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260 lines
11 KiB
Markdown
# `node-gyp` - Node.js native addon build tool
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[![Build Status](https://github.com/nodejs/node-gyp/workflows/Tests/badge.svg?branch=master)](https://github.com/nodejs/node-gyp/actions?query=workflow%3ATests+branch%3Amaster)
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![npm](https://img.shields.io/npm/dm/node-gyp)
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`node-gyp` is a cross-platform command-line tool written in Node.js for
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compiling native addon modules for Node.js. It contains a vendored copy of the
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[gyp-next](https://github.com/nodejs/gyp-next) project that was previously used
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by the Chromium team, extended to support the development of Node.js native addons.
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Note that `node-gyp` is _not_ used to build Node.js itself.
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Multiple target versions of Node.js are supported (i.e. `0.8`, ..., `4`, `5`, `6`,
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etc.), regardless of what version of Node.js is actually installed on your system
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(`node-gyp` downloads the necessary development files or headers for the target version).
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## Features
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* The same build commands work on any of the supported platforms
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* Supports the targeting of different versions of Node.js
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## Installation
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You can install `node-gyp` using `npm`:
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``` bash
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npm install -g node-gyp
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```
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Depending on your operating system, you will need to install:
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### On Unix
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* Python v3.7, v3.8, v3.9, or v3.10
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* `make`
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* A proper C/C++ compiler toolchain, like [GCC](https://gcc.gnu.org)
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### On macOS
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**ATTENTION**: If your Mac has been _upgraded_ to macOS Catalina (10.15) or higher, please read [macOS_Catalina.md](macOS_Catalina.md).
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* Python v3.7, v3.8, v3.9, or v3.10
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* `XCode Command Line Tools` which will install `clang`, `clang++`, and `make`.
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* Install the `XCode Command Line Tools` standalone by running `xcode-select --install`. -- OR --
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* Alternatively, if you already have the [full Xcode installed](https://developer.apple.com/xcode/download/), you can install the Command Line Tools under the menu `Xcode -> Open Developer Tool -> More Developer Tools...`.
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### On Windows
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Install the current version of Python from the [Microsoft Store package](https://www.microsoft.com/en-us/p/python-310/9pjpw5ldxlz5).
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Install tools and configuration manually:
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* Install Visual C++ Build Environment: [Visual Studio Build Tools](https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=BuildTools)
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(using "Visual C++ build tools" workload) or [Visual Studio Community](https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community)
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(using the "Desktop development with C++" workload)
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If the above steps didn't work for you, please visit [Microsoft's Node.js Guidelines for Windows](https://github.com/Microsoft/nodejs-guidelines/blob/master/windows-environment.md#compiling-native-addon-modules) for additional tips.
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To target native ARM64 Node.js on Windows on ARM, add the components "Visual C++ compilers and libraries for ARM64" and "Visual C++ ATL for ARM64".
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To use the native ARM64 C++ compiler on Windows on ARM, ensure that you have Visual Studio 2022 [17.4 or later](https://devblogs.microsoft.com/visualstudio/arm64-visual-studio-is-officially-here/) installed.
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### Configuring Python Dependency
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`node-gyp` requires that you have installed a compatible version of Python, one of: v3.7, v3.8,
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v3.9, or v3.10. If you have multiple Python versions installed, you can identify which Python
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version `node-gyp` should use in one of the following ways:
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1. by setting the `--python` command-line option, e.g.:
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``` bash
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node-gyp <command> --python /path/to/executable/python
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```
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2. If `node-gyp` is called by way of `npm`, *and* you have multiple versions of
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Python installed, then you can set `npm`'s 'python' config key to the appropriate
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value:
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``` bash
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npm config set python /path/to/executable/python
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```
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3. If the `PYTHON` environment variable is set to the path of a Python executable,
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then that version will be used, if it is a compatible version.
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4. If the `NODE_GYP_FORCE_PYTHON` environment variable is set to the path of a
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Python executable, it will be used instead of any of the other configured or
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builtin Python search paths. If it's not a compatible version, no further
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searching will be done.
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### Build for Third Party Node.js Runtimes
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When building modules for third party Node.js runtimes like Electron, which have
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different build configurations from the official Node.js distribution, you
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should use `--dist-url` or `--nodedir` flags to specify the headers of the
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runtime to build for.
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Also when `--dist-url` or `--nodedir` flags are passed, node-gyp will use the
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`config.gypi` shipped in the headers distribution to generate build
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configurations, which is different from the default mode that would use the
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`process.config` object of the running Node.js instance.
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Some old versions of Electron shipped malformed `config.gypi` in their headers
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distributions, and you might need to pass `--force-process-config` to node-gyp
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to work around configuration errors.
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## How to Use
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To compile your native addon, first go to its root directory:
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``` bash
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cd my_node_addon
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```
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The next step is to generate the appropriate project build files for the current
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platform. Use `configure` for that:
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``` bash
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node-gyp configure
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```
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Auto-detection fails for Visual C++ Build Tools 2015, so `--msvs_version=2015`
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needs to be added (not needed when run by npm as configured above):
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``` bash
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node-gyp configure --msvs_version=2015
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```
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__Note__: The `configure` step looks for a `binding.gyp` file in the current
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directory to process. See below for instructions on creating a `binding.gyp` file.
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Now you will have either a `Makefile` (on Unix platforms) or a `vcxproj` file
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(on Windows) in the `build/` directory. Next, invoke the `build` command:
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``` bash
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node-gyp build
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```
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Now you have your compiled `.node` bindings file! The compiled bindings end up
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in `build/Debug/` or `build/Release/`, depending on the build mode. At this point,
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you can require the `.node` file with Node.js and run your tests!
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__Note:__ To create a _Debug_ build of the bindings file, pass the `--debug` (or
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`-d`) switch when running either the `configure`, `build` or `rebuild` commands.
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## The `binding.gyp` file
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A `binding.gyp` file describes the configuration to build your module, in a
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JSON-like format. This file gets placed in the root of your package, alongside
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`package.json`.
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A barebones `gyp` file appropriate for building a Node.js addon could look like:
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```python
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{
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"targets": [
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{
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"target_name": "binding",
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"sources": [ "src/binding.cc" ]
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}
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]
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}
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```
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## Further reading
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The **[docs](./docs/)** directory contains additional documentation on specific node-gyp topics that may be useful if you are experiencing problems installing or building addons using node-gyp.
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Some additional resources for Node.js native addons and writing `gyp` configuration files:
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* ["Going Native" a nodeschool.io tutorial](http://nodeschool.io/#goingnative)
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* ["Hello World" node addon example](https://github.com/nodejs/node/tree/master/test/addons/hello-world)
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* [gyp user documentation](https://gyp.gsrc.io/docs/UserDocumentation.md)
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* [gyp input format reference](https://gyp.gsrc.io/docs/InputFormatReference.md)
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* [*"binding.gyp" files out in the wild* wiki page](./docs/binding.gyp-files-in-the-wild.md)
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## Commands
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`node-gyp` responds to the following commands:
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| **Command** | **Description**
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|:--------------|:---------------------------------------------------------------
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| `help` | Shows the help dialog
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| `build` | Invokes `make`/`msbuild.exe` and builds the native addon
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| `clean` | Removes the `build` directory if it exists
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| `configure` | Generates project build files for the current platform
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| `rebuild` | Runs `clean`, `configure` and `build` all in a row
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| `install` | Installs Node.js header files for the given version
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| `list` | Lists the currently installed Node.js header versions
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| `remove` | Removes the Node.js header files for the given version
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## Command Options
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`node-gyp` accepts the following command options:
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| **Command** | **Description**
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| `-j n`, `--jobs n` | Run `make` in parallel. The value `max` will use all available CPU cores
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| `--target=v6.2.1` | Node.js version to build for (default is `process.version`)
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| `--silly`, `--loglevel=silly` | Log all progress to console
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| `--verbose`, `--loglevel=verbose` | Log most progress to console
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| `--silent`, `--loglevel=silent` | Don't log anything to console
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| `debug`, `--debug` | Make Debug build (default is `Release`)
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| `--release`, `--no-debug` | Make Release build
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| `-C $dir`, `--directory=$dir` | Run command in different directory
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| `--make=$make` | Override `make` command (e.g. `gmake`)
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| `--thin=yes` | Enable thin static libraries
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| `--arch=$arch` | Set target architecture (e.g. ia32)
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| `--tarball=$path` | Get headers from a local tarball
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| `--devdir=$path` | SDK download directory (default is OS cache directory)
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| `--ensure` | Don't reinstall headers if already present
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| `--dist-url=$url` | Download header tarball from custom URL
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| `--proxy=$url` | Set HTTP(S) proxy for downloading header tarball
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| `--noproxy=$urls` | Set urls to ignore proxies when downloading header tarball
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| `--cafile=$cafile` | Override default CA chain (to download tarball)
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| `--nodedir=$path` | Set the path to the node source code
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| `--python=$path` | Set path to the Python binary
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| `--msvs_version=$version` | Set Visual Studio version (Windows only)
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| `--solution=$solution` | Set Visual Studio Solution version (Windows only)
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| `--force-process-config` | Force using runtime's `process.config` object to generate `config.gypi` file
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## Configuration
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### Environment variables
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Use the form `npm_config_OPTION_NAME` for any of the command options listed
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above (dashes in option names should be replaced by underscores).
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For example, to set `devdir` equal to `/tmp/.gyp`, you would:
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Run this on Unix:
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```bash
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export npm_config_devdir=/tmp/.gyp
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```
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Or this on Windows:
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```console
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set npm_config_devdir=c:\temp\.gyp
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```
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### `npm` configuration
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Use the form `OPTION_NAME` for any of the command options listed above.
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For example, to set `devdir` equal to `/tmp/.gyp`, you would run:
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```bash
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npm config set [--global] devdir /tmp/.gyp
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```
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**Note:** Configuration set via `npm` will only be used when `node-gyp`
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is run via `npm`, not when `node-gyp` is run directly.
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## License
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`node-gyp` is available under the MIT license. See the [LICENSE
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file](LICENSE) for details.
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