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132 lines
3.6 KiB
JavaScript
132 lines
3.6 KiB
JavaScript
// Get the container to use as a canvas
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const container = document.getElementById("container");
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const editor = document.getElementById("editor");
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// List of labels
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let labels = [];
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let closing = false;
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// Start is where the mouse is pressed, End is where the mouse is released
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let startX;
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let startY;
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let endX;
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let endY;
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// Minimum size for the label to be created
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let minimumSizeX = 25;
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let minimumSizeY = 25;
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// Boolean for showing the editor during drawing
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let showEditor = false;
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// Store the coordinates and trigger the function
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container.addEventListener("mousedown", (e) => {
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if (e.target.tagName !== "BUTTON") {
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startX = e.x;
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startY = e.y;
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// activate the editor
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showEditor = true;
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editor.classList.add("show-editor");
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}
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});
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container.addEventListener("mouseup", (e) => {
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if (e.target.tagName !== "BUTTON") {
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endX = e.x;
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endY = e.y;
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// disable the editor
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showEditor = false;
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editor.classList.remove("show-editor");
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editor.style.width = 0;
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editor.style.height = 0;
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// draw label
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drawLabel();
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}
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});
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// Edit the editor box using transform instead of left / top in order to be more efficient
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// (but still with width and height ehm idk if this affects the performance a lot)
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// (and it is something we must care of because this event is called like every frame that the mouse is dragged)
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container.addEventListener("mousemove", (e) => {
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if (showEditor) {
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let minX = Math.min(startX, e.x);
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let minY = Math.min(startY, e.y);
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let maxX = Math.max(startX, e.x);
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let maxY = Math.max(startY, e.y);
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let width = maxX - minX;
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let height = maxY - minY;
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// Apply a different class when the sizes pass the minimum size
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// (i don't know if is good made like this)
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if (width > minimumSizeX && height > minimumSizeY) {
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editor.classList.add("can-draw");
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} else {
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editor.classList.remove("can-draw");
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}
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editor.style.transform = `translate(${minX}px, ${minY}px)`;
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editor.style.width = `${maxX - minX}px`;
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editor.style.height = `${maxY - minY}px`;
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}
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});
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// Check the mouse direction and create the Label
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// The origin points of the label (because is positioned with top left) are always the lowest x and y values
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// The width and height are the greater x and y values (because width and height cannot be negative)
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function drawLabel() {
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let minX = Math.min(startX, endX);
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let minY = Math.min(startY, endY);
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let maxX = Math.max(startX, endX);
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let maxY = Math.max(startY, endY);
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let width = maxX - minX;
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let height = maxY - minY;
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if (width > minimumSizeX && height > minimumSizeY) {
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// Create a label and push it into the array of labels
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// The index is +1 because it is
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let label = createLabel(minX, minY, width, height, labels.length);
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labels.push(label);
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container.appendChild(label);
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}
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}
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// Create the label element
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function createLabel(x, y, width, height, index) {
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let label = document.createElement("div");
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label.classList.add("label");
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label.style.left = `${x}px`;
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label.style.top = `${y}px`;
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label.style.width = `${width}px`;
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label.style.height = `${height}px`;
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// data attribute index maybe we will need it later maybe not
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// with the index number of the label
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label.setAttribute("data-index", index);
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// Insert the number in the label
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let labelNumber = document.createElement("p");
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labelNumber.classList.add("label--number");
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labelNumber.innerHTML = index + 1;
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label.appendChild(labelNumber);
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// Add a button for deleting the label
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// TODO: reactive numbering oh no
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let close = document.createElement("button");
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close.classList.add("label--close");
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close.innerHTML = "x";
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close.addEventListener("click", (e) => {
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label.remove();
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});
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label.appendChild(close);
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return label;
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}
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