init
commit
7a27b19f73
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node_module
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.eslintrc.js
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package.json
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package-lock.json
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>Tap tap tap tap</title>
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<script src="tap.js" defer></script>
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<link rel="stylesheet" href="style.css"></link>
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</head>
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<body>
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<div class="container">
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</div>
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</body>
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</html>
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.container {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100vh;
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}
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.gradient {
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position: absolute;
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top: 0;
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left: 0;
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width: 50px;
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height: 50px;
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display: inline-block;
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pointer-events: none;
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}
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const tap = document.querySelector('.container')
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const audioContext = new AudioContext();
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let noiseDuration = 0.05
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const playNoise = (bandHz = 1000, time = 0) => {
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const bufferSize = audioContext.sampleRate * noiseDuration
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// Create an empty buffer
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const noiseBuffer = new AudioBuffer({
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length: bufferSize,
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sampleRate: audioContext.sampleRate,
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})
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// Fill the buffer with noise
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const data = noiseBuffer.getChannelData(0);
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for (let i = 0; i < bufferSize; i++) {
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data[i] = Math.random() * 2 - 1;
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}
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// Create a buffer source from data
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const noise = new AudioBufferSourceNode(audioContext, {
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buffer: noiseBuffer,
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})
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// Filter the output
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const bandpass = new BiquadFilterNode(audioContext, {
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type: "bandpass",
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frequency: bandHz
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})
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noise.connect(bandpass).connect(audioContext.destination);
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noise.start(time);
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}
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const playPulse = (freq=440, lfoFreq=30, duration=1, time=0) => {
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const osc = new OscillatorNode(audioContext, {
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type: "square",
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frequency: freq
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})
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const amp = new GainNode(audioContext, {
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value: 0
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})
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const lfo = new OscillatorNode(audioContext, {
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type: "sine",
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frequency: lfoFreq
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})
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lfo.connect(amp.gain)
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osc.connect(amp).connect(audioContext.destination)
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lfo.start()
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osc.start(time)
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// osc.stop(time + duration)
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}
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const spawnGradient = (x, y) => {
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const gradient = document.createElement('div')
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gradient.classList.add('gradient')
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gradient.style.translate = `${x}px ${y}px`
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gradient.style.scale = 0
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let red = x / tap.clientWidth * 255
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let green = y / tap.clientHeight * 255
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let blue = 0
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gradient.style.background = `radial-gradient(circle, rgba(${red},${green},${blue},1) 0%, rgba(${red},${green},${blue},0) 25%)`
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tap.appendChild(gradient)
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grow(gradient)
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}
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const grow = (el) => {
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let scale = Number(el.style.scale) || 0
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el.style.scale = scale + 0.1
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requestAnimationFrame(()=> grow(el))
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}
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tap.addEventListener("click", (e) => {
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playPulse(e.clientX, e.clientY * 0.01)
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spawnGradient(e.clientX, e.clientY)
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// playNoise(e.clientX)
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})
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