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# We are making 50000 post-it
The loot box contains a series of post-it blocks
Why the post-its:
- because they're a modular surface and offer an interesting format that also reminds the to-do list, the corporate strategies for collective brainstorming and organization, or the form of self- management. it's visually accessible, relatable and familiar.
- Interesting possibilities for further distribution and exchange.
- The format of the post-it blocks it's open to material experiments, since the block is just a bunch of sheets glued together. In this way we can adapt the shape of the sheets to fit the- contents while remaining in the same common surface/format.
![exchange model](https://hub.xpub.nl/soupboat/~grgr/static/img/exchange_model1.png)
## Post-it blocks
each contribution is formatted as post-it block.
feature: we can experiment with the format of each block in relation to the contents
feature: the post-it blocks can be enjoyed as mini booklets (linear access)
feature: the post-it blocks can be enjoyed as modular elements to be attached on a map (complex access)
optional features:
- the blocks can be collectible and exchanged by the players
- in each block the contents are repeated many times so that you can give part if the block to people that don't buy the LB and or
- Exchange with other customer
- Also, if in each block the contents are reapeted many times the player can easily experiment with the contents, use them and connect them with different contents, play with their quantities in forming a puzzle, give them to other people and spread them in many different ways.
![distribuition model](https://hub.xpub.nl/soupboat/~grgr/static/img/model_distribution2.png)
## Contents organization
- Each block is a folder
- In each folder there is a `contents.md` file and media resources such as images
- `contents.md` contains the meta and the contents of each contribuition, formatted as a YAML list
example:
```yaml
---
title: One-sentence game ideas
contents:
- you are in an empty room with 13 doors that are portals to 13 different worlds.
- 5 min slow-mo epidemics, visual transmitted
- every crisis is a simulation of another crisis
- img: game.jpg
alt: Game description
- you receive a point for each moving/floating tile on the street you encounter
- thermoSTATE - The state where no citizen has to feel cold
---
```
The entries in the contents list can be simple strings or images. To insert an image we are using the YAML object notation, specifying the `img` filename and the `alt` description that can be used in the layout. Images can be URL or file placed in the project folder.
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