import { rotatePoints, rotateLines } from '../geometry'; export function polygonHachureLines(points, o) { const rotationCenter = [0, 0]; const angle = Math.round(o.hachureAngle + 90); if (angle) { rotatePoints(points, rotationCenter, angle); } const lines = straightHachureLines(points, o); if (angle) { rotatePoints(points, rotationCenter, -angle); rotateLines(lines, rotationCenter, -angle); } return lines; } function straightHachureLines(points, o) { const vertices = [...points]; if (vertices[0].join(',') !== vertices[vertices.length - 1].join(',')) { vertices.push([vertices[0][0], vertices[0][1]]); } const lines = []; if (vertices && vertices.length > 2) { let gap = o.hachureGap; if (gap < 0) { gap = o.strokeWidth * 4; } gap = Math.max(gap, 0.1); // Create sorted edges table const edges = []; for (let i = 0; i < vertices.length - 1; i++) { const p1 = vertices[i]; const p2 = vertices[i + 1]; if (p1[1] !== p2[1]) { const ymin = Math.min(p1[1], p2[1]); edges.push({ ymin, ymax: Math.max(p1[1], p2[1]), x: ymin === p1[1] ? p1[0] : p2[0], islope: (p2[0] - p1[0]) / (p2[1] - p1[1]) }); } } edges.sort((e1, e2) => { if (e1.ymin < e2.ymin) { return -1; } if (e1.ymin > e2.ymin) { return 1; } if (e1.x < e2.x) { return -1; } if (e1.x > e2.x) { return 1; } if (e1.ymax === e2.ymax) { return 0; } return (e1.ymax - e2.ymax) / Math.abs((e1.ymax - e2.ymax)); }); if (!edges.length) { return lines; } // Start scanning let activeEdges = []; let y = edges[0].ymin; while (activeEdges.length || edges.length) { if (edges.length) { let ix = -1; for (let i = 0; i < edges.length; i++) { if (edges[i].ymin > y) { break; } ix = i; } const removed = edges.splice(0, ix + 1); removed.forEach((edge) => { activeEdges.push({ s: y, edge }); }); } activeEdges = activeEdges.filter((ae) => { if (ae.edge.ymax <= y) { return false; } return true; }); activeEdges.sort((ae1, ae2) => { if (ae1.edge.x === ae2.edge.x) { return 0; } return (ae1.edge.x - ae2.edge.x) / Math.abs((ae1.edge.x - ae2.edge.x)); }); // fill between the edges if (activeEdges.length > 1) { for (let i = 0; i < activeEdges.length; i = i + 2) { const nexti = i + 1; if (nexti >= activeEdges.length) { break; } const ce = activeEdges[i].edge; const ne = activeEdges[nexti].edge; lines.push([ [Math.round(ce.x), y], [Math.round(ne.x), y] ]); } } y += gap; activeEdges.forEach((ae) => { ae.edge.x = ae.edge.x + (gap * ae.edge.islope); }); } } return lines; }