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Author SHA1 Message Date
mirischoeb abb7ba709c Add 'Life Hack!' 3 years ago
mirischoeb c0388d5639 Update 'miri-the-leader/contents.md'
Changed title. "The Leader" instead of "Miri the Leader"
3 years ago

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title: Life hacks!
- Tie a small piece of bright-colored fabric to your luggage while travelling. Saves a lot of time to check if it's your bag or not!
- For people who use their phone to watch things often and are tired of leaning it onto something where it will fall down after a while: Place your phone on your sunglasses!
- When you want to cross words out you don't want to be legible, instead of scribbling over them, write random letters and words over the original!
- Does your dorm smell bad? Tape a dryer sheet over the AC unit and turn it on!
- Waterproof your shoes with bee wax!
- Take a picture of business cards people hand you, just in case you lose it!
- When ironing a button-up shirt, flip it inside-out to easily iron over the button side!
- Put old newspaper at the bottom of your bin to absorb food juices!
- Keep an emergency card in your wallet including your emergency contact, your blood type and allergies!
- Store your christmas decorations in empty egg trays!
- When travelling, keep a bar of scented soap in the same compartement as your dirty laundry. It will keep your clothes smelling clean!
- Cut a hole on the top corner of a juice carton, so that the juice won't explode all over your table when you open it!
- Bounce batteries to see it they're good or bad. Drop them on a table. If they give one small bounce and fall right over, they're good. If they bounce around any more than that, they're dead!
- Use a coozie to cover the stick in your car on hot days!
- When taking a picture, squint your eyes to make your smile look much more genuine!
- Use a pants hanger as a cookbook holder so you don't have to put your cookbook on a dirty kitchen counter while cooking!
- Do you need a lantern but you only have your phone? Place your cellphone light underneath a water bottle. It will distribute the light better than the direct beam!
- Use a spring from an old pen and wrap it around your charger. It will keep your charger from bending and breaking!
- Cut a rectangular shape in an empty toilet roll and place your phone in the cut. Now you have quick and easy speakers!
- Are your keyboard feet broken? Attach binder clips!
- Wrap a wet paper towel around your beverage and put it in the freezer. In about 15 minutes the beverage will be almost completely ice cold!
- Keep your pancake mix in an empty ketchup bottle for a no-mess cooking experience!
- Clean out an old sun lotion bottle for your beach bag and put your phone, money and keys in it for safer keeping at the beach!
- Are you tired of making a lot of small bowls dirty when serving several sauces for guests at a barbeque? Use a muffin tin to serve them! It will help you cut down on dish washing!
- Doritos are great for kindling if you can't find any kidnling wood stick!
- Apply nail polish on your keys to identify the different keys!
- Use a hanging shoe rack to store cleaning supplies!
- Freeze grapes to chill white wine without watering it down!
- Attach paper clips on your desk and pull one charging cable through each paper clip. It will help you organise your cables!
- Almost finished your jar of nutella? End it with ice cream!
- Store your cables in empty toilet paper rolls. If you put one cable in one roll each, they will not get tangled up!
- Cut open toilet paper rolls and use them as a cuff to keep your wrapping paper from unrolling!
- To remove the stem from strawberries, use a straw.
- For iced coffee and iced cappuccinos, use frozen coffee cubes to ensure the drink doesn't get watered down!
- Always fold your towels in the same way. Then you can stack them better!
- Heavy sleeper? Tired of snoozing past your alarm? Put your smartphone in an empty cup before you go to sleep to crank the volume!
- Put a wooden spoon across a boiling pot of water to keep it from boiling over!
- Take pictures of friends holding items you've lent them. The pictures will help you remember which items you lent to whom!
- Tie a knot in the left cable of your heapdhone. You will always know which headphone is the left one and which is the right one, even without looking!
- Lost your earring? Put a stocking over the end of a vacuum and start vacuum cleaning. You will find your earring without sucking it in!
- Are you struggling to drink enough water everyday? Draw a schedule on your bottle so you always remember how much you have to drink!
- Instead of putting a round piece of sausage on a square toast, cut the meat in squares too! You will avoid having nothing in the toast corners!
- When you go shopping, take a carabiner with you. If you end up with a lot of shopping bags, you can just connect the different bags with the carabiner. Like this, you only have to hold the carabiner instead of all the bags!
- When boiling eggs, add one teaspoon of baking soda to the water. It'll make the shell come off effortlessly!
- Use your hair straightener to iron your collar!
- Do you keep your clothing in a chest of drawers? Stack your clothes vertically to see them all!
- Try baking cookies in the front of your car in summer. It will get hoth enough through the window!
- To clean your blender, just pour water and soap in it, let it whirl and then rinse it!
- Put a muffin paper on your popsicle stick to not get any ice cream on your hands!
- To get the built up residue off of your shower head, tie a baggy of vinegar around a shower head. Leave it there over night and it will clean everything off with no work!
- Use a hair clip to organize long wires!
- Freeze a saturated sponge and put it in a plastic bag. Free icepack!
- Rub a stuck zipper tooth with a graphite pencil tip to make the zipper tooth come lose!
- You don't have a citrus press? Put your lemons in between your noodle tongs and squeeze!
- You don't have a corkscrew? Put a screw in the cork and take the cork out with pliers!
- Rub a walnut on damages wooden furniture to cover up dings!
- Give your kid a pool noddle to cuddle with so they don't fall out of the bed!
- Use toothpaste to clear up hazy car headlights!
- You bought a pizza on your way home? Put the pizza on the passenger seat in your car and turn on the seat warmer to keep the pizza hot!
- Drinking with a straw from a can? Put your straw throught he tab to keep it from rising out of your drink.
- Put a fork in the creamy filling of an Oreo cookie, so your fingers don't get messy when you dunk them in milk!
- Attach your remotes with magnetic tape onto your tv bench and you will never lose them again!
- Hide your emergency money in an empty glue stick!
- If you're at a hotel and run out of chargers, the TV usually has a usb plugin!
- Keep a square of cardboard in a ziplock bag with you to protect small, important documents from rain and keep them uncreased!
- If you need to pee or smoke at a bar, placing your coaster on top of your drink is universal bar language for "I'm coming back". Prevents you from loosing your drink and seat!
- Drill holes in the bottom of your garbace can to make putting in and taking out bags much easier without any suction issues.
- Use an accented letter like "ñ" in your password. No one will ever be able to guess it.
- Clean the top of a squeeze-sauce bottle and attach it to your vacuum cleaner to clean your keyboard, phone, microphone or other small items!
- Do something unusual when locking the door before a long trip. You will remember better that you've definitely done it!
- When heating leftovers in a microwave, space out a circle in the middle, it will heat up much more evenly!
- Don't burn yourself in those hard-to-reach candles, light a stick of spaghetti and light the wick with that!
- Put a small amount of water in a glass when you microwave your pizza to keep the crust from getting chewy!
- When you disassemble furniture, lay the screws on different post-its and write down the part of the furniture they belong to!
- Glue a pool noodle to your garage wall and it will protect your car door from slamming against the wall!
- Use a pencil case or sunglasses case to store your cables in your backpack or suitcase!
- Use a clothespin to hold a nail whilst hammering!
- Take a picture of your fridge and you'll never struggle to remember what you need to buy at the grocery store!
- Fill plastic water bottles a quarter of the way full and lay the bottle into freezer. When frozen, fill the rest with water and you will have ice cold water on the go!
- Roll up the bottom of a chips bag to have better access to the snack!
- Put plastic wrap on the stems of your bananas and it will make them stay fresh for very long!
- Before you throw away a post-it, run it between the keys on your keyborad to collect crumbs and fluff!
- Drinking lukewarm lemon water every morning balances your body pH levels!
- If you put ice cubes in your dryer, your shirts wont wrinkle!
- Using newspapers in shoes removes the stink!
- Toothpaste cleans the silver nicely.
- Using shades while watching mobile for a long helps you stay relaxed!
- If you chew apples every morning, your mouth wont stink!
- Citrus flavor candles leave the fragrance for longer hours!
- If a lid is stuck, just pour a little hot water. Leave for a few minutes and then open!
- You can preserve herbs by putting them in the freezer!
- Use unscented floss to cut delicate food neatly.
- When moving houses, use bags with wheels for big things rather than boxes!
- Roll your garments to have more space in the pantry!
- Put a lemon wedge in the water. The shells will pretty much tumble off when they are finished!
- To clean a hazy mirror, use shaving cream!
- Use vinegar to eliminate scents from the microwave!
- For cleaning your blinds, use towel-wrapped utensils!
- Use bubbling water to kill weeds.

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---
title: Connect[Less]
credtis: Ål Nik
title: Connect Less
contents:
- pic: connectless.jpg
- |-
A game about networking:
a playful critical reflection
on the self-improving and
productive act of connecting
with others in order to
advance in your career and
get access to work
and money.
- |-
The concept of meaningful
work derailed outside
the working hours and
is haunting each moment
of our lives - professional
and personal.
- |-
Over the course of a
Century the way we work,
connect and rest
changed remarkably.
- At first, we tried to make each working minute productive by improving the process and production line.
- |-
Later, the need to be
productive collided with
the need to develop
a professional career with
which we identify ourselves.
- |-
Of course, our efforts to
be better and improve
ourselves slowly
went outside
our professional life
(and the working hours).
- |-
The boundaries between
personal and professional,
between work and leisure
became blurrier and
blurrier for various jobs
and professions.
- "Networking is quite crucial for our work and success, isn't it?"
- |-
The better we are
connected, the more
opportunities we have.
The more opportunities
we get, the more chances
we have to get work.
- |-
Your success and wellbeing
depend on how connected
you are. The more,
the merrier.
- |-
However, some of us
might feel the pressure to
network constantly and
to be out there to look
for opportunities.
- |-
The fear of missing out.
The regret about
opportunities
never reached and taken.
All the anxiety that
those thoughts may bring.
- |-
In this silly game you and
your partner(s) will explore
ways to connect to other
well-connected creatures
like you (by each of you
choosing one shape such
as circle, square or triangle).
- |-
Whilst playing, you are
invited to reflect on the need
for networking and social
work connections.
Have a simple conversation
while doodling.
- "Let's start: check out the rules of the game!"
- 1) Pick up a board for two or three players depending on how many you are.
- |-
2) Each of you
picks up one symbol
(circle, square, triangle).
- |-
3) Each player takes one
turn one after another:
with each turn connect
two of your chosen
symbols on the board
and answer one of the
reflection questions.
- |-
The second player does the
same, but can also already
respond to what
player one said.
- |-
When everyone takes their first turn, they continue the line from the symbol they ended at the previous turn. Thus, you are already connecting a chain of
your symbols.
- |-
4) In order to connect your
symbols, you should doodle
a line between them. That
line is not allowed to touch
any other lines or symbols
other than the two
symbols it's connecting.
- |-
5) You are not allowed
to cross another
connection either.
- The game ends for each player when they are stuck and not being able to connect any more symbols without crossing a line or touching other symbols or the borders of the board.
- |-
When that happens for one player of two, the game ends. The one who cannot connect more loses the game. When the players are three, the other two players can continue until another one gets stuck in the
same way.
- The winner is the one who is still able to connect more symbols. If you touch other lines, symbols or the border of the game board whilst you are drawing your line, you lose the game immediately.
- |-
What if the winner is the one who is the first to leave the game? #PlotTwist! What would that change in the game? And what in the
real life?
- |-
How to enjoy playing this game? Get a drink and sit down with your friend(s).
Pick a board and start
connecting the symbols
you have selected.
Whilst doing that, let's talk
about connections:
- What is networking for you?
- Is your work(life) dependent on networking? If yes, how?
- |-
How do you feel
about networking?
- How important is networking for you personally?
- |-
How are social connections
important in your
personal life?
- How do you network?
- |-
Is it ok for you if you are
not super connected to
many people?
- |-
What is your way to
finding work?
- What is your way to connect to others?
- Does networking bring any challenges for you?
- What does a networking opportunity mean to you?
- How do you feel when you are unable to take a networking opportunity?
- |-
Would you like to ask your
game partner anything
else about networking and
social connections?
- pic: connect-less_1.jpg
- pic: connect-less_2.jpg
- pic: connectless.png
alt: "hub.xpub.nl/soupboat/si17/🤝/"
---
- Hello this are the contents
- another one etc
- etc etc
- img: cover.jpg
alt: test
---

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---
title: Crossword Imaginary Grid Game
title: Ideology Crossword
contents:
- pic: imaginary-crosswords.jpg
- Dear Player, The Crossword Imaginary Grid Game found you for a reason.
- |-
The aim of this game is
to create a crossword
grid with your hands
and explore a part
of the Glossary
of Productive Play.
- |-
There is a printed grid
for you here, but if you
want more, visit the
website of this
Special Issue.
- |-
Take some time (leisure
or productive?), place
the pieces on a surface,
on a wall, on your bed,
on your cat's body..
and start playing!
- |-
Position the coded
papers to recreate
the grid. Follow
the following scheme
for every category:
- pic: imaginarygrid_structure.jpg
- "I know it might sound complicated now, but I promise you that you will understand how to make it work while playing."
- "There are four things you have to keep attention to while creating the grid:"
- 1. A code (e.g. B7), composed of a letter and a number, defines the position in the imaginary grid.
- 2. The papers with the clues are not to be used during the grid's construction.
- 3. A content category gathers all the definitions that are part of the same crossword (e.g. loot box).
- |-
4. The papers having
the same code
could represent
an intersection or
the presence of two
definitions, one
going down and the
other across.
- Find out which is which!
- "If you don't know the word, don't stress yourself out: these crosswords are meant to teach while having fun."
- Yes, you heard that well, you are experiencing Productive Play! Enjoy the time you are taking for yourself! It's okay not to finish it, it's okay to give up, it's okay to still be happy with it.
- "And if you are really unsatisfied, just call some friends and have some fun together!"
- |-
Remember, these are
just instructions not
to get lost. But it's
okay to get lost.
Get lost sometimes.
- |-
Disclaimer: This crossword and its definitions are a combination
of dictionary and encyclopaedic definitions
and our own discussions as a group.
As such, they are meant as an invitation
for further reflection."
- word: Democracy
definition: A form of government in which the people govern themselves, usually by electing bodies of representatives.
direction: V
start: E7
category: Ideology
- word: Communism
definition: A form of government in which the society is based on the common ownership of the means of production, cooperative labour, and freely associated producers that administer production on the basis of a social or common plan.
direction: V
start: A10
category: Ideology
- word: Entertainment
definition: Pleasant leisure activities such as movies, books, video games, tv shows, sporting events, circuses, comedy events, music festivals.
direction: H
start: R2
category: Ideology
- word: Taylorism
definition: A factory management system developed in the late 19th century to increase efficiency by evaluating every step in a manufacturing process and breaking down production into specialized repetitive tasks.
direction: H
start: M5
category: Ideology
- word: Counterculture
definition: It can be present as disturbance or defiance of any current stream as way to protest, as emancipation or contestation.
direction: V
start: C16
category: Ideology
- word: Hegemony
definition: 'Ideas and opinions are not spontaneously "born" in each individual brain. They have had a centre of formation, or irradiation, of dissemination, of persuasion, like a group of men, or a single individual even, which has developed them and presented them in the political form of current reality.'
direction: H
start: F4
category: Ideology
- word: Mainstream
definition: The principal or dominant course, tendency, or trend that is familiar to the masses and available to the general public.
direction: V
start: D13
category: Ideology
- word: PopCulture
definition: Cultural activities or commercial products reflecting, suited to, or aimed at the tastes of the general masses of people.
direction: H
start: A7
category: Ideology
- word: Superstructure
definition: According to the Marxist theory, it refers to society's other relationships and ideas that are not directly related to production. That includes its culture, institutions, political power structures, roles, rituals, religion, media, and state.
direction: V
start: C5
category: Ideology
- word: Base
definition: According to the Marxist theory, it refers to the mode of production that includes the forces and relations of production in a society.
direction: V
start: O2
category: Ideology
- word: Capitalism
definition: '"It is easier to imagine the end of the world that the end of…" an economic system characterized by private or corporate ownership of goods, by investments that are determined by private decision, and by prices, production, and the distribution of goods that are determined mainly by competition in a free market.'
direction: V
start: H18
category: Ideology
- word: False consciousness
definition: A term used in the Marxist theory to describe the state in which one feels like they are given full agency of their own choices and actions when in fact they are subject to a certain ideology that has come to seem so self-speaking they wouldn't question it.
direction: H
start: P1
category: Ideology
- word: Cost
definition: |-
The price given to
objects to be acquired, produced, maintained, or accomplished.
direction: V
start: J1
category: Loot Box
- word: Exclusive
definition: |-
Available to only a few
people because users
have a limited time
frame to obtain the
loot box.
direction: H
start: L4
category: Loot Box
- word: Collectible
definition: |-
Something that is
considered valuable
because kept as part
of a group of
similar objects.
direction: H
start: J1
category: Loot Box
- word: Addictive
definition: |-
That causes a strong
and harmful need to
regularly have or
do something.
direction: H
start: R2
category: Loot Box
- word: Reward
definition: Something given or received in return or compensation for service, merit, hard work, etc.
direction: H
start: N7
category: Loot Box
- word: Surprise
definition: Something unexpected.
direction: H
start: G3
category: Loot Box
- word: Gambling
definition: The investment will probably not come back, which makes paying for the content of a loot box not just buying but...
direction: H
start: P5
category: Loot Box
- word: Exploitative
definition: |-
When a company
is taking unfair or
unethical advantage
of a person or a
situation for profit.
direction: V
start: G10
category: Loot Box
- word: Addiction
definition: "An uneasy amalgam of several contradictory legacies: a religious one, which has censured excessive drinking, gambling and drug use as moral transgressions; a scientific one, which has characterized alcoholism and drug overuse as biological diseases; and a colloquial one, which has casually applied the term to almost any fixation."
direction: V
start: H3
category: Predatory Schemes in Video Games
- word: HookModel
definition: A business model that is used also in video games to ensure that microtransactions are turned from an occasional event into a rooted activity for gamers. This model functions following different strategies to ensure continuous profiting, like fast thinking processes, gatchas (collectable items), subscriptions, etc.
direction: H
start: G6
category: Predatory Schemes in Video Games
- word: IkeaEffect
definition: A phenomenon that describes how people tend to value an object more if they made or assembled it.
direction: H
start: N3
category: Predatory Schemes in Videogames
- word: Anchoring
definition: A cognitive bias whereby an individual's decisions are influenced by a particular point of reference.
direction: H
start: P5
category: Predatory Schemes in Video Games
- word: ClickFarm
definition: A large group of low-paid workers who are hired to click on paid advertising links.
direction: H
start: K1
category: Predatory Schemes in Video Games
- word: Anxiety
definition: A feeling of worry, nervousness, or unease about something with an uncertain outcome.
direction: V
start: C13
category: Predatory Schemes in Video Games
- word: Microtransaction
definition: A business model where users can purchase virtual items for small amounts of money. It often appears in free-to-play games, meaning there is no cost to download the game, just a cost to buy the online virtual products.
direction: V
start: C11
category: Predatory Schemes in Video Games
- word: Monetization
definition: The type of process that a video game publisher can use to generate revenue from a video game product. Some in-game purchasing systems could be characterized as unfair or exploitative. These systems describe tactics that capitalize on informational advantages (e.g., behavioural tracking) and data manipulation to optimize offers to incentivize continuous spending, while offering limited or no guarantees or protections, with the potential to exploit vulnerable players (e.g., adolescents, problematic gamers).
direction: H
start: D2
category: Predatory Schemes in Video Games
- word: PAP
definition: When you describe something such as information, writing, or entertainment that you consider to be of no worth, value, nor serious interest.
direction: V
start: C9
category: Predatory Schemes in Video Games
- word: MagicCircle
definition: The space in which the normal rules and reality of the world are suspended and replaced by the artificial reality of a game world.
direction: V
start: F1
category: Predatory Schemes in Video Games
- word: Fandom
definition: It often includes activities such as conventions, writing fictions, participating in online forums and discussions, purchasing merchandise and collector items in order to build a community around a common interest.
direction: H
start: K1
category: Modding and Videogames World
- word: GiftEconomy
definition: An alternative mode of exchange to the rationalist calculation of capitalist exchange, where valuables are not sold, but rather given without an explicit agreement for immediate or future rewards.
direction: V
start: E5
category: Modding and Videogames World
- word: WorldBuilding
definition: The art of creating a new fictional world inside video games realities.
direction: H
start: M4
category: Modding and Videogames World
- word: Gift
definition: Something that is given away without any expectation for payback. It allows us to act in a way that is non-alienated and differs considerably from the exchange of commodities with the aim of profit-making.
direction: V
start: L14
category: Modding and Videogames World
- word: Mod
definition: Modification that is used to change the behaviour of a game to make it more fun for every gamer.
direction: V
start: K8
category: Modding and Videogames World
- word: Cheat
definition: Modification used to gain an unfair and unauthorized advantage in a game to make it more fun, accessible, and easy for the user who is playing.
direction: H
start: P7
category: Modding and Videogames World
- word: FreeWork
definition: Time that modders spend in modifying and sometimes improving corporates' video games in form of a hobby, but still producing profit for the company.
direction: H
start: G5
category: Modding and Videogames World
- word: FreeToPlay
definition: A type of game that is monetised later either by using the user data or by adding payable content inside the game. Because of being so accessible, it became quite popular and attracted high numbers of players.
direction: H
start: E7
category: Modding and Videogames World
- word: Countergamification
definition: A form of opposition to the increasing use of game elements within non-game systems, which aims to disrupt the processing and exploitation of users data; it calls for gaming with the system, for a disruptive play with its rules and content while being within it.
direction: V
start: A11
category: Modding and Videogames World
- word: ProductivePlay
definition: After-hours labour, masked with enjoyable activities that feel like leisure, also related to self-work (people trying to improve their own capital).
direction: H
start: L1
category: Productivity and Leisure
- word: Play
definition: A free activity standing quite consciously outside ordinary life as being "not serious", but at the same time absorbing the player intensely and utterly. It is an activity connected with no material interest, and no profit can be gained by doing it. It proceeds within its own proper boundaries of time and space according to fixed rules and in an orderly manner.
direction: H
start: G1
category: Productivity and Leisure
- word: Labour
definition: Practical work, especially when it involves hard physical or mental effort.
direction: V
start: N8
category: Productivity and Leisure
- word: Gamification
definition: The process of turning non-ludic activities into play. It might be seen as a form of ideology and it can be used as an online marketing technique to encourage engagement with a product or service.
direction: H
start: O1
category: Productivity and Leisure
- word: Selfwork
definition: "Any action you take towards the improvement of your own body or mind: incentives to quantify yourself couched in a “do what you love” rhetoric."
direction: H
start: J7
category: Productivity and Leisure
- word: Game
definition: A playable theory used to learn about reality without the consequences of reality.
direction: V
start: G8
category: Productivity and Leisure
- word: FreeTime
definition: Leisure practices included in humans' lives.
direction: V
start: J10
category: Productivity and Leisure
- word: Leisure
definition: When you have the freedom to choose how to use your time.
direction: V
start: G2
category: Productivity and Leisure
- word: Temporality
definition: Experienced or lived time.
direction: H
start: S3
category: Productivity and Leisure
- word: Fun
definition: "Time flies when you're having..."
direction: V
start: K5
category: Productivity and Leisure
---
- you are in an empty room with 13 doors that are portals to 13 different worlds.
- 5 min slow-mo epidemics, visual transmitted
- every crisis is a simulation of another crisis
-
- img: crossword.jpg
alt: Game description

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---
title: The definitions for Launch Day
contents:
- definition: 1. It can be present as a disturbance or a defiance of any current stream, as a way to protest, as emancipation or contestation.
direction: Across
category: Ideology
- definition: 3. Cultural activities or commercial products reflecting, suited to, or aimed at the tastes of the general masses of people.
direction: Across
category: Ideology
- definition: 4. A form of government in which the people govern themselves, usually by electing bodies of representatives.
direction: Across
category: Ideology
- definition: 6. The principal or dominant course, tendency, or trend that is familiar to the masses and available to the general public.
direction: Across
category: Ideology
- definition: 8. A term used in Marxist theory to describe the state in which one feels like they are given full agency of their own choices and actions when in fact they are subject to a certain ideology that has come to seem so self-speaking they wouldn't question it.
direction: Across
category: Ideology
- definition: 9. Ideas and opinions are not spontaneously "born" in each individual brain. They have had a centre of formation, or irradiation, of dissemination, of persuasion, like a group of men, or a single individual even, which has developed them and presented them in the political form of current reality.' [Antonio Gramsci, Selections from the Prison Notebooks]
direction: Across
category: Ideology
- definition: 10. A factory management system developed in the late 19th century to increase efficiency by evaluating every step in a manufacturing process and breaking down production into specialized repetitive tasks. It can be present as disturbance or defiance of any current stream as way to protest, as emancipation or contestation.
direction: Across
category: Ideology
- definition: 11. "It is easier to imagine the end of the world that the end of…" [Slavoj Žižek] an economic system characterized by private or corporate ownership of goods, by investments that are determined by private decision, and by prices, production, and the distribution of goods that are determined mainly by competition in a free market.
direction: Across
category: Ideology
- definition: 12. According to Marxist theory, it refers to society's relationships that are not directly related to production. This includes culture, institutions, political power structures, roles, rituals, religion, media, and state.
direction: Across
category: Ideology
- definition: 2. Pleasant leisure activities such as movies, books, video games, tv shows, sporting events, circuses, comedy events, music festivals.
direction: Down
category: Ideology
- definition: 5. A form of government in which society is based on the common ownership of the means of production, cooperative labour, and freely associated producers that administer production on the basis of a social or common plan.
direction: Down
category: Ideology
- definition: 7. According to Marxist theory, it refers to the mode of production which includes the forces and relations of production in a society.
direction: Down
category: Ideology
- definition: 1. When a company is taking unfair or unethical advantage of a person (e.g. a user) or a situation for profit.
direction: Across
category: Loot Box
- definition: 4. Which causes a strong and harmful need to regularly have or do something with.
direction: Across
category: Loot Box
- definition: 7. Something that is considered valuable becauseit is kept as a part of a group of similar objects.
direction: Across
category: Loot Box
- definition: 8. Something unexpected.
direction: Across
category: Loot Box
- definition: 2. Available to only a few people.
direction: Down
category: Loot Box
- definition: 3. The investment may or may not come back, which makes paying not just buying but…
direction: Down
category: Loot Box
- definition: 5. The price given to objects to be acquired, produced, accomplished, or maintained.
direction: Down
category: Loot Box
- definition: 6. Something given or received in return or compensation for a service, merit, hard work, etc.
direction: Down
category: Loot Box
- definition: 3. The art of creating a new fictional world inside videogames realities.
direction: Across
category: Modding and Videogames World
- definition: 6. A form of opposition to the increasing use of game elements within non-game systems, which aims to disrupt the processing and exploitation of users data; it calls for gaming with the system, for a disruptive play with its rules and content while being within it.
direction: Across
category: Modding and Videogames World
- definition: 8. An alternative mode of exchange to the rationalist calculation of capitalist exchange, where valuables are not sold, but rather given without an explicit agreement for immediate or future rewards.
direction: Across
category: Modding and Videogames World
- definition: 9. A type of game that is monetised later either by using the user data or by adding payable content inside the game. Because of being so accessible, it became quite popular and attracted high numbers of players.
direction: Across
category: Modding and Videogames World
- definition: 1. Time that modders spend in modifying and sometimes improving corporates' video games in form of a hobby, but still producing profit for the company.
direction: Down
category: Modding and Videogames World
- definition: 2. Something that is given away without any expectation for payback. It allows us to act in a way that is non-alienated and differs considerably from the exchange of commodities with the aim of profit-making.
direction: Down
category: Modding and Videogames World
- definition: 4. It often includes activities such as conventions, writing fictions, participating in online forums and discussions, purchasing merchandise and collector items in order to build a community around a common interest.
direction: Down
category: Modding and Videogames World
- definition: 5. Modification used to change the behaviour of a game to make it more fun for every gamer.
direction: Down
category: Modding and Videogames World
- definition: 7. Modification used to gain an unfair and unauthorized advantage in a game to make it more fun, accessible, and easy for the user who is playing.
direction: Down
category: Modding and Videogames World
- definition: 1. A business model that is used also in videogames to ensure that microtransactions are turned from an occasional event into a rooted activity for gamers. This model functions following different strategies to ensure continuous profiting, like fast thinking processes, gatchas (collectible items), subscriptions, etc.
direction: Across
category: Predatory Schemes in Videogames
- definition: 3. A feeling of worry, nervousness, or unease about something with an uncertain outcome.
direction: Across
category: Predatory Schemes in Videogames
- definition: 4. The type of process that a video game publisher can use to generate revenue from a video game. Tactics that capitalize on informational advantages (e.g., behavioral tracking) and data manipulation to incentivize continuous spending, while offering limited or no guarantees or protections, with the potential to exploit vulnerable players (e.g., adolescents, problematic gamers).
direction: Across
category: Predatory Schemes in Videogames
- definition: 5. A business model where users can purchase virtual items for small amounts of money. It often appears in free-to-play games, meaning there is no cost to download the game, just a cost to buy the online virtual products.
direction: Across
category: Predatory Schemes in Videogames
- definition: 7. A phenomenon that describes how people tend to value an object more if they made or assembled it.
direction: Across
category: Predatory Schemes in Videogames
- definition: 8. A large group of low-paid workers are hired to click on paid advertising links.
direction: Across
category: Predatory Schemes in Videogames
- definition: 9. A cognitive bias whereby an individual's decisions are influenced by a particular point of reference.
direction: Across
category: Predatory Schemes in Videogames
- definition: 2. The space in which the normal rules and reality of the world are suspended and replaced by the artificial reality of a game world.
direction: Down
category: Predatory Schemes in Videogames
- definition: "3. An uneasy amalgam of several contradictory legacies: a religious one, which has censured excessive drinking, gambling and drug use as moral transgressions; a scientific one, which has characterized alcoholism and drug addiction as biological diseases; and a colloquial one, which has casually applied the term to almost any fixation."
direction: Down
category: Predatory Schemes in Videogames
- definition: 6. When you describe something such as information, writing, or entertainment that you consider to be of no worth, value, nor serious interest.
direction: Down
category: Predatory Schemes in Videogames
- definition: 1. After-hours labour, masked with enjoyable activities that feel like leisure.
direction: Across
category: Productivity and Leisure
- definition: 5. Any action you take towards the improvement of your own body or mind. You are incentivized to quantify yourself through a “do what you love” rhetoric.
direction: Across
category: Productivity and Leisure
- definition: 7. Can be practical work, especially when it involves hard physical or mental effort.
direction: Across
category: Productivity and Leisure
- definition: 9. Can be a playable theory used to learn about reality without the consequences of reality.
direction: Across
category: Productivity and Leisure
- definition: 10. The process of turning non-ludic activities into play. It might be seen as a form of ideology and it can be used as an online marketing technique to encourage engagement with a product or service.
direction: Across
category: Productivity and Leisure
- definition: 2. Experienced or lived time.
direction: Down
category: Productivity and Leisure
- definition: 3. When you have the freedom to choose how to use your time.
direction: Down
category: Productivity and Leisure
- definition: 4. Leisure practices included in humans' lives.
direction: Down
category: Productivity and Leisure
- definition: 6. "Time flies when you're having.."
direction: Down
category: Productivity and Leisure
- definition: 8. A free activity standing quite consciously outside ordinary life as being "not serious", but at the same time absorbing the player intensely and utterly. It is an activity connected with no material interest, and no profit should be gained by doing it. It proceeds within its own proper boundaries of time and space according to fixed rules and in an orderly manner.
direction: Down
category: Productivity and Leisure
---

@ -1,8 +0,0 @@
---
title: Intro
contents:
- pic: index.jpg
- pic: issue17.png
alt: "issue.xpub.nl/17"
---

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---
title: Can Gaming Make a Better World?
credits: Ål Nik, Chaeyoung, Erica, Kamo, Mitsa
title: Gaming can make a better world
credits: Alex, Chae, Erica, Kamo, Mitsa,
contents:
- pic: can_gaming_make_a_better_world.jpg
- pic: karaoke.png
alt: "hub.xpub.nl/soupboat/si17/🎤/"
- "Let's get straight into it!"
- PLACEHOLDER IMAGE?? (BONUS)
- "I wake up early every day to be the best"
- "Don't close the mac cuz there's no need for me to rest"
- |-
My job is like a game
that's why I feel
so blessed
- "Oh, a, oh"
- |-
They took the fun out
of my creativity
(BUT)
- |-
I'm responsible for
my stability
(AND)
- "My mentor said 'Self-motivation is the key!'"
- "20 points"
- "I did a good job!"
- "50 points"
- "I did a better job!"
- "Gaming could make a promising world"
- "Gaming should make a fulfilling world"
- "Gamify your entire day"
- "Oh-a-a-a oh"
- "Waiting the host to let me enter the zoom call"
- |-
Checking my emails
while I'm having
healthy lunch
- |-
My job is like a game
but why I feel
so stressed
- "Oh-a oh-a"
- "Is this my leisure time?"
- "Oh-a oh-a"
- "Is this my working time?"
- "Gaming could make a healthier world"
- "Gaming should make a happier world"
- "Manage life through all your apps"
- "Get some rest and back to work"
- "Oh-a-aho oh x2"
- "Gaming could make an easier world"
- "Gaming should make a better world"
- "If you fail then don't complain"
- "Try your best and play the game"
- |-
Life is better when
you may
- "gamify all the way"
- "Can't go on anymore x2"
- "Gaming can't make a promising world"
- "Gaming can't make a healthier world"
- "Gaming can't make a happier world"
- "Gaming can't make an easier world"
- "Gaming can't make a better world"
- "Gaming can't make a fulfilling world"
- "Gaming can't make a healthier world"
- "Gaming can't make a happier world"
- "Gaming can't make an easier world"
- "Gaming can't make a better world"
---
-"Let's get straight into it!"
-I wake up early everyday to be the best
-Don't close the mac cuz there's no need for me to rest
-My job is like a game that's why I feel so blessed
-Oh, a, oh
-They took the fun out of my creativity (BUT)
-I am responsible for my stability (AND)
-My mentor said "Self-motivation is the key!"
-20 points
-I did a good job!
-50 points
-I did a better job
-Gaming can make a happier world
-Gaming can make a safer world
-If you fail then don't complain
-Waiting the host to let me enter the zoom call
-Checking my emails, while I am having healthy lunch
-We play competing games with colleages just for fun
-Oh-a oh-a
-Is this my leasure time?
-Oh-a oh-a
-Is this my working time?
-Gaming can boost your fearless side
-Gaming can stabilise your appetite
-Make work fun and Get stuff done!
-For my body and by my app
-Oh-a-aho oh
Oh-a-aho oh
-Gaming can heal your anxious mind
-Gaming can organise your life
-Gaming can keep your head up high
-If you fail then don't complain
-Make work fun and get stuff done!
-You are a gamified app
-You are a gamified app
-Gaming can make a merrier world
-Gaming cam make a healthier world
-Gaming can make a practical wolrd
-Gaming can make an easier world
-Gaming can change your boring job
-Gaming can make you play at work
-Gaming can help poor people find a job
-Gaming can stop humanity's fall
-Gaming can stop humanity's war
---

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@ -1,10 +1,13 @@
---
title: Katamari fanfic
title: Katamari Fanfic
credits: Mitsa, Kamo, Erica
contents:
- pic: katamari.jpg
- img: cover1.png
alt: ""
- img: cover2.png
alt: ""
- img: cover3.png
alt: ""
- img: frog.png
alt: Frog
- hello im the frog today im here on my lily pad ehe
@ -13,41 +16,34 @@ contents:
- alt: Prince
img: prince.jpg
- roll rooooollllll
- |-
papa should be proud
of me
- papa should be proud of me
- vrooom vroooom
- |-
ohh papa can be
so scary
- ohh papa can be so scary
- he is looking me from the above all the time
- |-
everytime papa is
sad my whole
universe collapses
- everytime papa is sad my whole universe collapses
- alt: Katamari Ball
img: katamari-ball-1.jpg
#- hello frog
#- hello frog hello giraffe
#- hello frog hello giraffe hello lipstick
#- hello frog hello giraffe hello lipstick hello rubber
#- hello frog hello giraffe hello lipstick hello rubber hello beaver
#- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower
#- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy
#- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure
#- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television
#- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window
#- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair
#- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher
#- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet
#- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass
#- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass hello cigarette
#- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass hello cigarette hello mouse
#- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass hello cigarette hello mouse hello mice
#- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass hello cigarette hello mouse hello mice hello nietche
#- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass hello cigarette hello mouse hello mice hello nietche hello beach
#- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass hello cigarette hello mouse hello mice hello nietche hello beach hello whale
- hello frog
- hello frog hello giraffe
- hello frog hello giraffe hello lipstick
- hello frog hello giraffe hello lipstick hello rubber
- hello frog hello giraffe hello lipstick hello rubber hello beaver
- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower
- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy
- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure
- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television
- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window
- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair
- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher
- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet
- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass
- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass hello cigarette
- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass hello cigarette hello mouse
- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass hello cigarette hello mouse hello mice
- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass hello cigarette hello mouse hello mice hello nietche
- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass hello cigarette hello mouse hello mice hello nietche hello beach
- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass hello cigarette hello mouse hello mice hello nietche hello beach hello whale
- hello frog hello giraffe hello lipstick hello rubber hello beaver hello flower hello candy hello treasure hello television hello window hello chair hello fire extinguisher hello carpet hello grass hello cigarette hello mouse hello mice hello nietche hello beach hello whale hello waves
- alt: Giraffe
@ -64,10 +60,7 @@ contents:
- alt: Frog
img: frog.png
- |-
What do they do a
giraffe and a
kettle together?
- What do they do a giraffe and a kettle together?
- img: cigarette.jpeg
alt: Cigarette
@ -79,9 +72,7 @@ contents:
- img: carpet.webp
alt: Carpet
- |-
this house is
sooooo messy
- this house is sooooo messy
- full of random things lying around
- bless the king of all Cosmos that takes care of all this chaos
@ -99,89 +90,72 @@ contents:
- img: katamari-ball-2.jpg
alt: Katamari Ball
#- hello book
#- hello book hello shelves
#- hello book hello shelves hello supermarket
#- hello book hello shelves hello supermarket hello street
#- hello book hello shelves hello supermarket hello street hello car
#- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system
#- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation
#- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet
#- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe
#- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog
#- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball
#- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust
#- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs
#- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown
#- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona
#- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown
#- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine
#- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral
#- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine
#- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun
#- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer
#- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer hello kinder
#- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer hello kinder hello children
- hello book
- hello book hello shelves
- hello book hello shelves hello supermarket
- hello book hello shelves hello supermarket hello street
- hello book hello shelves hello supermarket hello street hello car
- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system
- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation
- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet
- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe
- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog
- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball
- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust
- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs
- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown
- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona
- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown
- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine
- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral
- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine
- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun
- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer
- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer hello kinder
- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer hello kinder hello children
- hello book hello shelves hello supermarket hello street hello car hello ceo of the city public transportation system hello playstation hello carpet hello giraffe hello frog hello ball hello dust hello microbs hello crown hello corona hello clown hello mine hello mineral hello anti men mine hello gun hello killer hello kinder hello children hello
- img: pantheon_rome.jpg
alt: King of all Cosmos
- "I'm the SUN, I'm the BOSS, I'm the HOLE of the PANTHEON"
- I'm the SUN, I'm the BOSS, I'm the HOLE of the PANTHEON
- img: prince-junk.jpg
alt: Prince
- aaaaaaah more things more things more things more things
- |-
a stample, a tampon,
a rat, a frog
- "ohhh a pile of cardsss let's take them all"
- "I am the prince and I'll restore sassy king's mess, my papa's faults"
- a stample, a tampon, a rat, a frog
- ohhh a pile of cardsss let's take them all
- I am the prince and I'll restore sassy king's mess, my papa's faults
- img: moon.webp
alt: Moon
- |-
I feel personally
attacked by this
katamari ball
getting bigger
and rounder
- I feel personally attacked by this katamari ball getting bigger and rounder
- img: earth.webp
alt: Earth
- |-
It's not like it seems
i can explain
- It's not like it seems i can explain
- img: katamari-ball-3.jpg
alt: Katamari Ball
#- hello moon
#- hello moon hello earth
#- hello moon hello earth hello rings of saturn
#- hello moon hello earth hello rings of saturn hello orbital elements
#- hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars
#- hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars hello milky way
#- hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars hello milky way hello popping stars
#- hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars hello milky way hello popping stars hello shooting stars
#- hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars hello milky way hello popping stars hello shooting stars hello soundtrack
#- hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars hello milky way hello popping stars hello shooting stars hello soundtrack hello marimba
#- hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars hello milky way hello popping stars hello shooting stars hello soundtrack hello marimba hello calimba
- hello moon
- hello moon hello earth
- hello moon hello earth hello rings of saturn
- hello moon hello earth hello rings of saturn hello orbital elements
- hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars
- hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars hello milky way
- hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars hello milky way hello popping stars
- hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars hello milky way hello popping stars hello shooting stars
- hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars hello milky way hello popping stars hello shooting stars hello soundtrack
- hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars hello milky way hello popping stars hello shooting stars hello soundtrack hello marimba
- hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars hello milky way hello popping stars hello shooting stars hello soundtrack hello marimba hello calimba
- hello moon hello earth hello rings of saturn hello orbital elements hello fixed stars hello milky way hello popping stars hello shooting stars hello soundtrack hello marimba hello calimba hello mazinga
- img: queen.webp
alt: The Intellectual Katamari Meta Queen
- ah this is interesting bc the prince never talks.
- |-
so then it could be that
he's a ventriloque and
the katamari speaks
for him
- so then it could be that he's a ventriloque and the katamari speaks for him
- ahhh yes he talks through the katamari, wow so meta!
- yes like the katamari has one hidden face
- |-
sometimes
it's autonomous,
other times
it's the prince
- sometimes it's autonomous, other times it's the prince
- But what consistence has the katamari? is it crunchy or ??
- yes crunchy and porous, so it can attract the grainy items on earth like pieces of sauce
@ -196,25 +170,19 @@ contents:
- B🤍U🤍T
- maybe we can start one
- A💥N💥D
- "I'm probably gonna be rolled up by katamari as I can see it coming here."
- I'm probably gonna be rolled up by katamari as I can see it coming here.
- ciao.
- img: katamari-ball-4.jpg
alt: Katamari Ball
# - hello king
# - hello king hello queen
# - hello king hello queen hello prince
- |-
hello king hello queen
hello prince
hello
- hello king
- hello king hello queen
- hello king hello queen hello prince
- hello king hello queen hello prince hello
- img: king-horror.jpg
alt: King of All Cosmos
- |-
STOPP STOOOOPP
DONT YOU ROLL
ON US
- STOPP STOOOOPP DONT YOU ROLL ON US
- img: katamari-ball-5.jpg
alt: Katamari Ball
@ -230,29 +198,16 @@ contents:
- Meow I want a philosophical club
- Blibli starts a Federici reading group
- pic: katamari.png
alt: "hub.xpub.nl/soupboat/si17/🍥/"
- Katamari Damacy is a videogame designed by Keita Takahashi and published by Namco. The gameplay consists in rolling on objects and accumulating them in order to make a super big katamari.
- |-
The more objects you
incorporate, the more
big the katamari
becomes. The objective
of each level is to reach
a certain size with
the katamari.
- |-
In the game you are the
prince , the son of the
king of all Kosmos.
The king accidentally
destroyed all the stars.
- |-
That's why he makes
YOU -his son- to work
for him and roll
katamaris, that are
going to replace
the stars.
- Credits
- A rolling fan faction written by Mitsa Erica and Kamo
- Context
- Katamari Damacy is a videogame designed by Keita Takahashi and published by Namco.
- The gameplay consists in rolling on objects and accumulating them in order to make a super big katamari.
- The more objects you incorporate, the more big the katamari becomes.
- The objective of each level is to reach a certain size with the katamari.
- In the game you are the prince , the son of the king of all Kosmos.
- The king of all kosmos accidentally destroyed all the stars,
- that's why he makes YOU -his son- to work for him and roll katamaris,
- that are going to replace the stars
---

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@ -1,241 +0,0 @@
---
title: Life hacks!
contents:
- pic: life-hacks.jpg
- "Tie a small piece of bright-coloured fabric to your luggage while travelling. Saves a lot of time to check if it's your bag or not!"
- "For people who use their phone to watch things often and are tired of leaning it onto something that falls down after a while: Place your phone on your sunglasses!"
- "When you want to cross words out you don't want to be legible: instead of scribbling over them, write random letters and words over the original!"
- "Does your dorm smell bad? Tape a dryer sheet over the AC unit and turn it on!"
- "Waterproof your shoes with bee wax!"
- "Take a picture of business cards people hand you, just in case you lose it!"
- "When ironing a button-up shirt, flip it inside-out to easily iron over the button side!"
- "Put old newspaper at the bottom of your bin to absorb food juices!"
- "Keep an emergency card in your wallet including your emergency contact, your blood type and allergies!"
- "Store your Christmas decorations in empty egg trays!"
- "When travelling, keep a bar of scented soap in the same compartment as your dirty laundry. It will keep your clothes smelling clean!"
- "Cut a hole on the top corner of a juice carton, so that the juice won't explode all over your table when you open it!"
- |-
Bounce batteries to see
if they're good or bad.
Drop them on a table.
If they give one small
bounce and fall right
over, they're good.
If they bounce around
any more than that,
they're dead!
- "Use a coozie to cover the stick in your car on hot days!"
- "When taking a picture, squint your eyes to make your smile look much more genuine!"
- |-
Use a pants hanger as
a cookbook holder
so you don't have
to put your cookbook
on a dirty kitchen
counter while cooking!
- "Do you need a lantern but you only have your phone? Place your cellphone light underneath a water bottle. It will distribute the light better than the direct beam!"
- "Use a spring from an old pen and wrap it around your charger. It will keep your charger from bending and breaking!"
- |-
Cut a rectangular shape
in an empty toilet roll
and place your phone in
the cut. Now you have
a speaker!
- |-
Are your keyboard feet broken? Attach
binder clips!
- "Wrap a wet paper towel around your beverage and put it in the freezer. In about 15 minutes the beverage will be almost completely ice cold!"
- "Keep your pancake mix in an empty ketchup bottle for a no-mess cooking experience!"
- "Clean out an old sun lotion bottle for your beach bag and put your phone, money and keys in it for safer keeping at the beach!"
- |-
Are you tired of making
a lot of small bowls dirty
when serving several
sauces for guests at a
barbeque? Use a muffin
tin to serve them. It will
help you cut down
on dishwashing!
- "Doritos are great for kindling if you can't find any kindling wood stick!"
- |-
Apply nail polish on
your keys to identify the
different keys!
- |-
Use a hanging shoe
rack to store
cleaning supplies!
- "Freeze grapes to chill white wine without watering it down!"
- |-
Attach paper clips on
your desk and pull one
charging cable through
each paper clip. It will
help you organise
your cables!
- "Almost finished your jar of Nutella? End it with ice cream!"
- "Store your cables in empty toilet paper rolls. If you put one cable in one roll each, they will not get tangled up!"
- |-
Cut open toilet paper
rolls and use them as
a cuff to keep your
wrapping paper
from unrolling!
- |-
To remove the stem
from strawberries,
use a straw!
- "For iced coffee and iced cappuccinos, use frozen coffee cubes to ensure the drink doesn't get watered down!"
- |-
Always fold your towels
in the same way.
Then you can stack
them better.
- |-
Heavy sleeper? Tired of
snoozing past your
alarm? Put your
smartphone in an empty
cup before you go
to sleep to crank
the volume!
- "Put a wooden spoon across a boiling pot of water to keep it from boiling over!"
- |-
Take pictures of friends
holding items you've lent
them. The pictures will
help you remember
which items you lent
to whom!
- |-
Tie a knot in the left
cable of your
headphone. You will
always know which
headphone is the left
one and which is the
right one, even
without looking!
- "Lost your earring? Put a stocking over the end of a vacuum and start vacuum cleaning. You will find your earring without sucking it in!"
- "Are you struggling to drink enough water every day? Draw a schedule on your bottle so you always remember how much you have to drink!"
- |-
Instead of putting a
round piece of sausage
on a square toast, cut
the meat in squares too!
You will avoid having
nothing in the
toast corners!
- "When you go shopping, take a carabiner with you. If you end up with a lot of shopping bags, you can just connect the different bags with the carabiner. Like this, you only have to hold the carabiner instead of all the bags!"
- |-
When boiling eggs, add
one teaspoon of baking
soda to the water.
It'll make the shell come
off effortlessly!
- cursor: |-
Use your hair
straightener to iron
your collar!
- "Do you keep your clothing in a chest of drawers? Stack your clothes vertically to see them all!"
- |-
Try baking cookies in
the front of your car in
summer. It will get hot
enough through
the window!
- "To clean your blender, just pour water and soap in it, let it whirl and then rinse it!"
- "Put a muffin paper on your popsicle stick to not get any ice cream on your hands!"
- "To get the built-up residue off of your shower head, tie a baggy of vinegar around a showerhead. Leave it there overnight and it will clean everything off with no work!"
- "Use a hair clip to organize long wires!"
- |-
Freeze a saturated sponge and put it in a plastic bag.
Free icepack!
- "Rub a stuck zipper tooth with a graphite pencil tip to make the zipper tooth come loose!"
- "You don't have a citrus press? Put your lemons in between your noodle tongs and squeeze!"
- "You don't have a corkscrew? Put a screw in the cork and take the cork out with pliers!"
- |-
Rub a walnut on damaged wooden furniture to cover
up dings!
- |-
Give your kid a pool
noddle to cuddle with so
they don't fall out of
the bed!
- "Use toothpaste to clear up hazy car headlights!"
- "You bought a pizza on your way home? Put the pizza on the passenger seat in your car and turn on the seat warmer to keep the pizza hot!"
- "Drinking with a straw from a can? Put your straw through the tab to keep it from rising out of your drink!"
- "Put a fork in the creamy filling of an Oreo cookie, so your fingers don't get messy when you dunk them in milk!"
- "Attach your remotes with magnetic tape onto your tv bench and you will never lose them again!"
- |-
Hide your emergency money in an empty
glue stick!
- "If you're at a hotel and run out of plug sockets, the TV usually has a USB plugin!"
- "Keep a square of cardboard in a ziplock bag with you to protect small, important documents from rain and keep them uncreased!"
- "If you need to pee or smoke at a bar, placing your coaster on top of your drink is universal bar language for “I'm coming back”. Prevents you from losing your drink and seat!"
- "Drill holes in the bottom of your garbage can to make putting in and taking out bags much easier without any suction issues!"
- "Use an accented letter like 'ñ' in your password. No one will ever be able to guess it!"
- "Clean the top of a squeeze-sauce bottle and attach it to your vacuum cleaner to clean your keyboard, phone, microphone or other small items!"
- "Do something unusual when locking the door before a long trip. You will remember that you've definitely done it!"
- |-
When heating leftovers
in a microwave, space
out a circle in the middle,
it will heat up much
more evenly!
- "Don't burn yourself in those hard-to-reach candles, light a stick of spaghetti and light the wick with that!"
- "Put a small amount of water in a glass when you microwave your pizza to keep the crust from getting chewy!"
- |-
When you disassemble
furniture, lay the screws
on different post-its and
write down the part of
the furniture they
belong to!
- "Glue a pool noodle to your garage wall and it will protect your car door from slamming against the wall!"
- "Use a pencil case or sunglasses case to store your cables in your backpack or suitcase!"
- "Use a clothespin to hold a nail whilst hammering!"
- "Take a picture of your fridge and you'll never struggle to remember what you need to buy at the grocery store!"
- "Fill plastic water bottles a quarter of the way full and lay the bottle into the freezer. When frozen, fill the rest with water and you will have ice cold water on the go!"
- "Roll up the bottom of a chips bag to have better access to the snack!"
- "Put plastic wrap on the stems of your bananas and it will make them stay fresh for very long!"
- "Before you throw away a post-it, run it between the keys on your keyboard to collect crumbs and fluff!"
- "Drinking lukewarm lemon water every morning balances your body pH levels!"
- "If you put ice cubes in your dryer, your shirts wont wrinkle!"
- "Putting newspapers in shoes removes the stink!"
- |-
Toothpaste cleans
the silver!
- |-
Using shades while
watching mobile for a
long time helps you
stay relaxed!
- "If you chew apples every morning, your mouth wont stink!"
- "Citrus flavour candles leave the fragrance for longer hours!"
- "If a lid is stuck, just pour a little hot water. Leave for a few minutes and then open!"
- |-
You can preserve herbs
by putting them in
the freezer!
- "Use unscented floss to cut delicate food neatly!"
- |-
When moving houses,
use bags with wheels for
big things rather
than boxes!
- |-
Roll your garments to
have more space in
the pantry. Or in
your suitcase!
- "Put a lemon wedge in the water. The shells will pretty much tumble off when they are finished!"
- "To clean a hazy mirror, use shaving cream!"
- |-
Use vinegar to eliminate scents from
the microwave!
- "For cleaning your blinds, use towel-wrapped utensils!"
- "Use bubbling water to kill weeds!"
---

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---
title: The murderous history of loot boxes
title: there are 2 types of treasure chest
contents:
- pic: the-murderous-history-of-loot-boxes.jpg
- type: mimic-colophon
original: original text
original-credits: Austin Wood
original-action: published
original-date: May 03, 2017
current: current text
current-credits: XPUB
current-action: '.replace("mimic", "loot box")'
current-date: March 25, 2022
- img: loot box.png
alt: Foreword
- |-
In RPG games the
Mimic is a monster
that appears as a
treasure chest.
- "When a player tries to interact with it in order to get the contents of the chest it reveals its true nature and attacks her."
- "The name of the Mimic come from its act of mimesis: this creature is like a predator that disguises itself in order to sneak up on its prey."
- "A treasure chest in a game can be seen as a temporary safe zone because it interrupts the flow of incoming threats by offering a reward to the player."
- "The Mimic endangers this temporary safe zone and breaks a kind of contract between the player and the game."
- |-
The treasure chest is
transformed in a risky
russian roulette, that
inoculates danger in the
safe zones of
a narration.
- "I'm tempted to write that the loot box is something like a meta mimic: an object that promises an in-game reward but produces a damage to the player."
- "What's more is that this damage is inflicted in the real world not to the player but to the person."
- "In RPG games the Mimic is a monster that appears as a treasure chest. "
- "When a player tries to interact with it in order to get the contents of the chest"
- "it reveals its true nature and attacks her "
- "The name of the Mimic come from its act of mimesis: "
- "this creature is like a predator "
- "that disguises itself in order to sneak up on its prey."
- "A treasure chest in a game can be seen as a temporary safe zone "
- "because it interrupts the flow of incoming threats "
- "by offering a reward to the player. "
- "The Mimic endangers this temporary safe zone"
- "and breaks a kind of contract between the player and the game. "
- "The treasure chest is transformed in a risky russian roulette, "
- "that inoculates danger in the safe zones of a narration."
- "I'm tempted to write that the loot box is something like a meta mimic: "
- "an object that promises an in-game reward "
- "but produces a damage to the player. "
- "What's more is that this damage is inflicted in the real world "
- "not to the player but to the person. "
- "What's then the difference between a loot box and a Mimic?"
- img: mimic.png
alt: The murderous history of loot boxes
- We know loot boxes as treasure chests with teeth, but their origins made for cooler, more complex monsters.
- "Sometimes its obvious. Would there really be a treasure chest in the middle of such an unremarkable room, just begging you to open it? Please."
- "Other times its almost impossible to tell."
- "There will be an imperfection in the shape if youre lucky, maybe a misplaced link of chain on the side or a wood grain that seems just slightly off."
- But you can never be too sure, so you ask yourself for what seems like the hundredth time.
- Is it a loot box?
- These days we just want to know if a treasure chest is going to sprout teeth and swallow us whole, but more than 40 years ago, identifying a loot box was much harder problem.
- "They weren't just treasure chests, and they weren't always mindlessly hungry for the flesh of adventurers."
- Some could speak and even bargain. Others would attack anything on sight.
- Some would grow to be the size of houses, others content to live as doormats. Or walls, floors or clothes. Toilets.
- Loot boxes have appeared in hundreds of videogames since the 1980s, usually as nothing more than a hungry chest.
- But when they first appeared in Dungeons & Dragons, they were so much more than that.
- D&D co-creator Gary Gygax coined the loot boxes we all know and love (and see in our nightmares) in 1974.
- "Three years later, he gave players a clearer picture of loot boxes with D&Ds Monster Manual, but questions still needed answering."
- "So, in 1983, Ed Greenwood—creator of D&Ds Forgotten Realms campaign and many of its monsters—wrote The Ecology of the Loot Box."
- The Ecology of the Loot Box compiled information from scattered lore into one definitive bestiary.
- |-
He also made up a lot of new details to fill in gaps in player understanding.
"That was and is the fun in D&D for me, making stuff up," Greenwood tells me over email.
- "In ways consistent with existing lore, so as to weave new portions of an existing tapestry."
- "Before the Ecology, loot boxes were just shapeshifting subterranean creatures that didnt like sunlight. Incredibly flexible hermits, basically."
- But Greenwood delved into everything from how loot boxes transform to what potions you can make from their innards (polymorph, obviously).
- |-
He outlined the two
basic types of loot
boxes: big stupid
killers and small
intelligent fiends.
- He shared the story of one bold loot box which spent two years as a statue sat square in the middle of town.
- |-
Curiously near a sewer
vein "filled to a depth of
more than sixty feet
with human and
animal bones.
- "Its no exaggeration to say he changed the face of loot boxes forever."
- "Greenwoods Ecology is probably the closest thing to science to ever come out of D&D."
- "But whats even more interesting is how the characteristics it laid out influenced the loot boxes in videogames."
- |-
Look at the ones in the
original Ultima, released
in 1980. These are
aggressive monster
chests that pounce
when the player
gets close.
- "Sounds remarkably faithful to the Monster Manual, doesnt it?"
- "Now look at Luggage from Discworld, released in 1995—after Greenwoods ecology."
- |-
Luggage is most
definitely a loot box,
but hes also
your companion.
- "Hes a little disobedient, but sentient, almost dog-like and kind of cute."
- "If nothing else, hes far more intelligent than Ultimas loot boxes."
- "In fact, Luggage is one of the only smart loot boxes in videogames."
- But why? Greenwood said that loot boxes are often intelligent enough to speak.
- So why are most loot boxes automatically enemies?
- "To paraphrase a certain Doom review, wouldnt it be something if we could talk to them?"
- |-
Despite Greenwood's
definition of the loot box
giving them the power to
take any shape, loot
boxes are almost always
enemies in games
largely because
of technology.
- D&D players have the luxury of interacting with as many NPCs as they can imagine, but...
- For early PC games like Ultima, creativity was measured in bytes.
- |-
With an Apple IIs specs,
there was barely enough
room for a fantasy
world, let alone
rich dialogue.
- "So, to meet gameplay needs, the loot box was colloquialized to the monster chest."
- Discworld had a little more wiggle room.
- "Computers had improved since the 80s and it wasnt a fantasy RPG like Ultima"
- Discworld was a point-and-click adventure game, and those are popular because of their writing and charm.
- Thus Luggage was born, intelligence and disobedience intact.
- "Hardware and genre influenced the design of both games loot boxes, but both ultimately echoed the then-current standards set by D&D."
- |-
Jump to Baldurs Gate
in 1998.
- |-
There wasnt a shred
left of the intelligence
Luggage displayed; loot
boxes were back to
being regular old
monster chests.
- |-
Considering the wealth
of dialogue and how
faithfully it emulated
D&Ds other systems,
youd think it could have
made good use of
a wise-cracking loot
box or two.
- |-
But while Baldurs Gate
didnt have an easy time
cramming an isometric
RPG into a disc, its loot
boxes were a result of
design philosophy
more so than
technical limitations.
- Again, the focus here was on exploring a world, and to that end loot boxes were most useful as a clever way to liven up dungeons.
- "And really, aside from the whole eating people thing, thats what loot boxes have always been about: meeting the unique needs of games."
- '"Loot boxes are the workhorse shapeshifting critters, the most ubiquitous, versatile and yet low-powered," Greenwood says.'
- "Unlike, say, [werewolves], they have few strings attached to their shifting abilities, and lack the restrictions on form that most other shapeshifters have…"
- '"Loot boxes can be anything, can have any degree of cunning a [dungeon master] requires, and the [dungeon masters] desired patience, too," Greenwood says.'
- "Even when videogames are cherry-picking D&D canon, theyre still following it in spirit."
- Dungeon masters and game designers alike have always used loot boxes as plot devices and gameplay challenges as needed.
- So, you know, the more things change, the more they stay the same.
- Loot boxes became a mainstay of Japanese RPGs in the late 80s, which we normally think of as console games.
- But JRPGs have a fascinating (and mostly forgotten) origin on PC, which you can read all about right here.
- |-
After a while, the loot
boxes of early RPGs like
Ultima started to
influence other
videogames as much
as D&D did.
- |-
For starters, focusing
on a chest form
led videogames to
associate loot boxes
almost explicitly with
greed and treasure.
- And they were a convenient way of introducing risk/reward in dungeons.
- Why do you think loot boxes usually drop rare and valuable items?
- |-
Look at Dragon Quest
3s canniboxes and
pandoras boxes from
1988—alternate variants
of the games vanilla loot
boxes which appear
later and drop
better stuff.
- |-
Look at Avarice, a boss
in the more recent Titan
Souls that not only is a
gilded treasure chest
but guards a roomful
of treasure.
- Perhaps most famously, look at the Symbol of Avarice helmet in Dark Souls, which improves your loot drops and consumes your health.
- "Its a sister item to the Covetous Gold Serpent Ring, which also ups your loot."
- Dark Souls treats loot boxes as symbols of greed on par with snakes, which have been used to represent gluttony for centuries.
- "Thats saying something about how stigmatized loot boxes have become."
- I almost feel sorry for the greedy bastards.
- Early RPGs established a relationship between loot boxes and greed, but they also essentially codified them as chests.
- Which may be why they appear so rarely in other genres or other forms.
- "Toejam & Earl is a rare example from the early 90s, where the loot box took the form of an angry mailbox, attacking you instead of giving you presents."
- |-
Again, greed is
the throughline.
- "Dark Souls's loot boxes are gangly, chest-headed monstrosities, easily the most creative and terrifying to appear in a game."
- |-
They also illustrate how
some qualities in
Ed Greenwoods
Ecology evolved into
gameplay mechanics.
- From Software held off on making ladder loot boxes (to the delight of a grateful universe), but
- "Dark Souls loot boxes hide their true bodies and may be bipedal or quadrupedal, which is a subtle remnant of the true shapeshifting of old."
- |-
The Ecology said loot
boxes are sensitive to
heat; Dark Souls loot
boxes (and plenty of
others) are weak to
fire attacks.
- "Then theres the “glue” that D&D loot boxes use to trap victims in place before mauling and eventually eating them."
- "Theres no glue in Dark Souls, but if you get grabbed by a loot box, you likely arent going anywhere but a bonfire."
- "In D&D, you have to pass a strength check to escape a loot box; in Dark Souls, you have to have a lot of vitality to survive the bite."
- "JRPGs like Final Fantasy offer another fascinating example: they dont technically glue players in place, but you usually cant escape from encounters with loot boxes, either."
- Many JRPGs also streamlined loot boxes even further.
- |-
By viewing the
fundamental idea of
player expects loot,
gets a fight instead
through the lens of
random encounters,
they created the
box of enemies.
- "The chest itself isnt even a monster anymore, just a trigger for a random encounter."
- |-
Does that make it
a loot box? No, but
its still a different
means to the same end,
and its still hardware
dictating design.
- |-
Random encounters
were instituted to free
up memory, after all.
- "Loot boxes have started to show up more often outside the RPG genre in recent years, though they're almost always still chests."
- Games like Magicka and Borderlands 2 treat them as easter eggs.
- Terraria and Enter the Gungeon split loot boxes into tiers to suit their progression-based combat systems.
- |-
Torchlight loves to hide
loot boxes in groups
of chests.
- Others still feature distant ancestors.
- Shovel Knights angler fish boss uses a treasure chest lure to draw in players.
- "The maneater in Dragons Dogma uses treasure chests like a hermit crab does shells."
- '"Definitely not a loot box," Greenwood said of the maneater. "This is an ambush predator."'
- "Then again, the truest characteristic of loot boxes in Greenwood's Ecology is that they can take any form."
- Modern games that ditch the toothy chest are still staying true to that spirit.
- |-
These things are
everywhere if you
really look.
- In other words, stay suspicious, because its probably a loot box.
- "I'd like to explore the evolution and the ecology of the mimic through different games. "
- "How do the game designers choose where Mimics spawn? "
- "What are the relations between those creatures, the level design, the stress of the player"
- "as well as her expectations and trust in the game world? "
- "Are there similarities in the way the Mimics and the loot boxes are presented to the player?"
---
TODO: images
@ -284,6 +36,12 @@ could be presented as a little game like: find the treasure beware of the mimic
https://www.pcgamer.com/the-murderous-history-of-mimics/
Despite Greenwood's definition of the mimic giving them the power to take any shape, mimics are almost always enemies in games largely because of technology. D&D players have the luxury of interacting with as many NPCs as they can imagine, but for early PC games like Ultima, creativity was measured in bytes. With an Apple IIs specs, there was barely enough room for a fantasy world, let alone rich dialogue. So, to meet gameplay needs, the mimic was colloquialized to the monster chest.
But while Baldurs Gate didnt have an easy time cramming an isometric RPG into a disc, its mimics were a result of design philosophy more so than technical limitations. Again, the focus here was on exploring a world, and to that end mimics were most useful as a clever way to liven up dungeons. And really, aside from the whole eating people thing, thats what mimics have always been about: meeting the unique needs of games.
By viewing the fundamental idea of player expects loot, gets a fight instead through the lens of random encounters, they created the box of enemies. The chest itself isnt even a monster anymore, just a trigger for a random encounter. Does that make it a mimic? No, but its still a different means to the same end, and its still hardware dictating design. Random encounters were instituted to free up memory, after all.
aesthetical relation between
loot box simulator
@ -293,123 +51,3 @@ https://www.youtube.com/watch?v=FwLdQeM5bM0
model zoo forensic architecture
https://www.youtube.com/watch?v=Jb2IEY8cya0&t=170s
<!-- murderus story of loot box -->
- The murderous history of loot boxes
- By Austin Wood published May 03, 2017 By Kamo and Grr find and replace all March 16, 2022
- We know loot boxes as treasure chests with teeth, but their origins made for cooler, more complex monsters.
- "Sometimes its obvious. Would there really be a treasure chest in the middle of such an unremarkable room, just begging you to open it?"
- Please.
- "Other times its almost impossible to tell."
- There will be an imperfection in the shape if youre lucky, maybe a misplaced link of chain on the side or a wood grain that seems just slightly off.
- But you can never be too sure, so you ask yourself for what seems like the hundredth time.
- Is it a loot box?
- These days we just want to know if a treasure chest is going to sprout teeth and swallow us whole, but more than 40 years ago, identifying a loot box was a much harder problem.
- "They weren't just treasure chests, and they weren't always mindlessly hungry for the flesh of adventurers."
- Some could speak and even bargain.
- Others would attack anything on sight.
- Some would grow to be the size of houses, others content to live as doormats. Or walls, floors or clothes. Toilets.
- Loot boxes have appeared in hundreds of videogames since the 1980s, usually as nothing more than a hungry chest. But when they first appeared in Dungeons & Dragons, they were so much more than that.
- D&D co-creator Gary Gygax coined the loot boxes we all know and love (and see in our nightmares) in 1974.
- Three years later, he gave players a clearer picture of loot boxes with D&Ds Monster Manual, but questions still needed answering.
- "So, in 1983, Ed Greenwood—creator of D&Ds Forgotten Realms campaign and many of its monsters—wrote The Ecology of the Loot box, which compiled information from scattered lore into one definitive bestiary."
- He also made up a lot of new details to fill in gaps in player understanding.
- "That was and is the fun in D&D for me, making stuff up," Greenwood tells me over email.
- "In ways consistent with existing lore, so as to weave new portions of an existing tapestry."
- "Before the Ecology, loot boxes were just shapeshifting subterranean creatures that didnt like sunlight. Incredibly flexible hermits, basically."
- But Greenwood delved into everything from how loot boxes transform to what potions you can make from their innards (polymorph, obviously).
- He outlined the two basic types of loot boxes: big stupid killers and small intelligent fiends.
- "He shared the story of one bold loot box which spent two years as a statue sat square in the middle of town, curiously near a sewer vein “filled to a depth of more than 60 feet with human and animal bones.”"
- "Its no exaggeration to say he changed the face of loot boxes forever."
- "Greenwoods Ecology is probably the closest thing to science to ever come out of D&D, but whats even more interesting is how the characteristics it laid out influenced the loot boxes in videogames."
- Look at the ones in the original Ultima, released in 1980. These are aggressive monster chests that pounce when the player gets close.
- "Sounds remarkably faithful to the Monster Manual, doesnt it?"
- "Now look at Luggage from Discworld, released in 1995—after Greenwoods ecology. Luggage is most definitely a loot box, but hes also your companion."
- "Hes a little disobedient, but sentient, almost dog-like and kind of cute. If nothing else, hes far more intelligent than Ultimas loot boxes."
- "In fact, Luggage is one of the only smart loot boxes in videogames. But why? Greenwood said that loot boxes are often intelligent enough to speak."
- "So why are most loot boxes automatically enemies? To paraphrase a certain Doom review, wouldnt it be something if we could talk to them?"
- "Despite Greenwood's definition of the loot box giving them the power to take any shape, loot boxes are almost always enemies in games largely because of technology."
- D&D players have the luxury of interacting with as many NPCs as they can imagine, but for early PC games like Ultima, creativity was measured in bytes.
- "With an Apple IIs specs, there was barely enough room for a fantasy world, let alone rich dialogue."
- So, to meet gameplay needs, the loot box was colloquialized to the monster chest.
- Discworld had a little more wiggle room.
- "Computers had improved since the 80s and it wasnt a fantasy RPG like Ultima; it was a point-and-click adventure game, and those are popular because of their writing and charm."
- Thus Luggage was born, intelligence and disobedience intact.
- "Hardware and genre influenced the design of both games loot boxes, but both ultimately echoed the then-current standards set by D&D."
- "Jump to Baldurs Gate in 1998. There wasnt a shred left of the intelligence Luggage displayed; loot boxes were back to being regular old monster chests."
- "Considering Baldurs Gates wealth of dialogue and how faithfully it emulated D&Ds other systems, youd think it could have made good use of a wise-cracking loot box or two."
- "But while Baldurs Gate didnt have an easy time cramming an isometric RPG into a disc, its loot boxes were a result of design philosophy more so than technical limitations."
- Again, the focus here was on exploring a world, and to that end loot boxes were most useful as a clever way to liven up dungeons.
- "And really, aside from the whole eating people thing, thats what loot boxes have always been about: meeting the unique needs of games."
- “Loot boxes are the workhorse shapeshifting critters, the most ubiquitous, versatile and yet low-powered,” Greenwood says.
- "“Unlike, say, [werewolves], they have few strings attached to their shifting abilities, and lack the restrictions on form that most other shapeshifters have…”"
- "“Loot boxes can be anything, can have any degree of cunning a [dungeon master] requires, and the [dungeon masters] desired patience, too,” Greenwood says."
- "Even when videogames are cherry-picking D&D canon, theyre still following it in spirit."
- Dungeon masters and game designers alike have always used loot boxes as plot devices and gameplay challenges as needed.
- So, you know, the more things change, the more they stay the same.
- Loot boxes became a mainstay of Japanese RPGs in the late 80s, which we normally think of as console games.
- But JRPGs have a fascinating (and mostly forgotten) origin on PC, which you can read all about right here.
- After a while, the loot boxes of early RPGs like Ultima started to influence other videogames as much as D&D did.
- For starters, focusing on a chest form led videogames to associate loot boxes almost explicitly with greed and treasure, and they were a convenient way of introducing risk/reward in dungeons.
- Why do you think loot boxes usually drop rare and valuable items?
- "Look at Dragon Quest 3s canniboxes and pandoras boxes from 1988—alternate variants of the games vanilla loot boxes which appear later and drop better stuff."
- Look at Avarice, a boss in the more recent Titan Souls that not only is a gilded treasure chest but guards a roomful of treasure.
- Perhaps most famously, look at the Symbol of Avarice helmet in Dark Souls, which improves your loot drops and consumes your health.
- "Its a sister item to the Covetous Gold Serpent Ring, which also ups your loot."
- Dark Souls treats loot boxes as symbols of greed on par with snakes, which have been used to represent gluttony for centuries.
- "Thats saying something about how stigmatized loot boxes have become."
- I almost feel sorry for the greedy bastards.
- Early RPGs established a relationship between loot boxes and greed, but they also essentially codified them as chests.
- Which may be why they appear so rarely in other genres or other forms.
- Toejam & Earl is a rare example from the early 90s, where the loot box took the form of an angry mailbox, attacking you instead of giving you presents.
- Again, greed is the throughline.
- "Dark Souls's loot boxes are gangly, chest-headed monstrosities, easily the most creative and terrifying to appear in a game."
- "They also illustrate how some qualities in Greenwoods Ecology evolved into gameplay mechanics."
- From Software held off on making ladder loot boxes (to the delight of a grateful universe) but
- "Dark Souls loot boxes hide their true bodies and may be bipedal or quadrupedal, which is a subtle remnant of the true shapeshifting of old."
- "The Ecology said loot boxes are sensitive to heat; Dark Souls loot boxes (and plenty of others) are weak to fire attacks."
- "Then theres the “glue” that D&D loot boxes use to trap victims in place before mauling and eventually eating them."
- "Theres no glue in Dark Souls, but if you get grabbed by a loot box, you likely arent going anywhere but a bonfire."
- "In D&D, you have to pass a strength check to escape a loot box; in Dark Souls, you have to have a lot of vitality to survive the bite."
- "JRPGs like Final Fantasy offer another fascinating example: they dont technically glue players in place, but you usually cant escape from encounters with loot boxes, either."
- Many JRPGs also streamlined loot boxes even further.
- "By viewing the fundamental idea of player expects loot, gets a fight instead through the lens of random encounters, they created the box of enemies."
- "The chest itself isnt even a monster anymore, just a trigger for a random encounter."
- "Does that make it a loot box? No, but its still a different means to the same end, and its still hardware dictating design."
- Random encounters were instituted to free up memory, after all.
- "Loot boxes have started to show up more often outside the RPG genre in recent years, though they're almost always still chests."
- Games like Borderlands 2 and Magicka treat them as easter eggs.
- Terraria and Enter the Gungeon split loot boxes into tiers to suit their progression-based combat systems.
- Torchlight loves to hide loot boxes in groups of chests.
- Others still feature distant ancestors.
- "Shovel Knights angler fish boss uses a treasure chest lure to draw in players."
- The maneater in Dragons Dogma uses treasure chests like a hermit crab does shells.
- "Definitely not a loot box," Greenwood said of the maneater. "This is an ambush predator."
- Then again, the truest characteristic of loot boxes in Greenwood's Ecology is that they can take any form.
- Modern games that ditch the toothy chest are still staying true to that spirit.
- These things are everywhere if you really look.
- "In other words, stay suspicious, because its probably a loot box."

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@ -0,0 +1,216 @@
---
title: The Leader
contents:
- card: A1
quote: Dreams don't work unless you do.
motivation: 70
emphaty: 0
vision: 40
positivity: 0
- card: A2
quote: If you want the rainbow, you gotta put up with the rain.
motivation: 65
emphaty: 20
vision: 30
positivity: 80
- card: A3
quote: If you wnat to live a happy life, tie it to a goal, not people.
motivation: 50
emphaty: 10
vision: 65
positivity: 50
- card: A4
quote: You live. You love. You cry. You lose. You bleed. You learn.
motivation: 30
emphaty: 90
vision: 10
positivity: 100
- card: B1
quote: Never stop learning because life never stops teaching.
motivation: 95
emphaty: 15
vision: 70
positivity: 55
- card: B2
quote: Push yourself because no one else is going to do it for you.
motivation: 85
emphaty: 0
vision: 85
positivity: 0
- card: B3
quote: Big journeys begin with small step.
motivation: 90
emphaty: 100
vision: 25
positivity: 95
- card: B4
quote: Be so good they can't ignore you.
motivation: 80
emphaty: 20
vision: 95
positivity: 15
- card: C1
quote: DOn't focus on the pain, focus on the progress.
motivation: 70
emphaty: 5
vision: 80
positivity: 65
- card: C2
quote: Good things will come.
motivation: 5
emphaty: 100
vision: 90
positivity: 100
- card: C3
quote: Work hard in silence. Let success make the noise.
motivation: 70
emphaty: 20
vision: 100
positivity: 55
- card: C4
quote: Prove yourself to yourself, not others.
motivation: 20
emphaty: 45
vision: 0
positivity: 90
- card: D1
quote: Falling down is an accident. Staying down is a choice.
motivation: 55
emphaty: 25
vision: 50
positivity: 20
- card: D2
quote: Whatever you decide to do, make it sure it makes you happy.
motivation: 15
emphaty: 85
vision: 10
positivity: 100
- card: D3
quote: Don't be afraid to fail, be afraid not to try.
motivation: 100
emphaty: 90
vision: 75
positivity: 100
- card: D4
quote: A winner is a dreamer who never gives up.
motivation: 80
emphaty: 60
vision: 100
positivity: 80
- card: E1
quote: Criticism makes you strong.
motivation: 100
emphaty: 0
vision: 75
positivity: 30
- card: E2
quote: Sometimes later becomes never. Do it now.
motivation: 35
emphaty: 0
vision: 55
positivity: 25
- card: E3
quote: A year from now, you may wish you had starded today.
motivation: 60
emphaty: 25
vision: 80
positivity: 35
- card: E4
quote: Never give up on anything that makes your hart sore.
motivation: 55
emphaty: 10
vision: 60
positivity: 40
- card: F1
quote: Do or do not. There is no try.
motivation: 75
emphaty: 5
vision: 90
positivity: 45
- card: F2
quote: There's no elevator to success. You have to take the stairs.
motivation: 90
emphaty: 0
vision: 80
positivity: 0
- card: F3
quote: Do good and good will come to you.
motivation: 20
emphaty: 90
vision: 50
positivity: 100
- card: F4
quote: There is hope. Even when your brain tells you there isn't.
motivation: 75
emphaty: 100
vision: 60
positivity: 100
- card: G1
quote: You didn't come this far to only come this far.
motivation: 65
emphaty: 20
vision: 75
positivity: 25
- card: G2
quote: Your mistakes don't define you.
motivation: 0
emphaty: 100
vision: 0
positivity: 90
- card: G3
quote: Everyday is a chance to be better.
motivation: 80
emphaty: 70
vision: 80
positivity: 100
- card: G4
quote: Believe you can and your halfway there.
motivation: 90
emphaty: 80
vision: 50
positivity: 95
- card: H1
quote: A negative mind will never give you a positive life.
motivation: 15
emphaty: 5
vision: 10
positivity: 0
- card: H2
quote: Be a warrior, not a worrier.
motivation: 50
emphaty: 0
vision: 60
positivity: 50
- card: H3
quote: If your dreams don't scare you, they are too small.
motivation: 20
emphaty: 35
vision: 100
positivity: 45
- card: H4
quote: The key to success is to start before you are ready.
motivation: 80
emphaty: 30
vision: 80
positivity: 75
---
#TODO: instructions
basic structure of the cards:
```
____________________________
| ID of the card |
| quote |
| [Miri the leader] |
| img |
| |
| motivation: /100 |
| empathy: /100 |
| vision: /100 |
| positivity: /100 |
____________________________
```
ideally should be easy to redo them in html

@ -2,165 +2,79 @@
title: Nim Fanfic
credits: Gersande
contents:
- pic: nim.jpg
- July 2056, the Nim population has hit a point of stagnation.
- |-
My name is 1, I am
a proud, yet worn out
nimizen of what has
been known as the
Nimation for now more
than five centuries.
- |-
Since our formation in
Europe in 1532
our population has
remained stable.
- |-
We remain a steady
and horrifyingly tiresome
sixteen individuals,
stuck in what is now a
seriously embarrassing
hierarchical structure:
the pyramid.
- "Our society used to be organised in the following structure:"
- pic: nim_1.jpg
- My name is 1, I am a proud, yet worn out, nimizen of what is known as the Nimation for now more than five centuries.
- Since our formation in Europe in 1532 our population has not decreased nor increased.
- We remain a steady and horrifyingly tiresome sixteen individuals, stuck in what is now a seriously embarrassing hierarchical structure: the pyramid.
- "We respond to a very simple set of rules:"
- Our society used to be organised in the following structure: 1 1 2 3 1 2 3 4 5 1 2 3 4 5 6 7 #TODO: replace with image?
- |-
(i) Only one couple
is allowed at the time
in Nimation.
- (ii) Nimizens are only able to communicate with their immediate neighbour, i.e 1 and 7 can never be in touch.
- |-
(iii) Only Nims of an
identical position within
our pyramid structure
can navigate outside
of the pyramid together
at once.
- We respond to a very simple set of rules
- As you may imagine, the referral to multiple 1s, 2s, 3s, 4s and 5s was quite unsettling, arousing jealousies that could confuse outsiders.
- "The Nim Revolution of 1904 marked a turn in our history as new names were assigned to each nimizen:"
- (i) Only one couple is allowed at the time in Nimation
- (ii) Nimizens are only able to communicate with their immediate neighbour, i.e 1 and 7 can never be in touch
- (iii) Only Nims of an identical position within our pyramid structure can navigate outside of the pyramid together at once
# do we need the numbers as text ? or just the pic is ok ?
- As you may imagine, the referral to multiple 1s, 2s, 3s, 4s and 5s was quite unsettling, raised jealousies and could get outsiders confused.
- The Nim Revolution, 1904, marked a turn in our history as new names were assigned to each nimizen
- 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16.
- pic: nim_2.jpg
alt: "the new names after the Nim Revolution"
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 #TODO: replace with image?
- Embracing each nimizen as individuals, through distinct names and physical features became the norm.
- |-
Our diversity had finally
become the trope for a
fair representation of
the self within a
co-dependent society.
- |-
The following year, 1905
the L-group composed
of 3, 7, 13, 14, 15, 16
and myself wanted to go
even further and
re-considered our
architectural ideologies.
- pic: nim_illustration_4.jpg
- Our diversity had finally become the trope for a fair representation of the self within a co-dependent society.
- The following year, 1905 the L-group composed of 3, 7, 13, 14, 15, 16 and myself wanted to go even further and re-considered our architectural ideologies.
- "We wanted to implement a new set of rules:"
- We wanted to implement a new set of rules:
- (i) Nimation is opened to groups and individuals. It will no longer be a couple only experience.
- (ii) Nimizens are able to engage with any other nimizens, not just their immediate neighbour.
- "(iii) Identity and social stature are no longer limited to one's position in the pyramid."
- (iv) Nimizens are able to navigate outside the structure with any other nimizens not only with those of similar structural stature.
- (v) The traditional pyramid structure becomes a structure amongst others, not the default structure.
- "(vi) One's fate shouldn't be set in stone, one should have agency as to the path one chooses."
- |-
(vii) Nimation should be
open to the growth of its
nimizens as well as its
annihilation, retirement
of its nimizens or
replacement of
its nimizens.
- (i) Nimation is opened to groups as much as individuals. It will no longer be a couple only experience.
- (ii) A nimizen should be able to engage with any other nimizens and not only their immediate neighbour
- (iii) Identity and social stature is not limited to ones position in the pyramid
- (iv) Nimizens should be able to navigate outside the structure with any other nimizens not only the ones of similar structural stature
- (v) The traditional pyramid structure has to become a structure amongst others, not the default structure
- (vi) Ones fate shouldnt be set in stone, one should have agency as to the path one chooses
- (vii) Nimation should be open to the growth of its nimizens as well as its annihilation, retirement of its nimizens or replacement of its nimizens
- Unable to convince the others of the necessity of the institutions rewriting our structure remained the same.
- pic: nim_illustration_1.jpg
- nw: "1: Psst."
se: "Silence."
- ne: "1: Pssst!"
sw: "2: What?!"
- "1: I'm not talking to you."
- nw: "2: 3."
se: "3: Hm?"
- nw: "2: I think 1 is trying to talk to you."
se: "3: What is it?"
- ne: "1: I'm lonely."
sw: "3: We already talked about this."
- |-
1: Well it still hasn't
been solved.
- |-
3: Im sorry there is
nothing I can do about
it at the moment,
you could...
- "1: People assume because I'm at the top of the pyramid, everything is great for me!"
- |-
1: Ha, sure is a great
bore. Five centuries of
solitude, an omnipotent
perspective that has
no witness.
- "1: Psst."
- "Silence."
- "1: Pssst!"
- "2: What?!"
- "1: Im not talking to you."
- "2: 3."
- "3: Hm?"
- "2: I think 1 is trying to talk to you."
- "3: What is it?"
- "1: Im lonely."
- "3: We already talked about this."
- "1: Well it still hasnt been solved."
- "3: Im sorry there is nothing I can do about it at the moment, you could..."
- "1: People assume because Im at the top of the pyramid, everything is great for me!"
- "1: Ha, sure is a great bore. Five centuries of solitude, an omnipotent perspective that has no witness."
- "1: No one to share my point of view with."
- "1: To get any mundane experience across I need a waterfall of information, to slightly hope one will get some kind of input and they might never understand."
- nw: |-
3: I understand you! Or at least try too.
se: |-
2: Quiet you two,
I'm practising.
- ne: |-
1: And when I go,
I go alone.
sw: |-
3: Well at least you don't
have to suffer the
unreasonable ones
of this row.
- nw: |-
1: And when I fear,
I fear alone.
sw: "3: You talk to me, sometimes."
- ne: |-
7: Is 1 having a
moment again?
sw: "3: Yes, yes, we're trying to figure it out."
- nw: "2: Sssh."
se: "6: This again?"
- nw: "2: 1 is trying to annihilate us again."
se: "6: Let them be, they will be picked on soon enough again."
- sw: "2: Hmm."
nw: |-
1: And when I dream,
I dream alone.
- nw: |-
7: They got everyone
up again.
se: "3: Everyone's up now."
- nw: "1: Well not enough."
se: |-
3: Let's keep it quiet
for now.
- nw: "1: You know?"
se: "3: Tell me."
- nw: |-
1: In dreams...
I walk with you.
se: "3: Roy?"
- "1: To get any mundane experience across I need a waterfall of information"
- "1: to slightly hope one will get some kind of input and they might never understand."
- "3: I understand you! Or at least try too."
- "2: Quiet you two Im practising."
- "1: And when I go, I go alone."
- "3: Well at least you dont have to suffer the unreasonable ones of this row."
- "1: And when I fear, I fear alone."
- "3: You talk to me, sometimes."
- "7: Is one having a moment again?"
- "3: Yes, yes, were trying to figure it out."
- "2: Sssh."
- "6: This again?"
- "2: 1 is trying to annihilate us again."
- "6: Let them be, they will be picked at soon enough again."
- "2: Hmm."
- "1: And when I dream, I dream alone."
- "7: They got everyone up again."
- "3: Everyones up now."
- "1: Well not enough."
- "3: Lets keep it quiet for now."
- "1: You know?"
- "3: Tell me."
- "1: In dreams... I walk with you."
- "3: Roy?"
---

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@ -2,283 +2,88 @@
title: One-sentence game ideas
credits: XPUB
contents:
- pic: one-sentence-game-ideas.jpg
- |-
You are in an empty
room with 13 doors
that are portals
to 13 different worlds.
- |-
5 min
slow-motion epidemics,
visually transmitted.
- |-
Every crisis
is a simulation
of another crisis.
- |-
Every crisis
is a preparation
for another crisis.
- You receive a point for each floating tile you encounter on the street.
- |-
You sleep and
the more you sleep,
the more the buildings
around the bedroom
collapse and nature
starts growing and
invading the space.
- |-
ThermoSTATE
the state where no citizen feels cold. 🥵
- The same day is looping over and over. The goal is to figure out which decision will make you move on to the next day.
- You are in an empty room with 13 doors that are portals to 13 different worlds.
- 5 min slow-mo epidemics, visual transmitted.
- Every crisis is a simulation of another crisis.
- Every crisis is a preparation for another crisis.
- You receive a point for each moving/floating tile on the street you encounter.
- You sleep and the more you sleep, the more the buildings around the bedroom collapse and the nature starts growing and invading the space.
- thermoSTATE - The state where no citizen has to feel cold.
- The same day is looping over and over, the goal is to figure out which decision will make you move on to the next day.
- A flat with no floors.
- |-
Hello,
where are you,
what can you see
from there?
- You give someone a gift. They give the gift to someone else.
- "You meet a person in a corridor, but you're in a supermarket, in Canada."
- |-
Collect fantasy words
in a fantasy world
by talking to other fantasy characters
so you can describe fantasy objects better.
- |-
...and yes...
only give
a positive answer
(or inflexion)
to any question.
- |-
A city room
without gravity.
- |-
Thank you!
No, I thank you!
Noo, I thank YOU!
No. I really thank you.
No, I THANK you!
- |-
You get up and you're
a dictator for 5 min.
- |-
You get up and you're
a dictator for 5 min
and if you don't change anything in the current status quo you die.
- You have a lethal laugh.
- |-
You are late.
You have to leave
but you start
playing a game.
- You change language and you discover how clever you are but you cannot communicate with others anymore.
- You are in an empty room with 13 doors that are portals to 13 similar worlds, only your character changes.
- |-
Plastic bag on a
windy day at the
market simulator.
- |-
Reality show
for cultural workers.
- A portal will take you to the exact opposite spot on the globe.
- You dive into an ocean without an ocean floor but it's actually the sky.
- |-
A bruschetta
and some tomato sauce,
but you're not in Italy.
- "You're a flock of birds. You interact with things only collectively."
- "You're in a layer of a multilayered world. You cannot see the effect of your actions unless you change the layer."
- |-
Any action
could potentially kill
the other players
(including staying still).
The longer all the players are kept alive the more you score.
- |-
Dutch wind
vs.
Human being
- |-
Interpret what birds
are saying.
- |-
A game where your
real-life issues are solved through playing and you don't realise
it's happening.
- |-
Sometimes things change depending
on who you tell.
- |-
                🎈
- Hello, where are you, what can you see from there?
- You give a gift to someone else, that person gives another gift to someone else.
- You meet a person in a corridor, but you're in a supermarket, in Canada.
- Collect fantasy words in a fantasy world by talking to other fantasy characters so you can describe fantasy objects better.
- ...and yes...only give a positive answer (or inflection) to any question...
- A city room without gravity.
- Thank you! No, I thank you! Noo, I thank YOU! No. I really thank you.No I THANK you!
- You get up and you're a dictator for 5 min.
- You get up and you're a dictator for 5 min and if you don't change anything in the current status quo you die
- You have a letal laughter...
- You have to leave your home to not be late but you start playing a game.
- You change language and you discover how clever you are but you cannot communicate with the others any more.
- You are in an empty room with 13 doors that are portals to 13 similar worlds. only your character changes.
- Plastic bag in a windy day at the market simulator.
- Reality show for cultural workers.
- A portal will take you on the opposite spot on the globe from the one you've picked up
- You dive into an ocean without an ocean floor but its actually the sky
- A bruschetta and some tomato sauce. but you're not in Italy.
- You're a flock of birds and you interact with things only collectively.
- You're in a layer of a multilayered world, and you cannot see the effect of you actions unless you change layer.
- Any action could potentially kill the other players (including staying still), the longer all the players are kept alive the more you score.
- Dutch wind vs. Human being
- Interpret what birds are saying.
- A game where your problems/real life issues are solved through playing (and you don´t know it´s happening.
- Sometimes things change depending who you are discussing them with
- A one sentence games list that never ends...
- You are a Helium Balloon and you just got to the Big City.
- You are stuck in reality and you're trying to get back to your imaginary world but cannot find the door.
- You are a drug addict ("choose your poison" at the beginning) and you have to find the money to get high and then you go through trips and abstinence
- Build the highest high heels in the world so you can traverse the Mariana trench (with a depth of 11,034m) without touching the water.
- It is night with rain and devil wind and you are trying to ride your way home.
- The calories burned while running on the treadmill become actual currency.
- Files keep coming in and you have to sort them in your folder system.
- Unexpected event and the order changes.
- You get to experience your whole life in reverse.
- There is no gravity, no left or right, no up and down, but you have to indicate someone their way to the treasure.
You are a helium balloon
and you just got
to the big city.
- |-
You are stuck in reality and you're trying to get back to your imaginary world but cannot
find the door.
- |-
Build the highest high
heels in the world so
you can traverse the
Mariana Trench, with a
depth of 11 034 m,
without touching
the water.
- |-
It's night with rain
and Devil Dutch Wind
(DDW) and you are
trying to ride your
way home.
- |-
The calories burned while running on the treadmill become
actual currency.
- |-
Files keep coming in
and you have to
sort them in your
folder system.
- |-
You get to experience your whole life
in reverse.
- |-
There is no gravity,
no left or right,
no up and down,
but you have to guide
someone to a treasure.
- |-
Life's a game,
play the game.
- "You're a door and you have the power to open or close as you wish. Sometimes someone tries to go through you, will you let them pass?"
- Life's a game, play the game.
- You're a door and you have the power to open or close as you wish, sometimes someone tries to go through you, will you let them pass?
- You enter a room full of obscure items and have to select some of them to curate an exhibition.
- |-
Time is given
to each player.
- |-
During the game, several tasks are given to players, and they need to split their time and accomplish those tasks in the time allocated. If you fail to do so, it will affect the whole time sequence. In short, you play
the game by splitting your
time, rearranging your
priority constantly.
- Git commit-push battle.
- |-
Noise-inducing
headphones so you
can hear the electronic
magnetic fields
around you.
- Time is given to each player.
- During the game, several tasks are given to players, and they need to split their time and accomplish those tasks within this limited time. If you fail to do it in given time, it will affect the whole time sequence. In short, you play the game by splitting your time, rearranging your priority constantly.
- git commit-push battle
- Noise-inducing headphones so you can hear the electronic magnetic fields around you.
- SI17 class but the sound is really HD
- Harmonizing everything.
- |-
The printer that works
is hidden somewhere
in a maze.
- The printer that works is hidden somewhere in a maze.
- Do you want me to tell you the story of Wendy?
- |-
You enter a room
where you meet your
friends with whom
you play a game where
you play a game, where
you play a game, where
you play a game.
- |-
The rain starts
when the meeting stops.
- |-
The rain stops
when the meeting starts.
- Print 80000 post-its.
- Guess the Guests.
- |-
Try to eat the hole
of a donut.
- |-
Try to find out whether
the donut hole which
was expired was
any good.
- |-
Each chatroom is
a different reality.
- |-
A random age
generator that
gives you
a random age
on your birthday
and your body
turns that age.
- |-
A random ape
generator that
gives you
a random ape
on your birthday
and your body
turns that ape.
- |-
A random grape
generator that
gives you
a random grape
on your birthday
and your body
turns that wine.
- |-
A random wine
generator that
gives you
a random headache
on your birthday
and your body
turns that wine.
- |-
A random-random
generator that
gives you
a random-random
on your birthday
and your body
turns that random.
- |-
The world is literally turned upside down
and you must try
to cure a hickup!
- Randominance.
- |-
Steal Jeff Bezos's
money and use it
for the loot box.
- |-
Sushi but
it tastes
like cola.
- |-
Cola but
it tastes
like sushi.
- |-
Your manager reminds
you of Michael Scott
and you feel like you
are part of the Office.
- |-
Grocery.
Delivery.
Startup.
- A one-sentence games list that never ends...
- |-
Inspired by Pippin
Barr's Game Ideas 🛴
www.pippinbarr.com
/category
/game-ideas
- You enter a room where you meet your friends with whom you play a game where you play a game where you play a game where you play a game.
- Hi Student!! So nice to talk to y0u. I was hoping that you're writing is going re4lly well and that you are doing so so good. I really mis34 being your te4cher. I'm leaving 🍷 Wine Harbour now ;)) All the best, Steve!!!
- The rain starts when the meeting stops.
- The rain stops when the meeting starts.
- Produce 50000 post-its.
- "Guess the Guests"
- Try to eat the hole of a donut.
- Try to find out whether the donut hole who is expired was any good.
- Each chatroom is a different reality.
- A random age generator which gives you a random age on your bday and your body turns that age as well.
- Cooking Mama
- The world is literally turned upside down and you must try to cure a hickup!
- A random ape generator which gives you a random ape on your bday and your body turns that ape as well.
- A random grape generator which gives you a random grape on your bday and your body turns into wine.
- A random random generator which gives you a random random on your bday and your body turns that random as well
- Randominance
- Steal Jeff Bezos' money and use it for SI17.
- SI17 launch but everyone is being kicked out from FNP for no apparent reason.
- Sushi but it tastes like cola.
- Cola but it tastes like sushi.
- Your manager reminds you of Michael Scott and you feel like you are part of the Office.
- Grocery Delivery Startup
---

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---
title: Outro
contents:
- pic: fagenotpound.png
alt: pzwiki.wdka.nl/mediadesign/Fage_Not_Pound
---

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---
title: The Leader
contents:
- pic: the-leader.jpg
- card: A1
quote: "Dreams don't work unless you do."
motivation: 70
empathy: 0
vision: 40
positivity: 0
- card: A2
quote: If you want the rainbow, you gotta put up with the rain.
motivation: 65
empathy: 20
vision: 30
positivity: 80
- card: A3
quote: |-
If you want to live a happy
life, tie it to a goal,
not people.
motivation: 50
empathy: 10
vision: 65
positivity: 50
- card: A4
quote: |-
You live. You love. You cry.
You lose. You bleed.
You learn.
motivation: 30
empathy: 90
vision: 10
positivity: 100
- |-
This is a quartets card
game with the objective
to collect 4 cards in
a series.
- The pack contains 32 cards, divided into 8 groups of 4 cards.
- card: B1
quote: Never stop learning because life never stops teaching.
motivation: 95
empathy: 15
vision: 70
positivity: 55
- card: B2
quote: |-
Push yourself because
no one else is going to do
it for you.
motivation: 85
empathy: 0
vision: 85
positivity: 0
- card: B3
quote: Big journeys begin with a small step.
motivation: 90
empathy: 100
vision: 25
positivity: 95
- card: B4
quote: "Be so good they can't ignore you."
motivation: 80
empathy: 20
vision: 95
positivity: 15
- It is played with three or more players. The aim is to win all the quartets (sets of four).
- Each card has a number and letter (A1, A2, A3, A4, B1, B2, etc.) in the top of the card.
- On the cards, you find motivational quotes by your imaginary leader.
- card: C1
quote: "Don't focus on the pain, focus on the progress."
motivation: 70
empathy: 5
vision: 80
positivity: 65
- card: C2
quote: Good things will come.
motivation: 5
empathy: 100
vision: 90
positivity: 100
- card: C3
quote: Work hard in silence. Let success make the noise.
motivation: 70
empathy: 20
vision: 100
positivity: 55
- card: C4
quote: Prove yourself to yourself, not to others.
motivation: 20
empathy: 45
vision: 0
positivity: 90
- |-
The quotes have a value
in the following
categories: motivation,
empathy, vision
and positivity.
- |-
The cards are shuffled
and dealt evenly
between all the players
and the cards get
held face up in a
player's hand.
- card: D1
quote: Falling down is an accident. Staying down is a choice.
motivation: 55
empathy: 25
vision: 50
positivity: 20
- card: D2
quote: Whatever you decide to do, make it sure it makes you happy.
motivation: 15
empathy: 85
vision: 10
positivity: 100
- card: D3
quote: "Don't be afraid to fail, be afraid not to try."
motivation: 100
empathy: 90
vision: 75
positivity: 100
- card: D4
quote: A winner is a dreamer who never gives up.
motivation: 80
empathy: 60
vision: 100
positivity: 80
- The player on the dealer's lefthand side starts by asking another player if they have a certain card (for example, card C4).
- They are looking for a card that would help them create a quartet (in this case, a quartet of cards with the letter C).
- If the other player doesnt have the card, then it becomes their turn to ask.
- card: E1
quote: Criticism makes you strong.
motivation: 100
empathy: 0
vision: 75
positivity: 30
- card: E2
quote: Sometimes later becomes never. Do it now.
motivation: 35
empathy: 0
vision: 55
positivity: 25
- card: E3
quote: A year from now, you may wish you had starded today.
motivation: 60
empathy: 25
vision: 80
positivity: 35
- card: E4
quote: Never give up on anything that makes your heart sore.
motivation: 55
empathy: 10
vision: 60
positivity: 40
- |-
If the other player does
have the card, the
two compete in
the categories.
- |-
The player who asked
for the card, now picks
a category (for example,
positivity) and both
players reveal the value
of their card in
that category.
- card: F1
quote: |-
Do or do not. There is
no try.
motivation: 75
empathy: 5
vision: 90
positivity: 45
- card: F2
quote: "There's no elevator to success. You have to take the stairs."
motivation: 90
empathy: 0
vision: 80
positivity: 0
- card: F3
quote: Do good and good will come to you.
motivation: 20
empathy: 90
vision: 50
positivity: 100
- card: F4
quote: |-
There is hope. Even when
your brain tells you
there isn't.
motivation: 75
empathy: 100
vision: 60
positivity: 100
- The player with the lower category value hands over their card to the player with the higher value. The winning person is next.
- When a quartet is created, or a complete quartet was dealt, then the cards creating the quartet are placed in front of the player.
- card: G1
quote: "You didn't come this far to only come this far."
motivation: 65
empathy: 20
vision: 75
positivity: 25
- card: G2
quote: |-
Your mistakes don't
define you.
motivation: 0
empathy: 100
vision: 0
positivity: 90
- card: G3
quote: |-
Everyday is a chance
to be better.
motivation: 80
empathy: 70
vision: 80
positivity: 100
- card: G4
quote: Believe you can and youre halfway there.
motivation: 90
empathy: 80
vision: 50
positivity: 95
- If someone loses all their cards in the game, they lose the game.
- |-
The game ends when
all the quartets have
been created.
- card: H1
quote: A negative mind will never give you a positive life.
motivation: 15
empathy: 5
vision: 10
positivity: 0
- card: H2
quote: Be a warrior, not a worrier.
motivation: 50
empathy: 0
vision: 60
positivity: 50
- card: H3
quote: "If your dreams don't scare you, they are too small."
motivation: 20
empathy: 35
vision: 100
positivity: 45
- card: H4
quote: The key to success is to start before you are ready.
motivation: 80
empathy: 30
vision: 80
positivity: 75
- |-
The winner is the person
who has the most
quartets and
thus the most
inspirational quotes.
---
#TODO: instructions
basic structure of the cards:
```
____________________________
| ID of the card |
| quote |
| [Miri the leader] |
| img |
| |
| motivation: /100 |
| empathy: /100 |
| vision: /100 |
| positivity: /100 |
____________________________
```
ideally should be easy to redo them in html

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title: Unfinished Thoughts
credits: Jian and Supisara
contents:
- pic: unfinished-thoughts.jpg
- img: unfinished_thoughts_1.jpg
- img: unfinished_thoughts_2.jpg
- img: unfinished_thoughts_3.jpg
- img: unfinished_thoughts_4.jpg
- img: unfinished_thoughts_5.jpg
- img: unfinished_thoughts_6.jpg
- img: unfinished_thoughts_7.jpg
- img: unfinished_thoughts_8.jpg
- img: unfinished_thoughts_9.jpg
- img: unfinished_thoughts_10.jpg
- img: unfinished_thoughts_11.jpg
- img: unfinished_thoughts_12.jpg
- img: unfinished_thoughts_13.jpg
- img: unfinished_thoughts_14.jpg
- img: unfinished_thoughts_15.jpg
- img: unfinished_thoughts_16.jpg
- img: unfinished_thoughts_17.jpg
- img: unfinished_thoughts_18.jpg
- img: unfinished_thoughts_19.jpg
- img: unfinished_thoughts_20.jpg
- img: unfinished_thoughts_21.jpg
- img: unfinished_thoughts_22.jpg
- img: unfinished_thoughts_23.jpg
- img: unfinished_thoughts_24.jpg
- pic: unfinishedthoughts.png
alt: "hub.xpub.nl/soupboat/si17/💬/"
- |-
Recommended on
desktop for your best
experience. Use arrow
keys or swipe in a
direction and hold
to navigate.
- img: ut_cover1.png
alt: ""
- img: ut_cover2.png
alt: ""
- insert qr code here heheh
---

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