master
*anna* 4 years ago
parent c9bebd8352
commit a777fb6b02

BIN
tree/.DS_Store vendored

Binary file not shown.

@ -9,6 +9,16 @@
</head>
<body>
<audio loop="loop" id="theme2" preload="auto"><source src="sound/theme2.wav" type="audio/wav"></audio>
<audio loop="loop" id="theme4" preload="auto"><source src="sound/theme4_scary.wav" type="audio/wav"></audio>
<audio id="click"><source src="sound/click.wav" type="audio/wav"></audio>
<audio id="comic"><source src="sound/speech.wav" type="audio/wav"></audio>
<audio id="yes"><source src="sound/yes.wav" type="audio/wav"></audio>
<audio id="no"><source src="sound/no.wav" type="audio/wav"></audio>
<audio id="shot"><source src="sound/shot.wav" type="audio/wav"></audio>
<div id="ground"class="invert"></div>
<svg class="invert">
<line x1="10" y1="130" x2="80%" y2="130" style="stroke:black;stroke-width:1" />
@ -88,10 +98,28 @@
<script src="jquery.min.js"></script>
<script>
//audio
var theme = document.querySelector("#theme2");
var scary = document.querySelector("#theme4");
var click = document.querySelector("#click");
var comic = document.querySelector("#comic");
var no = document.querySelector("#no");
var yes = document.querySelector("#yes");
var shot = document.querySelector("#shot");
$("body").hover( function() {
theme.play();
theme.addEventListener('paused',function() {
theme.play();
},false);
})
var fluoride = 5;
// saves game step in the local storage
window.onload = function() {
theme.play();
window.localStorage.setItem("school_canteen","opened");
console.log ("school canteen:",localStorage.school_canteen);
$('.cobs_collected').html(fluoride);
@ -108,6 +136,8 @@ var fluoride = 5;
//change characters + invert
$("#table").click (function(){
theme.pause();
scary.play();
$(".cooking, #table, .message1 ").hide();
$(".satan, #column, .message2").show();
$(".invert").addClass("invert_style");
@ -131,6 +161,7 @@ var fluoride = 5;
weapon.animate({ left: "30%" }, {
duration: 300
}).promise().done(function(){
shot.play();
$("#satan1").attr("src", "imgs/canteen/fire_once.gif");
weapon.hide();
console.log("weapon hide");
@ -154,11 +185,12 @@ var fluoride = 5;
weapon.animate({ left: "60%" }, {
duration: 300
}).promise().done(function(){
$("#satan2").attr("src", "imgs/canteen/fire_once.gif");
weapon.hide();
console.log("weapon hide");
weapon.css({ left: "11%" });
check_end_game();
shot.play();
$("#satan2").attr("src", "imgs/canteen/fire_once.gif");
weapon.hide();
console.log("weapon hide");
weapon.css({ left: "11%" });
check_end_game();
});
});
hit_ned();
@ -177,17 +209,19 @@ var fluoride = 5;
weapon.animate({ left: "80%" }, {
duration: 300
}).promise().done(function(){
$("#satan3").attr("src", "imgs/canteen/fire_once.gif");
weapon.hide();
console.log("weapon hide");
weapon.css({ left: "11%" });
check_end_game();
shot.play();
$("#satan3").attr("src", "imgs/canteen/fire_once.gif");
weapon.hide();
console.log("weapon hide");
weapon.css({ left: "11%" });
check_end_game();
});
});
hit_ned();
});
$("#satan4").click (function(){
shot.play();
--fluoride;
console.log("fluoride:", fluoride);
weapon.hide();
@ -200,12 +234,13 @@ var fluoride = 5;
weapon.animate({ left: "46%" }, {
duration: 300
}).promise().done(function(){
$("#satan4").attr("src", "imgs/canteen/fire_once.gif");
weapon.hide();
console.log("weapon hide");
weapon.css({ left: "11%" });
check_end_game();
});
shot.play();
$("#satan4").attr("src", "imgs/canteen/fire_once.gif");
weapon.hide();
console.log("weapon hide");
weapon.css({ left: "11%" });
check_end_game();
});
});
hit_ned();
});
@ -223,11 +258,12 @@ var fluoride = 5;
weapon.animate({ left: "80%" }, {
duration: 300
}).promise().done(function(){
$("#satan5").attr("src", "imgs/canteen/fire_once.gif");
weapon.hide();
console.log("weapon hide");
weapon.css({ left: "11%" });
check_end_game();
shot.play();
$("#satan5").attr("src", "imgs/canteen/fire_once.gif");
weapon.hide();
console.log("weapon hide");
weapon.css({ left: "11%" });
check_end_game();
});
});
hit_ned();
@ -237,6 +273,9 @@ var fluoride = 5;
function hit_ned() {
if (fluoride == 2) {
$("#ned_flame").show();
setTimeout( function() {
shot.play();
}, 200);
//$("#ned_flame").delay(1000).hide();
$("#ned").attr("src", "imgs/canteen/ned_wounded.gif");
}
@ -249,6 +288,7 @@ var fluoride = 5;
if (fluoride == 0) {
console.log("game over!");
$(".game_bar").addClass("game_bar_glow");
click.play();
setTimeout( function (){
figures_all.detach();
$(".game_bar").hide();
@ -257,6 +297,8 @@ var fluoride = 5;
$(".message2").hide();
$(".message3").show();
$(".invert").removeClass("invert_style");
scary.pause();
theme.play();
setTimeout (function () {
$(".game_bar").hide();
$(".ned_bubble1").show();
@ -268,9 +310,11 @@ var fluoride = 5;
};
$(".ned_bubble1").click( function(){
comic.play();
$(".ned_bubble1").hide();
$(".ned_bubble2").show();
setTimeout (function () {
click.play();
$(".message3").hide();
$(".message4").show();
$("#ned").attr("src", "imgs/canteen/ned_wounded.png");
@ -278,6 +322,7 @@ var fluoride = 5;
});
$(".ned_bubble2").click( function(){
click.play();
$(".ned_bubble2").hide();
});

@ -9,6 +9,11 @@
</head>
<body >
<audio loop="loop" id="magic" preload="auto"><source src="sound/theme5_magic.wav" type="audio/wav"></audio>
<audio id="click"><source src="sound/click.wav" type="audio/wav"></audio>
<audio id="appear"><source src="sound/appear.wav" type="audio/wav"></audio>
<audio id="alien"><source src="sound/alien_speech.wav" type="audio/wav"></audio>
<div id="ground_color" class="invert scroll-pane stop_invert"></div>
@ -95,12 +100,25 @@
<script src="jquery.min.js"></script>
<script>
<script>
//audio
var magic = document.querySelector("#magic");
var click = document.querySelector("#click");
var appear = document.querySelector("#appear");
var alien = document.querySelector("#alien");
$("body").hover( function() {
magic.play();
magic.addEventListener('paused',function() {
magic.play();
},false);
})
// saves game step in the local storage
window.onload = function() {
window.localStorage.setItem("pleiadians","opened");
console.log ("pleiadians:",localStorage.pleiadians);
magic.play();
window.localStorage.setItem("pleiadians","opened");
console.log ("pleiadians:",localStorage.pleiadians);
}
//get player avatar from local storage
@ -158,7 +176,7 @@ $(document).keydown(function(e) {
offset.left = 80;
}
if (offset.left > $("#ground").width() - 900) {
if (offset.left >= $("#ground").width() - 900) {
$(".message1").hide();
$(".message2").show();
}
@ -177,24 +195,28 @@ $(document).keydown(function(e) {
var pleiadians = 0;
$("#planet1").click( function() {
appear.play();
pleiadians ++;
$("#planet1").hide();
$("#being1").show();
check_pleiadians();
});
$("#planet3").click( function() {
appear.play();
pleiadians ++;
$("#planet3").hide();
$("#being3").show();
check_pleiadians();
});
$("#planet5").click( function() {
appear.play();
pleiadians ++;
$("#planet5").hide();
$("#being5").show();
check_pleiadians();
});
$("#planet7").click( function() {
appear.play();
pleiadians ++;
$("#planet7").hide();
$("#being7").show();
@ -205,45 +227,56 @@ function check_pleiadians() {
if (pleiadians == 4) {
setTimeout( function (){
alien.play();
$(".bubble1").css("zIndex", 50);
$(".bubble1").show();
setTimeout( function (){
alien.play();
$(".bubble2").css("zIndex", 50);
$(".bubble2").show();
setTimeout( function (){
alien.play();
$(".bubble3").css("zIndex", 50);
$(".bubble3").show();
setTimeout( function (){
alien.play();
$(".bubble4").css("zIndex", 50);
$(".bubble4").show();
setTimeout( function (){
alien.play();
$(".bubble5").css("zIndex", 50);
$(".bubble5").show();
setTimeout( function (){
click.play();
$(".message2").hide();
$(".message3").show();
}, 2500);
}, 2500);
}, 2500);
}, 2500);
}, 2500);
}, 100);
}, 3500);
}, 3500);
}, 3500);
}, 3500);
}, 3500);
}, 1000);
};
};
$(".bubble1").click( function(){
click.play();
$(".bubble1").hide();
});
$(".bubble2").click( function(){
click.play();
$(".bubble2").hide();
});
$(".bubble3").click( function(){
click.play();
$(".bubble3").hide();
});
$(".bubble4").click( function(){
click.play();
$(".bubble4").hide();
});
$(".bubble5").click( function(){
click.play();
$(".bubble5").hide();
});

@ -9,6 +9,10 @@
</head>
<body >
<audio loop="loop" id="magic" preload="auto"><source src="sound/theme5_magic.wav" type="audio/wav"></audio>
<audio id="click"><source src="sound/click.wav" type="audio/wav"></audio>
<audio id="appear"><source src="sound/appear.wav" type="audio/wav"></audio>
<audio id="alien"><source src="sound/alien_speech.wav" type="audio/wav"></audio>
<div id="ground_color" class="invert scroll-pane stop_invert"></div>
@ -95,10 +99,23 @@
<script src="jquery.min.js"></script>
<script>
<script>
//audio
var magic = document.querySelector("#magic");
var click = document.querySelector("#click");
var appear = document.querySelector("#appear");
var alien = document.querySelector("#alien");
$("body").hover( function() {
magic.play();
magic.addEventListener('paused',function() {
magic.play();
},false);
})
// saves game step in the local storage
window.onload = function() {
magic.play();
window.localStorage.setItem("pleiadians","opened");
console.log ("pleiadians:",localStorage.pleiadians);
}
@ -177,24 +194,28 @@ $(document).keydown(function(e) {
var pleiadians = 0;
$("#planet1").click( function() {
appear.play();
pleiadians ++;
$("#planet1").hide();
$("#being1").show();
check_pleiadians();
});
$("#planet3").click( function() {
appear.play();
pleiadians ++;
$("#planet3").hide();
$("#being3").show();
check_pleiadians();
});
$("#planet5").click( function() {
appear.play();
pleiadians ++;
$("#planet5").hide();
$("#being5").show();
check_pleiadians();
});
$("#planet7").click( function() {
appear.play();
pleiadians ++;
$("#planet7").hide();
$("#being7").show();
@ -205,44 +226,55 @@ function check_pleiadians() {
if (pleiadians == 4) {
setTimeout( function (){
alien.play();
$(".bubble1").css("zIndex", 50);
$(".bubble1").show();
setTimeout( function (){
alien.play();
$(".bubble2").css("zIndex", 50);
$(".bubble2").show();
setTimeout( function (){
alien.play();
$(".bubble3").css("zIndex", 50);
$(".bubble3").show();
setTimeout( function (){
alien.play();
$(".bubble4").css("zIndex", 50);
$(".bubble4").show();
setTimeout( function (){
alien.play();
$(".bubble5").css("zIndex", 50);
$(".bubble5").show();
setTimeout( function (){
click.play();
$(".message2, .message1").hide();
$(".message3").show();
}, 2500);
}, 2500);
}, 2500);
}, 2500);
}, 2500);
}, 100);
}, 3500);
}, 3500);
}, 3500);
}, 3500);
}, 3500);
}, 1000);
};
};
$(".bubble1").click( function(){
click.play();
$(".bubble1").hide();
});
$(".bubble2").click( function(){
click.play();
$(".bubble2").hide();
});
$(".bubble3").click( function(){
click.play();
$(".bubble3").hide();
});
$(".bubble4").click( function(){
click.play();
$(".bubble4").hide();
});
$(".bubble5").click( function(){
click.play();
$(".bubble5").hide();
});

@ -9,6 +9,13 @@
</head>
<body>
<audio loop="loop" id="theme3" preload="auto"><source src="sound/theme3_danger.mp3" type="audio/mp3"></audio>
<audio id="comic"><source src="sound/baloon_intense.wav" type="audio/wav"></audio>
<audio id="click"><source src="sound/click.wav" type="audio/wav"></audio>
<audio id="water"><source src="sound/click.wav" type="audio/wav"></audio>
<div id="ground" class="invert"></div>
<!--<div class="ground_line invert"></div>-->
@ -46,10 +53,23 @@
<script src="jquery.min.js"></script>
<script>
// saves game step in the local storage
<script>
//audio
var theme = document.querySelector("#theme3");
var comic = document.querySelector("#comic");
var click = document.querySelector("#click");
var water = document.querySelector("#water");
$("body").hover( function() {
theme.play();
theme.addEventListener('paused',function() {
theme.play();
},false);
})
// saves game step in the local storage
window.onload = function() {
theme.play();
window.localStorage.setItem("river_bank","opened");
console.log ("river bank:",localStorage.river_bank);
$(".fighters").html("0");
@ -68,6 +88,7 @@
$(".ferryman").click (function(){
console.log("ciao");
$(".bubble").show();
comic.play();
setTimeout( function() {
$("#ferryman_good").hide();
$(".bubble2,#ferryman_evil").show();
@ -77,6 +98,7 @@
$("#ferryman_evil").detach();
$("#boat_empty, #army").hide();
$("#boat_full").show();
water.play();
$("#player_img").removeClass("player_land");
$("#player_img").hide();
$(".boat").animate({ left: "100%" }, {

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tree/sound/.DS_Store vendored

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@ -9,9 +9,16 @@
</head>
<body >
<audio loop="loop" id="theme6" preload="auto"><source src="sound/theme6_march.wav" type="audio/wav"></audio>
<audio loop="loop" id="theme_amanda" preload="auto"><source src="sound/amanda_theme.wav" type="audio/wav"></audio>
<audio id="click"><source src="sound/click.wav" type="audio/wav"></audio>
<audio id="comic"><source src="sound/speech.wav" type="audio/wav"></audio>
<audio id="shot"><source src="sound/shot.wav" type="audio/wav"></audio>
<audio id="appear"><source src="sound/shot.wav" type="audio/wav"></audio>
<audio id="explosion"><source src="sound/explosion.wav" type="audio/wav"></audio>
<div id="ground_color" class="invert scroll-pane stop_invert"></div>
<div id="groundline" class="invert scroll-pane stop_invert blur"></div>
<div class="army blur">
@ -134,10 +141,30 @@ Damn! Your premonition actually came true, Ned was right since the beginning.<br
<script src="jquery.min.js"></script>
<script>
<script>
//audio
var theme = document.querySelector("#theme6");
var amanda = document.querySelector("#theme_amanda");
var click = document.querySelector("#click");
var shot = document.querySelector("#shot");
var comic = document.querySelector("#comic");
var appear = document.querySelector("#appear");
var explosion = document.querySelector("#explosion");
$("body").hover( function() {
if ( shooting_counter < 8 ){
theme.play();
theme.addEventListener('paused',function() {
theme.play();
},false);
}
})
// saves game step in the local storage
window.onload = function() {
theme.play();
window.localStorage.setItem("spring_river","opened");
console.log ("spring river:",localStorage.spring_river);
}
@ -253,6 +280,7 @@ $(document).keydown(function(e) {
var shooting_counter = 0;
$("#figure1").click(function () {
shot.play();
shooting_counter ++;
console.log(shooting_counter);
$(".shooting_place1, .shooting_place4").show();
@ -260,6 +288,7 @@ $(document).keydown(function(e) {
});
$(".figure2").click(function () {
shot.play();
shooting_counter ++;
console.log(shooting_counter);
$(".shooting_place2, .shooting_place5").show();
@ -267,6 +296,7 @@ $(document).keydown(function(e) {
});
$(".figure3").click(function () {
shot.play();
shooting_counter ++;
console.log(shooting_counter);
$(".shooting_place3, .shooting_place6, .shooting_place7").show();
@ -274,6 +304,7 @@ $(document).keydown(function(e) {
});
$(".figure4").click(function () {
shot.play();
shooting_counter ++;
console.log(shooting_counter);
$(".shooting_place1").show();
@ -285,7 +316,9 @@ $(document).keydown(function(e) {
$("#thunders").show();
setTimeout( function () {
$("#cloud, #cloud2").show();
appear.play();
setTimeout( function () {
comic.play();
$(".blur").addClass("blur_background");
$("#amanda").show();
$(".message2").hide();
@ -302,9 +335,12 @@ $(document).keydown(function(e) {
$(".bubble1").hide();
$(".bad").hide();
$(".good").show();
amanda.play();
theme.pause();
$(".stop_invert").removeClass("invert");
$('html').css({overflow: 'hidden'});
setTimeout( function () {
comic.play();
$(".bubble2").show();
$(".message3").hide();
$(".message4").show();
@ -315,6 +351,7 @@ $(document).keydown(function(e) {
});
$(".bubble2").click(function() {
click.play();
$(".bubble2").hide();
$("#cloud, #cloud2, #thunders,#amanda").hide();
});

@ -9,12 +9,17 @@
</head>
<body>
<div id="ground" class="invert"></div>
<div class="ground_line invert"></div>
<audio loop="loop" id="theme2" preload="auto"><source src="sound/theme2.wav" type="audio/wav"></audio>
<audio loop="loop" id="theme3" preload="auto"><source src="sound/theme3_danger.mp3" type="audio/mp3"></audio>
<audio id="click"><source src="sound/click.wav" type="audio/wav"></audio>
<audio id="comic"><source src="sound/baloon_intense.wav" type="audio/wav"></audio>
<audio id="anger"><source src="sound/anger.wav" type="audio/wav"></audio>
<!--houses-->
<div id="ground" class="invert"></div>
<div class="ground_line invert"></div>
<!--game bar-->
<div class="game_bar" >
@ -92,13 +97,29 @@
<script src="jquery.min.js"></script>
<script>
<script>
//audio
var theme = document.querySelector("#theme2");
var scary = document.querySelector("#theme3");
var click = document.querySelector("#click");
var comic = document.querySelector("#comic");
var anger = document.querySelector("#anger");
$("body").hover( function() {
if (villagers < 9){
theme.play();
theme.addEventListener('paused',function() {
theme.play();
},false);
}
})
// saves game step in the local storage
window.onload = function() {
window.localStorage.setItem("square_satanism","opened");
console.log ("square satanism:",localStorage.square_satanism);
$(".fighters").html("0");
theme.play();
window.localStorage.setItem("square_satanism","opened");
console.log ("square satanism:",localStorage.square_satanism);
$(".fighters").html("0");
}
//get player avatar from local storage
@ -128,11 +149,13 @@
avatar.css({ top: "16%", left: "35%" });
baloon.css({ top: "7%", left: "37%" })
baloon.show();
comic.play();
setTimeout ( function (){
$("#person1").hide();
$("#fighter1").show();
baloon.hide();
}, 600);
anger.play();
}, 800);
end_recluting();
});
@ -143,11 +166,13 @@
avatar.css({ top: "13%", left: "59%" });
baloon.css({ top: "4%", left: "61%" })
baloon.show();
comic.play();
setTimeout ( function (){
$("#person2").hide();
$("#fighter2").show();
baloon.hide();
}, 600);
anger.play();
}, 800);
end_recluting();
});
@ -158,11 +183,13 @@
avatar.css({ top: "22%", left: "77%"});
baloon.css({ top: "13%", left: "80%" })
baloon.show();
comic.play();
setTimeout ( function (){
$("#person3").hide();
$("#fighter3").show();
baloon.hide();
}, 600);
anger.play();
}, 800);
end_recluting();
});
@ -175,11 +202,13 @@
avatar.css({ top: "50%", left: "62%"});
baloon.css({ top: "41%", left: "64%" })
baloon.show();
comic.play();
setTimeout ( function (){
$("#person4").hide();
$("#fighter4").show();
baloon.hide();
}, 600);
anger.play();
}, 800);
end_recluting();
});
@ -194,11 +223,13 @@
avatar.css({ top: "14%", left: "17%" });
baloon.css({ top: "5%", left: "21%" });
baloon.show();
comic.play();
setTimeout ( function (){
$("#person5").hide();
$("#fighter5").show();
baloon.hide();
}, 600);
anger.play();
}, 800);
end_recluting();
});
@ -210,11 +241,13 @@
avatar.css({ top: "53%", left: "29%" });
baloon.css({ top: "43%", left: "31%" });
baloon.show();
comic.play();
setTimeout ( function (){
$("#person6").hide();
$("#fighter6").show();
baloon.hide();
}, 600);
anger.play();
}, 800);
end_recluting();
});
@ -228,11 +261,13 @@
avatar.css({ top: "33%", left: "26%" });
baloon.css({ top: "24%", left: "28%" });
baloon.show();
comic.play();
setTimeout ( function (){
$("#person7").hide();
$("#fighter7").show();
baloon.hide();
}, 600);
anger.play();
}, 800);
end_recluting();
});
@ -244,11 +279,13 @@
avatar.css({ top: "43%", left: "72%" });
baloon.css({ top: "35%", left: "75%" });
baloon.show();
comic.play();
setTimeout ( function (){
$("#person8").hide();
$("#fighter8").show();
baloon.hide();
}, 600);
anger.play();
}, 800);
end_recluting();
});
@ -259,11 +296,13 @@
avatar.css({ top: "29%", left: "48%" });
baloon.css({ top: "19%", left: "51%" });
baloon.show();
comic.play();
setTimeout ( function (){
$("#person9").hide();
$("#fighter9").show();
baloon.hide();
}, 600);
anger.play();
}, 800);
end_recluting();
});
@ -273,7 +312,10 @@
setTimeout ( function (){
$(".game_bar").addClass("game_bar_glow");
$(".message1").hide();
$(".message2").show();
$(".message2").show();
click.play();
theme.pause();
scary.play();
$(".invert").addClass("invert_style");
$("#thunder1, #thunder2 ").show();
check_flipping();

@ -9,10 +9,14 @@
</head>
<body>
<div id="ground" class="invert"></div>
<div class="ground_line invert"></div>
<audio loop="loop" id="theme2" preload="auto"><source src="sound/theme2.wav" type="audio/wav"></audio>
<audio loop="loop" id="theme3" preload="auto"><source src="sound/theme3_danger.mp3" type="audio/mp3"></audio>
<audio id="click"><source src="sound/click.wav" type="audio/wav"></audio>
<audio id="comic"><source src="sound/baloon_intense.wav" type="audio/wav"></audio>
<audio id="anger"><source src="sound/anger.wav" type="audio/wav"></audio>
<div id="ground" class="invert"></div>
<div class="ground_line invert"></div>
<!--houses-->
<!--game bar-->
@ -91,10 +95,27 @@
<script src="jquery.min.js"></script>
<script>
<script>
//audio
var theme = document.querySelector("#theme2");
var scary = document.querySelector("#theme3");
var click = document.querySelector("#click");
var comic = document.querySelector("#comic");
var anger = document.querySelector("#anger");
$("body").hover( function() {
if (villagers < 9){
theme.play();
theme.addEventListener('paused',function() {
theme.play();
},false);
}
})
// saves game step in the local storage
window.onload = function() {
theme.play();
window.localStorage.setItem("square_saurians","opened");
console.log ("square saurians:",localStorage.square_saurians);
$(".fighters").html("0");
@ -121,6 +142,7 @@
var baloon = $(".bubble");
$("#person1").click (function(){
comic.play();
check_flipping();
villagers ++;
$(".fighters").html(villagers);
@ -131,7 +153,8 @@
$("#person1").hide();
$("#fighter1").show();
baloon.hide();
}, 600);
anger.play();
}, 800);
end_recluting();
});
@ -142,11 +165,13 @@
avatar.css({ top: "13%", left: "59%" });
baloon.css({ top: "2%", left: "61%" })
baloon.show();
comic.play();
setTimeout ( function (){
$("#person2").hide();
$("#fighter2").show();
baloon.hide();
}, 600);
anger.play();
}, 800);
end_recluting();
});
@ -160,11 +185,13 @@
avatar.css({ top: "32%", left: "85%"});
baloon.css({ top: "22%", left: "78%" })
baloon.show();
comic.play();
setTimeout ( function (){
$("#person3").hide();
$("#fighter3").show();
baloon.hide();
}, 600);
anger.play();
}, 800);
end_recluting();
});
@ -177,11 +204,13 @@
avatar.css({ top: "50%", left: "62%"});
baloon.css({ top: "38%", left: "62%" })
baloon.show();
comic.play();
setTimeout ( function (){
$("#person4").hide();
$("#fighter4").show();
baloon.hide();
}, 600);
anger.play();
}, 800);
end_recluting();
});
@ -196,11 +225,13 @@
avatar.css({ top: "14%", left: "17%" });
baloon.css({ top: "2%", left: "17%" });
baloon.show();
comic.play();
setTimeout ( function (){
$("#person5").hide();
$("#fighter5").show();
baloon.hide();
}, 600);
anger.play();
}, 800);
end_recluting();
});
@ -212,11 +243,13 @@
avatar.css({ top: "53%", left: "29%" });
baloon.css({ top: "40%", left: "29%" });
baloon.show();
comic.play();
setTimeout ( function (){
$("#person6").hide();
$("#fighter6").show();
baloon.hide();
}, 600);
anger.play();
}, 800);
end_recluting();
});
@ -224,15 +257,17 @@
check_flipping();
villagers ++;
$(".fighters").html(villagers);
avatar.css ("zIndex", -1);
avatar.css ("zIndex", 2);
avatar.css({ top: "50%", left: "20%" });
baloon.css({ top: "38%", left: "20%" });
baloon.show();
comic.play();
setTimeout ( function (){
$("#person7").hide();
$("#fighter7").show();
baloon.hide();
}, 600);
anger.play();
}, 800);
end_recluting();
});
@ -244,11 +279,13 @@
avatar.css({ top: "43%", left: "72%" });
baloon.css({ top: "32%", left: "72%" });
baloon.show();
comic.play();
setTimeout ( function (){
$("#person8").hide();
$("#fighter8").show();
baloon.hide();
}, 600);
anger.play();
}, 800);
end_recluting();
});
@ -259,11 +296,13 @@
avatar.css({top: "29%", left: "48%"});
baloon.css({top: "17%", left: "48%"});
baloon.show();
comic.play();
setTimeout ( function (){
$("#person9").hide();
$("#fighter9").show();
baloon.hide();
}, 600);
anger.play();
}, 800);
end_recluting();
});
@ -271,10 +310,13 @@
function end_recluting() {
if (villagers == 9) {
setTimeout ( function (){
click.play();
$(".game_bar").addClass("game_bar_glow");
$(".message1").hide();
$(".message2").show();
$(".invert").addClass("invert_style");
theme.pause();
scary.play();
$("#thunder1, #thunder2 ").show();
check_flipping();
avatar.css({ top: "55%", left: "8%" })

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