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var trilled = document.getElementById("trill")
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var alarm = document.getElementById("drag-alarm");
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function slideon(id) {
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alarm.style.display = "block";
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console.log("SLIDER DOWN")
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}
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function slideoff(id) {
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alarm.style.display = "none";
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}
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function trill(id) {
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var aaa = (Math.round(Math.random()))*2
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trilled.style.transform = `rotate(${aaa}deg)`
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}
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// for the audio
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let player = document.querySelector('#player')
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let button = document.querySelector('#button')
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let playing = false
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button.onclick = function(){
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console.log("hellooo")
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loop_segment(player)
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}
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function change_segment(audio) {
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if (playing == true) {
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clearInterval(audio);
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loop_segment(audio);
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} else {
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loop_segment(audio)
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}
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}
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var audio_len = player.duration
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function loop_segment(audio) {
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playing = true
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console.log(audio_len)
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var duration = 0.3 //sec
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var start_time = Math.random()* (audio_len - duration)
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console.log(start_time)
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audio.play()
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setInterval(function(){
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audio.currentTime = start_time
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}, duration*1000)
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//clearInterval()
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//Math.random() * (max - min) + min
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}
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