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282 lines
11 KiB
HTML
282 lines
11 KiB
HTML
<!DOCTYPE html>
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<html lang="en-US">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
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<title>canteen</title>
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<link rel="icon" href="imgs/canteen/kitchen1.gif">
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<link rel="stylesheet" href="canteen.css">
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</head>
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<body>
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<div id="ground"class="invert"></div>
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<svg class="invert">
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<line x1="10" y1="130" x2="80%" y2="130" style="stroke:black;stroke-width:1" />
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<line x1="80%" y1="0" x2="80%" y2="130" style="stroke:black;stroke: width 1px;"/>
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<line x1="80%" y1="130" x2="150%" y2="100%" style="stroke:black;stroke: width 1px;"/>
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</svg>
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<!--characters-->
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<div class ="moving_duo" id="player_img"></div>
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<img class ="moving_duo" id="pill" src="imgs/canteen/pill.png" height="40px"style="display: none;" >
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<img id="ned" src="imgs/canteen/ned1.gif" height="120px">
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<img id="ned_flame" src="imgs/canteen/fire_ned.gif" height="120px" style="display: none;">
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<img id="table" src="imgs/canteen/table1.gif" height="110px">
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<img id="column" src="imgs/canteen/fire_5.gif" height="130px" style="display: none;">
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<div class="figure1">
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<img id="cooking1" class="cooking" src="imgs/canteen/woman_cooking_1.gif" height="110px">
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<img id="satan1" class="satan" src="imgs/canteen/woman_rites_1.gif" height="130px" style="display: none;">
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</div>
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<div class="figure2">
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<img id="cooking2" class="cooking" src="imgs/canteen/woman_cooking_2.gif" height="120px">
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<img id="satan2" class="satan" src="imgs/canteen/devil_rites_4.gif" height="140px" style="display: none;">
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</div>
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<div class="figure3">
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<img id="cooking3" class="cooking" src="imgs/canteen/woman_cooking_3.gif" height="120px">
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<img id="satan3" class="satan" src="imgs/canteen/woman_rites_3.gif" height="180px" style="display: none;">
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</div>
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<div class="figure4">
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<img id="cooking4" class="cooking" src="imgs/canteen/woman_cooking_4.gif" height="140px">
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<img id="satan4" class="satan" src="imgs/canteen/woman_rites_2.gif" height="180px" style="display: none;">
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</div>
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<div class="figure5">
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<img id="cooking5" class="cooking" src="imgs/canteen/woman_cooking_5.gif" height="140px">
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<img id="satan5" class="satan" src="imgs/canteen/woman_rites_5.gif" height="160px" style="display: none;">
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</div>
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<!--baloons-->
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<div class="ned_bubble1" style="display: none;" >I think this is the end for me. Please, promise me that you are going to put an end to this! Children are endangered and you are now the only one who can save them! </div>
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<div class="ned_bubble2" style="display: none;">Follow the chemtrails whenever you'll find yourself in doubt. </div>
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<div class="staff_bubble" style="display: none;"></div>
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<!--bottom text-->
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<div class="text_container">
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<div class="message1">
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You are now in the school canteen. The staff is there as well: your plan might be getting complicated. <br>
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<span class="instructions"><span class="instructions_arrow">→</span> Click on the corn cobs on the table to take them with you.</span>
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</div>
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<div class="message2 invert" style="display: none;" >
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Oh jeez! The school's cooking staff turned into what appears to be a devil-worshippers gang!<br>
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You still have fluoride with you though: use it to fight them back!<br>
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<span class="instructions"><span class="instructions_arrow">→</span> Click on the school's staff to neutralize them with the poisonous chemical.</span>
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</div>
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<div class="message3 " style="display: none;">
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You managed to neutralize the enemy! Sadly, Ned was hit during the fight.
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</div>
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<div class="message4 " style="display: none;">
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Ned passed ( ͡❛ ︹ ͡❛) , but you can still save the children. <button onclick="location.href='square_satanism.html';"><span class="button_text">Go to the village square</span></button> to inform the citizens of your discovery: you need to rescue the children from the trip.
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If you are still in doubt, follow his advice and <button onclick="location.href='pleiadians_satanism.html';"><span class="button_text">look for the chemtrails</span></button> .
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</div>
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</div>
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<!--game bar-->
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<div class="game_bar invert" >
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fluoride: <span class="cobs_collected"></span> / 5
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</div>
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<script src="jquery.min.js"></script>
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<script>
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var fluoride = 5;
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// saves game step in the local storage
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window.onload = function() {
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window.localStorage.setItem("school_canteen","opened");
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console.log ("school canteen:",localStorage.school_canteen);
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$('.cobs_collected').html(fluoride);
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}
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//get player avatar from local storage
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console.log (localStorage.myavatar)
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var img = document.createElement("img");
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img.src = localStorage.myavatar;
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var player_img = document.querySelector("#player_img");
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player_img.appendChild(img);
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//change characters + invert
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$("#table").click (function(){
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$(".cooking, #table, .message1 ").hide();
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$(".satan, #column, .message2").show();
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$(".invert").addClass("invert_style");
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});
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//fight
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var duo = $(".moving_duo");
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var avatar = $("#player_img");
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var weapon = $("#pill");
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$(".figure1").click (function(){
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--fluoride;
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console.log("fluoride:", fluoride);
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weapon.hide();
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$('.cobs_collected').html(fluoride);
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duo.animate({top:'18%'}, {
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duration : 300
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}).promise().done(function () {
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weapon.show();
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console.log("weapon show");
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weapon.animate({ left: "30%" }, {
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duration: 300
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}).promise().done(function(){
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$("#satan1").attr("src", "imgs/canteen/fire_once.gif");
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weapon.hide();
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console.log("weapon hide");
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weapon.css({ left: "11%" });
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check_end_game();
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});
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});
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hit_ned();
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});
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$(".figure2").click (function(){
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--fluoride;
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console.log("fluoride:", fluoride);
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weapon.hide();
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$('.cobs_collected').html(fluoride);
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duo.animate({top:'12%'}, {
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duration : 300
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}).promise().done(function () {
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weapon.show();
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console.log("weapon show");
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weapon.animate({ left: "60%" }, {
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duration: 300
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}).promise().done(function(){
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$("#satan2").attr("src", "imgs/canteen/fire_once.gif");
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weapon.hide();
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console.log("weapon hide");
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weapon.css({ left: "11%" });
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check_end_game();
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});
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});
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hit_ned();
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});
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$(".figure3").click (function(){
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--fluoride;
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console.log("fluoride:", fluoride);
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weapon.hide();
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$('.cobs_collected').html(fluoride);
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duo.animate({top:'22%'}, {
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duration : 300
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}).promise().done(function () {
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weapon.show();
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console.log("weapon show");
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weapon.animate({ left: "80%" }, {
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duration: 300
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}).promise().done(function(){
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$("#satan3").attr("src", "imgs/canteen/fire_once.gif");
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weapon.hide();
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console.log("weapon hide");
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weapon.css({ left: "11%" });
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check_end_game();
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});
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});
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hit_ned();
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});
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$(".figure4").click (function(){
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--fluoride;
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console.log("fluoride:", fluoride);
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weapon.hide();
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$('.cobs_collected').html(fluoride);
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duo.animate({top:'55%'}, {
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duration : 300
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}).promise().done(function () {
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weapon.show();
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console.log("weapon show");
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weapon.animate({ left: "46%" }, {
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duration: 300
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}).promise().done(function(){
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$("#satan4").attr("src", "imgs/canteen/fire_once.gif");
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weapon.hide();
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console.log("weapon hide");
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weapon.css({ left: "11%" });
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check_end_game();
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});
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});
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hit_ned();
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});
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$(".figure5").click (function(){
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--fluoride;
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console.log("fluoride:", fluoride);
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weapon.hide();
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$('.cobs_collected').html(fluoride);
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duo.animate({top:'40%'}, {
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duration : 300
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}).promise().done(function () {
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weapon.show();
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console.log("weapon show");
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weapon.animate({ left: "80%" }, {
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duration: 300
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}).promise().done(function(){
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$("#satan5").attr("src", "imgs/canteen/fire_once.gif");
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weapon.hide();
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console.log("weapon hide");
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weapon.css({ left: "11%" });
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check_end_game();
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});
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});
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hit_ned();
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});
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function hit_ned() {
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if (fluoride == 2) {
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$("#ned_flame").show();
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//$("#ned_flame").delay(1000).hide();
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$("#ned").attr("src", "imgs/canteen/ned_wounded.gif");
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}
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};
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var figures_all = $(".figure1, .figure2, .figure3, .figure4, .figure5");
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function check_end_game() {
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console.log("check end game");
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if (fluoride == 0) {
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console.log("game over!");
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setTimeout( function (){
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figures_all.detach()
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setTimeout( function () {
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$("#column").hide();
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$(".message2").hide();
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$(".message3").show();
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$(".invert").removeClass("invert_style");
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setTimeout (function ()
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{$(".ned_bubble1").show();
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setTimeout (function () {
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$(".ned_bubble2").show();
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setTimeout (function () {
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$(".message3").hide();
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$(".message4").show();
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$("#ned").attr("src", "imgs/canteen/ned_wounded.png");
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},5000);
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},4000);
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},3000);
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}, 1000);
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}, 1000);
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//setTimeout(avatar.animate ({top:"50%"}), 2000);
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};
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};
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</script>
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<script type="text/javascript" src="index.js" ></script>
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</body> |