main
km0 2 years ago
commit 7a27b19f73

4
.gitignore vendored

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node_module
.eslintrc.js
package.json
package-lock.json

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Tap tap tap tap</title>
<script src="tap.js" defer></script>
<link rel="stylesheet" href="style.css"></link>
</head>
<body>
<div class="container">
</div>
</body>
</html>

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.container {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100vh;
}
.gradient {
position: absolute;
top: 0;
left: 0;
width: 50px;
height: 50px;
display: inline-block;
pointer-events: none;
}

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const tap = document.querySelector('.container')
const audioContext = new AudioContext();
let noiseDuration = 0.05
const playNoise = (bandHz = 1000, time = 0) => {
const bufferSize = audioContext.sampleRate * noiseDuration
// Create an empty buffer
const noiseBuffer = new AudioBuffer({
length: bufferSize,
sampleRate: audioContext.sampleRate,
})
// Fill the buffer with noise
const data = noiseBuffer.getChannelData(0);
for (let i = 0; i < bufferSize; i++) {
data[i] = Math.random() * 2 - 1;
}
// Create a buffer source from data
const noise = new AudioBufferSourceNode(audioContext, {
buffer: noiseBuffer,
})
// Filter the output
const bandpass = new BiquadFilterNode(audioContext, {
type: "bandpass",
frequency: bandHz
})
noise.connect(bandpass).connect(audioContext.destination);
noise.start(time);
}
const playPulse = (freq=440, lfoFreq=30, duration=1, time=0) => {
const osc = new OscillatorNode(audioContext, {
type: "square",
frequency: freq
})
const amp = new GainNode(audioContext, {
value: 0
})
const lfo = new OscillatorNode(audioContext, {
type: "sine",
frequency: lfoFreq
})
lfo.connect(amp.gain)
osc.connect(amp).connect(audioContext.destination)
lfo.start()
osc.start(time)
// osc.stop(time + duration)
}
const spawnGradient = (x, y) => {
const gradient = document.createElement('div')
gradient.classList.add('gradient')
gradient.style.translate = `${x}px ${y}px`
gradient.style.scale = 0
let red = x / tap.clientWidth * 255
let green = y / tap.clientHeight * 255
let blue = 0
gradient.style.background = `radial-gradient(circle, rgba(${red},${green},${blue},1) 0%, rgba(${red},${green},${blue},0) 25%)`
tap.appendChild(gradient)
grow(gradient)
}
const grow = (el) => {
let scale = Number(el.style.scale) || 0
el.style.scale = scale + 0.1
requestAnimationFrame(()=> grow(el))
}
tap.addEventListener("click", (e) => {
playPulse(e.clientX, e.clientY * 0.01)
spawnGradient(e.clientX, e.clientY)
// playNoise(e.clientX)
})
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