How does 2bitcharactergenerator actually work? Let's make all the canvas elements visible... The stylesheet sets "image-rendering: pixelated" on the canvas element, which seems to be supported on contemporary Firefox + Chrome. The elements have width and height attributes set to 16, while their height in CSS is set to 64px producing a (pixelated) scaling up. However the actual size in the canvas coordinates remains unscaled. This makes caption generation in the canvas tricky. https://developer.mozilla.org/en-US/docs/Games/Techniques/Crisp_pixel_art_look diggin into the history of workadventure https://web.archive.org/web/20210623060444/https://thecodingmachine.io/energy-consumption-web-game-engine https://medium.com/@michaelwesthadley/modular-game-worlds-in-phaser-3-tilemaps-1-958fc7e6bbd6 https://docs.phaser.io/api-documentation/class/tilemaps-tilemap FOCUS * CALL as good self-contained page. * POST -> LINK to "visit (rp)guestbook" * ANIMATION GENERATOR... (for mail/masto/IG) "I want to be"