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349 lines
11 KiB
JavaScript
349 lines
11 KiB
JavaScript
7 months ago
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console.log("%c p5.geolocation Loaded ", "color:pink; background:black; ");
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/**
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* Check if location services are available
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*
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* Returns true if geolocation is available
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*
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* @method locationCheck
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* @return {boolean} true if geolocation is available
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*/
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p5.prototype.geoCheck = function(){
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if (navigator.geolocation) {
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return true;
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}else{
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return false;
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}
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}
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/**
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* Get User's Current Position
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*
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* Gets the users current position. Can be used in preload(), or as a callback.
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*
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* @method getCurrentPosition
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* @param {function} a callback to handle the current position data
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* @param {function} a callback to handle an error
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* @return {object} an object containing the users position data
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*/
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p5.prototype.getCurrentPosition = function(callback, errorCallback) {
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var ret = {};
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var self = this;
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// if (navigator.geolocation) {
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if (true){
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navigator.geolocation.getCurrentPosition(success, geoError);
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}else{
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geoError("geolocation not available");
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};
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function geoError(message){
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console.log(message.message);
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ret.error = message.message;
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if(typeof errorCallback == 'function'){ errorCallback(message.message) };
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}
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function success(position){
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console.log(position);
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//get the entire position object....
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// //see the p5.js github libraries wiki page for more info on what is going on here.
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// for(var k in position){
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// if (typeof position[k] == 'object'){
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// ret[k] = {};
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// for(var x in position[k]){
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// ret[k][x] = position[k][x];
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// }
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// } else {
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// ret[k] = position[k];
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// }
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// }
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//get only the coords part of the position object
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for(var x in position.coords){
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ret[x] = position.coords[x];
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ret['timestamp'] = position.timestamp;
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}
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if (typeof self._decrementPreload === 'function') { self._decrementPreload() };
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if(typeof callback == 'function'){ callback(position.coords) };
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}
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return ret;
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};
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//add the get Current position to the preload stack.
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p5.prototype.registerPreloadMethod('getCurrentPosition', p5.prototype);
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/**
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* Get User's Current Position on an interval
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*
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* Gets the users current position on an interval. Can be useful if watchPosition is not responsive enough. This can be a resource hog (read:battery) as it is calling the getPosition at the rate of your interval. Set it long for less intense usage.
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*
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* @method getCurrentPosition
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* @param {function} a callback to handle the current position data
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* @param {function} an interval in MS
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* @param {function} a callback to handle an error
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*/
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p5.prototype._intervalPosition = null;
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p5.prototype.intervalCurrentPosition = function(callback, interval, errorCallback){
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var gogogadget = 5000;
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gogogadget = interval;
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if (navigator.geolocation) {
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_intervalPosition = setInterval(function(){
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console.log("pos");
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navigator.geolocation.getCurrentPosition(success, geoError);
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}, gogogadget)
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}else{
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geoError("geolocation not available");
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};
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function geoError(message){
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console.log(message.message);
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if(typeof errorCallback == 'function'){ errorCallback(message.message) };
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}
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function success(position){
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if(typeof callback == 'function'){ callback(position.coords) };
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}
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}
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/**
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* Clear interval Position
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*
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* clears the current intervalCurrentPosition()
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*
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* @method clearIntervalPos()
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*/
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p5.prototype.clearIntervalPos = function(){
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window.clearInterval(_intervalPosition);
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}
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/**
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* Watch User's Current Position
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*
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* Watches the users current position
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*
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* @method watchPosition
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* @param {function} a callback to handle the current position data
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* @param {function} a callback to handle an error
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* @param {object} an positionOptions object: enableHighAccuracy, maximumAge, timeout
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*/
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p5.prototype._posWatch = null;
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p5.prototype.watchPosition = function(callback, errorCallback, options){
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if (navigator.geolocation) {
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_posWatch = navigator.geolocation.watchPosition(success, geoError, options);
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}else{
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geoError("geolocation not available");
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};
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function geoError(message){
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console.log("watch Postition Error" + message);
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if(typeof errorCallback == 'function'){ errorCallback(message.message) };
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}
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function success(position){
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if(typeof callback == 'function'){ callback(position.coords) };
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// console.log(_posWatch);
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}
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}
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/**
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* Clear the watchPosition
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*
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* clears the current watchPosition
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*
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* @method clearWatch
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*/
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p5.prototype.clearWatch = function(){
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navigator.geolocation.clearWatch( _posWatch );
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}
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/**
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* Calculate the Distance between two points
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*
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*
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* @method watchPosition
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* @param {float} latitude of the first point
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* @param {float} longitude of the first point
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* @param {float} latitude of the second point
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* @param {float} longitude of the second point
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* @param {string} units to use: 'km' or 'mi', 'mi' is default if left blank
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* @return {float} the distance between the two points in the specified units, miles is default
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*/
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// http://www.movable-type.co.uk/scripts/latlong.html
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// Used Under MIT License
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p5.prototype.calcGeoDistance = function(lat1, lon1, lat2, lon2, units) {
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if(units == 'km'){
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var R = 6371; //earth radius in KM
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}else{
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var R = 3959; // earth radius in Miles (default)
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}
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var dLat = (lat2-lat1) * (Math.PI / 180);
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var dLon = (lon2-lon1) * (Math.PI / 180);
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var a = Math.sin(dLat/2) * Math.sin(dLat/2) +
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Math.cos(lat1 * (Math.PI / 180)) * Math.cos(lat2 * (Math.PI / 180)) *
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Math.sin(dLon/2) * Math.sin(dLon/2);
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var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
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var d = R * c;
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return d;
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}
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/**
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* Calculate if a Location is inside Polygon
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*
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*
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* @method watchPosition
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* @param {float} Array of Objects with lat: and lon:
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* @param {float} Object with lat and long of my location
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* @return {boolean} true if geolocation is within polygon
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*/
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// http://jsfromhell.com/math/is-point-in-poly
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// Adapted from: [http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html]
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// Used Under MIT License
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p5.prototype.isLocationInPolygon = function(poly, pt){
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for(var c = false, i = -1, l = poly.length, j = l - 1; ++i < l; j = i)
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((poly[i].lon <= pt.lon && pt.lon < poly[j].lon) || (poly[j].lon <= pt.lon && pt.lon < poly[i].lon))
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&& (pt.lat < (poly[j].lat - poly[i].lat) * (pt.lon - poly[i].lon) / (poly[j].lon - poly[i].lon) + poly[i].lat)
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&& (c = !c);
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return c;
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}
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/**
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* Create a new geoFenceCircle
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*
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* Watches the users current position and checks to see if they are witihn a set radius of a specified point.
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*
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* @method watchPosition
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* @param {float} latitude of the first point
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* @param {float} longitude of the first point
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* @param {float} distance from the point to trigger the insideCallback
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* @param {function} a callback to fire when the user is inside the geoFenceCircle
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* @param {function} a callback to fire when the user is outside the geoFenceCircle
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* @param {string} units to use: 'km' or 'mi', 'mi' is default if left blank
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* @param {object} an positionOptions object: enableHighAccuracy, maximumAge, timeout
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*/
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p5.prototype.geoFenceCircle = function(lat, lon, fence, insideCallback, outsideCallback, units, options){
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this.lat = lat;
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this.lon = lon;
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this.fence = fence;
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this.units = units; //this should work since calcGeoDistance defaults to miles.
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this.distance = 0.0;
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this.insideCallback = insideCallback;
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this.outsideCallback = outsideCallback;
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this.insideFence = false;
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this.options = options;
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this.id = '';
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this.geoError = function(message){
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console.log("geoFenceCircle Error :" + message);
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}
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this.success = function(position){
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this.distance = calcGeoDistance(this.lat,this.lon, position.coords.latitude, position.coords.longitude, this.units);
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if(this.distance <= this.fence){
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if(typeof this.insideCallback == 'function'){ this.insideCallback(position.coords) };
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this.insideFence = true;
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}else{
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if(typeof this.outsideCallback == 'function'){ this.outsideCallback(position.coords) };
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this.insideFence = false;
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}
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}
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this.clear = function() {
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if (this.id) {
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navigator.geolocation.clearWatch(this.id);
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this.id = '';
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}
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}
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if (navigator.geolocation) {
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// bind the callbacks to the geoFenceCircle 'this' so we can access, this.lat, this.lon, etc..
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this.id = navigator.geolocation.watchPosition(this.success.bind(this), this.geoError.bind(this), this.options);
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}else{
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geoError("geolocation not available");
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};
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}
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/**
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* Create a new geoFencePolygon
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*
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* Watches the users current position and checks to see if they are witihn a set radius of a specified point.
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*
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* @method watchPosition
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* @param {float} latitude of the first point
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* @param {float} longitude of the first point
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* @param {float} distance from the point to trigger the insideCallback
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* @param {function} a callback to fire when the user is inside the geoFenceCircle
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* @param {function} a callback to fire when the user is outside the geoFenceCircle
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* @param {string} units to use: 'km' or 'mi', 'mi' is default if left blank
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* @param {object} an positionOptions object: enableHighAccuracy, maximumAge, timeout
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*/
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/*var points = [
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{x: 34.076089, y: -118.440915},
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{x: 34.076095, y: -118.440605},
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{x: 34.075906, y: -118.440597},
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{x: 34.075891, y: -118.440932},
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];*/
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p5.prototype.geoFencePolygon = function( ArrayOfObjectsWithLatLong, insideCallback, outsideCallback, units, options){
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this.ArrayOfObjectsWithLatLong = ArrayOfObjectsWithLatLong;
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this.units = units; //this should work since calcGeoDistance defaults to miles.
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this.insideCallback = insideCallback;
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this.outsideCallback = outsideCallback;
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this.insideFence = false;
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this.options = options;
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this.id = '';
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this.geoError = function(message){
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console.log("geoFencePolygon Error :" + message);
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}
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this.success = function(position){
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this.insideFence = isLocationInPolygon(this.ArrayOfObjectsWithLatLong, { lat:position.coords.latitude, lon: position.coords.longitude });
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if(this.insideFence == true){
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if(typeof this.insideCallback == 'function'){ this.insideCallback(position.coords) };
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}else{
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if(typeof this.outsideCallback == 'function'){ this.outsideCallback(position.coords) };
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}
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}
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this.clear = function() {
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if (this.id) {
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navigator.geolocation.clearWatch(this.id);
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this.id = '';
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}
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}
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if (navigator.geolocation) {
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// bind the callbacks to the geoFenceCircle 'this' so we can access, this.lat, this.lon, etc..
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this.id = navigator.geolocation.watchPosition(this.success.bind(this), this.geoError.bind(this), this.options);
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}else{
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geoError("geolocation not available");
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};
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}
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