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TypeScript

8 months ago
/// <reference types="node" />
/// <reference types="node" />
/// <reference types="node" />
import http = require("http");
import type { Server as HTTPSServer } from "https";
import type { Http2SecureServer } from "http2";
import type { ServerOptions as EngineOptions, AttachOptions, BaseServer } from "engine.io";
import { ExtendedError, Namespace, ServerReservedEventsMap } from "./namespace";
import { Adapter, Room, SocketId } from "socket.io-adapter";
import * as parser from "socket.io-parser";
import type { Encoder } from "socket.io-parser";
import { Socket, DisconnectReason } from "./socket";
import type { BroadcastOperator, RemoteSocket } from "./broadcast-operator";
import { EventsMap, DefaultEventsMap, EventParams, StrictEventEmitter, EventNames, DecorateAcknowledgementsWithTimeoutAndMultipleResponses, AllButLast, Last, FirstArg, SecondArg } from "./typed-events";
declare type ParentNspNameMatchFn = (name: string, auth: {
[key: string]: any;
}, fn: (err: Error | null, success: boolean) => void) => void;
declare type AdapterConstructor = typeof Adapter | ((nsp: Namespace) => Adapter);
interface ServerOptions extends EngineOptions, AttachOptions {
/**
* name of the path to capture
* @default "/socket.io"
*/
path: string;
/**
* whether to serve the client files
* @default true
*/
serveClient: boolean;
/**
* the adapter to use
* @default the in-memory adapter (https://github.com/socketio/socket.io-adapter)
*/
adapter: AdapterConstructor;
/**
* the parser to use
* @default the default parser (https://github.com/socketio/socket.io-parser)
*/
parser: any;
/**
* how many ms before a client without namespace is closed
* @default 45000
*/
connectTimeout: number;
/**
* Whether to enable the recovery of connection state when a client temporarily disconnects.
*
* The connection state includes the missed packets, the rooms the socket was in and the `data` attribute.
*/
connectionStateRecovery: {
/**
* The backup duration of the sessions and the packets.
*
* @default 120000 (2 minutes)
*/
maxDisconnectionDuration?: number;
/**
* Whether to skip middlewares upon successful connection state recovery.
*
* @default true
*/
skipMiddlewares?: boolean;
};
/**
* Whether to remove child namespaces that have no sockets connected to them
* @default false
*/
cleanupEmptyChildNamespaces: boolean;
}
/**
* Represents a Socket.IO server.
*
* @example
* import { Server } from "socket.io";
*
* const io = new Server();
*
* io.on("connection", (socket) => {
* console.log(`socket ${socket.id} connected`);
*
* // send an event to the client
* socket.emit("foo", "bar");
*
* socket.on("foobar", () => {
* // an event was received from the client
* });
*
* // upon disconnection
* socket.on("disconnect", (reason) => {
* console.log(`socket ${socket.id} disconnected due to ${reason}`);
* });
* });
*
* io.listen(3000);
*/
export declare class Server<ListenEvents extends EventsMap = DefaultEventsMap, EmitEvents extends EventsMap = ListenEvents, ServerSideEvents extends EventsMap = DefaultEventsMap, SocketData = any> extends StrictEventEmitter<ServerSideEvents, EmitEvents, ServerReservedEventsMap<ListenEvents, EmitEvents, ServerSideEvents, SocketData>> {
readonly sockets: Namespace<ListenEvents, EmitEvents, ServerSideEvents, SocketData>;
/**
* A reference to the underlying Engine.IO server.
*
* @example
* const clientsCount = io.engine.clientsCount;
*
*/
engine: BaseServer;
/** @private */
readonly _parser: typeof parser;
/** @private */
readonly encoder: Encoder;
/**
* @private
*/
_nsps: Map<string, Namespace<ListenEvents, EmitEvents, ServerSideEvents, SocketData>>;
private parentNsps;
/**
* A subset of the {@link parentNsps} map, only containing {@link ParentNamespace} which are based on a regular
* expression.
*
* @private
*/
private parentNamespacesFromRegExp;
private _adapter?;
private _serveClient;
private readonly opts;
private eio;
private _path;
private clientPathRegex;
/**
* @private
*/
_connectTimeout: number;
private httpServer;
/**
* Server constructor.
*
* @param srv http server, port, or options
* @param [opts]
*/
constructor(opts?: Partial<ServerOptions>);
constructor(srv?: http.Server | HTTPSServer | Http2SecureServer | number, opts?: Partial<ServerOptions>);
constructor(srv: undefined | Partial<ServerOptions> | http.Server | HTTPSServer | Http2SecureServer | number, opts?: Partial<ServerOptions>);
get _opts(): Partial<ServerOptions>;
/**
* Sets/gets whether client code is being served.
*
* @param v - whether to serve client code
* @return self when setting or value when getting
*/
serveClient(v: boolean): this;
serveClient(): boolean;
serveClient(v?: boolean): this | boolean;
/**
* Executes the middleware for an incoming namespace not already created on the server.
*
* @param name - name of incoming namespace
* @param auth - the auth parameters
* @param fn - callback
*
* @private
*/
_checkNamespace(name: string, auth: {
[key: string]: any;
}, fn: (nsp: Namespace<ListenEvents, EmitEvents, ServerSideEvents, SocketData> | false) => void): void;
/**
* Sets the client serving path.
*
* @param {String} v pathname
* @return {Server|String} self when setting or value when getting
*/
path(v: string): this;
path(): string;
path(v?: string): this | string;
/**
* Set the delay after which a client without namespace is closed
* @param v
*/
connectTimeout(v: number): this;
connectTimeout(): number;
connectTimeout(v?: number): this | number;
/**
* Sets the adapter for rooms.
*
* @param v pathname
* @return self when setting or value when getting
*/
adapter(): AdapterConstructor | undefined;
adapter(v: AdapterConstructor): this;
/**
* Attaches socket.io to a server or port.
*
* @param srv - server or port
* @param opts - options passed to engine.io
* @return self
*/
listen(srv: http.Server | HTTPSServer | Http2SecureServer | number, opts?: Partial<ServerOptions>): this;
/**
* Attaches socket.io to a server or port.
*
* @param srv - server or port
* @param opts - options passed to engine.io
* @return self
*/
attach(srv: http.Server | HTTPSServer | Http2SecureServer | number, opts?: Partial<ServerOptions>): this;
attachApp(app: any, opts?: Partial<ServerOptions>): void;
/**
* Initialize engine
*
* @param srv - the server to attach to
* @param opts - options passed to engine.io
* @private
*/
private initEngine;
/**
* Attaches the static file serving.
*
* @param srv http server
* @private
*/
private attachServe;
/**
* Handles a request serving of client source and map
*
* @param req
* @param res
* @private
*/
private serve;
/**
* @param filename
* @param req
* @param res
* @private
*/
private static sendFile;
/**
* Binds socket.io to an engine.io instance.
*
* @param engine engine.io (or compatible) server
* @return self
*/
bind(engine: BaseServer): this;
/**
* Called with each incoming transport connection.
*
* @param {engine.Socket} conn
* @return self
* @private
*/
private onconnection;
/**
* Looks up a namespace.
*
* @example
* // with a simple string
* const myNamespace = io.of("/my-namespace");
*
* // with a regex
* const dynamicNsp = io.of(/^\/dynamic-\d+$/).on("connection", (socket) => {
* const namespace = socket.nsp; // newNamespace.name === "/dynamic-101"
*
* // broadcast to all clients in the given sub-namespace
* namespace.emit("hello");
* });
*
* @param name - nsp name
* @param fn optional, nsp `connection` ev handler
*/
of(name: string | RegExp | ParentNspNameMatchFn, fn?: (socket: Socket<ListenEvents, EmitEvents, ServerSideEvents, SocketData>) => void): Namespace<ListenEvents, EmitEvents, ServerSideEvents, SocketData>;
/**
* Closes server connection
*
* @param [fn] optional, called as `fn([err])` on error OR all conns closed
*/
close(fn?: (err?: Error) => void): void;
/**
* Registers a middleware, which is a function that gets executed for every incoming {@link Socket}.
*
* @example
* io.use((socket, next) => {
* // ...
* next();
* });
*
* @param fn - the middleware function
*/
use(fn: (socket: Socket<ListenEvents, EmitEvents, ServerSideEvents, SocketData>, next: (err?: ExtendedError) => void) => void): this;
/**
* Targets a room when emitting.
*
* @example
* // the “foo” event will be broadcast to all connected clients in the “room-101” room
* io.to("room-101").emit("foo", "bar");
*
* // with an array of rooms (a client will be notified at most once)
* io.to(["room-101", "room-102"]).emit("foo", "bar");
*
* // with multiple chained calls
* io.to("room-101").to("room-102").emit("foo", "bar");
*
* @param room - a room, or an array of rooms
* @return a new {@link BroadcastOperator} instance for chaining
*/
to(room: Room | Room[]): BroadcastOperator<EmitEvents, SocketData>;
/**
* Targets a room when emitting. Similar to `to()`, but might feel clearer in some cases:
*
* @example
* // disconnect all clients in the "room-101" room
* io.in("room-101").disconnectSockets();
*
* @param room - a room, or an array of rooms
* @return a new {@link BroadcastOperator} instance for chaining
*/
in(room: Room | Room[]): BroadcastOperator<EmitEvents, SocketData>;
/**
* Excludes a room when emitting.
*
* @example
* // the "foo" event will be broadcast to all connected clients, except the ones that are in the "room-101" room
* io.except("room-101").emit("foo", "bar");
*
* // with an array of rooms
* io.except(["room-101", "room-102"]).emit("foo", "bar");
*
* // with multiple chained calls
* io.except("room-101").except("room-102").emit("foo", "bar");
*
* @param room - a room, or an array of rooms
* @return a new {@link BroadcastOperator} instance for chaining
*/
except(room: Room | Room[]): BroadcastOperator<EmitEvents, SocketData>;
/**
* Emits an event and waits for an acknowledgement from all clients.
*
* @example
* try {
* const responses = await io.timeout(1000).emitWithAck("some-event");
* console.log(responses); // one response per client
* } catch (e) {
* // some clients did not acknowledge the event in the given delay
* }
*
* @return a Promise that will be fulfilled when all clients have acknowledged the event
*/
emitWithAck<Ev extends EventNames<EmitEvents>>(ev: Ev, ...args: AllButLast<EventParams<EmitEvents, Ev>>): Promise<SecondArg<Last<EventParams<EmitEvents, Ev>>>>;
/**
* Sends a `message` event to all clients.
*
* This method mimics the WebSocket.send() method.
*
* @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send
*
* @example
* io.send("hello");
*
* // this is equivalent to
* io.emit("message", "hello");
*
* @return self
*/
send(...args: EventParams<EmitEvents, "message">): this;
/**
* Sends a `message` event to all clients. Alias of {@link send}.
*
* @return self
*/
write(...args: EventParams<EmitEvents, "message">): this;
/**
* Sends a message to the other Socket.IO servers of the cluster.
*
* @example
* io.serverSideEmit("hello", "world");
*
* io.on("hello", (arg1) => {
* console.log(arg1); // prints "world"
* });
*
* // acknowledgements (without binary content) are supported too:
* io.serverSideEmit("ping", (err, responses) => {
* if (err) {
* // some servers did not acknowledge the event in the given delay
* } else {
* console.log(responses); // one response per server (except the current one)
* }
* });
*
* io.on("ping", (cb) => {
* cb("pong");
* });
*
* @param ev - the event name
* @param args - an array of arguments, which may include an acknowledgement callback at the end
*/
serverSideEmit<Ev extends EventNames<ServerSideEvents>>(ev: Ev, ...args: EventParams<DecorateAcknowledgementsWithTimeoutAndMultipleResponses<ServerSideEvents>, Ev>): boolean;
/**
* Sends a message and expect an acknowledgement from the other Socket.IO servers of the cluster.
*
* @example
* try {
* const responses = await io.serverSideEmitWithAck("ping");
* console.log(responses); // one response per server (except the current one)
* } catch (e) {
* // some servers did not acknowledge the event in the given delay
* }
*
* @param ev - the event name
* @param args - an array of arguments
*
* @return a Promise that will be fulfilled when all servers have acknowledged the event
*/
serverSideEmitWithAck<Ev extends EventNames<ServerSideEvents>>(ev: Ev, ...args: AllButLast<EventParams<ServerSideEvents, Ev>>): Promise<FirstArg<Last<EventParams<ServerSideEvents, Ev>>>[]>;
/**
* Gets a list of socket ids.
*
* @deprecated this method will be removed in the next major release, please use {@link Server#serverSideEmit} or
* {@link Server#fetchSockets} instead.
*/
allSockets(): Promise<Set<SocketId>>;
/**
* Sets the compress flag.
*
* @example
* io.compress(false).emit("hello");
*
* @param compress - if `true`, compresses the sending data
* @return a new {@link BroadcastOperator} instance for chaining
*/
compress(compress: boolean): BroadcastOperator<EmitEvents, SocketData>;
/**
* Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to
* receive messages (because of network slowness or other issues, or because theyre connected through long polling
* and is in the middle of a request-response cycle).
*
* @example
* io.volatile.emit("hello"); // the clients may or may not receive it
*
* @return a new {@link BroadcastOperator} instance for chaining
*/
get volatile(): BroadcastOperator<EmitEvents, SocketData>;
/**
* Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node.
*
* @example
* // the “foo” event will be broadcast to all connected clients on this node
* io.local.emit("foo", "bar");
*
* @return a new {@link BroadcastOperator} instance for chaining
*/
get local(): BroadcastOperator<EmitEvents, SocketData>;
/**
* Adds a timeout in milliseconds for the next operation.
*
* @example
* io.timeout(1000).emit("some-event", (err, responses) => {
* if (err) {
* // some clients did not acknowledge the event in the given delay
* } else {
* console.log(responses); // one response per client
* }
* });
*
* @param timeout
*/
timeout(timeout: number): BroadcastOperator<DecorateAcknowledgementsWithTimeoutAndMultipleResponses<EmitEvents>, SocketData>;
/**
* Returns the matching socket instances.
*
* Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}.
*
* @example
* // return all Socket instances
* const sockets = await io.fetchSockets();
*
* // return all Socket instances in the "room1" room
* const sockets = await io.in("room1").fetchSockets();
*
* for (const socket of sockets) {
* console.log(socket.id);
* console.log(socket.handshake);
* console.log(socket.rooms);
* console.log(socket.data);
*
* socket.emit("hello");
* socket.join("room1");
* socket.leave("room2");
* socket.disconnect();
* }
*/
fetchSockets(): Promise<RemoteSocket<EmitEvents, SocketData>[]>;
/**
* Makes the matching socket instances join the specified rooms.
*
* Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}.
*
* @example
*
* // make all socket instances join the "room1" room
* io.socketsJoin("room1");
*
* // make all socket instances in the "room1" room join the "room2" and "room3" rooms
* io.in("room1").socketsJoin(["room2", "room3"]);
*
* @param room - a room, or an array of rooms
*/
socketsJoin(room: Room | Room[]): void;
/**
* Makes the matching socket instances leave the specified rooms.
*
* Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}.
*
* @example
* // make all socket instances leave the "room1" room
* io.socketsLeave("room1");
*
* // make all socket instances in the "room1" room leave the "room2" and "room3" rooms
* io.in("room1").socketsLeave(["room2", "room3"]);
*
* @param room - a room, or an array of rooms
*/
socketsLeave(room: Room | Room[]): void;
/**
* Makes the matching socket instances disconnect.
*
* Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}.
*
* @example
* // make all socket instances disconnect (the connections might be kept alive for other namespaces)
* io.disconnectSockets();
*
* // make all socket instances in the "room1" room disconnect and close the underlying connections
* io.in("room1").disconnectSockets(true);
*
* @param close - whether to close the underlying connection
*/
disconnectSockets(close?: boolean): void;
}
export { Socket, DisconnectReason, ServerOptions, Namespace, BroadcastOperator, RemoteSocket, };
export { Event } from "./socket";