diff --git a/tree/final.html b/tree/final.html
index cbde7e1..ac8709c 100644
--- a/tree/final.html
+++ b/tree/final.html
@@ -67,7 +67,7 @@
-
+
you looked for Amanda at the cat shelter
Since you learned about the disappearance of the guests of the cat shelter you started to wonder if Amanda ended up involved in the mysterious occurrence. Knowing that she often volunteers for the cat shelter you headed off to the place to look for her. At your arrival, you neither find Amanda nor the cats. Instead, you met Pat, a parrot who supposedly saw the incident happening and has some information in its regards.
@@ -274,7 +274,7 @@ window.onload = function (){
var square_s = document.querySelector("#square_s_block");
var river_bank = document.querySelector("#river_bank_block");
var spring_river = document.querySelector("#spring_river_block");
- var cat_shelter = document.querySelector("#cat_shelter_block");
+ var catShelter = document.querySelector("#cat_shelter_block");
var major = document.querySelector("#major_block");
var butcher = document.querySelector("#butcher_block");
var square_sau = document.querySelector("#square_saurians_block");
@@ -319,7 +319,7 @@ window.onload = function (){
}
if (localStorage.cat_shelter_page === "opened" ) {
console.log ("cat shelter:",localStorage.cat_shelter_page );
- cat_shelter.style.display ="block";
+ catShelter.style.display ="block";
}
if (localStorage.major_house === "opened" ) {
console.log ("major house:",localStorage.major_house );
diff --git a/tree/park.css b/tree/park.css
index 3b737cf..1be515a 100644
--- a/tree/park.css
+++ b/tree/park.css
@@ -475,9 +475,9 @@ text-decoration: underline solid 3px;
right:4%;
border:1px #c94dff solid;
font-size: 22px;
- line-height: 30px;
+ /*line-height: 30px;*/
width: 800px;
- height: 150px;
+ height: 135px;
border-radius: 10px;
padding: 20px;
z-index: 100;
diff --git a/tree/thesis.html b/tree/thesis.html
index ff16834..0350f9f 100644
--- a/tree/thesis.html
+++ b/tree/thesis.html
@@ -15,7 +15,7 @@
The research starts from the following questions: how much of the pervasiveness of conspiracy theories is generated by their compliance to certain narrative schemes? What happens when the legitimate need to generate counter-narratives gets trapped in other kinds of templates?
When you might go astray deals with these questions by exploring the dangers of conspiracy theories and their entanglement with narrative schemes transforming their believers into heroes on a quest.
- The project is divided into two parts: a
game, where the player is asked to undertake a journey, and an
essay, examining conspiratorial narratives through the lenses of the mono-myth.
+ The project is divided into two parts: a
game, where the player is asked to undertake a journey, and this essay, examining conspiratorial narratives through the lenses of the mono-myth.
When you might go astray has been developed by
Anna Sandri in the context of the
Experimental Publishing master course, Piet Zwart Institute (NL).