From 690b5f31f1666f43000299c7d564ec9595f90498 Mon Sep 17 00:00:00 2001 From: "kam (from the studio)" Date: Wed, 16 Mar 2022 11:53:58 +0100 Subject: [PATCH] mimic block --- mimic/contents.md | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/mimic/contents.md b/mimic/contents.md index 349656a..150feb0 100644 --- a/mimic/contents.md +++ b/mimic/contents.md @@ -6,10 +6,11 @@ contents: By Austin Wood published May 03, 2017 - - |- - By Kamo and Grr - .replace('mimic', 'loot box') - March 16, 2022 + + - credits: By Kamo and Grr + code: '.replace("mimic", "loot box")' + date: March 16, 2022 + type: mimic_code - We know loot boxes as treasure chests with teeth, but their origins made for cooler, more complex monsters. - Sometimes it’s obvious. Would there really be a treasure chest in the middle of such an unremarkable room, just begging you to open it?