When you might go astray( , , )
is a research project exploring conspiracy fantasies ( , , ) and their entanglement with
fictional narratives ( , , ) transforming their believers into
heroes ( , , ) on a quest.
Do you want to hear more about it? /
I'm afraid ( ) I don't have much to make you stay here in this case. Do you maybe want to play a game ( ) ? /
When you might go astray ( , , ) is divided into two parts: a game ( ) where the player ( ), is asked to undertake a journey ( ), and an essay ( ) , examining conspiratorial narratives through the lenses ( ) of the mono-myth.
Do you want to play the game? /
When you might go astray ( , , ) is divided into two parts: a game ( ) where the player ( ), is asked to undertake a journey ( ), and an essay ( ) , examining conspiratorial narratives through the lenses ( ) of the mono-myth.
Do you want to read the essay? /
You will be there soon, but before you need to know something. Along this journey ( ) , someone who we will call the oracle (,,) will follow your steps. They won't bother you. You just have to wake them up ( ).
Do you want to summon the game's oracle? /
You summoned the oracle (,,)
. You are now ready to start a journey: throughout it you will be called
you can decide whether you are going to look like
you can press
when you are ready