// Source: https://stackoverflow.com/questions/60032983/record-voice-with-recorder-js-and-upload-it-to-python-flask-server-but-wav-file //webkitURL is deprecated but nevertheless URL = window.URL || window.webkitURL; var gumStream; //stream from getUserMedia() var rec; //Recorder.js object var input; //MediaStreamAudioSourceNode we'll be recording // shim for AudioContext when it's not avb. var AudioContext = window.AudioContext || window.webkitAudioContext; var audioContext //audio context to help us record var recordButton = document.getElementById("recordButton"); var stopButton = document.getElementById("stopButton"); var pauseButton = document.getElementById("pauseButton"); //add events to those 2 buttons recordButton.addEventListener("click", startRecording); stopButton.addEventListener("click", stopRecording); pauseButton.addEventListener("click", pauseRecording); function startRecording() { console.log("recordButton clicked"); /* Simple constraints object, for more advanced audio features see https://addpipe.com/blog/audio-constraints-getusermedia/ */ var constraints = { audio: true, video:false } /* Disable the record button until we get a success or fail from getUserMedia() */ recordButton.disabled = true; stopButton.disabled = false; pauseButton.disabled = false /* We're using the standard promise based getUserMedia() https://developer.mozilla.org/en-US/docs/Web/API/MediaDevices/getUserMedia */ navigator.mediaDevices.getUserMedia(constraints).then(function(stream) { console.log("getUserMedia() success, stream created, initializing Recorder.js ..."); /* create an audio context after getUserMedia is called sampleRate might change after getUserMedia is called, like it does on macOS when recording through AirPods the sampleRate defaults to the one set in your OS for your playback device */ audioContext = new AudioContext(); //update the format //document.getElementById("formats").innerHTML="Format: 1 channel pcm @ "+audioContext.sampleRate/1000+"kHz" /* assign to gumStream for later use */ gumStream = stream; /* use the stream */ input = audioContext.createMediaStreamSource(stream); /* Create the Recorder object and configure to record mono sound (1 channel) Recording 2 channels will double the file size */ rec = new Recorder(input,{numChannels:1}) //start the recording process rec.record() console.log("Recording started"); }).catch(function(err) { //enable the record button if getUserMedia() fails recordButton.disabled = false; stopButton.disabled = true; pauseButton.disabled = true }); } function pauseRecording(){ console.log("pauseButton clicked rec.recording=",rec.recording ); if (rec.recording){ //pause rec.stop(); pauseButton.innerHTML="Resume"; }else{ //resume rec.record() pauseButton.innerHTML="Pause"; } } function stopRecording() { console.log("stopButton clicked"); //disable the stop button, enable the record too allow for new recordings stopButton.disabled = true; recordButton.disabled = false; pauseButton.disabled = true; //reset button just in case the recording is stopped while paused pauseButton.innerHTML="Pause"; //tell the recorder to stop the recording rec.stop(); //stop microphone access gumStream.getAudioTracks()[0].stop(); //create the wav blob and pass it on to createDownloadLink rec.exportWAV(createDownloadLink); } function createDownloadLink(blob) { var url = URL.createObjectURL(blob); var au = document.createElement('audio'); var li = document.createElement('li'); var link = document.createElement('a'); //name of .wav file to use during upload and download (without extendion) var filename = new Date().toISOString(); console.log('filename', filename) //add controls to the