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282 lines
11 KiB
Python
282 lines
11 KiB
Python
# Copyright (c) Microsoft Corporation. All rights reserved.
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# Licensed under the MIT License. See LICENSE in the project root
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# for license information.
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import itertools
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import os
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import signal
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import threading
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import time
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from debugpy import common
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from debugpy.common import log, util
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from debugpy.adapter import components, launchers, servers
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_lock = threading.RLock()
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_sessions = set()
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_sessions_changed = threading.Event()
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class Session(util.Observable):
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"""A debug session involving a client, an adapter, a launcher, and a debug server.
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The client and the adapter are always present, and at least one of launcher and debug
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server is present, depending on the scenario.
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"""
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_counter = itertools.count(1)
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def __init__(self):
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from debugpy.adapter import clients
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super().__init__()
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self.lock = threading.RLock()
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self.id = next(self._counter)
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self._changed_condition = threading.Condition(self.lock)
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self.client = components.missing(self, clients.Client)
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"""The client component. Always present."""
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self.launcher = components.missing(self, launchers.Launcher)
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"""The launcher componet. Always present in "launch" sessions, and never
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present in "attach" sessions.
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"""
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self.server = components.missing(self, servers.Server)
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"""The debug server component. Always present, unless this is a "launch"
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session with "noDebug".
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"""
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self.no_debug = None
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"""Whether this is a "noDebug" session."""
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self.pid = None
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"""Process ID of the debuggee process."""
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self.debug_options = {}
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"""Debug options as specified by "launch" or "attach" request."""
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self.is_finalizing = False
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"""Whether finalize() has been invoked."""
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self.observers += [lambda *_: self.notify_changed()]
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def __str__(self):
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return f"Session[{self.id}]"
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def __enter__(self):
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"""Lock the session for exclusive access."""
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self.lock.acquire()
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return self
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def __exit__(self, exc_type, exc_value, exc_tb):
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"""Unlock the session."""
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self.lock.release()
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def register(self):
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with _lock:
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_sessions.add(self)
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_sessions_changed.set()
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def notify_changed(self):
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with self:
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self._changed_condition.notify_all()
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# A session is considered ended once all components disconnect, and there
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# are no further incoming messages from anything to handle.
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components = self.client, self.launcher, self.server
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if all(not com or not com.is_connected for com in components):
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with _lock:
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if self in _sessions:
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log.info("{0} has ended.", self)
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_sessions.remove(self)
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_sessions_changed.set()
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def wait_for(self, predicate, timeout=None):
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"""Waits until predicate() becomes true.
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The predicate is invoked with the session locked. If satisfied, the method
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returns immediately. Otherwise, the lock is released (even if it was held
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at entry), and the method blocks waiting for some attribute of either self,
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self.client, self.server, or self.launcher to change. On every change, session
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is re-locked and predicate is re-evaluated, until it is satisfied.
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While the session is unlocked, message handlers for components other than
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the one that is waiting can run, but message handlers for that one are still
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blocked.
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If timeout is not None, the method will unblock and return after that many
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seconds regardless of whether the predicate was satisfied. The method returns
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False if it timed out, and True otherwise.
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"""
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def wait_for_timeout():
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time.sleep(timeout)
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wait_for_timeout.timed_out = True
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self.notify_changed()
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wait_for_timeout.timed_out = False
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if timeout is not None:
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thread = threading.Thread(
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target=wait_for_timeout, name="Session.wait_for() timeout"
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)
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thread.daemon = True
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thread.start()
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with self:
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while not predicate():
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if wait_for_timeout.timed_out:
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return False
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self._changed_condition.wait()
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return True
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def finalize(self, why, terminate_debuggee=None):
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"""Finalizes the debug session.
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If the server is present, sends "disconnect" request with "terminateDebuggee"
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set as specified request to it; waits for it to disconnect, allowing any
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remaining messages from it to be handled; and closes the server channel.
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If the launcher is present, sends "terminate" request to it, regardless of the
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value of terminate; waits for it to disconnect, allowing any remaining messages
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from it to be handled; and closes the launcher channel.
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If the client is present, sends "terminated" event to it.
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If terminate_debuggee=None, it is treated as True if the session has a Launcher
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component, and False otherwise.
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"""
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if self.is_finalizing:
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return
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self.is_finalizing = True
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log.info("{0}; finalizing {1}.", why, self)
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if terminate_debuggee is None:
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terminate_debuggee = bool(self.launcher)
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try:
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self._finalize(why, terminate_debuggee)
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except Exception:
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# Finalization should never fail, and if it does, the session is in an
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# indeterminate and likely unrecoverable state, so just fail fast.
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log.swallow_exception("Fatal error while finalizing {0}", self)
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os._exit(1)
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log.info("{0} finalized.", self)
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def _finalize(self, why, terminate_debuggee):
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# If the client started a session, and then disconnected before issuing "launch"
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# or "attach", the main thread will be blocked waiting for the first server
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# connection to come in - unblock it, so that we can exit.
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servers.dont_wait_for_first_connection()
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if self.server:
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if self.server.is_connected:
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if terminate_debuggee and self.launcher and self.launcher.is_connected:
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# If we were specifically asked to terminate the debuggee, and we
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# can ask the launcher to kill it, do so instead of disconnecting
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# from the server to prevent debuggee from running any more code.
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self.launcher.terminate_debuggee()
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else:
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# Otherwise, let the server handle it the best it can.
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try:
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self.server.channel.request(
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"disconnect", {"terminateDebuggee": terminate_debuggee}
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)
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except Exception:
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pass
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self.server.detach_from_session()
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if self.launcher and self.launcher.is_connected:
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# If there was a server, we just disconnected from it above, which should
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# cause the debuggee process to exit, unless it is being replaced in situ -
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# so let's wait for that first.
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if self.server and not self.server.connection.process_replaced:
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log.info('{0} waiting for "exited" event...', self)
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if not self.wait_for(
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lambda: self.launcher.exit_code is not None,
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timeout=common.PROCESS_EXIT_TIMEOUT,
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):
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log.warning('{0} timed out waiting for "exited" event.', self)
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# Terminate the debuggee process if it's still alive for any reason -
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# whether it's because there was no server to handle graceful shutdown,
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# or because the server couldn't handle it for some reason - unless the
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# process is being replaced in situ.
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if not (self.server and self.server.connection.process_replaced):
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self.launcher.terminate_debuggee()
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# Wait until the launcher message queue fully drains. There is no timeout
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# here, because the final "terminated" event will only come after reading
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# user input in wait-on-exit scenarios. In addition, if the process was
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# replaced in situ, the launcher might still have more output to capture
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# from its replacement.
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log.info("{0} waiting for {1} to disconnect...", self, self.launcher)
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self.wait_for(lambda: not self.launcher.is_connected)
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try:
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self.launcher.channel.close()
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except Exception:
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log.swallow_exception()
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if self.client:
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if self.client.is_connected:
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# Tell the client that debugging is over, but don't close the channel until it
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# tells us to, via the "disconnect" request.
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try:
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self.client.channel.send_event("terminated")
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except Exception:
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pass
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if (
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self.client.start_request is not None
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and self.client.start_request.command == "launch"
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and not (self.server and self.server.connection.process_replaced)
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):
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servers.stop_serving()
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log.info(
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'"launch" session ended - killing remaining debuggee processes.'
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)
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pids_killed = set()
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if self.launcher and self.launcher.pid is not None:
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# Already killed above.
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pids_killed.add(self.launcher.pid)
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while True:
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conns = [
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conn
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for conn in servers.connections()
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if conn.pid not in pids_killed
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]
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if not len(conns):
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break
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for conn in conns:
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log.info("Killing {0}", conn)
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try:
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os.kill(conn.pid, signal.SIGTERM)
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except Exception:
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log.swallow_exception("Failed to kill {0}", conn)
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pids_killed.add(conn.pid)
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def get(pid):
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with _lock:
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return next((session for session in _sessions if session.pid == pid), None)
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def wait_until_ended():
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"""Blocks until all sessions have ended.
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A session ends when all components that it manages disconnect from it.
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"""
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while True:
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with _lock:
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if not len(_sessions):
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return
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_sessions_changed.clear()
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_sessions_changed.wait()
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