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235 lines
4.4 KiB
Vue

<template>
<form v-if="editing" class="edit">
<textarea v-model="style"></textarea>
<button @click="edit">Confirm</button>
<button @click.prevent="remove"> X </button>
</form>
<svg ref="container" id="container" @mousedown="startDrawing" @mousemove="moveDrawing" @mouseup="stopDrawing">
<path
v-for="(p, index) in paths"
:key="p.path"
:d="p.path"
:style="p.style"
stroke-width="1px"
stroke="currentColor"
fill="none"
@click="select(p, index)"
/>
</svg>
</template>
<script setup>
import {ref, computed, onMounted} from 'vue'
let style = ref("color: white; fill: white; stroke-width: 4px;")
const editing = ref(false)
const currentIndex = ref(0)
const edit = () => {
paths.value[currentIndex.value].style = style.value
currentIndex.value = null
editing.value = false;
}
const select = (p, index) => {
editing.value = true
currentIndex.value = index
if (p.style != "") {
style.value = p.style
}
}
const remove = () => {
paths.value.splice(currentIndex.value, 1)
editing.value = false
}
const container = ref(null)
const paths = ref([])
let rect = null
let path = null
let strPath = ""
let buffer = []
const bufferSize = 10
const width = ref(0)
const height = ref(0)
const setViewBox = () => container.value.setAttribute('viewBox', `0 0 ${container.value.clientWidth} ${container.value.clientHeight}`)
class Drawing {
path = ""
style = "color: white; stroke-width: 4px;"
constructor (path) {
this.path = path
}
}
onMounted(()=>{
width.value = container.value.clientWidth
height.value = container.value.clientHeight
rect = container.value.getBoundingClientRect()
setViewBox()
window.addEventListener("resize", ()=> setViewBox())
})
const getMousePosition = (e) => {
return {
x: e.pageX - rect.left,
y: e.pageY - rect.top
}
}
const appendToBuffer = (pt) => {
buffer.push(pt);
while (buffer.length > bufferSize) {
buffer.shift();
}
}
// Calculate the average point, starting at offset in the buffer
const getAveragePoint = function (offset) {
var len = buffer.length;
if (len % 2 === 1 || len >= bufferSize) {
var totalX = 0;
var totalY = 0;
var pt, i;
var count = 0;
for (i = offset; i < len; i++) {
count++;
pt = buffer[i];
totalX += pt.x;
totalY += pt.y;
}
return {
x: totalX / count,
y: totalY / count,
};
}
return null;
};
const updateSvgPath = function () {
var pt = getAveragePoint(0);
if (pt) {
// Get the smoothed part of the path that will not change
strPath += " L" + pt.x + " " + pt.y;
// Get the last part of the path (close to the current mouse position)
// This part will change if the mouse moves again
var tmpPath = "";
for (var offset = 2; offset < buffer.length; offset += 2) {
pt = getAveragePoint(offset);
tmpPath += " L" + pt.x + " " + pt.y;
}
// Set the complete current path coordinates
paths.value[paths.value.length-1].path = strPath + tmpPath;
}
};
const startDrawing = (e) => {
buffer = []
let pt = getMousePosition(e)
appendToBuffer(pt)
strPath = "M" + pt.x + " " + pt.y
path = new Drawing(strPath)
paths.value.push(path)
}
const moveDrawing = (e) => {
if (!path) return
appendToBuffer(getMousePosition(e))
updateSvgPath()
}
const stopDrawing = (e) => {
if (!path) return
path = null
strPath = ""
paths.value[paths.value.length-1].style += " fill: white;"
}
</script>
<style>
#container {
position: absolute;
top: 0;
left: 0;
width: 100vw;
height: 100vh;
background: black;
}
path {
color: white;
pointer-events: all;
cursor: pointer;
}
.edit {
color: white;
position: absolute;
padding: 32px;
z-index: 10000;
}
.edit textarea {
background: none;
color: white;
border: none;
display: block;
font-size: 24px;
line-height: 1.4;
margin-bottom: 32px;
width: 500px;
border-left: 1px solid white;
padding-left: 1ch;
}
.edit button {
background: none;
border: 1px solid white;
color: white;
font-size: 16px;
border-radius: 50%;
padding: 8px 16px;
font-weight: bold;
cursor: pointer;
}
.edit button + button {
margin-left: 8px;
}
.edit button:hover {
background-color: white;
color: black;
}
</style>