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@ -1,13 +1,21 @@
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// Import dependencies
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const { WebSocket, WebSocketServer } = require("ws");
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const express = require("express");
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const dotenv = require("dotenv");
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dotenv.config();
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const express = require("express");
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// Setup Environmental Variables
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const PORT = process.env.PORT || 3000;
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const PREFIX = process.env.PREFIX || "";
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const PUBLIC = process.env.PUBLIC || "";
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// Setup Express Router
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// Create the routes of the application
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// Here are two pages and a wildcard:
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// at / there is the index.html page, where to draw
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// at /destination there is the destination.html page, where to receive the drawings
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// the wildcard /* serves the static files from the public folder
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const router = express.Router();
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const routes = (app) => {
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app.get("/", (req, res) => {
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@ -26,6 +34,7 @@ const routes = (app) => {
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return app;
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};
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// Setup the Express server
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const server = express()
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.set("view engine", "html")
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.engine("html", require("hbs").__express)
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@ -33,12 +42,19 @@ const server = express()
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.use(express.static("public"))
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.listen(PORT, () => console.log(`Listening on ${PORT}`));
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// Setup the Websocket server on top of the Express one
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const wss = new WebSocketServer({ server, clientTracking: true });
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// Global variables to manage the connected Destination and User clients
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let DESTINATIONS = new Set();
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let USERS = new Set();
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var theme = "";
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// The message processor defines which function is associated to every websocket message type.
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// It map a type to a function, passing some optional parameters such as the message itself and the websocket client that sent it.
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// for example an incoming message like {type: hello} will trigger the registerDest(ws, msg) function.
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// In this way to add message types and functionalities gets easier, and avoid long chain of if-else statements.
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const messageProcessor = {
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default: (ws, msg) => unknownMsg(msg),
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hello: (ws, msg) => registerDest(ws, msg),
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@ -46,11 +62,16 @@ const messageProcessor = {
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theme: (ws, msg) => ((theme = msg.theme), broadcast(msg)),
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};
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// Message processor functions
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// Default function, to cactch unkown message types
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const unknownMsg = (msg) => {
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console.log("Unknown message type...");
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console.log(msg);
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};
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// Add the ws client in the destinations set
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// Removing it when it disconnets
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const registerDest = (ws, msg) => {
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console.log("Destination client connected");
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DESTINATIONS.add(ws);
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@ -59,14 +80,17 @@ const registerDest = (ws, msg) => {
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});
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};
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// Send a message to all the connected Destinations
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const toDest = (msg) => {
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let message = JSON.stringify(msg);
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DESTINATIONS.forEach((DESTINATION) => {
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if (DESTINATION?.readyState === WebSocket.OPEN) {
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DESTINATION.send(JSON.stringify(msg));
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DESTINATION.send(message);
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}
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});
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};
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// Send a message to all the connected Users
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const broadcast = (msg) => {
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let message = JSON.stringify(msg);
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for (const user of USERS.values()) {
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@ -76,18 +100,21 @@ const broadcast = (msg) => {
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}
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};
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// Websocket events listener
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wss.on("connection", (ws) => {
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USERS.add(ws);
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ws.send(JSON.stringify({ type: "theme", theme: theme }));
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ws.on("message", (data) => {
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// Parse the incoming data safely
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let message;
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try {
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message = JSON.parse(data);
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} catch (e) {}
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// Call the message processor, eventually falling back to use the default function if the type is not defined.
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if (message) {
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(messageProcessor[message.type] || messageProcessor.default)(ws, message);
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(messageProcessor[message?.type] || messageProcessor.default)(ws, message);
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}
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});
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