- definition: 1. A business model that is used also in videogames to ensure that microtransactions are turned from an occasional event into a rooted activity for gamers. This model functions following different strategies to ensure continuous profiting, like fast thinking processes, gatchas (collectible items), subscriptions, etc.
direction:
category: Predatory Schemes
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direction:
category:
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direction:
category:
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direction:
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direction:
category:
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direction:
direction: Across
category:
category: Predatory Schemes in Videogames
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- definition: 3. A feeling of worry, nervousness, or unease about something with an uncertain outcome.
direction:
direction: Across
category:
category: Predatory Schemes in Videogames
- definition:
- definition: 4. The type of process that a video game publisher can use to generate revenue from a video game product. Some in-game purchasing systems could be characterized as unfair or exploitative. These systems describe tactics that capitalize on informational advantages (e.g., behavioral tracking) and data manipulation to optimize offers to incentivize continuous spending, while offering limited or no guarantees or protections, with the potential to exploit vulnerable players (e.g., adolescents, problematic gamers).
direction:
direction: Across
category:
category: Predatory Schemes in Videogames
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- definition: 5. A business model where users can purchase virtual items for small amounts of money. It often appears in free-to-play games, meaning there is no cost to download the game, just a cost to buy the online virtual products.
direction:
direction: Across
category:
category: Predatory Schemes in Videogames
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- definition: 7. A phenomenon that describes how people tend to value an object more if they made or assembled it.
direction:
direction: Across
category:
category: Predatory Schemes in Videogames
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- definition: 8. A large group of low-paid workers are hired to click on paid advertising links.
direction:
direction: Across
category:
category: Predatory Schemes in Videogames
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- definition: 9. A cognitive bias whereby an individual's decisions are influenced by a particular point of reference.
direction:
direction: Across
category:
category: Predatory Schemes in Videogames
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- definition: 2. The space in which the normal rules and reality of the world are suspended and replaced by the artificial reality of a game world.
direction:
direction: Down
category:
category: Predatory Schemes in Videogames
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- definition: 3. An uneasy amalgam of several contradictory legacies: a religious one, which has censured excessive drinking, gambling and drug use as moral transgressions; a scientific one, which has characterized alcoholism and drug addiction as biological diseases; and a colloquial one, which has casually applied the term to almost any fixation.
direction:
direction: Down
category:
category: Predatory Schemes in Videogames
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- definition: 6. When you describe something such as information, writing, or entertainment that you consider to be of no worth, value, nor serious interest.
direction:
direction: Down
category:
category: Predatory Schemes in Videogames
- definition:
- definition: 1. After-hours labour, masked with enjoyable activities that feel like leisure, also related to self-work (people trying to improve their own capital).
direction:
direction: Across
category:
category: Productivity and Leisure
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- definition: 5. Any action you take towards improvement of your own body or mind: incentives to quantify yourself couched in a “do what you love” rhetoric.
direction:
direction: Across
category:
category: Productivity and Leisure
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- definition: 7. Practical work, especially when it involves hard physical or mental effort.
direction:
direction: Across
category:
category: Productivity and Leisure
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- definition: 9. A playable theory used to learn about reality without the consequences of reality.
direction:
direction: Across
category:
category: Productivity and Leisure
- definition:
- definition: 10. The process of turning non-ludic activities into play. It might be seen as a form of ideology and it can be used as an online marketing technique to encourage engagement with a product or service.
direction:
direction: Across
category:
category: Productivity and Leisure
- definition:
- definition: 2. Experienced or lived time.
direction:
direction: Down
category:
category: Productivity and Leisure
- definition:
- definition: 3. When you have the freedom to choose how to use your time.
direction:
direction: Down
category:
category: Productivity and Leisure
- definition:
- definition: 4. Leisure practices included in humans' lives
direction:
direction: Down
category:
category: Productivity and Leisure
- definition:
- definition: 6. "Time flies when you're having.."
direction:
direction: Down
category:
category: Productivity and Leisure
- definition:
- definition: 8. A free activity standing quite consciously outside ordinary life as being "not serious", but at the same time absorbing the player intensely and utterly. It is an activity connected with no material interest, and no profit can be gained by it. It proceeds within its own proper boundaries of time and space according to fixed rules and in an orderly manner.