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487 lines
21 KiB
HTML
487 lines
21 KiB
HTML
<!DOCTYPE html>
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<html lang="en-US">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
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<title>bus station</title>
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<link rel="icon" href="imgs/bus_station/car1.gif">
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<link rel="stylesheet" href="bus_station.css">
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</head>
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<body >
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<audio loop="loop" id="theme" preload="auto"><source src="sound/theme3_danger.mp3" type="audio/mp3"></audio>
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<audio id="click"><source src="sound/click.wav" type="audio/wav"></audio>
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<audio id="comic"><source src="sound/alien_speech.wav" type="audio/wav"></audio>
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<audio id="yes"><source src="sound/yes.wav" type="audio/wav"></audio>
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<audio id="smoke"><source src="sound/smoke.wav" type="audio/wav"></audio>
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<audio id="shot"><source src="sound/shot.wav" type="audio/wav"></audio>
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<div class="game_bar invert" style="display: none;">
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cat steaks: <span class="cat_meat_bar"></span> / 4
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</div>
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<div id="ground_color" class="invert"></div>
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<div id="groundline" class="invert"></div>
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<div class="army">
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<div id="player_img" ></div>
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<img id="fighter1" src="imgs/spring_river/fighter1.gif" height="120px" >
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<img id="fighter2" src="imgs/spring_river/fighter2.gif" height="120px">
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<img id="fighter3" src="imgs/spring_river/fighter3.gif" height="120px">
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<img id="fighter4" src="imgs/spring_river/fighter4.gif" height="120px">
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<img id="fighter5" src="imgs/spring_river/fighter5.gif" height="120px">
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<img id="fighter6" src="imgs/spring_river/fighter6.gif" height="160px">
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<img id="fighter7" src="imgs/spring_river/fighter7.gif" height="120px">
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<img id="fighter8" src="imgs/spring_river/fighter8.gif" height="150px">
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</div>
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<div id="ground">
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<svg class="tunnel invert" style="display: none;">
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<line x1="93%" y1="40%" x2="93%" y2="110%"/>
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<line x1="97.4%" y1="40%" x2="97.4%" y2="110%"/>
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</svg>
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<div id="player_img" class="tunnel_people"></div>
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<img id="tunnel1" class="tunnel_people" src="imgs/spring_river/fighter1.gif" height="120px" >
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<img id="tunnel2" class="tunnel_people" src="imgs/spring_river/fighter2.gif" height="120px">
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<img id="tunnel3" class="tunnel_people" src="imgs/spring_river/fighter3.gif" height="120px">
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<img id="tunnel4" class="tunnel_people" src="imgs/spring_river/fighter4.gif" height="120px">
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<img id="tunnel5" class="tunnel_people" src="imgs/spring_river/fighter5.gif" height="120px">
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<img id="tunnel6" class="tunnel_people" src="imgs/spring_river/fighter6.gif" height="110px">
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<img id="tunnel7" class="tunnel_people" src="imgs/spring_river/fighter7.gif" height="120px">
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<img id="tunnel8" class="tunnel_people" src="imgs/spring_river/fighter8.gif" height="120px">
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<img id="meat1" class="meat" src="imgs/bus_station/meat.gif" height="50px" style="display: none;">
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<img id="meat2" class="meat" src="imgs/bus_station/meat.gif" height="50px" style="display: none;">
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<img id="meat3" class="meat" src="imgs/bus_station/meat.gif" height="50px" style="display: none;">
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<img id="meat4" class="meat" src="imgs/bus_station/meat.gif" height="50px" style="display: none;">
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<div class="bus1">
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<img id="bus1" src="imgs/bus_station/car2.gif" height="90px">
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<img id="bus_fire1" src="imgs/bus_station/car2_fire.gif" height="90px"style="display: none;">
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</div>
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<div class="bus2">
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<img id="bus2" src="imgs/bus_station/bus2.gif" height="130px">
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<img id="bus_fire2" src="imgs/bus_station/bus2_fire.gif" height="130px"style="display: none;">
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</div>
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<div class="bus3">
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<img id="bus3" src="imgs/bus_station/car3.gif" height="90px">
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<img id="bus_fire3" src="imgs/bus_station/car3_fire.gif" height="90px"style="display: none;">
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</div>
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<div class="bus4">
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<img id="bus4" src="imgs/bus_station/bus2.gif" height="130px">
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<img id="bus_fire4" src="imgs/bus_station/bus2_fire.gif" height="130px"style="display: none;">
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</div>
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<div class="bus5">
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<img id="bus5" src="imgs/bus_station/car2.gif" height="100px">
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<img id="bus_fire5" src="imgs/bus_station/car2_fire.gif" height="100px"style="display: none;">
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</div>
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<div class="bus6">
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<img id="bus6" src="imgs/bus_station/bus2.gif" height="130px">
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<img id="bus_fire6" src="imgs/bus_station/bus2_fire.gif" height="130px"style="display: none;">
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</div>
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<div class="bus7">
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<img id="bus7" src="imgs/bus_station/car2.gif" height="90px">
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<img id="bus_fire7" src="imgs/bus_station/car2_fire.gif" height="90px"style="display: none;">
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</div>
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<div class="bus8">
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<img id="bus8" src="imgs/bus_station/bus2.gif" height="130px">
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<img id="bus_fire8" src="imgs/bus_station/bus2_fire.gif" height="130px"style="display: none;">
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</div>
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<img id="warehouse" src="imgs/bus_station/warehouse4.png" height="260px">
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<div class="figure1">
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<img id="person1" class="people" src="imgs/bus_station/guard_human1.gif" height="80px">
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<img id="saurian1" class="saurians" src="imgs/bus_station/guard_rept1.gif" height="100px" style="display: none;">
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</div>
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<div class="figure2">
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<img id="person2" class="people" src="imgs/bus_station/guard_human2.gif" height="130px">
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<img id="saurian2" class="saurians" src="imgs/bus_station/guard_rept2.gif" height="110px" style="display: none;">
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</div>
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<div class="figure3">
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<img id="person3" class="people" src="imgs/bus_station/guard_human3.gif" height="110px">
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<img id="saurian3" class="saurians" src="imgs/bus_station/guard_rept3.gif" height="115px" style="display: none;">
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</div>
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<div class="figure4">
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<img id="person4" class="people" src="imgs/bus_station/guard_human4.gif" height="100px">
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<img id="saurian4" class="saurians" src="imgs/bus_station/guard_rept4.gif" height="120px" style="display: none;">
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</div>
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<div class="bubble1 invert"style="display: none;"><span id="player_name"></span>, this is a guarded entrance. No one from your world is allowed to pass ■</div>
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<div class="bubble2 invert"style="display: none;">Unless you are able to pay us back with your pound of flesh ■</div>
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<div class="text_container invert">
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<div class="message1">
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You are approaching the bus station. The entrance of the saurian headquarter should be somewhere around here.<br>
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<span class="instructions"><span class="instructions_arrow">→</span> Move around with your army to find the entrance!</span>
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</div>
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<div class="message2" style="display: none;">
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These people look suspicious. They seem to be guarding the entrance of that warehouse.
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</div>
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<div class="message3" style="display: none;">
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The situation is getting dangerous. But remember, you still have the cat steaks with you. <br>
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<span class="instructions"><span class="instructions_arrow">→</span> Use them to pay the entry fee for you and your buddies</span>
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</div>
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<div class="message4" style="display: none;">
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Your pawn has been accepted. You are now able to enter the saurians' headquarter.
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</div>
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</div>
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<script src="jquery.min.js"></script>
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<script>
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var theme = document.querySelector("#theme");
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var click = document.querySelector("#click");
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var comic = document.querySelector("#comic");
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var yes = document.querySelector("#yes");
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var shot = document.querySelector("#shot");
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var smoke = document.querySelector("#smoke");
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$("body").hover( function() {
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theme.play();
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theme.addEventListener('paused',function() {
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theme.play();
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},false);
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})
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// saves game step in the local storage
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window.onload = function() {
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theme.play();
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window.localStorage.setItem("bus_station","opened");
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console.log ("bus station:",localStorage.bus_station);
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}
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//get player avatar from local storage
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console.log (localStorage.myavatar)
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var img = document.createElement("img");
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img.src = localStorage.myavatar;
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var player_img = document.querySelector("#player_img");
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player_img.appendChild(img);
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//get player name from local storage
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document.querySelector('#player_name').innerHTML = localStorage.playerName;
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//adjust camera scroll
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var $div = $('.army');
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var screenLeftMin = 50;
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var screenLeftMax = 400;
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function adjustScroll() {
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var playerLeft = parseInt($div.css("left"));
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var scrollLeft = $(document).scrollLeft();
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var screenLeft = playerLeft - scrollLeft;
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console.log ("screenleft:", screenLeft);
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if (screenLeft > screenLeftMax ) {
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$(document).scrollLeft(playerLeft - screenLeftMax)
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}
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if (screenLeft < screenLeftMin ) {
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$(document).scrollLeft(playerLeft - screenLeftMin)
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}
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}
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//move the character
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$(document).keydown(function(e) {
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var offset = $div.position();
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console.log("offset:", offset);
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// change z-index
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var parent_width = $("#ground").width();
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var left_val_px = $div.css('left');
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var left_val_only = parseInt(left_val_px);
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var left_Percentage = (left_val_only/parent_width) * 100;
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console.log ("left %", left_Percentage);
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if (left_Percentage >= 7) {
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$("#bus1,#bus2").hide();
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$("#bus_fire1, #bus_fire2").show();
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}
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if (left_Percentage >= 24) {
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$("#bus3").hide();
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$("#bus_fire3").show();
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}
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if (left_Percentage >= 33) {
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$("#bus4").hide();
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$("#bus_fire4").show();
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}
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if (left_Percentage >= 52) {
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$("#bus5,#bus6").hide();
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$("#bus_fire5, #bus_fire6").show();
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}
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if (left_Percentage >= 72) {
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$("#bus7,#bus8").hide();
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$("#bus_fire7, #bus_fire8").show();
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}
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switch (e.which) {
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case 37:
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offset.left -= 20;
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console.log("left");
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break;
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case 39:
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offset.left += 20;
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console.log("right");
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break;
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}
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//check the offset and prevent the character to exceed the screen dimension
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if (offset.left < 80) {
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offset.left = 80;
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}
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if (offset.left > $("#ground").width() - 1200) {
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offset.left = $("#ground").width() - 1200;
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$(document).scrollLeft(4000);
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$(".message1").hide();
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$(".message2").show();
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}
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$div.css("left", offset.left);
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$div.css("top", offset.top);
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e.preventDefault();
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adjustScroll();
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})
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var click_counter = 0;
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$("#person1").click(function () {
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click.play();
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click_counter ++;
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$("#person1").hide();
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$("#saurian1").show();
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reach_counter()
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});
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$("#person2").click(function () {
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click.play();
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click_counter ++;
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$("#person2").hide();
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$("#saurian2").show();
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reach_counter()
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});
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$("#person3").click(function () {
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click.play();
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click_counter ++;
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$("#person3").hide();
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$("#saurian3").show();
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reach_counter()
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});
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$("#person4").click(function () {
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click.play();
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click_counter ++;
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$("#person4").hide();
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$("#saurian4").show();
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reach_counter()
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});
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var cat_meat = 4;
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$('.cat_meat_bar').html(cat_meat);
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function reach_counter() {
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if ( click_counter == 4 ) {
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$(".bubble1").show();
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comic.play();
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setTimeout( function () {
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comic.play();
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$(".bubble2").show();
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setTimeout( function () {
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click.play();
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$(".message2,.message1").hide();
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$(".message3, .game_bar, .meat").show();
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}, 2000);
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}, 3000);
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};
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}
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$(".bubble1").click(function () {
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click.play();
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$(".bubble1").toggle();
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});
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$(".bubble2").click(function () {
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click.play();
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$(".bubble2").toggle();
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});
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$("#meat1").click(function () {
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console.log ("ora!")
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yes.play();
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$("#meat1").animate({ left: "89%"}, {
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duration: 300
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}).promise().done(function(){
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$("#meat1").hide();
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-- cat_meat;
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$('.cat_meat_bar').html(cat_meat);
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check_meat();
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});
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});
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$("#meat2").click(function () {
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yes.play();
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console.log ("ora!")
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$("#meat2").animate({ left: "87%"}, {
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duration: 300
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}).promise().done(function(){
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$("#meat2").hide();
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-- cat_meat;
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$('.cat_meat_bar').html(cat_meat);
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check_meat();
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});
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});
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$("#meat3").click(function () {
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yes.play();
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console.log ("ora!")
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$("#meat3").animate({ left: "95%"}, {
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duration: 300
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}).promise().done(function(){
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$("#meat3").hide();
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-- cat_meat;
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$('.cat_meat_bar').html(cat_meat);
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check_meat();
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});
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});
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$("#meat4").click(function () {
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yes.play();
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console.log ("ora!")
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$("#meat4").animate({ left: "88%"}, {
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duration: 300
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}).promise().done(function(){
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$("#meat4").hide();
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-- cat_meat;
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$('.cat_meat_bar').html(cat_meat);
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check_meat();
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});
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});
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function check_meat() {
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if (cat_meat == 3) {
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$(".bubble1, .bubble2").hide();
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} if (cat_meat == 0) {
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console.log("carne finita");
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$(".game_bar").addClass("game_bar_glow");
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click.play();
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setTimeout( function() {
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$(".game_bar").hide();
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smoke.play();
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$(".figure3").animate({ left: "90%"}, {
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duration: 500
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}).promise().done(function(){
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$(".message3").hide();
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$(".tunnel, .message4").show();
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setTimeout (enter, 2000);
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});
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}, 1000);
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}
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};
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function enter() {
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$("#fighter1").hide();
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$("#tunnel1").show();
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smoke.play();
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$("#tunnel1").animate({ top: "100%"}, {
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duration: 1000
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}).promise().done(function(){
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smoke.play();
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$("#tunnel1").hide();
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$("#fighter2").hide();
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$("#tunnel2").show();
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$("#tunnel2").animate({ top: "100%"}, {
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duration: 1000
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}).promise().done(function(){
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smoke.play();
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$("#tunnel2").hide();
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$("#fighter3").hide();
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$("#tunnel3").show();
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$("#tunnel3").animate({ top: "100%"}, {
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duration: 1000
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}).promise().done(function(){
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smoke.play();
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$("#tunnel3").hide();
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$("#fighter4").hide();
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$("#tunnel4").show();
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$("#tunnel4").animate({ top: "100%"}, {
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duration: 1000
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}).promise().done(function(){
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smoke.play();
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$("#tunnel4").hide();
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$("#fighter5").hide();
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$("#tunnel5").show();
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$("#tunnel5").animate({ top: "100%"}, {
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duration: 1000
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}).promise().done(function(){
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smoke.play();
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$("#tunnel5").hide();
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$("#fighter6").hide();
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$("#tunnel6").show();
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$("#tunnel6").animate({ top: "100%"}, {
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duration: 1000
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}).promise().done(function(){
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smoke.play();
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$("#tunnel6").hide();
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$("#fighter7").hide();
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$("#tunnel7").show();
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$("#tunnel7").animate({ top: "100%"}, {
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duration: 1000
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}).promise().done(function(){
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smoke.play();
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$("#tunnel7").hide();
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$("#fighter8").hide();
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$("#tunnel8").show();
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$("#tunnel8").animate({ top: "100%"}, {
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duration: 1000
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}).promise().done(function(){
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smoke.play();
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$("#tunnel8").hide();
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$("#fighter9").hide();
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$("#tunnel9").show();
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$("#tunnel9").animate({ top: "100%"}, {
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duration: 1000
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}).promise().done(function(){
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smoke.play();
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$("#tunnel9").hide();
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$(".army").hide();
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$("#player_img").show();
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$("#player_img").animate({ top: "100%"}, {
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duration: 1000
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}).promise().done(function(){
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smoke.play();
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$("#player_img").hide();
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$(".tunnel").hide();
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setTimeout( function (){
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location.href='saurians_head.html';
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}, 1000);
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});
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});
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});
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});
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});
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});
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});
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});
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});
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});
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}
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</script>
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<script type="text/javascript" src="index.js" ></script>
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</body> |