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Python

#!/usr/bin/env python3
# File: constants.py
# Description: Basic program constants.
# Author: Pavel Benáček <pavel.benacek@gmail.com>
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from pygame.locals import *
# Configuration of building shape block
# Width of the shape block
BWIDTH = 20
# Height of the shape block
BHEIGHT = 20
# Width of the line around the block
MESH_WIDTH = 1
# Configuration of the player board
# Board line height
BOARD_HEIGHT = 7
# Margin of upper line (for score)
BOARD_UP_MARGIN = 40
# Margins around all lines
BOARD_MARGIN = 2
# Color declarations in the RGB notation
WHITE = (255,255,255)
RED = (255,0,0)
GREEN = (0,255,0)
BLUE = (0,0,255)
ORANGE = (255,69,0)
GOLD = (255,125,0)
PURPLE = (128,0,128)
CYAN = (0,255,255)
BLACK = (0,0,0)
# Timing constraints
# Time for the generation of TIME_MOVE_EVENT (ms)
MOVE_TICK = 1000
# Allocated number for the move dowon event
TIMER_MOVE_EVENT = USEREVENT+1
# Speed up ratio of the game (integer values)
GAME_SPEEDUP_RATIO = 1.5
# Score LEVEL - first threshold of the score
SCORE_LEVEL = 2000
# Score level ratio
SCORE_LEVEL_RATIO = 2
# Configuration of score
# Number of points for one building block
POINT_VALUE = 100
# Margin of the SCORE string
POINT_MARGIN = 10
# Font size for all strings (score, pause, game over)
FONT_SIZE = 25