Token to graduate
You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
km0 838cc28418 ok fine finito the ende 1 year ago
chapters ok fine finito the ende 1 year ago
img ok fine finito the ende 1 year ago
rug 1.1 reworkino 1 year ago
.DS_Store caption and crop 1 year ago
.gitignore git ignore temp vim files 1 year ago
bibliography.md ok fine finito the ende 1 year ago
cover.jpg Upload files to '' 1 year ago
cover.md ok fine finito the ende 1 year ago
notes.md ok fine finito the ende 1 year ago
queue.md queue 1 year ago
readme.md opss cover 1 year ago

readme.md

Worlding and Software

Two frogmouth on a branch and a prov title

How do you choose to learn a particular programming language, a coding style, a development environment and ecosystem, an infrastructure where to run the code, and so on?

These are not just technical choices, but rather coding contingencies.

These contingencies are situated in precise economical, cultural, creative, political, and technical contexts. Programming then is not just sharing code, but sharing context. It's providing a perspective to look at the world before attempting to get some grip onto it with a script.

Enter documentation

Could software documentation:

  1. be a mean to explore these contingencies?
  2. be an ideal surface to build worlds?
  3. be an interface between different knowledges?
  4. be a device to trigger different kinds of economy around situated software?

Outline

0. Intro - Coding contingencies

750

1. Who is reading?

2000

The first chapter focuses on code documentation as publishing surface. Who is welcome, who is addressed, and who is left out.

Documentation brings an understanding on software by disclosing its magic. It reveals what can be done with it, and where are the limits. By lowering barriers and creating entry points, documentation broadens participation. By reaching not just beginners, but experienced programmers as well, it affects thinking about software continuously, and from different perspectives.

Sections:

  1. Getting started
  2. Code companion
  3. Welcoming writing
  4. Natural readers

2. Who is writing?

2000

The second part explores documentation as a crossroads, where different knowledges meet in the making of software.

Documentation is a space that interfaces between the code, the user, the developer, and the world. A space where to welcome different voices: not just engineers, not just experts, not just dudes. A space to acknowledge the massive labor of care besides technicalities, often marginalized by coding culture.

Sections:

A section that focuses on who is writing the software, but not just the code. From software as inherently collaborative practice to the post-meritocratic manifesto.

A section about who is writing documentation, and how. Different strategies to approach it, from different knowledges. wip

3. Hello Worlding

2000

The third section is focused on worlding, and the relation between code, documentation practices and political aesthetic.

Here documentation is seen as a surface that could host principles in close contact with algorithms, letting them entangle and shape each other. A way to orientate our instruments towards "non-extractive relationships, but in the meantime, being accountable for the ones they are complicit with." (A Wishlist for Trans*feminist Servers, 2022)

Sections:

A first part of theoretical examples of technology and worlding: Trans*feminist Servers, Zach Blas, Tiger Ding Sun, James Bridle, Soon and Geox, Richard Gabriel.

A second part of case studies. The soupboat. Avantwhatever.net. Queer Motto API. The Screenless Office. The uxn ecosystem. list wip

4. Outro

750