# Worlding and Software ![3D cover](cover.jpg) - I want to write about worlding around software
- How do you chose a particular programming language - a coding style - a development environment and ecosystem - an infrastructure where to run the code - and so on? - These are **not just technical choices** - but rather coding contingencies
- These contingencies are situated in precise contexts - economical - cultural - creative - political - technical - Programming then is not just sharing code, but sharing context. - It's providing a perspective to look at the world - before attempting to get some grip onto it with a script.
- How to provide a point of view through the lens of software? - Who get to participate in this process of making meaning? - How to create a discourse for the code to inhabit? - How to stretch the affordances of code? - besides - technicality - marketing - advertisement ## Enter documentation - Could software documentation - _1_ be an ideal surface to build worlds - _2_ be an interface between different knowledges - _3_ be a device to trigger different kind of economy - around situated software? - How can situated practices inform the process of documenting software? -