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115 lines
3.7 KiB
JavaScript
115 lines
3.7 KiB
JavaScript
4 years ago
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import { rotatePoints, rotateLines } from '../geometry';
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export function polygonHachureLines(points, o) {
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const rotationCenter = [0, 0];
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const angle = Math.round(o.hachureAngle + 90);
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if (angle) {
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rotatePoints(points, rotationCenter, angle);
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}
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const lines = straightHachureLines(points, o);
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if (angle) {
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rotatePoints(points, rotationCenter, -angle);
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rotateLines(lines, rotationCenter, -angle);
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}
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return lines;
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}
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function straightHachureLines(points, o) {
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const vertices = [...points];
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if (vertices[0].join(',') !== vertices[vertices.length - 1].join(',')) {
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vertices.push([vertices[0][0], vertices[0][1]]);
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}
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const lines = [];
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if (vertices && vertices.length > 2) {
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let gap = o.hachureGap;
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if (gap < 0) {
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gap = o.strokeWidth * 4;
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}
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gap = Math.max(gap, 0.1);
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// Create sorted edges table
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const edges = [];
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for (let i = 0; i < vertices.length - 1; i++) {
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const p1 = vertices[i];
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const p2 = vertices[i + 1];
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if (p1[1] !== p2[1]) {
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const ymin = Math.min(p1[1], p2[1]);
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edges.push({
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ymin,
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ymax: Math.max(p1[1], p2[1]),
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x: ymin === p1[1] ? p1[0] : p2[0],
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islope: (p2[0] - p1[0]) / (p2[1] - p1[1])
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});
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}
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}
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edges.sort((e1, e2) => {
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if (e1.ymin < e2.ymin) {
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return -1;
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}
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if (e1.ymin > e2.ymin) {
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return 1;
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}
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if (e1.x < e2.x) {
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return -1;
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}
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if (e1.x > e2.x) {
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return 1;
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}
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if (e1.ymax === e2.ymax) {
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return 0;
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}
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return (e1.ymax - e2.ymax) / Math.abs((e1.ymax - e2.ymax));
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});
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if (!edges.length) {
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return lines;
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}
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// Start scanning
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let activeEdges = [];
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let y = edges[0].ymin;
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while (activeEdges.length || edges.length) {
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if (edges.length) {
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let ix = -1;
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for (let i = 0; i < edges.length; i++) {
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if (edges[i].ymin > y) {
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break;
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}
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ix = i;
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}
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const removed = edges.splice(0, ix + 1);
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removed.forEach((edge) => {
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activeEdges.push({ s: y, edge });
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});
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}
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activeEdges = activeEdges.filter((ae) => {
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if (ae.edge.ymax <= y) {
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return false;
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}
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return true;
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});
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activeEdges.sort((ae1, ae2) => {
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if (ae1.edge.x === ae2.edge.x) {
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return 0;
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}
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return (ae1.edge.x - ae2.edge.x) / Math.abs((ae1.edge.x - ae2.edge.x));
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});
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// fill between the edges
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if (activeEdges.length > 1) {
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for (let i = 0; i < activeEdges.length; i = i + 2) {
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const nexti = i + 1;
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if (nexti >= activeEdges.length) {
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break;
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}
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const ce = activeEdges[i].edge;
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const ne = activeEdges[nexti].edge;
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lines.push([
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[Math.round(ce.x), y],
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[Math.round(ne.x), y]
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]);
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}
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}
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y += gap;
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activeEdges.forEach((ae) => {
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ae.edge.x = ae.edge.x + (gap * ae.edge.islope);
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});
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}
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}
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return lines;
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}
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