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108 lines
3.1 KiB
HTML
108 lines
3.1 KiB
HTML
<!DOCTYPE html>
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<html lang="en-US">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
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<title>looking for</title>
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<link rel="icon" href="imgs/park/flower2.gif">
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<link rel="stylesheet" href="park.css">
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</head>
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<body>
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<div id="groundline"></div>
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<div id="ground">
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<div id="player_img"></div>
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<img id="bench" src="imgs/park/bench1.gif" height="20%">
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<img id="tree1" src="imgs/park/tree1.gif" height="30%">
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<img id="tree2" src="imgs/park/tree4.gif" height="25%">
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<img id="tree3" src="imgs/park/tree4.gif" height="25%">
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<img id="newspaperimg" src="imgs/park/newspaper2.gif" height="7%">
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<img id="flower1" src="imgs/park/flower1.gif" height="5%">
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<img id="flower2" src="imgs/park/flower3.gif" height="7%">
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<img id="flower3" src="imgs/park/flower3.1.gif" height="6%">
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<img id="flower4" src="imgs/park/flower1.1.gif" height="5%">
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<img id="flower5" src="imgs/park/flower1.gif" height="5%">
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<img id="grass1" src="imgs/park/grass1.gif" height="75vw">
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<img id="grass2" src="imgs/park/grass1.gif" height="75vw">
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</div>
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<div class="text_container">
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move
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</div>
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<script src="jquery.min.js"></script>
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<script>
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// player moves
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var $div = $('#player_img');
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var screenLeftMin = 200;
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var screenLeftMax = 870;
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function adjustScroll() {
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var playerLeft = parseInt($div.css("left"));
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var scrollLeft = $(document).scrollLeft();
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var screenLeft = playerLeft - scrollLeft;
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console.log ("screenleft:", screenLeft);
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if (screenLeft > screenLeftMax ) {
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$(document).scrollLeft(playerLeft - screenLeftMax)
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}
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if (screenLeft < screenLeftMin ) {
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$(document).scrollLeft(playerLeft - screenLeftMin)
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}
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}
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$(document).keydown(function(e) {
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switch (e.which) {
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case 37:
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$div.css('left', $div.offset().left - 20);
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e.preventDefault();
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adjustScroll();
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break;
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case 38:
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$div.css('top', $div.offset().top - 20);
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break;
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case 39:
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$div.css('left', $div.offset().left + 20);
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e.preventDefault();
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adjustScroll();
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break;
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case 40:
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$div.css('top', $div.offset().top + 20);
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break;
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}
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})
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// saves game step in the local storage
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window.onload = function() {
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window.localStorage.setItem("looking_for_N","opened")
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console.log ("looking for N:",localStorage.looking_for_N)
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}
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//get player avatar from local storage
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console.log (localStorage.myavatar)
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var img = document.createElement("img");
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img.src = localStorage.myavatar;
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var player_img = document.querySelector("#player_img");
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player_img.appendChild(img);
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//get player name from local storage
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document.querySelector('#player_name').innerHTML =localStorage.playerName;
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</script>
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<script type="text/javascript" src="index.js" ></script>
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</body> |