#!/usr/bin/env python3 # -*- coding: utf-8 -*- # FUNTION TO PROCESS THEATRE SCRIPT import re from instructions import characters # from instructions import directions def read_script(filename): lines = [] with open(filename, 'r') as f: for line in f.readlines(): #print(line) parts = re.match(r'(?P^.+?):\s?(\[(?P[^]]+)\])?\s?(?P.*)', line) parts_character = parts.group('character') parts_text = parts.group('text') parts_directions = str(parts.group('stage_directions')).split(".") lines.append((parts_character,parts_text,parts_directions)) print(lines) return lines; # FUNCTION TO SYNTHESIZE TEXT # based on https://github.com/marytts/marytts-txt2wav/tree/python # To play wave files from subprocess import call # Mary server informations mary_host = "localhost" mary_port = "59125" # HTTP + URL packages import httplib2 from urllib.parse import urlencode, quote # For URL creation def tts(voice, input_text, speaker): # Build the query query_hash = {"INPUT_TEXT": input_text, "INPUT_TYPE":"TEXT", # Input text "LOCALE":"en_GB", "VOICE": voice, # Voice informations (need to be compatible) "OUTPUT_TYPE":"AUDIO", "AUDIO":"WAVE", # Audio informations (need both) } query = urlencode(query_hash) print("query = \"http://%s:%s/process?%s\"" % (mary_host, mary_port, query)) # Run the query to mary http server h_mary = httplib2.Http() resp, content = h_mary.request("http://%s:%s/process?" % (mary_host, mary_port), "POST", query) # Decode the wav file or raise an exception if no wav files if (resp["content-type"] == "audio/x-wav"): # Write the wav file f = open("/tmp/output_wav.wav", "wb") f.write(content) f.close() # Play the wav file # output = sc.get_speaker('Scarlett') # a = read("/tmp/output_wav.wav") # data = numpy.array(a[1],dtype=float) # print(data) # with sc.get_speaker('Scarlett').player(a[0], channels=[0]) as speaker: # speaker.play(data) # aplay -D mono3 /tmp/output_wav.wav call(["aplay", "-D", speaker, "/tmp/output_wav.wav"]) #pygame.mixer.init(frequency=16000) # Initialise the mixer #s = pygame.mixer.Sound("/tmp/output_wav.wav") #s.play() #pygame.time.wait(int(math.ceil(s.get_length() * 1000))) else: raise Exception(content) from time import sleep # RUN THE PLAY for character, line, directions in read_script('plays/text02.txt'): input_text = line voice = characters.get(character)[0] # speaker = characters.get(character)[1] speaker = 'default' # Some way to do something with the stage directions will come here tts(voice, input_text, speaker) sleep(1)