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@ -8,7 +8,7 @@
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<link rel="stylesheet" href="canteen.css">
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</head>
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<body >
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<body>
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<div id="ground"class="invert"></div>
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<svg class="invert">
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@ -19,8 +19,8 @@
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<!--characters-->
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<div id="player_img"></div>
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<img id="pill" src="imgs/canteen/pill.png" height="30px" style="display: none;">
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<div class ="moving_duo" id="player_img"></div>
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<img class ="moving_duo" id="pill" src="imgs/canteen/pill.png" height="40px"style="display: none;" >
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<img id="ned" src="imgs/canteen/ned1.gif" height="120px">
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@ -46,7 +46,7 @@
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</div>
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<div class="figure5">
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<img id="cooking5" class="cooking" src="imgs/canteen/woman_cooking_5.gif" height="140px">
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<img id="satan4" class="satan" src="imgs/canteen/woman_rites_5.gif" height="160px" style="display: none;">
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<img id="satan5" class="satan" src="imgs/canteen/woman_rites_5.gif" height="160px" style="display: none;">
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</div>
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@ -85,7 +85,8 @@
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<script src="jquery.min.js"></script>
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<script>
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var fluoride = 5;
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var fluoride = 5;
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// saves game step in the local storage
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window.onload = function() {
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@ -111,15 +112,97 @@
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});
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//fight
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var duo = $(".moving_duo");
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var avatar = $("#player_img");
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var weapon = $("#pill");
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$(".figure1").click (function(){
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avatar.animate({top:'16%'}, "slow");
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weapon.animate({top:'16%'}, "slow");
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weapon.show();
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fluoride -- ;
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});
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$(".figure1").click (function(){
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--fluoride;
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console.log(fluoride);
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weapon.hide();
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duo.animate({top:'18%'}, 500, function() {
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weapon.delay(100).show().animate({ left: "30%" }, 150,function(){
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$("#satan1").attr("src", "imgs/canteen/fire_once.gif");
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//$("#satan1").detach().delay(500);
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weapon.hide();
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weapon.animate({ left: "11%" });
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});
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});
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$('.cobs_collected').html(fluoride);
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setTimeout(stop_game(), 3000);
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});
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$(".figure2").click (function(){
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--fluoride;
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console.log(fluoride);
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weapon.hide();
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duo.animate({top:'12%' }, 500, function() {
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weapon.delay(100).show().animate({ left: "60%" }, 150,function(){
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$("#satan2").attr("src", "imgs/canteen/fire_once.gif");
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weapon.hide();
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weapon.animate({ left: "11%" });
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});
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});
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$('.cobs_collected').html(fluoride);
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setTimeout(stop_game(), 3000);
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});
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$(".figure3").click (function(){
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--fluoride;
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console.log(fluoride);
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duo.animate({top:'22%'}, 500, function() {
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weapon.delay(100).show().animate({ left: "80%" }, 150,function(){
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$("#satan3").attr("src", "imgs/canteen/fire_once.gif");
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weapon.hide();
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weapon.animate({ left: "11%" });
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});
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});
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$('.cobs_collected').html(fluoride);
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setTimeout(stop_game(), 3000);
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});
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$(".figure4").click (function(){
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--fluoride;
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console.log(fluoride);
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duo.animate({top:'50%'}, 500, function() {
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weapon.delay(100).show().animate({ left: "46%" }, 150,function(){
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$("#satan4").attr("src", "imgs/canteen/fire_once.gif");
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weapon.hide();
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weapon.animate({ left: "11%" });
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});
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});
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$('.cobs_collected').html(fluoride);
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setTimeout(stop_game(), 3000);
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});
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$(".figure5").click (function(){
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--fluoride;
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console.log(fluoride);
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duo.animate({top:'40%'}, 500, function() {
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weapon.delay(100).show().animate({ left: "80%" }, 150,function(){
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$("#satan5").attr("src", "imgs/canteen/fire_once.gif");
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weapon.hide();
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weapon.animate({ left: "11%" });
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});
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});
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$('.cobs_collected').html(fluoride);
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setTimeout(stop_game(), 3000);
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});
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var figures_all = $(".figure1, .figure2, .figure3, .figure4, .figure5");
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function stop_game() {
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if (fluoride == 0) {
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figures_all.detach();
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console.log("hei");
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};
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};
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</script>
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