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{"crosswords_launch": [{"title": "The definitions for Launch Day", "definition": "1. It can be present as disturbance or defiance of any current stream as way to protest, as emancipation or contestation.", "direction": "Across", "category": "Ideology"}, {"title": "The definitions for Launch Day", "definition": "3. Cultural activities or commercial products reflecting, suited to, or aimed at the tastes of the general masses of people.", "direction": "Across", "category": "Ideology"}, {"title": "The definitions for Launch Day", "definition": "4. A form of government in which the people govern themselves, usually by electing bodies of representatives.", "direction": "Across", "category": "Ideology"}, {"title": "The definitions for Launch Day", "definition": "6. The principal or dominant course, tendency, or trend that is familiar to the masses and available to the general public.", "direction": "Across", "category": "Ideology"}, {"title": "The definitions for Launch Day", "definition": "8. A term used in the Marxist theory to describe the state in which one feels like they are given full agency of their own choices and actions when in fact they are subject to a certain ideology that has come to seem so self-speaking they wouldn't question it.", "direction": "Across", "category": "Ideology"}, {"title": "The definitions for Launch Day", "definition": "9. 'Ideas and opinions are not spontaneously \"born\" in each individual brain. They have had a centre of formation, or irradiation, of dissemination, of persuasion, like a group of men, or a single individual even, which has developed them and presented them in the political form of current reality.'", "direction": "Across", "category": "Ideology"}, {"title": "The definitions for Launch Day", "definition": "10. A factory management system developed in the late 19th century to increase efficiency by evaluating every step in a manufacturing process and breaking down production into specialized repetitive tasks. It can be present as disturbance or defiance of any current stream as way to protest, as emancipation or contestation.", "direction": "Across", "category": "Ideology"}, {"title": "The definitions for Launch Day", "definition": "11. 'It is easier to imagine the end of the world that the end of' an economic system characterized by private or corporate ownership of goods, by investments that are determined by private decision, and by prices, production, and the distribution of goods that are determined mainly by competition in a free market.", "direction": "Across", "category": "Ideology"}, {"title": "The definitions for Launch Day", "definition": "12. According to the Marxist theory, it refers to society's other relationships and ideas that are not directly related to production. That includes its culture, institutions, political power structures, roles, rituals, religion, media, and state.", "direction": "Across", "category": "Ideology"}, {"title": "The definitions for Launch Day", "definition": "2. Pleasant leisure activities such as movies, books, video games, tv shows, sporting events, circuses, comedy events, music festivals.", "direction": "Down", "category": "Ideology"}, {"title": "The definitions for Launch Day", "definition": "5. A form of government in which the society is based on the common ownership of the means of production, cooperative labour, and freely associated producers that administer production on the basis of a social or common plan.", "direction": "Down", "category": "Ideology"}, {"title": "The definitions for Launch Day", "definition": "7. According to the Marxist theory, it refers to the mode of production that includes the forces and relations of production in a society.", "direction": "Down", "category": "Ideology"}, {"title": "The definitions for Launch Day", "definition": "1. When a company is taking unfair or unethical advantage of a person (a user) or a situation for profit.", "direction": "Across", "category": "Loot Box"}, {"title": "The definitions for Launch Day", "definition": "4. That causes a strong and harmful need to regularly have or do something.", "direction": "Across", "category": "Loot Box"}, {"title": "The definitions for Launch Day", "definition": "7. Something that is considered valuable because kept as part of a group of similar objects.", "direction": "Across", "category": "Loot Box"}, {"title": "The definitions for Launch Day", "definition": "8. Something unexpected.", "direction": "Across", "category": "Loot Box"}, {"title": "The definitions for Launch Day", "definition": "2. Available to only a few people because users have a limited time frame to obtain the loot box.", "direction": "Down", "category": "Loot Box"}, {"title": "The definitions for Launch Day", "definition": "3. The investment will probably not come back, which makes paying for the content of a loot box not just buying but\u2026", "direction": "Down", "category": "Loot Box"}, {"title": "The definitions for Launch Day", "definition": "5. The price given to objects to be acquired, produced, accomplished, or maintained.", "direction": "Down", "category": "Loot Box"}, {"title": "The definitions for Launch Day", "definition": "6. Something given or received in return or compensation for service, merit, hard work, etc.", "direction": "Down", "category": "Loot Box"}, {"title": "The definitions for Launch Day", "definition": "3. The art of creating a new fictional world inside videogames realities.", "direction": "Across", "category": "Modding and Videogames World"}, {"title": "The definitions for Launch Day", "definition": "6. A form of opposition to the increasing use of game elements within non-game systems, which aims to disrupt the processing and exploitation of users\u2019 data; it calls for gaming with the system, for a disruptive play with its rules and content while being within it.", "direction": "Across", "category": "Modding and Videogames World"}, {"title": "The definitions for Launch Day", "definition": "8. An alternative mode of exchange to the rationalist calculation of capitalist exchange, where valuables are not sold, but rather given without an explicit agreement for immediate or future rewards.", "direction": "Across", "category": "Modding and Videogames World"}, {"title": "The definitions for Launch Day", "definition": "9. A type of game that is monetised later either by using the user data or by adding payable content inside the game. Because of being so accessible, it became quite popular and attracted high numbers of players.", "direction": "Across", "category": "Modding and Videogames World"}, {"title": "The definitions for Launch Day", "definition": "1. Time that modders spend in modifying and sometimes improving corporates' video games in form of a hobby, but still producing profit for the company.", "direction": "Down", "category": "Modding and Videogames World"}, {"title": "The definitions for Launch Day", "definition": "2. Something that is given away without any expectation for payback. It allows us to act in a way that is non-alienated and differs considerably from the exchange of commodities with the aim of profit-making.", "direction": "Down", "category": "Modding and Videogames World"}, {"title": "The definitions for Launch Day", "definition": "4. It often includes activities such as conventions, writing fictions, participating in online forums and discussions, purchasing merchandise and collector items in order to build a community around a common interest.", "direction": "Down", "category": "Modding and Videogames World"}, {"title": "The definitions for Launch Day", "definition": "5. Modification used to change the behaviour of a game to make it more fun for every gamer.", "direction": "Down", "category": "Modding and Videogames World"}, {"title": "The definitions for Launch Day", "definition": "7. Modification used to gain an unfair and unauthorized advantage in a game to make it more fun, accessible, and easy for the user who is playing.", "direction": "Down", "category": "Modding and Videogames World"}, {"title": "The definitions for Launch Day", "definition": "1. A business model that is used also in videogames to ensure that microtransactions are turned from an occasional event into a rooted activity for gamers. This model functions following different strategies to ensure continuous profiting, like fast thinking processes, gatchas (collectible items), subscriptions, etc.", "direction": "Across", "category": "Predatory Schemes in Videogames"}, {"title": "The definitions for Launch Day", "definition": "3. A feeling of worry, nervousness, or unease about something with an uncertain outcome.", "direction": "Across", "category": "Predatory Schemes in Videogames"}, {"title": "The definitions for Launch Day", "definition": "4. The type of process that a video game publisher can use to generate revenue from a video game. Tactics that capitalize on informational advantages (e.g., behavioral tracking) and data manipulation to incentivize continuous spending, while offering limited or no guarantees or protections, with the potential to exploit vulnerable players (e.g., adolescents, problematic gamers).", "direction": "Across", "category": "Predatory Schemes in Videogames"}, {"title": "The definitions for Launch Day", "definition": "5. A business model where users can purchase virtual items for small amounts of money. It often appears in free-to-play games, meaning there is no cost to download the game, just a cost to buy the online virtual products.", "direction": "Across", "category": "Predatory Schemes in Videogames"}, {"title": "The definitions for Launch Day", "definition": "7. A phenomenon that describes how people tend to value an object more if they made or assembled it.", "direction": "Across", "category": "Predatory Schemes in Videogames"}, {"title": "The definitions for Launch Day", "definition": "8. A large group of low-paid workers are hired to click on paid advertising links.", "direction": "Across", "category": "Predatory Schemes in Videogames"}, {"title": "The definitions for Launch Day", "definition": "9. A cognitive bias whereby an individual's decisions are influenced by a particular point of reference.", "direction": "Across", "category": "Predatory Schemes in Videogames"}, {"title": "The definitions for Launch Day", "definition": "2. The space in which the normal rules and reality of the world are suspended and replaced by the artificial reality of a game world.", "direction": "Down", "category": "Predatory Schemes in Videogames"}, {"title": "The definitions for Launch Day", "definition": "3. An uneasy amalgam of several contradictory legacies: a religious one, which has censured excessive drinking, gambling and drug use as moral transgressions; a scientific one, which has characterized alcoholism and drug addiction as biological diseases; and a colloquial one, which has casually applied the term to almost any fixation.", "direction": "Down", "category": "Predatory Schemes in Videogames"}, {"title": "The definitions for Launch Day", "definition": "6. When you describe something such as information, writing, or entertainment that you consider to be of no worth, value, nor serious interest.", "direction": "Down", "category": "Predatory Schemes in Videogames"}, {"title": "The definitions for Launch Day", "definition": "1. After-hours labour, masked with enjoyable activities that feel like leisure, also related to self-work (people trying to improve their own capital).", "direction": "Across", "category": "Productivity and Leisure"}, {"title": "The definitions for Launch Day", "definition": "5. Any action you take towards improvement of your own body or mind: incentives to quantify yourself couched in a \u201cdo what you love\u201d rhetoric.", "direction": "Across", "category": "Productivity and Leisure"}, {"title": "The definitions for Launch Day", "definition": "7. Practical work, especially when it involves hard physical or mental effort.", "direction": "Across", "category": "Productivity and Leisure"}, {"title": "The definitions for Launch Day", "definition": "9. A playable theory used to learn about reality without the consequences of reality.", "direction": "Across", "category": "Productivity and Leisure"}, {"title": "The definitions for Launch Day", "definition": "10. The process of turning non-ludic activities into play. It might be seen as a form of ideology and it can be used as an online marketing technique to encourage engagement with a product or service.", "direction": "Across", "category": "Productivity and Leisure"}, {"title": "The definitions for Launch Day", "definition": "2. Experienced or lived time.", "direction": "Down", "category": "Productivity and Leisure"}, {"title": "The definitions for Launch Day", "definition": "3. When you have the freedom to choose how to use your time.", "direction": "Down", "category": "Productivity and Leisure"}, {"title": "The definitions for Launch Day", "definition": "4. Leisure practices included in humans' lives", "direction": "Down", "category": "Productivity and Leisure"}, {"title": "The definitions for Launch Day", "definition": "6. \"Time flies when you're having..\"", "direction": "Down", "category": "Productivity and Leisure"}, {"title": "The definitions for Launch Day", "definition": "8. A free activity standing quite consciously outside ordinary life as being \"not serious\", but at the same time absorbing the player intensely and utterly. It is an activity connected with no material interest, and no profit can be gained by it. It proceeds within its own proper boundaries of time and space according to fixed rules and in an orderly manner.", "direction": "Down", "category": "Productivity and Leisure"}]}