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70 lines
1.9 KiB
Python
70 lines
1.9 KiB
Python
#!/usr/bin/env python3
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# File: constants.py
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# Description: Basic program constants.
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# Author: Pavel Benáček <pavel.benacek@gmail.com>
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from pygame.locals import *
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# Configuration of building shape block
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# Width of the shape block
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BWIDTH = 20
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# Height of the shape block
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BHEIGHT = 20
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# Width of the line around the block
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MESH_WIDTH = 1
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# Configuration of the player board
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# Board line height
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BOARD_HEIGHT = 7
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# Margin of upper line (for score)
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BOARD_UP_MARGIN = 40
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# Margins around all lines
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BOARD_MARGIN = 2
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# Color declarations in the RGB notation
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WHITE = (255,255,255)
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RED = (255,0,0)
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GREEN = (0,255,0)
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BLUE = (0,0,255)
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ORANGE = (255,69,0)
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GOLD = (255,125,0)
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PURPLE = (128,0,128)
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CYAN = (0,255,255)
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BLACK = (0,0,0)
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# Timing constraints
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# Time for the generation of TIME_MOVE_EVENT (ms)
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MOVE_TICK = 1000
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# Allocated number for the move dowon event
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TIMER_MOVE_EVENT = USEREVENT+1
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# Speed up ratio of the game (integer values)
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GAME_SPEEDUP_RATIO = 1.5
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# Score LEVEL - first threshold of the score
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SCORE_LEVEL = 2000
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# Score level ratio
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SCORE_LEVEL_RATIO = 2
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# Configuration of score
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# Number of points for one building block
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POINT_VALUE = 100
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# Margin of the SCORE string
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POINT_MARGIN = 10
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# Font size for all strings (score, pause, game over)
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FONT_SIZE = 25
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