or object literal including href and/or type attributes + * @return {boolean} URL playability + */ + + this.canPlayLink = function(oLink) { + + if (oLink.type !== _undefined && oLink.type && sm2.canPlayMIME(oLink.type)) return true; + + return sm2.canPlayURL(oLink.href); + + }; + + /** + * Retrieves a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @return {SMSound} The SMSound object + */ + + this.getSoundById = function(sID, _suppressDebug) { + + if (!sID) return null; + + var result = sm2.sounds[sID]; + + // + if (!result && !_suppressDebug) { + sm2._wD(sm + '.getSoundById(): Sound "' + sID + '" not found.', 2); + } + // + + return result; + + }; + + /** + * Queues a callback for execution when SoundManager has successfully initialized. + * + * @param {function} oMethod The callback method to fire + * @param {object} oScope Optional: The scope to apply to the callback + */ + + this.onready = function(oMethod, oScope) { + + var sType = 'onready', + result = false; + + if (typeof oMethod === 'function') { + + // + if (didInit) { + sm2._wD(str('queue', sType)); + } + // + + if (!oScope) { + oScope = window; + } + + addOnEvent(sType, oMethod, oScope); + processOnEvents(); + + result = true; + + } else { + + throw str('needFunction', sType); + + } + + return result; + + }; + + /** + * Queues a callback for execution when SoundManager has failed to initialize. + * + * @param {function} oMethod The callback method to fire + * @param {object} oScope Optional: The scope to apply to the callback + */ + + this.ontimeout = function(oMethod, oScope) { + + var sType = 'ontimeout', + result = false; + + if (typeof oMethod === 'function') { + + // + if (didInit) { + sm2._wD(str('queue', sType)); + } + // + + if (!oScope) { + oScope = window; + } + + addOnEvent(sType, oMethod, oScope); + processOnEvents({ type: sType }); + + result = true; + + } else { + + throw str('needFunction', sType); + + } + + return result; + + }; + + /** + * Writes console.log()-style debug output to a console or in-browser element. + * Applies when debugMode = true + * + * @param {string} sText The console message + * @param {object} nType Optional log level (number), or object. Number case: Log type/style where 0 = 'info', 1 = 'warn', 2 = 'error'. Object case: Object to be dumped. + */ + + this._writeDebug = function(sText, sTypeOrObject) { + + // pseudo-private console.log()-style output + // + + var sDID = 'soundmanager-debug', o, oItem; + + if (!sm2.setupOptions.debugMode) return false; + + if (hasConsole && sm2.useConsole) { + if (sTypeOrObject && typeof sTypeOrObject === 'object') { + // object passed; dump to console. + console.log(sText, sTypeOrObject); + } else if (debugLevels[sTypeOrObject] !== _undefined) { + console[debugLevels[sTypeOrObject]](sText); + } else { + console.log(sText); + } + if (sm2.consoleOnly) return true; + } + + o = id(sDID); + + if (!o) return false; + + oItem = doc.createElement('div'); + + if (++wdCount % 2 === 0) { + oItem.className = 'sm2-alt'; + } + + if (sTypeOrObject === _undefined) { + sTypeOrObject = 0; + } else { + sTypeOrObject = parseInt(sTypeOrObject, 10); + } + + oItem.appendChild(doc.createTextNode(sText)); + + if (sTypeOrObject) { + if (sTypeOrObject >= 2) { + oItem.style.fontWeight = 'bold'; + } + if (sTypeOrObject === 3) { + oItem.style.color = '#ff3333'; + } + } + + // top-to-bottom + // o.appendChild(oItem); + + // bottom-to-top + o.insertBefore(oItem, o.firstChild); + + o = null; + // + + return true; + + }; + + // + // last-resort debugging option + if (wl.indexOf('sm2-debug=alert') !== -1) { + this._writeDebug = function(sText) { + window.alert(sText); + }; + } + // + + // alias + this._wD = this._writeDebug; + + /** + * Provides debug / state information on all SMSound objects. + */ + + this._debug = function() { + + // + var i, j; + _wDS('currentObj', 1); + + for (i = 0, j = sm2.soundIDs.length; i < j; i++) { + sm2.sounds[sm2.soundIDs[i]]._debug(); + } + // + + }; + + /** + * Restarts and re-initializes the SoundManager instance. + * + * @param {boolean} resetEvents Optional: When true, removes all registered onready and ontimeout event callbacks. + * @param {boolean} excludeInit Options: When true, does not call beginDelayedInit() (which would restart SM2). + * @return {object} soundManager The soundManager instance. + */ + + this.reboot = function(resetEvents, excludeInit) { + + // reset some (or all) state, and re-init unless otherwise specified. + + // + if (sm2.soundIDs.length) { + sm2._wD('Destroying ' + sm2.soundIDs.length + ' SMSound object' + (sm2.soundIDs.length !== 1 ? 's' : '') + '...'); + } + // + + var i, j, k; + + for (i = sm2.soundIDs.length - 1; i >= 0; i--) { + sm2.sounds[sm2.soundIDs[i]].destruct(); + } + + // trash ze flash (remove from the DOM) + + if (flash) { + + try { + + if (isIE) { + oRemovedHTML = flash.innerHTML; + } + + oRemoved = flash.parentNode.removeChild(flash); + + } catch(e) { + + // Remove failed? May be due to flash blockers silently removing the SWF object/embed node from the DOM. Warn and continue. + + _wDS('badRemove', 2); + + } + + } + + // actually, force recreate of movie. + + oRemovedHTML = oRemoved = needsFlash = flash = null; + + sm2.enabled = didDCLoaded = didInit = waitingForEI = initPending = didAppend = appendSuccess = disabled = useGlobalHTML5Audio = sm2.swfLoaded = false; + + sm2.soundIDs = []; + sm2.sounds = {}; + + idCounter = 0; + didSetup = false; + + if (!resetEvents) { + // reset callbacks for onready, ontimeout etc. so that they will fire again on re-init + for (i in on_queue) { + if (on_queue.hasOwnProperty(i)) { + for (j = 0, k = on_queue[i].length; j < k; j++) { + on_queue[i][j].fired = false; + } + } + } + } else { + // remove all callbacks entirely + on_queue = []; + } + + // + if (!excludeInit) { + sm2._wD(sm + ': Rebooting...'); + } + // + + // reset HTML5 and flash canPlay test results + + sm2.html5 = { + usingFlash: null + }; + + sm2.flash = {}; + + // reset device-specific HTML/flash mode switches + + sm2.html5Only = false; + sm2.ignoreFlash = false; + + window.setTimeout(function() { + + // by default, re-init + + if (!excludeInit) { + sm2.beginDelayedInit(); + } + + }, 20); + + return sm2; + + }; + + this.reset = function() { + + /** + * Shuts down and restores the SoundManager instance to its original loaded state, without an explicit reboot. All onready/ontimeout handlers are removed. + * After this call, SM2 may be re-initialized via soundManager.beginDelayedInit(). + * @return {object} soundManager The soundManager instance. + */ + + _wDS('reset'); + + return sm2.reboot(true, true); + + }; + + /** + * Undocumented: Determines the SM2 flash movie's load progress. + * + * @return {number or null} Percent loaded, or if invalid/unsupported, null. + */ + + this.getMoviePercent = function() { + + /** + * Interesting syntax notes... + * Flash/ExternalInterface (ActiveX/NPAPI) bridge methods are not typeof "function" nor instanceof Function, but are still valid. + * Furthermore, using (flash && flash.PercentLoaded) causes IE to throw "object doesn't support this property or method". + * Thus, 'in' syntax must be used. + */ + + return (flash && 'PercentLoaded' in flash ? flash.PercentLoaded() : null); + + }; + + /** + * Additional helper for manually invoking SM2's init process after DOM Ready / window.onload(). + */ + + this.beginDelayedInit = function() { + + windowLoaded = true; + domContentLoaded(); + + setTimeout(function() { + + if (initPending) return false; + + createMovie(); + initMovie(); + initPending = true; + + return true; + + }, 20); + + delayWaitForEI(); + + }; + + /** + * Destroys the SoundManager instance and all SMSound instances. + */ + + this.destruct = function() { + + sm2._wD(sm + '.destruct()'); + sm2.disable(true); + + }; + + /** + * SMSound() (sound object) constructor + * ------------------------------------ + * + * @param {object} oOptions Sound options (id and url are required attributes) + * @return {SMSound} The new SMSound object + */ + + SMSound = function(oOptions) { + + var s = this, resetProperties, add_html5_events, remove_html5_events, stop_html5_timer, start_html5_timer, attachOnPosition, onplay_called = false, onPositionItems = [], onPositionFired = 0, detachOnPosition, applyFromTo, lastURL = null, lastHTML5State, urlOmitted; + + lastHTML5State = { + // tracks duration + position (time) + duration: null, + time: null + }; + + this.id = oOptions.id; + + // legacy + this.sID = this.id; + + this.url = oOptions.url; + this.options = mixin(oOptions); + + // per-play-instance-specific options + this.instanceOptions = this.options; + + // short alias + this._iO = this.instanceOptions; + + // assign property defaults + this.pan = this.options.pan; + this.volume = this.options.volume; + + // whether or not this object is using HTML5 + this.isHTML5 = false; + + // internal HTML5 Audio() object reference + this._a = null; + + // for flash 8 special-case createSound() without url, followed by load/play with url case + urlOmitted = (!this.url); + + /** + * SMSound() public methods + * ------------------------ + */ + + this.id3 = {}; + + /** + * Writes SMSound object parameters to debug console + */ + + this._debug = function() { + + // + sm2._wD(s.id + ': Merged options:', s.options); + // + + }; + + /** + * Begins loading a sound per its *url*. + * + * @param {object} options Optional: Sound options + * @return {SMSound} The SMSound object + */ + + this.load = function(options) { + + var oSound = null, instanceOptions; + + if (options !== _undefined) { + s._iO = mixin(options, s.options); + } else { + options = s.options; + s._iO = options; + if (lastURL && lastURL !== s.url) { + _wDS('manURL'); + s._iO.url = s.url; + s.url = null; + } + } + + if (!s._iO.url) { + s._iO.url = s.url; + } + + s._iO.url = parseURL(s._iO.url); + + // ensure we're in sync + s.instanceOptions = s._iO; + + // local shortcut + instanceOptions = s._iO; + + sm2._wD(s.id + ': load (' + instanceOptions.url + ')'); + + if (!instanceOptions.url && !s.url) { + sm2._wD(s.id + ': load(): url is unassigned. Exiting.', 2); + return s; + } + + // + if (!s.isHTML5 && fV === 8 && !s.url && !instanceOptions.autoPlay) { + // flash 8 load() -> play() won't work before onload has fired. + sm2._wD(s.id + ': Flash 8 load() limitation: Wait for onload() before calling play().', 1); + } + // + + if (instanceOptions.url === s.url && s.readyState !== 0 && s.readyState !== 2) { + _wDS('onURL', 1); + // if loaded and an onload() exists, fire immediately. + if (s.readyState === 3 && instanceOptions.onload) { + // assume success based on truthy duration. + wrapCallback(s, function() { + instanceOptions.onload.apply(s, [(!!s.duration)]); + }); + } + return s; + } + + // reset a few state properties + + s.loaded = false; + s.readyState = 1; + s.playState = 0; + s.id3 = {}; + + // TODO: If switching from HTML5 -> flash (or vice versa), stop currently-playing audio. + + if (html5OK(instanceOptions)) { + + oSound = s._setup_html5(instanceOptions); + + if (!oSound._called_load) { + + s._html5_canplay = false; + + // TODO: review called_load / html5_canplay logic + + // if url provided directly to load(), assign it here. + + if (s.url !== instanceOptions.url) { + + sm2._wD(_wDS('manURL') + ': ' + instanceOptions.url); + + s._a.src = instanceOptions.url; + + // TODO: review / re-apply all relevant options (volume, loop, onposition etc.) + + // reset position for new URL + s.setPosition(0); + + } + + // given explicit load call, try to preload. + + // early HTML5 implementation (non-standard) + s._a.autobuffer = 'auto'; + + // standard property, values: none / metadata / auto + // reference: http://msdn.microsoft.com/en-us/library/ie/ff974759%28v=vs.85%29.aspx + s._a.preload = 'auto'; + + s._a._called_load = true; + + } else { + + sm2._wD(s.id + ': Ignoring request to load again'); + + } + + } else { + + if (sm2.html5Only) { + sm2._wD(s.id + ': No flash support. Exiting.'); + return s; + } + + if (s._iO.url && s._iO.url.match(/data:/i)) { + // data: URIs not supported by Flash, either. + sm2._wD(s.id + ': data: URIs not supported via Flash. Exiting.'); + return s; + } + + try { + s.isHTML5 = false; + s._iO = policyFix(loopFix(instanceOptions)); + // if we have "position", disable auto-play as we'll be seeking to that position at onload(). + if (s._iO.autoPlay && (s._iO.position || s._iO.from)) { + sm2._wD(s.id + ': Disabling autoPlay because of non-zero offset case'); + s._iO.autoPlay = false; + } + // re-assign local shortcut + instanceOptions = s._iO; + if (fV === 8) { + flash._load(s.id, instanceOptions.url, instanceOptions.stream, instanceOptions.autoPlay, instanceOptions.usePolicyFile); + } else { + flash._load(s.id, instanceOptions.url, !!(instanceOptions.stream), !!(instanceOptions.autoPlay), instanceOptions.loops || 1, !!(instanceOptions.autoLoad), instanceOptions.usePolicyFile); + } + } catch(e) { + _wDS('smError', 2); + debugTS('onload', false); + catchError({ + type: 'SMSOUND_LOAD_JS_EXCEPTION', + fatal: true + }); + } + + } + + // after all of this, ensure sound url is up to date. + s.url = instanceOptions.url; + + return s; + + }; + + /** + * Unloads a sound, canceling any open HTTP requests. + * + * @return {SMSound} The SMSound object + */ + + this.unload = function() { + + // Flash 8/AS2 can't "close" a stream - fake it by loading an empty URL + // Flash 9/AS3: Close stream, preventing further load + // HTML5: Most UAs will use empty URL + + if (s.readyState !== 0) { + + sm2._wD(s.id + ': unload()'); + + if (!s.isHTML5) { + + if (fV === 8) { + flash._unload(s.id, emptyURL); + } else { + flash._unload(s.id); + } + + } else { + + stop_html5_timer(); + + if (s._a) { + + s._a.pause(); + + // update empty URL, too + lastURL = html5Unload(s._a); + + } + + } + + // reset load/status flags + resetProperties(); + + } + + return s; + + }; + + /** + * Unloads and destroys a sound. + */ + + this.destruct = function(_bFromSM) { + + sm2._wD(s.id + ': Destruct'); + + if (!s.isHTML5) { + + // kill sound within Flash + // Disable the onfailure handler + s._iO.onfailure = null; + flash._destroySound(s.id); + + } else { + + stop_html5_timer(); + + if (s._a) { + s._a.pause(); + html5Unload(s._a); + if (!useGlobalHTML5Audio) { + remove_html5_events(); + } + // break obvious circular reference + s._a._s = null; + s._a = null; + } + + } + + if (!_bFromSM) { + // ensure deletion from controller + sm2.destroySound(s.id, true); + } + + }; + + /** + * Begins playing a sound. + * + * @param {object} options Optional: Sound options + * @return {SMSound} The SMSound object + */ + + this.play = function(options, _updatePlayState) { + + var fN, allowMulti, a, onready, + audioClone, onended, oncanplay, + startOK = true; + + // + fN = s.id + ': play(): '; + // + + // default to true + _updatePlayState = (_updatePlayState === _undefined ? true : _updatePlayState); + + if (!options) { + options = {}; + } + + // first, use local URL (if specified) + if (s.url) { + s._iO.url = s.url; + } + + // mix in any options defined at createSound() + s._iO = mixin(s._iO, s.options); + + // mix in any options specific to this method + s._iO = mixin(options, s._iO); + + s._iO.url = parseURL(s._iO.url); + + s.instanceOptions = s._iO; + + // RTMP-only + if (!s.isHTML5 && s._iO.serverURL && !s.connected) { + if (!s.getAutoPlay()) { + sm2._wD(fN + ' Netstream not connected yet - setting autoPlay'); + s.setAutoPlay(true); + } + // play will be called in onconnect() + return s; + } + + if (html5OK(s._iO)) { + s._setup_html5(s._iO); + start_html5_timer(); + } + + if (s.playState === 1 && !s.paused) { + + allowMulti = s._iO.multiShot; + + if (!allowMulti) { + + sm2._wD(fN + 'Already playing (one-shot)', 1); + + if (s.isHTML5) { + // go back to original position. + s.setPosition(s._iO.position); + } + + return s; + + } + + sm2._wD(fN + 'Already playing (multi-shot)', 1); + + } + + // edge case: play() with explicit URL parameter + if (options.url && options.url !== s.url) { + + // special case for createSound() followed by load() / play() with url; avoid double-load case. + if (!s.readyState && !s.isHTML5 && fV === 8 && urlOmitted) { + + urlOmitted = false; + + } else { + + // load using merged options + s.load(s._iO); + + } + + } + + if (!s.loaded) { + + if (s.readyState === 0) { + + sm2._wD(fN + 'Attempting to load'); + + // try to get this sound playing ASAP + if (!s.isHTML5 && !sm2.html5Only) { + + // flash: assign directly because setAutoPlay() increments the instanceCount + s._iO.autoPlay = true; + s.load(s._iO); + + } else if (s.isHTML5) { + + // iOS needs this when recycling sounds, loading a new URL on an existing object. + s.load(s._iO); + + } else { + + sm2._wD(fN + 'Unsupported type. Exiting.'); + + return s; + + } + + // HTML5 hack - re-set instanceOptions? + s.instanceOptions = s._iO; + + } else if (s.readyState === 2) { + + sm2._wD(fN + 'Could not load - exiting', 2); + + return s; + + } else { + + sm2._wD(fN + 'Loading - attempting to play...'); + + } + + } else { + + // "play()" + sm2._wD(fN.substr(0, fN.lastIndexOf(':'))); + + } + + if (!s.isHTML5 && fV === 9 && s.position > 0 && s.position === s.duration) { + // flash 9 needs a position reset if play() is called while at the end of a sound. + sm2._wD(fN + 'Sound at end, resetting to position: 0'); + options.position = 0; + } + + /** + * Streams will pause when their buffer is full if they are being loaded. + * In this case paused is true, but the song hasn't started playing yet. + * If we just call resume() the onplay() callback will never be called. + * So only call resume() if the position is > 0. + * Another reason is because options like volume won't have been applied yet. + * For normal sounds, just resume. + */ + + if (s.paused && s.position >= 0 && (!s._iO.serverURL || s.position > 0)) { + + // https://gist.github.com/37b17df75cc4d7a90bf6 + sm2._wD(fN + 'Resuming from paused state', 1); + s.resume(); + + } else { + + s._iO = mixin(options, s._iO); + + /** + * Preload in the event of play() with position under Flash, + * or from/to parameters and non-RTMP case + */ + if (((!s.isHTML5 && s._iO.position !== null && s._iO.position > 0) || (s._iO.from !== null && s._iO.from > 0) || s._iO.to !== null) && s.instanceCount === 0 && s.playState === 0 && !s._iO.serverURL) { + + onready = function() { + // sound "canplay" or onload() + // re-apply position/from/to to instance options, and start playback + s._iO = mixin(options, s._iO); + s.play(s._iO); + }; + + // HTML5 needs to at least have "canplay" fired before seeking. + if (s.isHTML5 && !s._html5_canplay) { + + // this hasn't been loaded yet. load it first, and then do this again. + sm2._wD(fN + 'Beginning load for non-zero offset case'); + + s.load({ + // note: custom HTML5-only event added for from/to implementation. + _oncanplay: onready + }); + + } else if (!s.isHTML5 && !s.loaded && (!s.readyState || s.readyState !== 2)) { + + // to be safe, preload the whole thing in Flash. + + sm2._wD(fN + 'Preloading for non-zero offset case'); + + s.load({ + onload: onready + }); + + } + + // otherwise, we're ready to go. re-apply local options, and continue + + s._iO = applyFromTo(); + + } + + // sm2._wD(fN + 'Starting to play'); + + // increment instance counter, where enabled + supported + if (!s.instanceCount || s._iO.multiShotEvents || (s.isHTML5 && s._iO.multiShot && !useGlobalHTML5Audio) || (!s.isHTML5 && fV > 8 && !s.getAutoPlay())) { + s.instanceCount++; + } + + // if first play and onposition parameters exist, apply them now + if (s._iO.onposition && s.playState === 0) { + attachOnPosition(s); + } + + s.playState = 1; + s.paused = false; + + s.position = (s._iO.position !== _undefined && !isNaN(s._iO.position) ? s._iO.position : 0); + + if (!s.isHTML5) { + s._iO = policyFix(loopFix(s._iO)); + } + + if (s._iO.onplay && _updatePlayState) { + s._iO.onplay.apply(s); + onplay_called = true; + } + + s.setVolume(s._iO.volume, true); + s.setPan(s._iO.pan, true); + + if (s._iO.playbackRate !== 1) { + s.setPlaybackRate(s._iO.playbackRate); + } + + if (!s.isHTML5) { + + startOK = flash._start(s.id, s._iO.loops || 1, (fV === 9 ? s.position : s.position / msecScale), s._iO.multiShot || false); + + if (fV === 9 && !startOK) { + // edge case: no sound hardware, or 32-channel flash ceiling hit. + // applies only to Flash 9, non-NetStream/MovieStar sounds. + // http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Sound.html#play%28%29 + sm2._wD(fN + 'No sound hardware, or 32-sound ceiling hit', 2); + if (s._iO.onplayerror) { + s._iO.onplayerror.apply(s); + } + + } + + } else if (s.instanceCount < 2) { + + // HTML5 single-instance case + + start_html5_timer(); + + a = s._setup_html5(); + + s.setPosition(s._iO.position); + + a.play(); + + } else { + + // HTML5 multi-shot case + + sm2._wD(s.id + ': Cloning Audio() for instance #' + s.instanceCount + '...'); + + audioClone = new Audio(s._iO.url); + + onended = function() { + event.remove(audioClone, 'ended', onended); + s._onfinish(s); + // cleanup + html5Unload(audioClone); + audioClone = null; + }; + + oncanplay = function() { + event.remove(audioClone, 'canplay', oncanplay); + try { + audioClone.currentTime = s._iO.position / msecScale; + } catch(err) { + complain(s.id + ': multiShot play() failed to apply position of ' + (s._iO.position / msecScale)); + } + audioClone.play(); + }; + + event.add(audioClone, 'ended', onended); + + // apply volume to clones, too + if (s._iO.volume !== _undefined) { + audioClone.volume = Math.max(0, Math.min(1, s._iO.volume / 100)); + } + + // playing multiple muted sounds? if you do this, you're weird ;) - but let's cover it. + if (s.muted) { + audioClone.muted = true; + } + + if (s._iO.position) { + // HTML5 audio can't seek before onplay() event has fired. + // wait for canplay, then seek to position and start playback. + event.add(audioClone, 'canplay', oncanplay); + } else { + // begin playback at currentTime: 0 + audioClone.play(); + } + + } + + } + + return s; + + }; + + // just for convenience + this.start = this.play; + + /** + * Stops playing a sound (and optionally, all sounds) + * + * @param {boolean} bAll Optional: Whether to stop all sounds + * @return {SMSound} The SMSound object + */ + + this.stop = function(bAll) { + + var instanceOptions = s._iO, + originalPosition; + + if (s.playState === 1) { + + sm2._wD(s.id + ': stop()'); + + s._onbufferchange(0); + s._resetOnPosition(0); + s.paused = false; + + if (!s.isHTML5) { + s.playState = 0; + } + + // remove onPosition listeners, if any + detachOnPosition(); + + // and "to" position, if set + if (instanceOptions.to) { + s.clearOnPosition(instanceOptions.to); + } + + if (!s.isHTML5) { + + flash._stop(s.id, bAll); + + // hack for netStream: just unload + if (instanceOptions.serverURL) { + s.unload(); + } + + } else if (s._a) { + + originalPosition = s.position; + + // act like Flash, though + s.setPosition(0); + + // hack: reflect old position for onstop() (also like Flash) + s.position = originalPosition; + + // html5 has no stop() + // NOTE: pausing means iOS requires interaction to resume. + s._a.pause(); + + s.playState = 0; + + // and update UI + s._onTimer(); + + stop_html5_timer(); + + } + + s.instanceCount = 0; + s._iO = {}; + + if (instanceOptions.onstop) { + instanceOptions.onstop.apply(s); + } + + } + + return s; + + }; + + /** + * Undocumented/internal: Sets autoPlay for RTMP. + * + * @param {boolean} autoPlay state + */ + + this.setAutoPlay = function(autoPlay) { + + sm2._wD(s.id + ': Autoplay turned ' + (autoPlay ? 'on' : 'off')); + s._iO.autoPlay = autoPlay; + + if (!s.isHTML5) { + flash._setAutoPlay(s.id, autoPlay); + if (autoPlay) { + // only increment the instanceCount if the sound isn't loaded (TODO: verify RTMP) + if (!s.instanceCount && s.readyState === 1) { + s.instanceCount++; + sm2._wD(s.id + ': Incremented instance count to ' + s.instanceCount); + } + } + } + + }; + + /** + * Undocumented/internal: Returns the autoPlay boolean. + * + * @return {boolean} The current autoPlay value + */ + + this.getAutoPlay = function() { + + return s._iO.autoPlay; + + }; + + /** + * Sets the playback rate of a sound (HTML5-only.) + * + * @param {number} playbackRate (+/-) + * @return {SMSound} The SMSound object + */ + + this.setPlaybackRate = function(playbackRate) { + + // Per Mozilla, limit acceptable values to prevent playback from stopping (unless allowOverride is truthy.) + // https://developer.mozilla.org/en-US/Apps/Build/Audio_and_video_delivery/WebAudio_playbackRate_explained + var normalizedRate = Math.max(0.5, Math.min(4, playbackRate)); + + // + if (normalizedRate !== playbackRate) { + sm2._wD(s.id + ': setPlaybackRate(' + playbackRate + '): limiting rate to ' + normalizedRate, 2); + } + // + + if (s.isHTML5) { + try { + s._iO.playbackRate = normalizedRate; + s._a.playbackRate = normalizedRate; + } catch(e) { + sm2._wD(s.id + ': setPlaybackRate(' + normalizedRate + ') failed: ' + e.message, 2); + } + } + + return s; + + }; + + /** + * Sets the position of a sound. + * + * @param {number} nMsecOffset Position (milliseconds) + * @return {SMSound} The SMSound object + */ + + this.setPosition = function(nMsecOffset) { + + if (nMsecOffset === _undefined) { + nMsecOffset = 0; + } + + var position, position1K, + // Use the duration from the instance options, if we don't have a track duration yet. + // position >= 0 and <= current available (loaded) duration + offset = (s.isHTML5 ? Math.max(nMsecOffset, 0) : Math.min(s.duration || s._iO.duration, Math.max(nMsecOffset, 0))); + + s.position = offset; + position1K = s.position / msecScale; + s._resetOnPosition(s.position); + s._iO.position = offset; + + if (!s.isHTML5) { + + position = (fV === 9 ? s.position : position1K); + + if (s.readyState && s.readyState !== 2) { + // if paused or not playing, will not resume (by playing) + flash._setPosition(s.id, position, (s.paused || !s.playState), s._iO.multiShot); + } + + } else if (s._a) { + + // Set the position in the canplay handler if the sound is not ready yet + if (s._html5_canplay) { + + if (s._a.currentTime.toFixed(3) !== position1K.toFixed(3)) { + + /** + * DOM/JS errors/exceptions to watch out for: + * if seek is beyond (loaded?) position, "DOM exception 11" + * "INDEX_SIZE_ERR": DOM exception 1 + */ + sm2._wD(s.id + ': setPosition(' + position1K + ')'); + + try { + s._a.currentTime = position1K; + if (s.playState === 0 || s.paused) { + // allow seek without auto-play/resume + s._a.pause(); + } + } catch(e) { + sm2._wD(s.id + ': setPosition(' + position1K + ') failed: ' + e.message, 2); + } + + } + + } else if (position1K) { + + // warn on non-zero seek attempts + sm2._wD(s.id + ': setPosition(' + position1K + '): Cannot seek yet, sound not ready', 2); + return s; + + } + + if (s.paused) { + + // if paused, refresh UI right away by forcing update + s._onTimer(true); + + } + + } + + return s; + + }; + + /** + * Pauses sound playback. + * + * @return {SMSound} The SMSound object + */ + + this.pause = function(_bCallFlash) { + + if (s.paused || (s.playState === 0 && s.readyState !== 1)) return s; + + sm2._wD(s.id + ': pause()'); + s.paused = true; + + if (!s.isHTML5) { + if (_bCallFlash || _bCallFlash === _undefined) { + flash._pause(s.id, s._iO.multiShot); + } + } else { + s._setup_html5().pause(); + stop_html5_timer(); + } + + if (s._iO.onpause) { + s._iO.onpause.apply(s); + } + + return s; + + }; + + /** + * Resumes sound playback. + * + * @return {SMSound} The SMSound object + */ + + /** + * When auto-loaded streams pause on buffer full they have a playState of 0. + * We need to make sure that the playState is set to 1 when these streams "resume". + * When a paused stream is resumed, we need to trigger the onplay() callback if it + * hasn't been called already. In this case since the sound is being played for the + * first time, I think it's more appropriate to call onplay() rather than onresume(). + */ + + this.resume = function() { + + var instanceOptions = s._iO; + + if (!s.paused) return s; + + sm2._wD(s.id + ': resume()'); + s.paused = false; + s.playState = 1; + + if (!s.isHTML5) { + + if (instanceOptions.isMovieStar && !instanceOptions.serverURL) { + // Bizarre Webkit bug (Chrome reported via 8tracks.com dudes): AAC content paused for 30+ seconds(?) will not resume without a reposition. + s.setPosition(s.position); + } + + // flash method is toggle-based (pause/resume) + flash._pause(s.id, instanceOptions.multiShot); + + } else { + + s._setup_html5().play(); + start_html5_timer(); + + } + + if (!onplay_called && instanceOptions.onplay) { + + instanceOptions.onplay.apply(s); + onplay_called = true; + + } else if (instanceOptions.onresume) { + + instanceOptions.onresume.apply(s); + + } + + return s; + + }; + + /** + * Toggles sound playback. + * + * @return {SMSound} The SMSound object + */ + + this.togglePause = function() { + + sm2._wD(s.id + ': togglePause()'); + + if (s.playState === 0) { + s.play({ + position: (fV === 9 && !s.isHTML5 ? s.position : s.position / msecScale) + }); + return s; + } + + if (s.paused) { + s.resume(); + } else { + s.pause(); + } + + return s; + + }; + + /** + * Sets the panning (L-R) effect. + * + * @param {number} nPan The pan value (-100 to 100) + * @return {SMSound} The SMSound object + */ + + this.setPan = function(nPan, bInstanceOnly) { + + if (nPan === _undefined) { + nPan = 0; + } + + if (bInstanceOnly === _undefined) { + bInstanceOnly = false; + } + + if (!s.isHTML5) { + flash._setPan(s.id, nPan); + } // else { no HTML5 pan? } + + s._iO.pan = nPan; + + if (!bInstanceOnly) { + s.pan = nPan; + s.options.pan = nPan; + } + + return s; + + }; + + /** + * Sets the volume. + * + * @param {number} nVol The volume value (0 to 100) + * @return {SMSound} The SMSound object + */ + + this.setVolume = function(nVol, _bInstanceOnly) { + + /** + * Note: Setting volume has no effect on iOS "special snowflake" devices. + * Hardware volume control overrides software, and volume + * will always return 1 per Apple docs. (iOS 4 + 5.) + * http://developer.apple.com/library/safari/documentation/AudioVideo/Conceptual/HTML-canvas-guide/AddingSoundtoCanvasAnimations/AddingSoundtoCanvasAnimations.html + */ + + if (nVol === _undefined) { + nVol = 100; + } + + if (_bInstanceOnly === _undefined) { + _bInstanceOnly = false; + } + + if (!s.isHTML5) { + + flash._setVolume(s.id, (sm2.muted && !s.muted) || s.muted ? 0 : nVol); + + } else if (s._a) { + + if (sm2.muted && !s.muted) { + s.muted = true; + s._a.muted = true; + } + + // valid range for native HTML5 Audio(): 0-1 + s._a.volume = Math.max(0, Math.min(1, nVol / 100)); + + } + + s._iO.volume = nVol; + + if (!_bInstanceOnly) { + s.volume = nVol; + s.options.volume = nVol; + } + + return s; + + }; + + /** + * Mutes the sound. + * + * @return {SMSound} The SMSound object + */ + + this.mute = function() { + + s.muted = true; + + if (!s.isHTML5) { + flash._setVolume(s.id, 0); + } else if (s._a) { + s._a.muted = true; + } + + return s; + + }; + + /** + * Unmutes the sound. + * + * @return {SMSound} The SMSound object + */ + + this.unmute = function() { + + s.muted = false; + var hasIO = (s._iO.volume !== _undefined); + + if (!s.isHTML5) { + flash._setVolume(s.id, hasIO ? s._iO.volume : s.options.volume); + } else if (s._a) { + s._a.muted = false; + } + + return s; + + }; + + /** + * Toggles the muted state of a sound. + * + * @return {SMSound} The SMSound object + */ + + this.toggleMute = function() { + + return (s.muted ? s.unmute() : s.mute()); + + }; + + /** + * Registers a callback to be fired when a sound reaches a given position during playback. + * + * @param {number} nPosition The position to watch for + * @param {function} oMethod The relevant callback to fire + * @param {object} oScope Optional: The scope to apply the callback to + * @return {SMSound} The SMSound object + */ + + this.onPosition = function(nPosition, oMethod, oScope) { + + // TODO: basic dupe checking? + + onPositionItems.push({ + position: parseInt(nPosition, 10), + method: oMethod, + scope: (oScope !== _undefined ? oScope : s), + fired: false + }); + + return s; + + }; + + // legacy/backwards-compability: lower-case method name + this.onposition = this.onPosition; + + /** + * Removes registered callback(s) from a sound, by position and/or callback. + * + * @param {number} nPosition The position to clear callback(s) for + * @param {function} oMethod Optional: Identify one callback to be removed when multiple listeners exist for one position + * @return {SMSound} The SMSound object + */ + + this.clearOnPosition = function(nPosition, oMethod) { + + var i; + + nPosition = parseInt(nPosition, 10); + + if (isNaN(nPosition)) { + // safety check + return; + } + + for (i = 0; i < onPositionItems.length; i++) { + + if (nPosition === onPositionItems[i].position) { + // remove this item if no method was specified, or, if the method matches + + if (!oMethod || (oMethod === onPositionItems[i].method)) { + + if (onPositionItems[i].fired) { + // decrement "fired" counter, too + onPositionFired--; + } + + onPositionItems.splice(i, 1); + + } + + } + + } + + }; + + this._processOnPosition = function() { + + var i, item, j = onPositionItems.length; + + if (!j || !s.playState || onPositionFired >= j) return false; + + for (i = j - 1; i >= 0; i--) { + + item = onPositionItems[i]; + + if (!item.fired && s.position >= item.position) { + + item.fired = true; + onPositionFired++; + item.method.apply(item.scope, [item.position]); + + // reset j -- onPositionItems.length can be changed in the item callback above... occasionally breaking the loop. + j = onPositionItems.length; + + } + + } + + return true; + + }; + + this._resetOnPosition = function(nPosition) { + + // reset "fired" for items interested in this position + var i, item, j = onPositionItems.length; + + if (!j) return false; + + for (i = j - 1; i >= 0; i--) { + + item = onPositionItems[i]; + + if (item.fired && nPosition <= item.position) { + item.fired = false; + onPositionFired--; + } + + } + + return true; + + }; + + /** + * SMSound() private internals + * -------------------------------- + */ + + applyFromTo = function() { + + var instanceOptions = s._iO, + f = instanceOptions.from, + t = instanceOptions.to, + start, end; + + end = function() { + + // end has been reached. + sm2._wD(s.id + ': "To" time of ' + t + ' reached.'); + + // detach listener + s.clearOnPosition(t, end); + + // stop should clear this, too + s.stop(); + + }; + + start = function() { + + sm2._wD(s.id + ': Playing "from" ' + f); + + // add listener for end + if (t !== null && !isNaN(t)) { + s.onPosition(t, end); + } + + }; + + if (f !== null && !isNaN(f)) { + + // apply to instance options, guaranteeing correct start position. + instanceOptions.position = f; + + // multiShot timing can't be tracked, so prevent that. + instanceOptions.multiShot = false; + + start(); + + } + + // return updated instanceOptions including starting position + return instanceOptions; + + }; + + attachOnPosition = function() { + + var item, + op = s._iO.onposition; + + // attach onposition things, if any, now. + + if (op) { + + for (item in op) { + if (op.hasOwnProperty(item)) { + s.onPosition(parseInt(item, 10), op[item]); + } + } + + } + + }; + + detachOnPosition = function() { + + var item, + op = s._iO.onposition; + + // detach any onposition()-style listeners. + + if (op) { + + for (item in op) { + if (op.hasOwnProperty(item)) { + s.clearOnPosition(parseInt(item, 10)); + } + } + + } + + }; + + start_html5_timer = function() { + + if (s.isHTML5) { + startTimer(s); + } + + }; + + stop_html5_timer = function() { + + if (s.isHTML5) { + stopTimer(s); + } + + }; + + resetProperties = function(retainPosition) { + + if (!retainPosition) { + onPositionItems = []; + onPositionFired = 0; + } + + onplay_called = false; + + s._hasTimer = null; + s._a = null; + s._html5_canplay = false; + s.bytesLoaded = null; + s.bytesTotal = null; + s.duration = (s._iO && s._iO.duration ? s._iO.duration : null); + s.durationEstimate = null; + s.buffered = []; + + // legacy: 1D array + s.eqData = []; + + s.eqData.left = []; + s.eqData.right = []; + + s.failures = 0; + s.isBuffering = false; + s.instanceOptions = {}; + s.instanceCount = 0; + s.loaded = false; + s.metadata = {}; + + // 0 = uninitialised, 1 = loading, 2 = failed/error, 3 = loaded/success + s.readyState = 0; + + s.muted = false; + s.paused = false; + + s.peakData = { + left: 0, + right: 0 + }; + + s.waveformData = { + left: [], + right: [] + }; + + s.playState = 0; + s.position = null; + + s.id3 = {}; + + }; + + resetProperties(); + + /** + * Pseudo-private SMSound internals + * -------------------------------- + */ + + this._onTimer = function(bForce) { + + /** + * HTML5-only _whileplaying() etc. + * called from both HTML5 native events, and polling/interval-based timers + * mimics flash and fires only when time/duration change, so as to be polling-friendly + */ + + var duration, isNew = false, time, x = {}; + + if (s._hasTimer || bForce) { + + // TODO: May not need to track readyState (1 = loading) + + if (s._a && (bForce || ((s.playState > 0 || s.readyState === 1) && !s.paused))) { + + duration = s._get_html5_duration(); + + if (duration !== lastHTML5State.duration) { + + lastHTML5State.duration = duration; + s.duration = duration; + isNew = true; + + } + + // TODO: investigate why this goes wack if not set/re-set each time. + s.durationEstimate = s.duration; + + time = (s._a.currentTime * msecScale || 0); + + if (time !== lastHTML5State.time) { + + lastHTML5State.time = time; + isNew = true; + + } + + if (isNew || bForce) { + + s._whileplaying(time, x, x, x, x); + + } + + }/* else { + + // sm2._wD('_onTimer: Warn for "'+s.id+'": '+(!s._a?'Could not find element. ':'')+(s.playState === 0?'playState bad, 0?':'playState = '+s.playState+', OK')); + + return false; + + }*/ + + } + + return isNew; + + }; + + this._get_html5_duration = function() { + + var instanceOptions = s._iO, + // if audio object exists, use its duration - else, instance option duration (if provided - it's a hack, really, and should be retired) OR null + d = (s._a && s._a.duration ? s._a.duration * msecScale : (instanceOptions && instanceOptions.duration ? instanceOptions.duration : null)), + result = (d && !isNaN(d) && d !== Infinity ? d : null); + + return result; + + }; + + this._apply_loop = function(a, nLoops) { + + /** + * boolean instead of "loop", for webkit? - spec says string. http://www.w3.org/TR/html-markup/audio.html#audio.attrs.loop + * note that loop is either off or infinite under HTML5, unlike Flash which allows arbitrary loop counts to be specified. + */ + + // + if (!a.loop && nLoops > 1) { + sm2._wD('Note: Native HTML5 looping is infinite.', 1); + } + // + + a.loop = (nLoops > 1 ? 'loop' : ''); + + }; + + this._setup_html5 = function(options) { + + var instanceOptions = mixin(s._iO, options), + a = useGlobalHTML5Audio ? globalHTML5Audio : s._a, + dURL = decodeURI(instanceOptions.url), + sameURL; + + /** + * "First things first, I, Poppa..." (reset the previous state of the old sound, if playing) + * Fixes case with devices that can only play one sound at a time + * Otherwise, other sounds in mid-play will be terminated without warning and in a stuck state + */ + + if (useGlobalHTML5Audio) { + + if (dURL === decodeURI(lastGlobalHTML5URL)) { + // global HTML5 audio: re-use of URL + sameURL = true; + } + + } else if (dURL === decodeURI(lastURL)) { + + // options URL is the same as the "last" URL, and we used (loaded) it + sameURL = true; + + } + + if (a) { + + if (a._s) { + + if (useGlobalHTML5Audio) { + + if (a._s && a._s.playState && !sameURL) { + + // global HTML5 audio case, and loading a new URL. stop the currently-playing one. + a._s.stop(); + + } + + } else if (!useGlobalHTML5Audio && dURL === decodeURI(lastURL)) { + + // non-global HTML5 reuse case: same url, ignore request + s._apply_loop(a, instanceOptions.loops); + + return a; + + } + + } + + if (!sameURL) { + + // don't retain onPosition() stuff with new URLs. + + if (lastURL) { + resetProperties(false); + } + + // assign new HTML5 URL + + a.src = instanceOptions.url; + + s.url = instanceOptions.url; + + lastURL = instanceOptions.url; + + lastGlobalHTML5URL = instanceOptions.url; + + a._called_load = false; + + } + + } else { + + if (instanceOptions.autoLoad || instanceOptions.autoPlay) { + + s._a = new Audio(instanceOptions.url); + s._a.load(); + + } else { + + // null for stupid Opera 9.64 case + s._a = (isOpera && opera.version() < 10 ? new Audio(null) : new Audio()); + + } + + // assign local reference + a = s._a; + + a._called_load = false; + + if (useGlobalHTML5Audio) { + + globalHTML5Audio = a; + + } + + } + + s.isHTML5 = true; + + // store a ref on the track + s._a = a; + + // store a ref on the audio + a._s = s; + + add_html5_events(); + + s._apply_loop(a, instanceOptions.loops); + + if (instanceOptions.autoLoad || instanceOptions.autoPlay) { + + s.load(); + + } else { + + // early HTML5 implementation (non-standard) + a.autobuffer = false; + + // standard ('none' is also an option.) + a.preload = 'auto'; + + } + + return a; + + }; + + add_html5_events = function() { + + if (s._a._added_events) return false; + + var f; + + function add(oEvt, oFn, bCapture) { + return s._a ? s._a.addEventListener(oEvt, oFn, bCapture || false) : null; + } + + s._a._added_events = true; + + for (f in html5_events) { + if (html5_events.hasOwnProperty(f)) { + add(f, html5_events[f]); + } + } + + return true; + + }; + + remove_html5_events = function() { + + // Remove event listeners + + var f; + + function remove(oEvt, oFn, bCapture) { + return (s._a ? s._a.removeEventListener(oEvt, oFn, bCapture || false) : null); + } + + sm2._wD(s.id + ': Removing event listeners'); + s._a._added_events = false; + + for (f in html5_events) { + if (html5_events.hasOwnProperty(f)) { + remove(f, html5_events[f]); + } + } + + }; + + /** + * Pseudo-private event internals + * ------------------------------ + */ + + this._onload = function(nSuccess) { + + var fN, + // check for duration to prevent false positives from flash 8 when loading from cache. + loadOK = !!nSuccess || (!s.isHTML5 && fV === 8 && s.duration); + + // + fN = s.id + ': '; + sm2._wD(fN + (loadOK ? 'onload()' : 'Failed to load / invalid sound?' + (!s.duration ? ' Zero-length duration reported.' : ' -') + ' (' + s.url + ')'), (loadOK ? 1 : 2)); + + if (!loadOK && !s.isHTML5) { + if (sm2.sandbox.noRemote === true) { + sm2._wD(fN + str('noNet'), 1); + } + if (sm2.sandbox.noLocal === true) { + sm2._wD(fN + str('noLocal'), 1); + } + } + // + + s.loaded = loadOK; + s.readyState = (loadOK ? 3 : 2); + s._onbufferchange(0); + + if (!loadOK && !s.isHTML5) { + // note: no error code from Flash. + s._onerror(); + } + + if (s._iO.onload) { + wrapCallback(s, function() { + s._iO.onload.apply(s, [loadOK]); + }); + } + + return true; + + }; + + this._onerror = function(errorCode, description) { + + // https://html.spec.whatwg.org/multipage/embedded-content.html#error-codes + if (s._iO.onerror) { + wrapCallback(s, function() { + s._iO.onerror.apply(s, [errorCode, description]); + }); + } + + }; + + this._onbufferchange = function(nIsBuffering) { + + // ignore if not playing + if (s.playState === 0) return false; + + if ((nIsBuffering && s.isBuffering) || (!nIsBuffering && !s.isBuffering)) return false; + + s.isBuffering = (nIsBuffering === 1); + + if (s._iO.onbufferchange) { + sm2._wD(s.id + ': Buffer state change: ' + nIsBuffering); + s._iO.onbufferchange.apply(s, [nIsBuffering]); + } + + return true; + + }; + + /** + * Playback may have stopped due to buffering, or related reason. + * This state can be encountered on iOS < 6 when auto-play is blocked. + */ + + this._onsuspend = function() { + + if (s._iO.onsuspend) { + sm2._wD(s.id + ': Playback suspended'); + s._iO.onsuspend.apply(s); + } + + return true; + + }; + + /** + * flash 9/movieStar + RTMP-only method, should fire only once at most + * at this point we just recreate failed sounds rather than trying to reconnect + */ + + this._onfailure = function(msg, level, code) { + + s.failures++; + sm2._wD(s.id + ': Failure (' + s.failures + '): ' + msg); + + if (s._iO.onfailure && s.failures === 1) { + s._iO.onfailure(msg, level, code); + } else { + sm2._wD(s.id + ': Ignoring failure'); + } + + }; + + /** + * flash 9/movieStar + RTMP-only method for unhandled warnings/exceptions from Flash + * e.g., RTMP "method missing" warning (non-fatal) for getStreamLength on server + */ + + this._onwarning = function(msg, level, code) { + + if (s._iO.onwarning) { + s._iO.onwarning(msg, level, code); + } + + }; + + this._onfinish = function() { + + // store local copy before it gets trashed... + var io_onfinish = s._iO.onfinish; + + s._onbufferchange(0); + s._resetOnPosition(0); + + // reset some state items + if (s.instanceCount) { + + s.instanceCount--; + + if (!s.instanceCount) { + + // remove onPosition listeners, if any + detachOnPosition(); + + // reset instance options + s.playState = 0; + s.paused = false; + s.instanceCount = 0; + s.instanceOptions = {}; + s._iO = {}; + stop_html5_timer(); + + // reset position, too + if (s.isHTML5) { + s.position = 0; + } + + } + + if (!s.instanceCount || s._iO.multiShotEvents) { + // fire onfinish for last, or every instance + if (io_onfinish) { + sm2._wD(s.id + ': onfinish()'); + wrapCallback(s, function() { + io_onfinish.apply(s); + }); + } + } + + } + + }; + + this._whileloading = function(nBytesLoaded, nBytesTotal, nDuration, nBufferLength) { + + var instanceOptions = s._iO; + + s.bytesLoaded = nBytesLoaded; + s.bytesTotal = nBytesTotal; + s.duration = Math.floor(nDuration); + s.bufferLength = nBufferLength; + + if (!s.isHTML5 && !instanceOptions.isMovieStar) { + + if (instanceOptions.duration) { + // use duration from options, if specified and larger. nobody should be specifying duration in options, actually, and it should be retired. + s.durationEstimate = (s.duration > instanceOptions.duration) ? s.duration : instanceOptions.duration; + } else { + s.durationEstimate = parseInt((s.bytesTotal / s.bytesLoaded) * s.duration, 10); + } + + } else { + + s.durationEstimate = s.duration; + + } + + // for flash, reflect sequential-load-style buffering + if (!s.isHTML5) { + s.buffered = [{ + start: 0, + end: s.duration + }]; + } + + // allow whileloading to fire even if "load" fired under HTML5, due to HTTP range/partials + if ((s.readyState !== 3 || s.isHTML5) && instanceOptions.whileloading) { + instanceOptions.whileloading.apply(s); + } + + }; + + this._whileplaying = function(nPosition, oPeakData, oWaveformDataLeft, oWaveformDataRight, oEQData) { + + var instanceOptions = s._iO, + eqLeft; + + // flash safety net + if (isNaN(nPosition) || nPosition === null) return false; + + // Safari HTML5 play() may return small -ve values when starting from position: 0, eg. -50.120396875. Unexpected/invalid per W3, I think. Normalize to 0. + s.position = Math.max(0, nPosition); + + s._processOnPosition(); + + if (!s.isHTML5 && fV > 8) { + + if (instanceOptions.usePeakData && oPeakData !== _undefined && oPeakData) { + s.peakData = { + left: oPeakData.leftPeak, + right: oPeakData.rightPeak + }; + } + + if (instanceOptions.useWaveformData && oWaveformDataLeft !== _undefined && oWaveformDataLeft) { + s.waveformData = { + left: oWaveformDataLeft.split(','), + right: oWaveformDataRight.split(',') + }; + } + + if (instanceOptions.useEQData) { + if (oEQData !== _undefined && oEQData && oEQData.leftEQ) { + eqLeft = oEQData.leftEQ.split(','); + s.eqData = eqLeft; + s.eqData.left = eqLeft; + if (oEQData.rightEQ !== _undefined && oEQData.rightEQ) { + s.eqData.right = oEQData.rightEQ.split(','); + } + } + } + + } + + if (s.playState === 1) { + + // special case/hack: ensure buffering is false if loading from cache (and not yet started) + if (!s.isHTML5 && fV === 8 && !s.position && s.isBuffering) { + s._onbufferchange(0); + } + + if (instanceOptions.whileplaying) { + // flash may call after actual finish + instanceOptions.whileplaying.apply(s); + } + + } + + return true; + + }; + + this._oncaptiondata = function(oData) { + + /** + * internal: flash 9 + NetStream (MovieStar/RTMP-only) feature + * + * @param {object} oData + */ + + sm2._wD(s.id + ': Caption data received.'); + + s.captiondata = oData; + + if (s._iO.oncaptiondata) { + s._iO.oncaptiondata.apply(s, [oData]); + } + + }; + + this._onmetadata = function(oMDProps, oMDData) { + + /** + * internal: flash 9 + NetStream (MovieStar/RTMP-only) feature + * RTMP may include song title, MovieStar content may include encoding info + * + * @param {array} oMDProps (names) + * @param {array} oMDData (values) + */ + + sm2._wD(s.id + ': Metadata received.'); + + var oData = {}, i, j; + + for (i = 0, j = oMDProps.length; i < j; i++) { + oData[oMDProps[i]] = oMDData[i]; + } + + s.metadata = oData; + + if (s._iO.onmetadata) { + s._iO.onmetadata.call(s, s.metadata); + } + + }; + + this._onid3 = function(oID3Props, oID3Data) { + + /** + * internal: flash 8 + flash 9 ID3 feature + * may include artist, song title etc. + * + * @param {array} oID3Props (names) + * @param {array} oID3Data (values) + */ + + sm2._wD(s.id + ': ID3 data received.'); + + var oData = [], i, j; + + for (i = 0, j = oID3Props.length; i < j; i++) { + oData[oID3Props[i]] = oID3Data[i]; + } + + s.id3 = mixin(s.id3, oData); + + if (s._iO.onid3) { + s._iO.onid3.apply(s); + } + + }; + + // flash/RTMP-only + + this._onconnect = function(bSuccess) { + + bSuccess = (bSuccess === 1); + sm2._wD(s.id + ': ' + (bSuccess ? 'Connected.' : 'Failed to connect? - ' + s.url), (bSuccess ? 1 : 2)); + s.connected = bSuccess; + + if (bSuccess) { + + s.failures = 0; + + if (idCheck(s.id)) { + if (s.getAutoPlay()) { + // only update the play state if auto playing + s.play(_undefined, s.getAutoPlay()); + } else if (s._iO.autoLoad) { + s.load(); + } + } + + if (s._iO.onconnect) { + s._iO.onconnect.apply(s, [bSuccess]); + } + + } + + }; + + this._ondataerror = function(sError) { + + // flash 9 wave/eq data handler + // hack: called at start, and end from flash at/after onfinish() + if (s.playState > 0) { + sm2._wD(s.id + ': Data error: ' + sError); + if (s._iO.ondataerror) { + s._iO.ondataerror.apply(s); + } + } + + }; + + // + this._debug(); + // + + }; // SMSound() + + /** + * Private SoundManager internals + * ------------------------------ + */ + + getDocument = function() { + + return (doc.body || doc.getElementsByTagName('div')[0]); + + }; + + id = function(sID) { + + return doc.getElementById(sID); + + }; + + mixin = function(oMain, oAdd) { + + // non-destructive merge + var o1 = (oMain || {}), o2, o; + + // if unspecified, o2 is the default options object + o2 = (oAdd === _undefined ? sm2.defaultOptions : oAdd); + + for (o in o2) { + + if (o2.hasOwnProperty(o) && o1[o] === _undefined) { + + if (typeof o2[o] !== 'object' || o2[o] === null) { + + // assign directly + o1[o] = o2[o]; + + } else { + + // recurse through o2 + o1[o] = mixin(o1[o], o2[o]); + + } + + } + + } + + return o1; + + }; + + wrapCallback = function(oSound, callback) { + + /** + * 03/03/2013: Fix for Flash Player 11.6.602.171 + Flash 8 (flashVersion = 8) SWF issue + * setTimeout() fix for certain SMSound callbacks like onload() and onfinish(), where subsequent calls like play() and load() fail when Flash Player 11.6.602.171 is installed, and using soundManager with flashVersion = 8 (which is the default). + * Not sure of exact cause. Suspect race condition and/or invalid (NaN-style) position argument trickling down to the next JS -> Flash _start() call, in the play() case. + * Fix: setTimeout() to yield, plus safer null / NaN checking on position argument provided to Flash. + * https://getsatisfaction.com/schillmania/topics/recent_chrome_update_seems_to_have_broken_my_sm2_audio_player + */ + if (!oSound.isHTML5 && fV === 8) { + window.setTimeout(callback, 0); + } else { + callback(); + } + + }; + + // additional soundManager properties that soundManager.setup() will accept + + extraOptions = { + onready: 1, + ontimeout: 1, + defaultOptions: 1, + flash9Options: 1, + movieStarOptions: 1 + }; + + assign = function(o, oParent) { + + /** + * recursive assignment of properties, soundManager.setup() helper + * allows property assignment based on whitelist + */ + + var i, + result = true, + hasParent = (oParent !== _undefined), + setupOptions = sm2.setupOptions, + bonusOptions = extraOptions; + + // + + // if soundManager.setup() called, show accepted parameters. + + if (o === _undefined) { + + result = []; + + for (i in setupOptions) { + + if (setupOptions.hasOwnProperty(i)) { + result.push(i); + } + + } + + for (i in bonusOptions) { + + if (bonusOptions.hasOwnProperty(i)) { + + if (typeof sm2[i] === 'object') { + result.push(i + ': {...}'); + } else if (sm2[i] instanceof Function) { + result.push(i + ': function() {...}'); + } else { + result.push(i); + } + + } + + } + + sm2._wD(str('setup', result.join(', '))); + + return false; + + } + + // + + for (i in o) { + + if (o.hasOwnProperty(i)) { + + // if not an {object} we want to recurse through... + + if (typeof o[i] !== 'object' || o[i] === null || o[i] instanceof Array || o[i] instanceof RegExp) { + + // check "allowed" options + + if (hasParent && bonusOptions[oParent] !== _undefined) { + + // valid recursive / nested object option, eg., { defaultOptions: { volume: 50 } } + sm2[oParent][i] = o[i]; + + } else if (setupOptions[i] !== _undefined) { + + // special case: assign to setupOptions object, which soundManager property references + sm2.setupOptions[i] = o[i]; + + // assign directly to soundManager, too + sm2[i] = o[i]; + + } else if (bonusOptions[i] === _undefined) { + + // invalid or disallowed parameter. complain. + complain(str((sm2[i] === _undefined ? 'setupUndef' : 'setupError'), i), 2); + + result = false; + + } else if (sm2[i] instanceof Function) { + + /** + * valid extraOptions (bonusOptions) parameter. + * is it a method, like onready/ontimeout? call it. + * multiple parameters should be in an array, eg. soundManager.setup({onready: [myHandler, myScope]}); + */ + sm2[i].apply(sm2, (o[i] instanceof Array ? o[i] : [o[i]])); + + } else { + + // good old-fashioned direct assignment + sm2[i] = o[i]; + + } + + } else if (bonusOptions[i] === _undefined) { + + // recursion case, eg., { defaultOptions: { ... } } + + // invalid or disallowed parameter. complain. + complain(str((sm2[i] === _undefined ? 'setupUndef' : 'setupError'), i), 2); + + result = false; + + } else { + + // recurse through object + return assign(o[i], i); + + } + + } + + } + + return result; + + }; + + function preferFlashCheck(kind) { + + // whether flash should play a given type + return (sm2.preferFlash && hasFlash && !sm2.ignoreFlash && (sm2.flash[kind] !== _undefined && sm2.flash[kind])); + + } + + /** + * Internal DOM2-level event helpers + * --------------------------------- + */ + + event = (function() { + + // normalize event methods + var old = (window.attachEvent), + evt = { + add: (old ? 'attachEvent' : 'addEventListener'), + remove: (old ? 'detachEvent' : 'removeEventListener') + }; + + // normalize "on" event prefix, optional capture argument + function getArgs(oArgs) { + + var args = slice.call(oArgs), + len = args.length; + + if (old) { + // prefix + args[1] = 'on' + args[1]; + if (len > 3) { + // no capture + args.pop(); + } + } else if (len === 3) { + args.push(false); + } + + return args; + + } + + function apply(args, sType) { + + // normalize and call the event method, with the proper arguments + var element = args.shift(), + method = [evt[sType]]; + + if (old) { + // old IE can't do apply(). + element[method](args[0], args[1]); + } else { + element[method].apply(element, args); + } + + } + + function add() { + apply(getArgs(arguments), 'add'); + } + + function remove() { + apply(getArgs(arguments), 'remove'); + } + + return { + add: add, + remove: remove + }; + + }()); + + /** + * Internal HTML5 event handling + * ----------------------------- + */ + + function html5_event(oFn) { + + // wrap html5 event handlers so we don't call them on destroyed and/or unloaded sounds + + return function(e) { + + var s = this._s, + result; + + if (!s || !s._a) { + // + if (s && s.id) { + sm2._wD(s.id + ': Ignoring ' + e.type); + } else { + sm2._wD(h5 + 'Ignoring ' + e.type); + } + // + result = null; + } else { + result = oFn.call(this, e); + } + + return result; + + }; + + } + + html5_events = { + + // HTML5 event-name-to-handler map + + abort: html5_event(function() { + + sm2._wD(this._s.id + ': abort'); + + }), + + // enough has loaded to play + + canplay: html5_event(function() { + + var s = this._s, + position1K; + + if (s._html5_canplay) { + // this event has already fired. ignore. + return; + } + + s._html5_canplay = true; + sm2._wD(s.id + ': canplay'); + s._onbufferchange(0); + + // position according to instance options + position1K = (s._iO.position !== _undefined && !isNaN(s._iO.position) ? s._iO.position / msecScale : null); + + // set the position if position was provided before the sound loaded + if (this.currentTime !== position1K) { + sm2._wD(s.id + ': canplay: Setting position to ' + position1K); + try { + this.currentTime = position1K; + } catch(ee) { + sm2._wD(s.id + ': canplay: Setting position of ' + position1K + ' failed: ' + ee.message, 2); + } + } + + // hack for HTML5 from/to case + if (s._iO._oncanplay) { + s._iO._oncanplay(); + } + + }), + + canplaythrough: html5_event(function() { + + var s = this._s; + + if (!s.loaded) { + s._onbufferchange(0); + s._whileloading(s.bytesLoaded, s.bytesTotal, s._get_html5_duration()); + s._onload(true); + } + + }), + + durationchange: html5_event(function() { + + // durationchange may fire at various times, probably the safest way to capture accurate/final duration. + + var s = this._s, + duration; + + duration = s._get_html5_duration(); + + if (!isNaN(duration) && duration !== s.duration) { + + sm2._wD(this._s.id + ': durationchange (' + duration + ')' + (s.duration ? ', previously ' + s.duration : '')); + + s.durationEstimate = s.duration = duration; + + } + + }), + + // TODO: Reserved for potential use + /* + emptied: html5_event(function() { + + sm2._wD(this._s.id + ': emptied'); + + }), + */ + + ended: html5_event(function() { + + var s = this._s; + + sm2._wD(s.id + ': ended'); + + s._onfinish(); + + }), + + error: html5_event(function() { + + var description = (html5ErrorCodes[this.error.code] || null); + sm2._wD(this._s.id + ': HTML5 error, code ' + this.error.code + (description ? ' (' + description + ')' : '')); + this._s._onload(false); + this._s._onerror(this.error.code, description); + + }), + + loadeddata: html5_event(function() { + + var s = this._s; + + sm2._wD(s.id + ': loadeddata'); + + // safari seems to nicely report progress events, eventually totalling 100% + if (!s._loaded && !isSafari) { + s.duration = s._get_html5_duration(); + } + + }), + + loadedmetadata: html5_event(function() { + + sm2._wD(this._s.id + ': loadedmetadata'); + + }), + + loadstart: html5_event(function() { + + sm2._wD(this._s.id + ': loadstart'); + // assume buffering at first + this._s._onbufferchange(1); + + }), + + play: html5_event(function() { + + // sm2._wD(this._s.id + ': play()'); + // once play starts, no buffering + this._s._onbufferchange(0); + + }), + + playing: html5_event(function() { + + sm2._wD(this._s.id + ': playing ' + String.fromCharCode(9835)); + // once play starts, no buffering + this._s._onbufferchange(0); + + }), + + progress: html5_event(function(e) { + + // note: can fire repeatedly after "loaded" event, due to use of HTTP range/partials + + var s = this._s, + i, j, progStr, buffered = 0, + isProgress = (e.type === 'progress'), + ranges = e.target.buffered, + // firefox 3.6 implements e.loaded/total (bytes) + loaded = (e.loaded || 0), + total = (e.total || 1); + + // reset the "buffered" (loaded byte ranges) array + s.buffered = []; + + if (ranges && ranges.length) { + + // if loaded is 0, try TimeRanges implementation as % of load + // https://developer.mozilla.org/en/DOM/TimeRanges + + // re-build "buffered" array + // HTML5 returns seconds. SM2 API uses msec for setPosition() etc., whether Flash or HTML5. + for (i = 0, j = ranges.length; i < j; i++) { + s.buffered.push({ + start: ranges.start(i) * msecScale, + end: ranges.end(i) * msecScale + }); + } + + // use the last value locally + buffered = (ranges.end(0) - ranges.start(0)) * msecScale; + + // linear case, buffer sum; does not account for seeking and HTTP partials / byte ranges + loaded = Math.min(1, buffered / (e.target.duration * msecScale)); + + // + if (isProgress && ranges.length > 1) { + progStr = []; + j = ranges.length; + for (i = 0; i < j; i++) { + progStr.push((e.target.buffered.start(i) * msecScale) + '-' + (e.target.buffered.end(i) * msecScale)); + } + sm2._wD(this._s.id + ': progress, timeRanges: ' + progStr.join(', ')); + } + + if (isProgress && !isNaN(loaded)) { + sm2._wD(this._s.id + ': progress, ' + Math.floor(loaded * 100) + '% loaded'); + } + // + + } + + if (!isNaN(loaded)) { + + // TODO: prevent calls with duplicate values. + s._whileloading(loaded, total, s._get_html5_duration()); + if (loaded && total && loaded === total) { + // in case "onload" doesn't fire (eg. gecko 1.9.2) + html5_events.canplaythrough.call(this, e); + } + + } + + }), + + ratechange: html5_event(function() { + + sm2._wD(this._s.id + ': ratechange'); + + }), + + suspend: html5_event(function(e) { + + // download paused/stopped, may have finished (eg. onload) + var s = this._s; + + sm2._wD(this._s.id + ': suspend'); + html5_events.progress.call(this, e); + s._onsuspend(); + + }), + + stalled: html5_event(function() { + + sm2._wD(this._s.id + ': stalled'); + + }), + + timeupdate: html5_event(function() { + + this._s._onTimer(); + + }), + + waiting: html5_event(function() { + + var s = this._s; + + // see also: seeking + sm2._wD(this._s.id + ': waiting'); + + // playback faster than download rate, etc. + s._onbufferchange(1); + + }) + + }; + + html5OK = function(iO) { + + // playability test based on URL or MIME type + + var result; + + if (!iO || (!iO.type && !iO.url && !iO.serverURL)) { + + // nothing to check + result = false; + + } else if (iO.serverURL || (iO.type && preferFlashCheck(iO.type))) { + + // RTMP, or preferring flash + result = false; + + } else { + + // Use type, if specified. Pass data: URIs to HTML5. If HTML5-only mode, no other options, so just give 'er + result = ((iO.type ? html5CanPlay({ type: iO.type }) : html5CanPlay({ url: iO.url }) || sm2.html5Only || iO.url.match(/data:/i))); + + } + + return result; + + }; + + html5Unload = function(oAudio) { + + /** + * Internal method: Unload media, and cancel any current/pending network requests. + * Firefox can load an empty URL, which allegedly destroys the decoder and stops the download. + * https://developer.mozilla.org/En/Using_audio_and_video_in_Firefox#Stopping_the_download_of_media + * However, Firefox has been seen loading a relative URL from '' and thus requesting the hosting page on unload. + * Other UA behaviour is unclear, so everyone else gets an about:blank-style URL. + */ + + var url; + + if (oAudio) { + + // Firefox and Chrome accept short WAVe data: URIs. Chome dislikes audio/wav, but accepts audio/wav for data: MIME. + // Desktop Safari complains / fails on data: URI, so it gets about:blank. + url = (isSafari ? emptyURL : (sm2.html5.canPlayType('audio/wav') ? emptyWAV : emptyURL)); + + oAudio.src = url; + + // reset some state, too + if (oAudio._called_unload !== _undefined) { + oAudio._called_load = false; + } + + } + + if (useGlobalHTML5Audio) { + + // ensure URL state is trashed, also + lastGlobalHTML5URL = null; + + } + + return url; + + }; + + html5CanPlay = function(o) { + + /** + * Try to find MIME, test and return truthiness + * o = { + * url: '/path/to/an.mp3', + * type: 'audio/mp3' + * } + */ + + if (!sm2.useHTML5Audio || !sm2.hasHTML5) return false; + + var url = (o.url || null), + mime = (o.type || null), + aF = sm2.audioFormats, + result, + offset, + fileExt, + item; + + // account for known cases like audio/mp3 + + if (mime && sm2.html5[mime] !== _undefined) return (sm2.html5[mime] && !preferFlashCheck(mime)); + + if (!html5Ext) { + + html5Ext = []; + + for (item in aF) { + + if (aF.hasOwnProperty(item)) { + + html5Ext.push(item); + + if (aF[item].related) { + html5Ext = html5Ext.concat(aF[item].related); + } + + } + + } + + html5Ext = new RegExp('\\.(' + html5Ext.join('|') + ')(\\?.*)?$', 'i'); + + } + + // TODO: Strip URL queries, etc. + fileExt = (url ? url.toLowerCase().match(html5Ext) : null); + + if (!fileExt || !fileExt.length) { + + if (!mime) { + + result = false; + + } else { + + // audio/mp3 -> mp3, result should be known + offset = mime.indexOf(';'); + + // strip "audio/X; codecs..." + fileExt = (offset !== -1 ? mime.substr(0, offset) : mime).substr(6); + + } + + } else { + + // match the raw extension name - "mp3", for example + fileExt = fileExt[1]; + + } + + if (fileExt && sm2.html5[fileExt] !== _undefined) { + + // result known + result = (sm2.html5[fileExt] && !preferFlashCheck(fileExt)); + + } else { + + mime = 'audio/' + fileExt; + result = sm2.html5.canPlayType({ type: mime }); + + sm2.html5[fileExt] = result; + + // sm2._wD('canPlayType, found result: ' + result); + result = (result && sm2.html5[mime] && !preferFlashCheck(mime)); + } + + return result; + + }; + + testHTML5 = function() { + + /** + * Internal: Iterates over audioFormats, determining support eg. audio/mp3, audio/mpeg and so on + * assigns results to html5[] and flash[]. + */ + + if (!sm2.useHTML5Audio || !sm2.hasHTML5) { + + // without HTML5, we need Flash. + sm2.html5.usingFlash = true; + needsFlash = true; + + return false; + + } + + // double-whammy: Opera 9.64 throws WRONG_ARGUMENTS_ERR if no parameter passed to Audio(), and Webkit + iOS happily tries to load "null" as a URL. :/ + var a = (Audio !== _undefined ? (isOpera && opera.version() < 10 ? new Audio(null) : new Audio()) : null), + item, lookup, support = {}, aF, i; + + function cp(m) { + + var canPlay, j, + result = false, + isOK = false; + + if (!a || typeof a.canPlayType !== 'function') return result; + + if (m instanceof Array) { + + // iterate through all mime types, return any successes + + for (i = 0, j = m.length; i < j; i++) { + + if (sm2.html5[m[i]] || a.canPlayType(m[i]).match(sm2.html5Test)) { + + isOK = true; + sm2.html5[m[i]] = true; + + // note flash support, too + sm2.flash[m[i]] = !!(m[i].match(flashMIME)); + + } + + } + + result = isOK; + + } else { + + canPlay = (a && typeof a.canPlayType === 'function' ? a.canPlayType(m) : false); + result = !!(canPlay && (canPlay.match(sm2.html5Test))); + + } + + return result; + + } + + // test all registered formats + codecs + + aF = sm2.audioFormats; + + for (item in aF) { + + if (aF.hasOwnProperty(item)) { + + lookup = 'audio/' + item; + + support[item] = cp(aF[item].type); + + // write back generic type too, eg. audio/mp3 + support[lookup] = support[item]; + + // assign flash + if (item.match(flashMIME)) { + + sm2.flash[item] = true; + sm2.flash[lookup] = true; + + } else { + + sm2.flash[item] = false; + sm2.flash[lookup] = false; + + } + + // assign result to related formats, too + + if (aF[item] && aF[item].related) { + + for (i = aF[item].related.length - 1; i >= 0; i--) { + + // eg. audio/m4a + support['audio/' + aF[item].related[i]] = support[item]; + sm2.html5[aF[item].related[i]] = support[item]; + sm2.flash[aF[item].related[i]] = support[item]; + + } + + } + + } + + } + + support.canPlayType = (a ? cp : null); + sm2.html5 = mixin(sm2.html5, support); + + sm2.html5.usingFlash = featureCheck(); + needsFlash = sm2.html5.usingFlash; + + return true; + + }; + + strings = { + + // + notReady: 'Unavailable - wait until onready() has fired.', + notOK: 'Audio support is not available.', + domError: sm + 'exception caught while appending SWF to DOM.', + spcWmode: 'Removing wmode, preventing known SWF loading issue(s)', + swf404: smc + 'Verify that %s is a valid path.', + tryDebug: 'Try ' + sm + '.debugFlash = true for more security details (output goes to SWF.)', + checkSWF: 'See SWF output for more debug info.', + localFail: smc + 'Non-HTTP page (' + doc.location.protocol + ' URL?) Review Flash player security settings for this special case:\nhttp://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html\nMay need to add/allow path, eg. c:/sm2/ or /users/me/sm2/', + waitFocus: smc + 'Special case: Waiting for SWF to load with window focus...', + waitForever: smc + 'Waiting indefinitely for Flash (will recover if unblocked)...', + waitSWF: smc + 'Waiting for 100% SWF load...', + needFunction: smc + 'Function object expected for %s', + badID: 'Sound ID "%s" should be a string, starting with a non-numeric character', + currentObj: smc + '_debug(): Current sound objects', + waitOnload: smc + 'Waiting for window.onload()', + docLoaded: smc + 'Document already loaded', + onload: smc + 'initComplete(): calling soundManager.onload()', + onloadOK: sm + '.onload() complete', + didInit: smc + 'init(): Already called?', + secNote: 'Flash security note: Network/internet URLs will not load due to security restrictions. Access can be configured via Flash Player Global Security Settings Page: http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html', + badRemove: smc + 'Failed to remove Flash node.', + shutdown: sm + '.disable(): Shutting down', + queue: smc + 'Queueing %s handler', + smError: 'SMSound.load(): Exception: JS-Flash communication failed, or JS error.', + fbTimeout: 'No flash response, applying .' + swfCSS.swfTimedout + ' CSS...', + fbLoaded: 'Flash loaded', + fbHandler: smc + 'flashBlockHandler()', + manURL: 'SMSound.load(): Using manually-assigned URL', + onURL: sm + '.load(): current URL already assigned.', + badFV: sm + '.flashVersion must be 8 or 9. "%s" is invalid. Reverting to %s.', + as2loop: 'Note: Setting stream:false so looping can work (flash 8 limitation)', + noNSLoop: 'Note: Looping not implemented for MovieStar formats', + needfl9: 'Note: Switching to flash 9, required for MP4 formats.', + mfTimeout: 'Setting flashLoadTimeout = 0 (infinite) for off-screen, mobile flash case', + needFlash: smc + 'Fatal error: Flash is needed to play some required formats, but is not available.', + gotFocus: smc + 'Got window focus.', + policy: 'Enabling usePolicyFile for data access', + setup: sm + '.setup(): allowed parameters: %s', + setupError: sm + '.setup(): "%s" cannot be assigned with this method.', + setupUndef: sm + '.setup(): Could not find option "%s"', + setupLate: sm + '.setup(): url, flashVersion and html5Test property changes will not take effect until reboot().', + noURL: smc + 'Flash URL required. Call soundManager.setup({url:...}) to get started.', + sm2Loaded: 'SoundManager 2: Ready. ' + String.fromCharCode(10003), + reset: sm + '.reset(): Removing event callbacks', + mobileUA: 'Mobile UA detected, preferring HTML5 by default.', + globalHTML5: 'Using singleton HTML5 Audio() pattern for this device.', + ignoreMobile: 'Ignoring mobile restrictions for this device.' + // + + }; + + str = function() { + + // internal string replace helper. + // arguments: o [,items to replace] + // + + var args, + i, j, o, + sstr; + + // real array, please + args = slice.call(arguments); + + // first argument + o = args.shift(); + + sstr = (strings && strings[o] ? strings[o] : ''); + + if (sstr && args && args.length) { + for (i = 0, j = args.length; i < j; i++) { + sstr = sstr.replace('%s', args[i]); + } + } + + return sstr; + // + + }; + + loopFix = function(sOpt) { + + // flash 8 requires stream = false for looping to work + if (fV === 8 && sOpt.loops > 1 && sOpt.stream) { + _wDS('as2loop'); + sOpt.stream = false; + } + + return sOpt; + + }; + + policyFix = function(sOpt, sPre) { + + if (sOpt && !sOpt.usePolicyFile && (sOpt.onid3 || sOpt.usePeakData || sOpt.useWaveformData || sOpt.useEQData)) { + sm2._wD((sPre || '') + str('policy')); + sOpt.usePolicyFile = true; + } + + return sOpt; + + }; + + complain = function(sMsg) { + + // + if (hasConsole && console.warn !== _undefined) { + console.warn(sMsg); + } else { + sm2._wD(sMsg); + } + // + + }; + + doNothing = function() { + + return false; + + }; + + disableObject = function(o) { + + var oProp; + + for (oProp in o) { + if (o.hasOwnProperty(oProp) && typeof o[oProp] === 'function') { + o[oProp] = doNothing; + } + } + + oProp = null; + + }; + + failSafely = function(bNoDisable) { + + // general failure exception handler + + if (bNoDisable === _undefined) { + bNoDisable = false; + } + + if (disabled || bNoDisable) { + sm2.disable(bNoDisable); + } + + }; + + normalizeMovieURL = function(movieURL) { + + var urlParams = null, url; + + if (movieURL) { + + if (movieURL.match(/\.swf(\?.*)?$/i)) { + + urlParams = movieURL.substr(movieURL.toLowerCase().lastIndexOf('.swf?') + 4); + + // assume user knows what they're doing + if (urlParams) return movieURL; + + } else if (movieURL.lastIndexOf('/') !== movieURL.length - 1) { + + // append trailing slash, if needed + movieURL += '/'; + + } + + } + + url = (movieURL && movieURL.lastIndexOf('/') !== -1 ? movieURL.substr(0, movieURL.lastIndexOf('/') + 1) : './') + sm2.movieURL; + + if (sm2.noSWFCache) { + url += ('?ts=' + new Date().getTime()); + } + + return url; + + }; + + setVersionInfo = function() { + + // short-hand for internal use + + fV = parseInt(sm2.flashVersion, 10); + + if (fV !== 8 && fV !== 9) { + sm2._wD(str('badFV', fV, defaultFlashVersion)); + sm2.flashVersion = fV = defaultFlashVersion; + } + + // debug flash movie, if applicable + + var isDebug = (sm2.debugMode || sm2.debugFlash ? '_debug.swf' : '.swf'); + + if (sm2.useHTML5Audio && !sm2.html5Only && sm2.audioFormats.mp4.required && fV < 9) { + sm2._wD(str('needfl9')); + sm2.flashVersion = fV = 9; + } + + sm2.version = sm2.versionNumber + (sm2.html5Only ? ' (HTML5-only mode)' : (fV === 9 ? ' (AS3/Flash 9)' : ' (AS2/Flash 8)')); + + // set up default options + if (fV > 8) { + + // +flash 9 base options + sm2.defaultOptions = mixin(sm2.defaultOptions, sm2.flash9Options); + sm2.features.buffering = true; + + // +moviestar support + sm2.defaultOptions = mixin(sm2.defaultOptions, sm2.movieStarOptions); + sm2.filePatterns.flash9 = new RegExp('\\.(mp3|' + netStreamTypes.join('|') + ')(\\?.*)?$', 'i'); + sm2.features.movieStar = true; + + } else { + + sm2.features.movieStar = false; + + } + + // regExp for flash canPlay(), etc. + sm2.filePattern = sm2.filePatterns[(fV !== 8 ? 'flash9' : 'flash8')]; + + // if applicable, use _debug versions of SWFs + sm2.movieURL = (fV === 8 ? 'soundmanager2.swf' : 'soundmanager2_flash9.swf').replace('.swf', isDebug); + + sm2.features.peakData = sm2.features.waveformData = sm2.features.eqData = (fV > 8); + + }; + + setPolling = function(bPolling, bHighPerformance) { + + if (!flash) { + return; + } + + flash._setPolling(bPolling, bHighPerformance); + + }; + + initDebug = function() { + + // starts debug mode, creating output
    for UAs without console object + + // allow force of debug mode via URL + // + if (sm2.debugURLParam.test(wl)) { + sm2.setupOptions.debugMode = sm2.debugMode = true; + } + + if (id(sm2.debugID)) { + return; + } + + var oD, oDebug, oTarget, oToggle, tmp; + + if (sm2.debugMode && !id(sm2.debugID) && (!hasConsole || !sm2.useConsole || !sm2.consoleOnly)) { + + oD = doc.createElement('div'); + oD.id = sm2.debugID + '-toggle'; + + oToggle = { + position: 'fixed', + bottom: '0px', + right: '0px', + width: '1.2em', + height: '1.2em', + lineHeight: '1.2em', + margin: '2px', + textAlign: 'center', + border: '1px solid #999', + cursor: 'pointer', + background: '#fff', + color: '#333', + zIndex: 10001 + }; + + oD.appendChild(doc.createTextNode('-')); + oD.onclick = toggleDebug; + oD.title = 'Toggle SM2 debug console'; + + if (ua.match(/msie 6/i)) { + oD.style.position = 'absolute'; + oD.style.cursor = 'hand'; + } + + for (tmp in oToggle) { + if (oToggle.hasOwnProperty(tmp)) { + oD.style[tmp] = oToggle[tmp]; + } + } + + oDebug = doc.createElement('div'); + oDebug.id = sm2.debugID; + oDebug.style.display = (sm2.debugMode ? 'block' : 'none'); + + if (sm2.debugMode && !id(oD.id)) { + try { + oTarget = getDocument(); + oTarget.appendChild(oD); + } catch(e2) { + throw new Error(str('domError') + ' \n' + e2.toString()); + } + oTarget.appendChild(oDebug); + } + + } + + oTarget = null; + // + + }; + + idCheck = this.getSoundById; + + // + _wDS = function(o, errorLevel) { + + return (!o ? '' : sm2._wD(str(o), errorLevel)); + + }; + + toggleDebug = function() { + + var o = id(sm2.debugID), + oT = id(sm2.debugID + '-toggle'); + + if (!o) { + return; + } + + if (debugOpen) { + // minimize + oT.innerHTML = '+'; + o.style.display = 'none'; + } else { + oT.innerHTML = '-'; + o.style.display = 'block'; + } + + debugOpen = !debugOpen; + + }; + + debugTS = function(sEventType, bSuccess, sMessage) { + + // troubleshooter debug hooks + + if (window.sm2Debugger !== _undefined) { + try { + sm2Debugger.handleEvent(sEventType, bSuccess, sMessage); + } catch(e) { + // oh well + return false; + } + } + + return true; + + }; + // + + getSWFCSS = function() { + + var css = []; + + if (sm2.debugMode) { + css.push(swfCSS.sm2Debug); + } + + if (sm2.debugFlash) { + css.push(swfCSS.flashDebug); + } + + if (sm2.useHighPerformance) { + css.push(swfCSS.highPerf); + } + + return css.join(' '); + + }; + + flashBlockHandler = function() { + + // *possible* flash block situation. + + var name = str('fbHandler'), + p = sm2.getMoviePercent(), + css = swfCSS, + error = { + type: 'FLASHBLOCK' + }; + + if (sm2.html5Only) { + // no flash, or unused + return; + } + + if (!sm2.ok()) { + + if (needsFlash) { + // make the movie more visible, so user can fix + sm2.oMC.className = getSWFCSS() + ' ' + css.swfDefault + ' ' + (p === null ? css.swfTimedout : css.swfError); + sm2._wD(name + ': ' + str('fbTimeout') + (p ? ' (' + str('fbLoaded') + ')' : '')); + } + + sm2.didFlashBlock = true; + + // fire onready(), complain lightly + processOnEvents({ + type: 'ontimeout', + ignoreInit: true, + error: error + }); + + catchError(error); + + } else { + + // SM2 loaded OK (or recovered) + + // + if (sm2.didFlashBlock) { + sm2._wD(name + ': Unblocked'); + } + // + + if (sm2.oMC) { + sm2.oMC.className = [getSWFCSS(), css.swfDefault, css.swfLoaded + (sm2.didFlashBlock ? ' ' + css.swfUnblocked : '')].join(' '); + } + + } + + }; + + addOnEvent = function(sType, oMethod, oScope) { + + if (on_queue[sType] === _undefined) { + on_queue[sType] = []; + } + + on_queue[sType].push({ + method: oMethod, + scope: (oScope || null), + fired: false + }); + + }; + + processOnEvents = function(oOptions) { + + // if unspecified, assume OK/error + + if (!oOptions) { + oOptions = { + type: (sm2.ok() ? 'onready' : 'ontimeout') + }; + } + + // not ready yet. + if (!didInit && oOptions && !oOptions.ignoreInit) return false; + + // invalid case + if (oOptions.type === 'ontimeout' && (sm2.ok() || (disabled && !oOptions.ignoreInit))) return false; + + var status = { + success: (oOptions && oOptions.ignoreInit ? sm2.ok() : !disabled) + }, + + // queue specified by type, or none + srcQueue = (oOptions && oOptions.type ? on_queue[oOptions.type] || [] : []), + + queue = [], i, j, + args = [status], + canRetry = (needsFlash && !sm2.ok()); + + if (oOptions.error) { + args[0].error = oOptions.error; + } + + for (i = 0, j = srcQueue.length; i < j; i++) { + if (srcQueue[i].fired !== true) { + queue.push(srcQueue[i]); + } + } + + if (queue.length) { + + // sm2._wD(sm + ': Firing ' + queue.length + ' ' + oOptions.type + '() item' + (queue.length === 1 ? '' : 's')); + for (i = 0, j = queue.length; i < j; i++) { + + if (queue[i].scope) { + queue[i].method.apply(queue[i].scope, args); + } else { + queue[i].method.apply(this, args); + } + + if (!canRetry) { + // useFlashBlock and SWF timeout case doesn't count here. + queue[i].fired = true; + + } + + } + + } + + return true; + + }; + + initUserOnload = function() { + + window.setTimeout(function() { + + if (sm2.useFlashBlock) { + flashBlockHandler(); + } + + processOnEvents(); + + // call user-defined "onload", scoped to window + + if (typeof sm2.onload === 'function') { + _wDS('onload', 1); + sm2.onload.apply(window); + _wDS('onloadOK', 1); + } + + if (sm2.waitForWindowLoad) { + event.add(window, 'load', initUserOnload); + } + + }, 1); + + }; + + detectFlash = function() { + + /** + * Hat tip: Flash Detect library (BSD, (C) 2007) by Carl "DocYes" S. Yestrau + * http://featureblend.com/javascript-flash-detection-library.html / http://featureblend.com/license.txt + */ + + // this work has already been done. + if (hasFlash !== _undefined) return hasFlash; + + var hasPlugin = false, n = navigator, obj, type, types, AX = window.ActiveXObject; + + // MS Edge 14 throws an "Unspecified Error" because n.plugins is inaccessible due to permissions + var nP; + + try { + nP = n.plugins; + } catch(e) { + nP = undefined; + } + + if (nP && nP.length) { + + type = 'application/x-shockwave-flash'; + types = n.mimeTypes; + + if (types && types[type] && types[type].enabledPlugin && types[type].enabledPlugin.description) { + hasPlugin = true; + } + + } else if (AX !== _undefined && !ua.match(/MSAppHost/i)) { + + // Windows 8 Store Apps (MSAppHost) are weird (compatibility?) and won't complain here, but will barf if Flash/ActiveX object is appended to the DOM. + try { + obj = new AX('ShockwaveFlash.ShockwaveFlash'); + } catch(e) { + // oh well + obj = null; + } + + hasPlugin = (!!obj); + + // cleanup, because it is ActiveX after all + obj = null; + + } + + hasFlash = hasPlugin; + + return hasPlugin; + + }; + + featureCheck = function() { + + var flashNeeded, + item, + formats = sm2.audioFormats, + // iPhone <= 3.1 has broken HTML5 audio(), but firmware 3.2 (original iPad) + iOS4 works. + isSpecial = (is_iDevice && !!(ua.match(/os (1|2|3_0|3_1)\s/i))); + + if (isSpecial) { + + // has Audio(), but is broken; let it load links directly. + sm2.hasHTML5 = false; + + // ignore flash case, however + sm2.html5Only = true; + + // hide the SWF, if present + if (sm2.oMC) { + sm2.oMC.style.display = 'none'; + } + + } else if (sm2.useHTML5Audio) { + + if (!sm2.html5 || !sm2.html5.canPlayType) { + sm2._wD('SoundManager: No HTML5 Audio() support detected.'); + sm2.hasHTML5 = false; + } + + // + if (isBadSafari) { + sm2._wD(smc + 'Note: Buggy HTML5 Audio in Safari on this OS X release, see https://bugs.webkit.org/show_bug.cgi?id=32159 - ' + (!hasFlash ? ' would use flash fallback for MP3/MP4, but none detected.' : 'will use flash fallback for MP3/MP4, if available'), 1); + } + // + + } + + if (sm2.useHTML5Audio && sm2.hasHTML5) { + + // sort out whether flash is optional, required or can be ignored. + + // innocent until proven guilty. + canIgnoreFlash = true; + + for (item in formats) { + + if (formats.hasOwnProperty(item)) { + + if (formats[item].required) { + + if (!sm2.html5.canPlayType(formats[item].type)) { + + // 100% HTML5 mode is not possible. + canIgnoreFlash = false; + flashNeeded = true; + + } else if (sm2.preferFlash && (sm2.flash[item] || sm2.flash[formats[item].type])) { + + // flash may be required, or preferred for this format. + flashNeeded = true; + + } + + } + + } + + } + + } + + // sanity check... + if (sm2.ignoreFlash) { + flashNeeded = false; + canIgnoreFlash = true; + } + + sm2.html5Only = (sm2.hasHTML5 && sm2.useHTML5Audio && !flashNeeded); + + return (!sm2.html5Only); + + }; + + parseURL = function(url) { + + /** + * Internal: Finds and returns the first playable URL (or failing that, the first URL.) + * @param {string or array} url A single URL string, OR, an array of URL strings or {url:'/path/to/resource', type:'audio/mp3'} objects. + */ + + var i, j, urlResult = 0, result; + + if (url instanceof Array) { + + // find the first good one + for (i = 0, j = url.length; i < j; i++) { + + if (url[i] instanceof Object) { + + // MIME check + if (sm2.canPlayMIME(url[i].type)) { + urlResult = i; + break; + } + + } else if (sm2.canPlayURL(url[i])) { + + // URL string check + urlResult = i; + break; + + } + + } + + // normalize to string + if (url[urlResult].url) { + url[urlResult] = url[urlResult].url; + } + + result = url[urlResult]; + + } else { + + // single URL case + result = url; + + } + + return result; + + }; + + + startTimer = function(oSound) { + + /** + * attach a timer to this sound, and start an interval if needed + */ + + if (!oSound._hasTimer) { + + oSound._hasTimer = true; + + if (!mobileHTML5 && sm2.html5PollingInterval) { + + if (h5IntervalTimer === null && h5TimerCount === 0) { + + h5IntervalTimer = setInterval(timerExecute, sm2.html5PollingInterval); + + } + + h5TimerCount++; + + } + + } + + }; + + stopTimer = function(oSound) { + + /** + * detach a timer + */ + + if (oSound._hasTimer) { + + oSound._hasTimer = false; + + if (!mobileHTML5 && sm2.html5PollingInterval) { + + // interval will stop itself at next execution. + + h5TimerCount--; + + } + + } + + }; + + timerExecute = function() { + + /** + * manual polling for HTML5 progress events, ie., whileplaying() + * (can achieve greater precision than conservative default HTML5 interval) + */ + + var i; + + if (h5IntervalTimer !== null && !h5TimerCount) { + + // no active timers, stop polling interval. + + clearInterval(h5IntervalTimer); + + h5IntervalTimer = null; + + return; + + } + + // check all HTML5 sounds with timers + + for (i = sm2.soundIDs.length - 1; i >= 0; i--) { + + if (sm2.sounds[sm2.soundIDs[i]].isHTML5 && sm2.sounds[sm2.soundIDs[i]]._hasTimer) { + sm2.sounds[sm2.soundIDs[i]]._onTimer(); + } + + } + + }; + + catchError = function(options) { + + options = (options !== _undefined ? options : {}); + + if (typeof sm2.onerror === 'function') { + sm2.onerror.apply(window, [{ + type: (options.type !== _undefined ? options.type : null) + }]); + } + + if (options.fatal !== _undefined && options.fatal) { + sm2.disable(); + } + + }; + + badSafariFix = function() { + + // special case: "bad" Safari (OS X 10.3 - 10.7) must fall back to flash for MP3/MP4 + if (!isBadSafari || !detectFlash()) { + // doesn't apply + return; + } + + var aF = sm2.audioFormats, i, item; + + for (item in aF) { + + if (aF.hasOwnProperty(item)) { + + if (item === 'mp3' || item === 'mp4') { + + sm2._wD(sm + ': Using flash fallback for ' + item + ' format'); + sm2.html5[item] = false; + + // assign result to related formats, too + if (aF[item] && aF[item].related) { + for (i = aF[item].related.length - 1; i >= 0; i--) { + sm2.html5[aF[item].related[i]] = false; + } + } + + } + + } + + } + + }; + + /** + * Pseudo-private flash/ExternalInterface methods + * ---------------------------------------------- + */ + + this._setSandboxType = function(sandboxType) { + + // + // Security sandbox according to Flash plugin + var sb = sm2.sandbox; + + sb.type = sandboxType; + sb.description = sb.types[(sb.types[sandboxType] !== _undefined ? sandboxType : 'unknown')]; + + if (sb.type === 'localWithFile') { + + sb.noRemote = true; + sb.noLocal = false; + _wDS('secNote', 2); + + } else if (sb.type === 'localWithNetwork') { + + sb.noRemote = false; + sb.noLocal = true; + + } else if (sb.type === 'localTrusted') { + + sb.noRemote = false; + sb.noLocal = false; + + } + // + + }; + + this._externalInterfaceOK = function(swfVersion) { + + // flash callback confirming flash loaded, EI working etc. + // swfVersion: SWF build string + + if (sm2.swfLoaded) { + return; + } + + var e; + + debugTS('swf', true); + debugTS('flashtojs', true); + sm2.swfLoaded = true; + tryInitOnFocus = false; + + if (isBadSafari) { + badSafariFix(); + } + + // complain if JS + SWF build/version strings don't match, excluding +DEV builds + // + if (!swfVersion || swfVersion.replace(/\+dev/i, '') !== sm2.versionNumber.replace(/\+dev/i, '')) { + + e = sm + ': Fatal: JavaScript file build "' + sm2.versionNumber + '" does not match Flash SWF build "' + swfVersion + '" at ' + sm2.url + '. Ensure both are up-to-date.'; + + // escape flash -> JS stack so this error fires in window. + setTimeout(function() { + throw new Error(e); + }, 0); + + // exit, init will fail with timeout + return; + + } + // + + // IE needs a larger timeout + setTimeout(init, isIE ? 100 : 1); + + }; + + /** + * Private initialization helpers + * ------------------------------ + */ + + createMovie = function(movieID, movieURL) { + + // ignore if already connected + if (didAppend && appendSuccess) return false; + + function initMsg() { + + // + + var options = [], + title, + msg = [], + delimiter = ' + '; + + title = 'SoundManager ' + sm2.version + (!sm2.html5Only && sm2.useHTML5Audio ? (sm2.hasHTML5 ? ' + HTML5 audio' : ', no HTML5 audio support') : ''); + + if (!sm2.html5Only) { + + if (sm2.preferFlash) { + options.push('preferFlash'); + } + + if (sm2.useHighPerformance) { + options.push('useHighPerformance'); + } + + if (sm2.flashPollingInterval) { + options.push('flashPollingInterval (' + sm2.flashPollingInterval + 'ms)'); + } + + if (sm2.html5PollingInterval) { + options.push('html5PollingInterval (' + sm2.html5PollingInterval + 'ms)'); + } + + if (sm2.wmode) { + options.push('wmode (' + sm2.wmode + ')'); + } + + if (sm2.debugFlash) { + options.push('debugFlash'); + } + + if (sm2.useFlashBlock) { + options.push('flashBlock'); + } + + } else if (sm2.html5PollingInterval) { + options.push('html5PollingInterval (' + sm2.html5PollingInterval + 'ms)'); + } + + if (options.length) { + msg = msg.concat([options.join(delimiter)]); + } + + sm2._wD(title + (msg.length ? delimiter + msg.join(', ') : ''), 1); + + showSupport(); + + // + + } + + if (sm2.html5Only) { + + // 100% HTML5 mode + setVersionInfo(); + + initMsg(); + sm2.oMC = id(sm2.movieID); + init(); + + // prevent multiple init attempts + didAppend = true; + + appendSuccess = true; + + return false; + + } + + // flash path + var remoteURL = (movieURL || sm2.url), + localURL = (sm2.altURL || remoteURL), + swfTitle = 'JS/Flash audio component (SoundManager 2)', + oTarget = getDocument(), + extraClass = getSWFCSS(), + isRTL = null, + html = doc.getElementsByTagName('html')[0], + oEmbed, oMovie, tmp, movieHTML, oEl, s, x, sClass; + + isRTL = (html && html.dir && html.dir.match(/rtl/i)); + movieID = (movieID === _undefined ? sm2.id : movieID); + + function param(name, value) { + return ''; + } + + // safety check for legacy (change to Flash 9 URL) + setVersionInfo(); + sm2.url = normalizeMovieURL(overHTTP ? remoteURL : localURL); + movieURL = sm2.url; + + sm2.wmode = (!sm2.wmode && sm2.useHighPerformance ? 'transparent' : sm2.wmode); + + if (sm2.wmode !== null && (ua.match(/msie 8/i) || (!isIE && !sm2.useHighPerformance)) && navigator.platform.match(/win32|win64/i)) { + /** + * extra-special case: movie doesn't load until scrolled into view when using wmode = anything but 'window' here + * does not apply when using high performance (position:fixed means on-screen), OR infinite flash load timeout + * wmode breaks IE 8 on Vista + Win7 too in some cases, as of January 2011 (?) + */ + messages.push(strings.spcWmode); + sm2.wmode = null; + } + + oEmbed = { + name: movieID, + id: movieID, + src: movieURL, + quality: 'high', + allowScriptAccess: sm2.allowScriptAccess, + bgcolor: sm2.bgColor, + pluginspage: http + 'www.macromedia.com/go/getflashplayer', + title: swfTitle, + type: 'application/x-shockwave-flash', + wmode: sm2.wmode, + // http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-7ffd.html + hasPriority: 'true' + }; + + if (sm2.debugFlash) { + oEmbed.FlashVars = 'debug=1'; + } + + if (!sm2.wmode) { + // don't write empty attribute + delete oEmbed.wmode; + } + + if (isIE) { + + // IE is "special". + oMovie = doc.createElement('div'); + movieHTML = [ + '', + param('movie', movieURL), + param('AllowScriptAccess', sm2.allowScriptAccess), + param('quality', oEmbed.quality), + (sm2.wmode ? param('wmode', sm2.wmode) : ''), + param('bgcolor', sm2.bgColor), + param('hasPriority', 'true'), + (sm2.debugFlash ? param('FlashVars', oEmbed.FlashVars) : ''), + '' + ].join(''); + + } else { + + oMovie = doc.createElement('embed'); + for (tmp in oEmbed) { + if (oEmbed.hasOwnProperty(tmp)) { + oMovie.setAttribute(tmp, oEmbed[tmp]); + } + } + + } + + initDebug(); + extraClass = getSWFCSS(); + oTarget = getDocument(); + + if (oTarget) { + + sm2.oMC = (id(sm2.movieID) || doc.createElement('div')); + + if (!sm2.oMC.id) { + + sm2.oMC.id = sm2.movieID; + sm2.oMC.className = swfCSS.swfDefault + ' ' + extraClass; + s = null; + oEl = null; + + if (!sm2.useFlashBlock) { + if (sm2.useHighPerformance) { + // on-screen at all times + s = { + position: 'fixed', + width: '8px', + height: '8px', + // >= 6px for flash to run fast, >= 8px to start up under Firefox/win32 in some cases. odd? yes. + bottom: '0px', + left: '0px', + overflow: 'hidden' + }; + } else { + // hide off-screen, lower priority + s = { + position: 'absolute', + width: '6px', + height: '6px', + top: '-9999px', + left: '-9999px' + }; + if (isRTL) { + s.left = Math.abs(parseInt(s.left, 10)) + 'px'; + } + } + } + + if (isWebkit) { + // soundcloud-reported render/crash fix, safari 5 + sm2.oMC.style.zIndex = 10000; + } + + if (!sm2.debugFlash) { + for (x in s) { + if (s.hasOwnProperty(x)) { + sm2.oMC.style[x] = s[x]; + } + } + } + + try { + + if (!isIE) { + sm2.oMC.appendChild(oMovie); + } + + oTarget.appendChild(sm2.oMC); + + if (isIE) { + oEl = sm2.oMC.appendChild(doc.createElement('div')); + oEl.className = swfCSS.swfBox; + oEl.innerHTML = movieHTML; + } + + appendSuccess = true; + + } catch(e) { + + throw new Error(str('domError') + ' \n' + e.toString()); + + } + + } else { + + // SM2 container is already in the document (eg. flashblock use case) + sClass = sm2.oMC.className; + sm2.oMC.className = (sClass ? sClass + ' ' : swfCSS.swfDefault) + (extraClass ? ' ' + extraClass : ''); + sm2.oMC.appendChild(oMovie); + + if (isIE) { + oEl = sm2.oMC.appendChild(doc.createElement('div')); + oEl.className = swfCSS.swfBox; + oEl.innerHTML = movieHTML; + } + + appendSuccess = true; + + } + + } + + didAppend = true; + + initMsg(); + + // sm2._wD(sm + ': Trying to load ' + movieURL + (!overHTTP && sm2.altURL ? ' (alternate URL)' : ''), 1); + + return true; + + }; + + initMovie = function() { + + if (sm2.html5Only) { + createMovie(); + return false; + } + + // attempt to get, or create, movie (may already exist) + if (flash) return false; + + if (!sm2.url) { + + /** + * Something isn't right - we've reached init, but the soundManager url property has not been set. + * User has not called setup({url: ...}), or has not set soundManager.url (legacy use case) directly before init time. + * Notify and exit. If user calls setup() with a url: property, init will be restarted as in the deferred loading case. + */ + + _wDS('noURL'); + return false; + + } + + // inline markup case + flash = sm2.getMovie(sm2.id); + + if (!flash) { + + if (!oRemoved) { + + // try to create + createMovie(sm2.id, sm2.url); + + } else { + + // try to re-append removed movie after reboot() + if (!isIE) { + sm2.oMC.appendChild(oRemoved); + } else { + sm2.oMC.innerHTML = oRemovedHTML; + } + + oRemoved = null; + didAppend = true; + + } + + flash = sm2.getMovie(sm2.id); + + } + + if (typeof sm2.oninitmovie === 'function') { + setTimeout(sm2.oninitmovie, 1); + } + + // + flushMessages(); + // + + return true; + + }; + + delayWaitForEI = function() { + + setTimeout(waitForEI, 1000); + + }; + + rebootIntoHTML5 = function() { + + // special case: try for a reboot with preferFlash: false, if 100% HTML5 mode is possible and useFlashBlock is not enabled. + + window.setTimeout(function() { + + complain(smc + 'useFlashBlock is false, 100% HTML5 mode is possible. Rebooting with preferFlash: false...'); + + sm2.setup({ + preferFlash: false + }).reboot(); + + // if for some reason you want to detect this case, use an ontimeout() callback and look for html5Only and didFlashBlock == true. + sm2.didFlashBlock = true; + + sm2.beginDelayedInit(); + + }, 1); + + }; + + waitForEI = function() { + + var p, + loadIncomplete = false; + + if (!sm2.url) { + // No SWF url to load (noURL case) - exit for now. Will be retried when url is set. + return; + } + + if (waitingForEI) { + return; + } + + waitingForEI = true; + event.remove(window, 'load', delayWaitForEI); + + if (hasFlash && tryInitOnFocus && !isFocused) { + // Safari won't load flash in background tabs, only when focused. + _wDS('waitFocus'); + return; + } + + if (!didInit) { + p = sm2.getMoviePercent(); + if (p > 0 && p < 100) { + loadIncomplete = true; + } + } + + setTimeout(function() { + + p = sm2.getMoviePercent(); + + if (loadIncomplete) { + // special case: if movie *partially* loaded, retry until it's 100% before assuming failure. + waitingForEI = false; + sm2._wD(str('waitSWF')); + window.setTimeout(delayWaitForEI, 1); + return; + } + + // + if (!didInit) { + + sm2._wD(sm + ': No Flash response within expected time. Likely causes: ' + (p === 0 ? 'SWF load failed, ' : '') + 'Flash blocked or JS-Flash security error.' + (sm2.debugFlash ? ' ' + str('checkSWF') : ''), 2); + + if (!overHTTP && p) { + + _wDS('localFail', 2); + + if (!sm2.debugFlash) { + _wDS('tryDebug', 2); + } + + } + + if (p === 0) { + + // if 0 (not null), probably a 404. + sm2._wD(str('swf404', sm2.url), 1); + + } + + debugTS('flashtojs', false, ': Timed out' + (overHTTP ? ' (Check flash security or flash blockers)' : ' (No plugin/missing SWF?)')); + + } + // + + // give up / time-out, depending + + if (!didInit && okToDisable) { + + if (p === null) { + + // SWF failed to report load progress. Possibly blocked. + + if (sm2.useFlashBlock || sm2.flashLoadTimeout === 0) { + + if (sm2.useFlashBlock) { + + flashBlockHandler(); + + } + + _wDS('waitForever'); + + } else if (!sm2.useFlashBlock && canIgnoreFlash) { + + // no custom flash block handling, but SWF has timed out. Will recover if user unblocks / allows SWF load. + rebootIntoHTML5(); + + } else { + + _wDS('waitForever'); + + // fire any regular registered ontimeout() listeners. + processOnEvents({ + type: 'ontimeout', + ignoreInit: true, + error: { + type: 'INIT_FLASHBLOCK' + } + }); + + } + + } else if (sm2.flashLoadTimeout === 0) { + + // SWF loaded? Shouldn't be a blocking issue, then. + + _wDS('waitForever'); + + } else if (!sm2.useFlashBlock && canIgnoreFlash) { + + rebootIntoHTML5(); + + } else { + + failSafely(true); + + } + + } + + }, sm2.flashLoadTimeout); + + }; + + handleFocus = function() { + + function cleanup() { + event.remove(window, 'focus', handleFocus); + } + + if (isFocused || !tryInitOnFocus) { + // already focused, or not special Safari background tab case + cleanup(); + return true; + } + + okToDisable = true; + isFocused = true; + _wDS('gotFocus'); + + // allow init to restart + waitingForEI = false; + + // kick off ExternalInterface timeout, now that the SWF has started + delayWaitForEI(); + + cleanup(); + return true; + + }; + + flushMessages = function() { + + // + + // SM2 pre-init debug messages + if (messages.length) { + sm2._wD('SoundManager 2: ' + messages.join(' '), 1); + messages = []; + } + + // + + }; + + showSupport = function() { + + // + + flushMessages(); + + var item, tests = []; + + if (sm2.useHTML5Audio && sm2.hasHTML5) { + for (item in sm2.audioFormats) { + if (sm2.audioFormats.hasOwnProperty(item)) { + tests.push(item + ' = ' + sm2.html5[item] + (!sm2.html5[item] && needsFlash && sm2.flash[item] ? ' (using flash)' : (sm2.preferFlash && sm2.flash[item] && needsFlash ? ' (preferring flash)' : (!sm2.html5[item] ? ' (' + (sm2.audioFormats[item].required ? 'required, ' : '') + 'and no flash support)' : '')))); + } + } + sm2._wD('SoundManager 2 HTML5 support: ' + tests.join(', '), 1); + } + + // + + }; + + initComplete = function(bNoDisable) { + + if (didInit) return false; + + if (sm2.html5Only) { + // all good. + _wDS('sm2Loaded', 1); + didInit = true; + initUserOnload(); + debugTS('onload', true); + return true; + } + + var wasTimeout = (sm2.useFlashBlock && sm2.flashLoadTimeout && !sm2.getMoviePercent()), + result = true, + error; + + if (!wasTimeout) { + didInit = true; + } + + error = { + type: (!hasFlash && needsFlash ? 'NO_FLASH' : 'INIT_TIMEOUT') + }; + + sm2._wD('SoundManager 2 ' + (disabled ? 'failed to load' : 'loaded') + ' (' + (disabled ? 'Flash security/load error' : 'OK') + ') ' + String.fromCharCode(disabled ? 10006 : 10003), disabled ? 2 : 1); + + if (disabled || bNoDisable) { + + if (sm2.useFlashBlock && sm2.oMC) { + sm2.oMC.className = getSWFCSS() + ' ' + (sm2.getMoviePercent() === null ? swfCSS.swfTimedout : swfCSS.swfError); + } + + processOnEvents({ + type: 'ontimeout', + error: error, + ignoreInit: true + }); + + debugTS('onload', false); + catchError(error); + + result = false; + + } else { + + debugTS('onload', true); + + } + + if (!disabled) { + + if (sm2.waitForWindowLoad && !windowLoaded) { + + _wDS('waitOnload'); + event.add(window, 'load', initUserOnload); + + } else { + + // + if (sm2.waitForWindowLoad && windowLoaded) { + _wDS('docLoaded'); + } + // + + initUserOnload(); + + } + + } + + return result; + + }; + + /** + * apply top-level setupOptions object as local properties, eg., this.setupOptions.flashVersion -> this.flashVersion (soundManager.flashVersion) + * this maintains backward compatibility, and allows properties to be defined separately for use by soundManager.setup(). + */ + + setProperties = function() { + + var i, + o = sm2.setupOptions; + + for (i in o) { + + if (o.hasOwnProperty(i)) { + + // assign local property if not already defined + + if (sm2[i] === _undefined) { + + sm2[i] = o[i]; + + } else if (sm2[i] !== o[i]) { + + // legacy support: write manually-assigned property (eg., soundManager.url) back to setupOptions to keep things in sync + sm2.setupOptions[i] = sm2[i]; + + } + + } + + } + + }; + + + init = function() { + + // called after onload() + + if (didInit) { + _wDS('didInit'); + return false; + } + + function cleanup() { + event.remove(window, 'load', sm2.beginDelayedInit); + } + + if (sm2.html5Only) { + + if (!didInit) { + // we don't need no steenking flash! + cleanup(); + sm2.enabled = true; + initComplete(); + } + + return true; + + } + + // flash path + initMovie(); + + try { + + // attempt to talk to Flash + flash._externalInterfaceTest(false); + + /** + * Apply user-specified polling interval, OR, if "high performance" set, faster vs. default polling + * (determines frequency of whileloading/whileplaying callbacks, effectively driving UI framerates) + */ + setPolling(true, (sm2.flashPollingInterval || (sm2.useHighPerformance ? 10 : 50))); + + if (!sm2.debugMode) { + // stop the SWF from making debug output calls to JS + flash._disableDebug(); + } + + sm2.enabled = true; + debugTS('jstoflash', true); + + if (!sm2.html5Only) { + // prevent browser from showing cached page state (or rather, restoring "suspended" page state) via back button, because flash may be dead + // http://www.webkit.org/blog/516/webkit-page-cache-ii-the-unload-event/ + event.add(window, 'unload', doNothing); + } + + } catch(e) { + + sm2._wD('js/flash exception: ' + e.toString()); + + debugTS('jstoflash', false); + + catchError({ + type: 'JS_TO_FLASH_EXCEPTION', + fatal: true + }); + + // don't disable, for reboot() + failSafely(true); + + initComplete(); + + return false; + + } + + initComplete(); + + // disconnect events + cleanup(); + + return true; + + }; + + domContentLoaded = function() { + + if (didDCLoaded) return false; + + didDCLoaded = true; + + // assign top-level soundManager properties eg. soundManager.url + setProperties(); + + initDebug(); + + if (!hasFlash && sm2.hasHTML5) { + + sm2._wD('SoundManager 2: No Flash detected' + (!sm2.useHTML5Audio ? ', enabling HTML5.' : '. Trying HTML5-only mode.'), 1); + + sm2.setup({ + useHTML5Audio: true, + // make sure we aren't preferring flash, either + // TODO: preferFlash should not matter if flash is not installed. Currently, stuff breaks without the below tweak. + preferFlash: false + }); + + } + + testHTML5(); + + if (!hasFlash && needsFlash) { + + messages.push(strings.needFlash); + + // TODO: Fatal here vs. timeout approach, etc. + // hack: fail sooner. + sm2.setup({ + flashLoadTimeout: 1 + }); + + } + + if (doc.removeEventListener) { + doc.removeEventListener('DOMContentLoaded', domContentLoaded, false); + } + + initMovie(); + + return true; + + }; + + domContentLoadedIE = function() { + + if (doc.readyState === 'complete') { + domContentLoaded(); + doc.detachEvent('onreadystatechange', domContentLoadedIE); + } + + return true; + + }; + + winOnLoad = function() { + + // catch edge case of initComplete() firing after window.load() + windowLoaded = true; + + // catch case where DOMContentLoaded has been sent, but we're still in doc.readyState = 'interactive' + domContentLoaded(); + + event.remove(window, 'load', winOnLoad); + + }; + + // sniff up-front + detectFlash(); + + // focus and window load, init (primarily flash-driven) + event.add(window, 'focus', handleFocus); + event.add(window, 'load', delayWaitForEI); + event.add(window, 'load', winOnLoad); + + if (doc.addEventListener) { + + doc.addEventListener('DOMContentLoaded', domContentLoaded, false); + + } else if (doc.attachEvent) { + + doc.attachEvent('onreadystatechange', domContentLoadedIE); + + } else { + + // no add/attachevent support - safe to assume no JS -> Flash either + debugTS('onload', false); + catchError({ + type: 'NO_DOM2_EVENTS', + fatal: true + }); + + } + +} // SoundManager() + +// SM2_DEFER details: http://www.schillmania.com/projects/soundmanager2/doc/getstarted/#lazy-loading + +if (window.SM2_DEFER === _undefined || !SM2_DEFER) { + soundManager = new SoundManager(); +} + +/** + * SoundManager public interfaces + * ------------------------------ + */ + +if (typeof module === 'object' && module && typeof module.exports === 'object') { + + /** + * commonJS module + */ + + module.exports.SoundManager = SoundManager; + module.exports.soundManager = soundManager; + +} else if (typeof define === 'function' && define.amd) { + + /** + * AMD - requireJS + * basic usage: + * require(["/path/to/soundmanager2.js"], function(SoundManager) { + * SoundManager.getInstance().setup({ + * url: '/swf/', + * onready: function() { ... } + * }) + * }); + * + * SM2_DEFER usage: + * window.SM2_DEFER = true; + * require(["/path/to/soundmanager2.js"], function(SoundManager) { + * SoundManager.getInstance(function() { + * var soundManager = new SoundManager.constructor(); + * soundManager.setup({ + * url: '/swf/', + * ... + * }); + * ... + * soundManager.beginDelayedInit(); + * return soundManager; + * }) + * }); + */ + + define(function() { + /** + * Retrieve the global instance of SoundManager. + * If a global instance does not exist it can be created using a callback. + * + * @param {Function} smBuilder Optional: Callback used to create a new SoundManager instance + * @return {SoundManager} The global SoundManager instance + */ + function getInstance(smBuilder) { + if (!window.soundManager && smBuilder instanceof Function) { + var instance = smBuilder(SoundManager); + if (instance instanceof SoundManager) { + window.soundManager = instance; + } + } + return window.soundManager; + } + return { + constructor: SoundManager, + getInstance: getInstance + }; + }); + +} + +// standard browser case + +// constructor +window.SoundManager = SoundManager; + +/** + * note: SM2 requires a window global due to Flash, which makes calls to window.soundManager. + * Flash may not always be needed, but this is not known until async init and SM2 may even "reboot" into Flash mode. + */ + +// public API, flash callbacks etc. +window.soundManager = soundManager; + +}(window)); diff --git a/cps/templates/detail.html b/cps/templates/detail.html index a49670e6..4460a9f8 100644 --- a/cps/templates/detail.html +++ b/cps/templates/detail.html @@ -58,9 +58,10 @@ {% endif %} {% endif %} {% if reader_list %} + {% if audioentries|length %}
    - +
    - {% endif %} + {% endif %} + + {% endif %}

    {{entry.title|shortentitle(40)}}

    diff --git a/cps/templates/index.html b/cps/templates/index.html index 1df6e62e..6d4b88ab 100755 --- a/cps/templates/index.html +++ b/cps/templates/index.html @@ -72,6 +72,11 @@ & {% endif %} {% endfor %} + {% for format in entry.data %} + {% if format.format|lower == 'mp3' %} + + {% endif %} + {%endfor%}

    {% if entry.ratings.__len__() > 0 %}
    diff --git a/cps/templates/listenmp3.html b/cps/templates/listenmp3.html new file mode 100644 index 00000000..e7ec1da6 --- /dev/null +++ b/cps/templates/listenmp3.html @@ -0,0 +1,140 @@ + + + + + + + {{ entry.title }} + + + + + + + + + + + + + + + + + + + + + +
    +
    +

    {{ entry.title }}

    + +
    + {% if entry.has_cover %} + {{ entry.title }} {% else %} + {{ entry.title }} {% endif %} +
    + + {% if entry.ratings.__len__() > 0 %} +
    +

    + {% for number in range((entry.ratings[0].rating/2)|int(2)) %} + + {% if loop.last and loop.index + < 5 %} {% for numer in range(5 - loop.index) %} + + {% endfor %} {% endif %} {% endfor %} +

    +
    + {% endif %} + +

    {{_('Description:')}}

    + {{entry.comments[0].text|safe}} +
    + +
    + +
    + +
    +
    + +
    + +
    + +
    + +
    +
    + + + +
    +
    + +
    +
    +
    0:00
    +
    +
    +
    +
    +
    +
    +
    +
    +
    0:00
    +
    +
    +
    + +
    +
    + + volume +
    +
    +
    + +
    + +
    +
    +
    + + + +
    +
      +
    • + +
    • +
    +
    +
    +
    + + +
    + + + \ No newline at end of file diff --git a/cps/templates/read.html b/cps/templates/read.html index 380e106a..c3158bee 100644 --- a/cps/templates/read.html +++ b/cps/templates/read.html @@ -82,9 +82,9 @@ filePath: "{{ url_for('static', filename='js/libs/') }}", cssPath: "{{ url_for('static', filename='css/') }}", bookmarkUrl: "{{ url_for('bookmark', book_id=bookid, book_format='EPUB') }}", - bookUrl: "{{ url_for('get_download_link_ext', book_id=bookid, book_format="epub", anyname='file.epub') }}", + bookUrl: "{{ url_for('get_download_link_ext', book_id=bookid, book_format='epub', anyname='file.epub') }}", bookmark: "{{ bookmark.bookmark_key if bookmark != None }}", - useBookmarks: {{ g.user.is_authenticated | tojson }} + useBookmarks: "{{ g.user.is_authenticated | tojson }}" }; diff --git a/cps/web.py b/cps/web.py index 92681da6..3dabaa2e 100644 --- a/cps/web.py +++ b/cps/web.py @@ -136,8 +136,13 @@ gdrive_watch_callback_token = 'target=calibreweb-watch_files' py3_gevent_link = None py3_restart_Typ = False EXTENSIONS_UPLOAD = {'txt', 'pdf', 'epub', 'mobi', 'azw', 'azw3', 'cbr', 'cbz', 'cbt', 'djvu', 'prc', 'doc', 'docx', - 'fb2', 'html', 'rtf', 'odt'} -EXTENSIONS_CONVERT = {'pdf', 'epub', 'mobi', 'azw3', 'docx', 'rtf', 'fb2', 'lit', 'lrf', 'txt', 'htmlz'} + 'fb2', 'html', 'rtf', 'odt', 'mp3', 'm4a', 'm4b'} +EXTENSIONS_CONVERT = {'pdf', 'epub', 'mobi', 'azw3', 'docx', 'rtf', 'fb2', 'lit', 'lrf', 'txt', 'html', 'rtf', 'odt'} +EXTENSIONS_AUDIO = {'mp3', 'm4a', 'm4b'} + +# EXTENSIONS_READER = set(['txt', 'pdf', 'epub', 'zip', 'cbz', 'tar', 'cbt'] + (['rar','cbr'] if rar_support else [])) + + # Main code @@ -152,6 +157,13 @@ mimetypes.add_type('application/x-cbr', '.cbr') mimetypes.add_type('application/x-cbz', '.cbz') mimetypes.add_type('application/x-cbt', '.cbt') mimetypes.add_type('image/vnd.djvu', '.djvu') +mimetypes.add_type('application/mpeg', '.mpeg') +mimetypes.add_type('application/mpeg', '.mp3') +mimetypes.add_type('application/mp4', '.m4a') +mimetypes.add_type('application/mp4', '.m4b') +mimetypes.add_type('application/ogg', '.ogg') +mimetypes.add_type('application/ogg', '.oga') + app = (Flask(__name__)) @@ -1586,7 +1598,12 @@ def show_book(book_id): kindle_list = helper.check_send_to_kindle(entries) reader_list = helper.check_read_formats(entries) - return render_title_template('detail.html', entry=entries, cc=cc, is_xhr=request.is_xhr, + audioentries = [] + for media_format in entries.data: + if media_format.format.lower() in EXTENSIONS_AUDIO: + audioentries.append(media_format.format.lower()) + + return render_title_template('detail.html', entry=entries, audioentries=audioentries, cc=cc, is_xhr=request.is_xhr, title=entries.title, books_shelfs=book_in_shelfs, have_read=have_read, kindle_list=kindle_list, reader_list=reader_list, page="book") else: @@ -2035,7 +2052,7 @@ def serve_book(book_id, book_format): book_format = book_format.split(".")[0] book = db.session.query(db.Books).filter(db.Books.id == book_id).first() data = db.session.query(db.Data).filter(db.Data.book == book.id).filter(db.Data.format == book_format.upper()).first() - app.logger.info(data.name) + app.logger.info('Serving book: %s', data.name) if config.config_use_google_drive: headers = Headers() try: @@ -2132,17 +2149,29 @@ def read_book(book_id, book_format): return redirect(url_for("index")) # check if book was downloaded before - lbookmark = None + bookmark = None if current_user.is_authenticated: - lbookmark = ub.session.query(ub.Bookmark).filter(ub.and_(ub.Bookmark.user_id == int(current_user.id), + bookmark = ub.session.query(ub.Bookmark).filter(ub.and_(ub.Bookmark.user_id == int(current_user.id), ub.Bookmark.book_id == book_id, ub.Bookmark.format == book_format.upper())).first() if book_format.lower() == "epub": - return render_title_template('read.html', bookid=book_id, title=_(u"Read a Book"), bookmark=lbookmark) + return render_title_template('read.html', bookid=book_id, title=_(u"Read a Book"), bookmark=bookmark) elif book_format.lower() == "pdf": return render_title_template('readpdf.html', pdffile=book_id, title=_(u"Read a Book")) elif book_format.lower() == "txt": return render_title_template('readtxt.html', txtfile=book_id, title=_(u"Read a Book")) + elif book_format.lower() == "mp3": + entries = db.session.query(db.Books).filter(db.Books.id == book_id).filter(common_filters()).first() + return render_title_template('listenmp3.html', mp3file=book_id, audioformat=book_format.lower(), + title=_(u"Read a Book"), entry=entries, bookmark=bookmark) + elif book_format.lower() == "m4b": + entries = db.session.query(db.Books).filter(db.Books.id == book_id).filter(common_filters()).first() + return render_title_template('listenmp3.html', mp3file=book_id, audioformat=book_format.lower(), + title=_(u"Read a Book"), entry=entries, bookmark=bookmark) + elif book_format.lower() == "m4a": + entries = db.session.query(db.Books).filter(db.Books.id == book_id).filter(common_filters()).first() + return render_title_template('listenmp3.html', mp3file=book_id, audioformat=book_format.lower(), + title=_(u"Read a Book"), entry=entries, bookmark=bookmark) else: book_dir = os.path.join(config.get_main_dir, "cps", "static", str(book_id)) if not os.path.exists(book_dir): @@ -3843,7 +3872,7 @@ def upload(): gdriveutils.updateGdriveCalibreFromLocal() if error: flash(error, category="error") - uploadText=(u"File %s" % book.title) + uploadText=_(u"File %(file)s uploaded", file=book.title) helper.global_WorkerThread.add_upload(current_user.nickname, "" + uploadText + "") diff --git a/readme.md b/readme.md index 803ba257..1d6bc14b 100755 --- a/readme.md +++ b/readme.md @@ -6,6 +6,7 @@ Calibre-Web is a web app providing a clean interface for browsing, reading and d ![screenshot](https://raw.githubusercontent.com/janeczku/docker-calibre-web/master/screenshot.png) + ## Features - Bootstrap 3 HTML5 interface @@ -27,6 +28,7 @@ Calibre-Web is a web app providing a clean interface for browsing, reading and d - Ability to hide content based on categories for certain users - Self update capability - "Magic Link" login to make it easy to log on eReaders +- Audiobook support (see notes below) ## Quick start @@ -209,7 +211,15 @@ enables the service. Starting the script with `-h` lists all supported command line options Currently supported are 2 options, which are both useful for running multiple instances of Calibre-Web -`"-p path"` allows to specify the location of the settings database -`"-g path"` allows to specify the location of the google-drive database -`"-c path"` allows to specify the location of SSL certfile, works only in combination with keyfile -`"-k path"` allows to specify the location of SSL keyfile, works only in combination with certfile +`"-p path"` allows to specify the location of the settings database +`"-g path"` allows to specify the location of the google-drive database +`"-c path"` allows to specify the location of SSL certfile, works only in combination with keyfile +`"-k path"` allows to specify the location of SSL keyfile, works only in combination with certfile + +## Audiobook support + +Calibre-web has "limited" audiobook support. This feature is new and requires some testing. Any modern browser should be able to support the new feature. Testing from mobile devices is needed. + +Files with .mp3, .m4a, and .m4b can now be uploaded. These files will appear as a downloaded item in the book details page. If an .mp3 file exists, the site will offer a Listen in Browser option. + +While you can load mulitple audiobook formats for a book, the site is configured to work with the entire book in one format. If you have a multi-file collection for your audiobook, convert it to a single file before upload. Otherwise, the system may assume a different book per file!