You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
383 lines
12 KiB
JavaScript
383 lines
12 KiB
JavaScript
2 years ago
|
// MIT License:
|
||
|
//
|
||
|
// Copyright (c) 2010-2012, Joe Walnes
|
||
|
//
|
||
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
// of this software and associated documentation files (the "Software"), to deal
|
||
|
// in the Software without restriction, including without limitation the rights
|
||
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
// copies of the Software, and to permit persons to whom the Software is
|
||
|
// furnished to do so, subject to the following conditions:
|
||
|
//
|
||
|
// The above copyright notice and this permission notice shall be included in
|
||
|
// all copies or substantial portions of the Software.
|
||
|
//
|
||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
// THE SOFTWARE.
|
||
|
|
||
|
/**
|
||
|
* This behaves like a WebSocket in every way, except if it fails to connect,
|
||
|
* or it gets disconnected, it will repeatedly poll until it successfully connects
|
||
|
* again.
|
||
|
*
|
||
|
* It is API compatible, so when you have:
|
||
|
* ws = new WebSocket('ws://....');
|
||
|
* you can replace with:
|
||
|
* ws = new ReconnectingWebSocket('ws://....');
|
||
|
*
|
||
|
* The event stream will typically look like:
|
||
|
* onconnecting
|
||
|
* onopen
|
||
|
* onmessage
|
||
|
* onmessage
|
||
|
* onclose // lost connection
|
||
|
* onconnecting
|
||
|
* onopen // sometime later...
|
||
|
* onmessage
|
||
|
* onmessage
|
||
|
* etc...
|
||
|
*
|
||
|
* It is API compatible with the standard WebSocket API, apart from the following members:
|
||
|
*
|
||
|
* - `bufferedAmount`
|
||
|
* - `extensions`
|
||
|
* - `binaryType`
|
||
|
*
|
||
|
* Latest version: https://github.com/joewalnes/reconnecting-websocket/
|
||
|
* - Joe Walnes
|
||
|
*
|
||
|
* Syntax
|
||
|
* ======
|
||
|
* var socket = new ReconnectingWebSocket(url, protocols, options);
|
||
|
*
|
||
|
* Parameters
|
||
|
* ==========
|
||
|
* url - The url you are connecting to.
|
||
|
* protocols - Optional string or array of protocols.
|
||
|
* options - See below
|
||
|
*
|
||
|
* Options
|
||
|
* =======
|
||
|
* Options can either be passed upon instantiation or set after instantiation:
|
||
|
*
|
||
|
* var socket = new ReconnectingWebSocket(url, null, { debug: true, reconnectInterval: 4000 });
|
||
|
*
|
||
|
* or
|
||
|
*
|
||
|
* var socket = new ReconnectingWebSocket(url);
|
||
|
* socket.debug = true;
|
||
|
* socket.reconnectInterval = 4000;
|
||
|
*
|
||
|
* debug
|
||
|
* - Whether this instance should log debug messages. Accepts true or false. Default: false.
|
||
|
*
|
||
|
* automaticOpen
|
||
|
* - Whether or not the websocket should attempt to connect immediately upon instantiation. The socket can be manually opened or closed at any time using ws.open() and ws.close().
|
||
|
*
|
||
|
* reconnectInterval
|
||
|
* - The number of milliseconds to delay before attempting to reconnect. Accepts integer. Default: 1000.
|
||
|
*
|
||
|
* maxReconnectInterval
|
||
|
* - The maximum number of milliseconds to delay a reconnection attempt. Accepts integer. Default: 30000.
|
||
|
*
|
||
|
* reconnectDecay
|
||
|
* - The rate of increase of the reconnect delay. Allows reconnect attempts to back off when problems persist. Accepts integer or float. Default: 1.5.
|
||
|
*
|
||
|
* timeoutInterval
|
||
|
* - The maximum time in milliseconds to wait for a connection to succeed before closing and retrying. Accepts integer. Default: 2000.
|
||
|
*
|
||
|
*/
|
||
|
(function (global, factory) {
|
||
|
if (typeof define === "function" && define.amd) {
|
||
|
define([], factory);
|
||
|
} else if (typeof module !== "undefined" && module.exports) {
|
||
|
module.exports = factory();
|
||
|
} else {
|
||
|
global.ReconnectingWebSocket = factory();
|
||
|
}
|
||
|
})(this, function () {
|
||
|
if (!("WebSocket" in window)) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
function ReconnectingWebSocket(url, protocols, options) {
|
||
|
// Default settings
|
||
|
var settings = {
|
||
|
/** Whether this instance should log debug messages. */
|
||
|
debug: false,
|
||
|
|
||
|
/** Whether or not the websocket should attempt to connect immediately upon instantiation. */
|
||
|
automaticOpen: true,
|
||
|
|
||
|
/** The number of milliseconds to delay before attempting to reconnect. */
|
||
|
reconnectInterval: 1000,
|
||
|
/** The maximum number of milliseconds to delay a reconnection attempt. */
|
||
|
maxReconnectInterval: 30000,
|
||
|
/** The rate of increase of the reconnect delay. Allows reconnect attempts to back off when problems persist. */
|
||
|
reconnectDecay: 1.5,
|
||
|
|
||
|
/** The maximum time in milliseconds to wait for a connection to succeed before closing and retrying. */
|
||
|
timeoutInterval: 2000,
|
||
|
|
||
|
/** The maximum number of reconnection attempts to make. Unlimited if null. */
|
||
|
maxReconnectAttempts: null,
|
||
|
|
||
|
/** The binary type, possible values 'blob' or 'arraybuffer', default 'blob'. */
|
||
|
binaryType: "blob",
|
||
|
};
|
||
|
if (!options) {
|
||
|
options = {};
|
||
|
}
|
||
|
|
||
|
// Overwrite and define settings with options if they exist.
|
||
|
for (var key in settings) {
|
||
|
if (typeof options[key] !== "undefined") {
|
||
|
this[key] = options[key];
|
||
|
} else {
|
||
|
this[key] = settings[key];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// These should be treated as read-only properties
|
||
|
|
||
|
/** The URL as resolved by the constructor. This is always an absolute URL. Read only. */
|
||
|
this.url = url;
|
||
|
|
||
|
/** The number of attempted reconnects since starting, or the last successful connection. Read only. */
|
||
|
this.reconnectAttempts = 0;
|
||
|
|
||
|
/**
|
||
|
* The current state of the connection.
|
||
|
* Can be one of: WebSocket.CONNECTING, WebSocket.OPEN, WebSocket.CLOSING, WebSocket.CLOSED
|
||
|
* Read only.
|
||
|
*/
|
||
|
this.readyState = WebSocket.CONNECTING;
|
||
|
|
||
|
/**
|
||
|
* A string indicating the name of the sub-protocol the server selected; this will be one of
|
||
|
* the strings specified in the protocols parameter when creating the WebSocket object.
|
||
|
* Read only.
|
||
|
*/
|
||
|
this.protocol = null;
|
||
|
|
||
|
// Private state variables
|
||
|
|
||
|
var self = this;
|
||
|
var ws;
|
||
|
var forcedClose = false;
|
||
|
var timedOut = false;
|
||
|
var eventTarget = document.createElement("div");
|
||
|
|
||
|
// Wire up "on*" properties as event handlers
|
||
|
|
||
|
eventTarget.addEventListener("open", function (event) {
|
||
|
self.onopen(event);
|
||
|
});
|
||
|
eventTarget.addEventListener("close", function (event) {
|
||
|
self.onclose(event);
|
||
|
});
|
||
|
eventTarget.addEventListener("connecting", function (event) {
|
||
|
self.onconnecting(event);
|
||
|
});
|
||
|
eventTarget.addEventListener("message", function (event) {
|
||
|
self.onmessage(event);
|
||
|
});
|
||
|
eventTarget.addEventListener("error", function (event) {
|
||
|
self.onerror(event);
|
||
|
});
|
||
|
|
||
|
// Expose the API required by EventTarget
|
||
|
|
||
|
this.addEventListener = eventTarget.addEventListener.bind(eventTarget);
|
||
|
this.removeEventListener = eventTarget.removeEventListener.bind(eventTarget);
|
||
|
this.dispatchEvent = eventTarget.dispatchEvent.bind(eventTarget);
|
||
|
|
||
|
/**
|
||
|
* This function generates an event that is compatible with standard
|
||
|
* compliant browsers and IE9 - IE11
|
||
|
*
|
||
|
* This will prevent the error:
|
||
|
* Object doesn't support this action
|
||
|
*
|
||
|
* http://stackoverflow.com/questions/19345392/why-arent-my-parameters-getting-passed-through-to-a-dispatched-event/19345563#19345563
|
||
|
* @param s String The name that the event should use
|
||
|
* @param args Object an optional object that the event will use
|
||
|
*/
|
||
|
function generateEvent(s, args) {
|
||
|
var evt = document.createEvent("CustomEvent");
|
||
|
evt.initCustomEvent(s, false, false, args);
|
||
|
return evt;
|
||
|
}
|
||
|
|
||
|
this.open = function (reconnectAttempt) {
|
||
|
ws = new WebSocket(self.url, protocols || []);
|
||
|
ws.binaryType = this.binaryType;
|
||
|
|
||
|
if (reconnectAttempt) {
|
||
|
if (
|
||
|
this.maxReconnectAttempts &&
|
||
|
this.reconnectAttempts > this.maxReconnectAttempts
|
||
|
) {
|
||
|
return;
|
||
|
}
|
||
|
} else {
|
||
|
eventTarget.dispatchEvent(generateEvent("connecting"));
|
||
|
this.reconnectAttempts = 0;
|
||
|
}
|
||
|
|
||
|
if (self.debug || ReconnectingWebSocket.debugAll) {
|
||
|
console.debug("ReconnectingWebSocket", "attempt-connect", self.url);
|
||
|
}
|
||
|
|
||
|
var localWs = ws;
|
||
|
var timeout = setTimeout(function () {
|
||
|
if (self.debug || ReconnectingWebSocket.debugAll) {
|
||
|
console.debug("ReconnectingWebSocket", "connection-timeout", self.url);
|
||
|
}
|
||
|
timedOut = true;
|
||
|
localWs.close();
|
||
|
timedOut = false;
|
||
|
}, self.timeoutInterval);
|
||
|
|
||
|
ws.onopen = function (event) {
|
||
|
clearTimeout(timeout);
|
||
|
if (self.debug || ReconnectingWebSocket.debugAll) {
|
||
|
console.debug("ReconnectingWebSocket", "onopen", self.url);
|
||
|
}
|
||
|
self.protocol = ws.protocol;
|
||
|
self.readyState = WebSocket.OPEN;
|
||
|
self.reconnectAttempts = 0;
|
||
|
var e = generateEvent("open");
|
||
|
e.isReconnect = reconnectAttempt;
|
||
|
reconnectAttempt = false;
|
||
|
eventTarget.dispatchEvent(e);
|
||
|
};
|
||
|
|
||
|
ws.onclose = function (event) {
|
||
|
clearTimeout(timeout);
|
||
|
ws = null;
|
||
|
if (forcedClose) {
|
||
|
self.readyState = WebSocket.CLOSED;
|
||
|
eventTarget.dispatchEvent(generateEvent("close"));
|
||
|
} else {
|
||
|
self.readyState = WebSocket.CONNECTING;
|
||
|
var e = generateEvent("connecting");
|
||
|
e.code = event.code;
|
||
|
e.reason = event.reason;
|
||
|
e.wasClean = event.wasClean;
|
||
|
eventTarget.dispatchEvent(e);
|
||
|
if (!reconnectAttempt && !timedOut) {
|
||
|
if (self.debug || ReconnectingWebSocket.debugAll) {
|
||
|
console.debug("ReconnectingWebSocket", "onclose", self.url);
|
||
|
}
|
||
|
eventTarget.dispatchEvent(generateEvent("close"));
|
||
|
}
|
||
|
|
||
|
var timeout =
|
||
|
self.reconnectInterval *
|
||
|
Math.pow(self.reconnectDecay, self.reconnectAttempts);
|
||
|
setTimeout(
|
||
|
function () {
|
||
|
self.reconnectAttempts++;
|
||
|
self.open(true);
|
||
|
},
|
||
|
timeout > self.maxReconnectInterval ? self.maxReconnectInterval : timeout
|
||
|
);
|
||
|
}
|
||
|
};
|
||
|
ws.onmessage = function (event) {
|
||
|
if (self.debug || ReconnectingWebSocket.debugAll) {
|
||
|
console.debug("ReconnectingWebSocket", "onmessage", self.url, event.data);
|
||
|
}
|
||
|
var e = generateEvent("message");
|
||
|
e.data = event.data;
|
||
|
eventTarget.dispatchEvent(e);
|
||
|
};
|
||
|
ws.onerror = function (event) {
|
||
|
if (self.debug || ReconnectingWebSocket.debugAll) {
|
||
|
console.debug("ReconnectingWebSocket", "onerror", self.url, event);
|
||
|
}
|
||
|
eventTarget.dispatchEvent(generateEvent("error"));
|
||
|
};
|
||
|
};
|
||
|
|
||
|
// Whether or not to create a websocket upon instantiation
|
||
|
if (this.automaticOpen == true) {
|
||
|
this.open(false);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Transmits data to the server over the WebSocket connection.
|
||
|
*
|
||
|
* @param data a text string, ArrayBuffer or Blob to send to the server.
|
||
|
*/
|
||
|
this.send = function (data) {
|
||
|
if (ws) {
|
||
|
if (self.debug || ReconnectingWebSocket.debugAll) {
|
||
|
console.debug("ReconnectingWebSocket", "send", self.url, data);
|
||
|
}
|
||
|
return ws.send(data);
|
||
|
} else {
|
||
|
throw "INVALID_STATE_ERR : Pausing to reconnect websocket";
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Closes the WebSocket connection or connection attempt, if any.
|
||
|
* If the connection is already CLOSED, this method does nothing.
|
||
|
*/
|
||
|
this.close = function (code, reason) {
|
||
|
// Default CLOSE_NORMAL code
|
||
|
if (typeof code == "undefined") {
|
||
|
code = 1000;
|
||
|
}
|
||
|
forcedClose = true;
|
||
|
if (ws) {
|
||
|
ws.close(code, reason);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Additional public API method to refresh the connection if still open (close, re-open).
|
||
|
* For example, if the app suspects bad data / missed heart beats, it can try to refresh.
|
||
|
*/
|
||
|
this.refresh = function () {
|
||
|
if (ws) {
|
||
|
ws.close();
|
||
|
}
|
||
|
};
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* An event listener to be called when the WebSocket connection's readyState changes to OPEN;
|
||
|
* this indicates that the connection is ready to send and receive data.
|
||
|
*/
|
||
|
ReconnectingWebSocket.prototype.onopen = function (event) {};
|
||
|
/** An event listener to be called when the WebSocket connection's readyState changes to CLOSED. */
|
||
|
ReconnectingWebSocket.prototype.onclose = function (event) {};
|
||
|
/** An event listener to be called when a connection begins being attempted. */
|
||
|
ReconnectingWebSocket.prototype.onconnecting = function (event) {};
|
||
|
/** An event listener to be called when a message is received from the server. */
|
||
|
ReconnectingWebSocket.prototype.onmessage = function (event) {};
|
||
|
/** An event listener to be called when an error occurs. */
|
||
|
ReconnectingWebSocket.prototype.onerror = function (event) {};
|
||
|
|
||
|
/**
|
||
|
* Whether all instances of ReconnectingWebSocket should log debug messages.
|
||
|
* Setting this to true is the equivalent of setting all instances of ReconnectingWebSocket.debug to true.
|
||
|
*/
|
||
|
ReconnectingWebSocket.debugAll = false;
|
||
|
|
||
|
ReconnectingWebSocket.CONNECTING = WebSocket.CONNECTING;
|
||
|
ReconnectingWebSocket.OPEN = WebSocket.OPEN;
|
||
|
ReconnectingWebSocket.CLOSING = WebSocket.CLOSING;
|
||
|
ReconnectingWebSocket.CLOSED = WebSocket.CLOSED;
|
||
|
|
||
|
return ReconnectingWebSocket;
|
||
|
});
|