//store form's value in localStorage var f = document.querySelector("form#avatar_form") f.onchange = updateAvatar f.checked = updateAvatar /* document.querySelector("#player1").onchange = updateAvatar document.querySelector("#player1").checked = updateAvatar document.querySelector("#player2").onchange = updateAvatar document.querySelector("#player3").onchange = updateAvatar document.querySelector("#player4").onchange = updateAvatar document.querySelector("#player5").onchange = updateAvatar document.querySelector("#player6").onchange = updateAvatar document.querySelector("#player7").onchange = updateAvatar document.querySelector("#player8").onchange = updateAvatar document.querySelector("#player9").onchange = updateAvatar document.querySelector("#player10").onchange = updateAvatar document.querySelector("#player11").onchange = updateAvatar document.querySelector("#player12").onchange = updateAvatar*/ function updateAvatar () { //console.log("CHANGE"); var fd = new FormData(f); var avatar=fd.get("player_avatar") console.log("avatar", avatar); localStorage.myavatar=avatar; } // store username in local storage + make sure the player added their preferences, if yes it redirect to the following page function storeName(){ var inputPlayer = document.querySelector('#player_name').value; localStorage.playerName=inputPlayer; if (document.querySelector('#player_name').value === '') { alert('Dear venturer, in order to start your journey in this game you are kindly asked to type you name and choose your avatar'); } else { window.location.href = "park.html"; } }