@ -94,7 +94,7 @@ This might be a bit of a shock for you <span id="player_name"></span> (<span id=
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Maybe, despite everything that you had been through, you realised that you had to enter in a phase of a different kind. You made a step for yourself but what about the others? What can you do with your achievements if they cannot be translated for the outer world?
To survive the impact with it is not an easy task but you decided to come back home and share your journey.
To survive the impact with it is not an easy task.
<spanclass="title">When you might go astray</span> is a research project dealing with conspiracy theories, fictional narratives, and how the mutuality between the two shapes the stories of their believers.
The research starts from the following questions: how much of the pervasiveness of conspiracy theories is generated by their compliance to certain narrative schemes? What happens when the legitimate need to generate counter-narratives gets trapped in other kinds of templates?
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<spanclass="title">When you might go astray</span> deals with these questions by exploring the dangers of conspiracy theories and their entanglement with narrative schemes transforming their believers into heroes on a quest. <br>
The project is divided into two parts: a game, where the player is asked to undertake a journey, and an essay, examining conspiratorial narratives through the lenses of the mono-myth.
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<spanclass="title">When you might go astray</span> has been developed by <ahref="https://www.annasandri.com/"target="_blank">Anna Sandri</a> during her studies at the <ahref="https://www.pzwart.nl/experimental-publishing/"target="_blank">Experimental Publishing</a> master course, Piet Zwart Institute (NL).
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<spanclass="special1"style="-webkit-padding-start: 15vw;">When you might go astray</span><spanclass="special1">( <imgsrc="imgs/avatars/tree.gif"height="65vw">, <imgsrc="imgs/avatars/amanda.gif"height="65vw">, <imgsrc="imgs/avatars/fire.gif"height="65vw"> )</span>
is a research project exploring conspiracy fantasies <spanclass="special1">( <imgsrc="imgs/avatars/ball2.gif"height="65vw"> , <imgsrc="imgs/avatars/rept.gif"height="65vw"> , <imgsrc="imgs/avatars/ball1.png"height="65vw"> )</span> and their entanglement with
fictional narratives <spanclass="special2">( <imgsrc="imgs/avatars/oracle.gif"height="65vw"> , <imgsrc="imgs/avatars/fiction.gif"height="65vw"> , <imgsrc="imgs/avatars/fantasy.gif"height="65vw"> )</span> transforming their believers into
heroes <spanclass="special2">( <imgsrc="imgs/avatars/hero2.gif"height="65vw"> , <imgsrc="imgs/avatars/fighter1.gif"height="65vw"> , <imgsrc="imgs/avatars/hero3.gif"height="65vw"> )</span> on a quest.
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<divclass="line"></div> Do you want to hear more about it? <buttonid="step1_yes"><spanclass="button_text"> yes </span></button><spanclass="special1"> / </span><buttonid="step1_no"><spanclass="button_text"> no </span></button>
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<buttonclass="backto1">←</button><spanstyle="-webkit-padding-start: 10vw;">I'm</span> afraid <spanclass="special1">( <imgsrc="imgs/avatars/sad.gif"height="65vw"> )</span> I don't have much to make you stay here in this case.<br>
<spanstyle="-webkit-padding-start: 15vw;">Do</span> you maybe want to play a game <spanclass="special1">( <imgsrc="imgs/avatars/game.gif"height="65vw"> )</span> ? <buttonid="step1_2_yes"><spanclass="button_text"> yes </span></button><spanclass="special1"> / </span><buttonid="step1_2_no"><spanclass="button_text"> no </span></button>
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<buttonclass="backto1">←</button><spanclass="special1"style="-webkit-padding-start: 10vw;">When you might go astray</span><spanclass="special1"> ( <imgsrc="imgs/avatars/tree.gif"height="65vw">, <imgsrc="imgs/avatars/amanda.gif"height="65vw">, <imgsrc="imgs/avatars/fire.gif"height="65vw"> )</span> is divided into two parts: a <spanclass="special1">game ( <imgsrc="imgs/avatars/game.gif"height="65vw"> )</span> where the <spanclass="special1"> player ( <imgsrc="imgs/avatars/walk.gif"height="65vw"> )</span>, is asked to undertake a <spanclass="special1">journey ( <imgsrc="imgs/avatars/horse.gif"height="65vw"> )</span>, and an <spanclass="special1"> essay ( <imgsrc="imgs/avatars/fiction.gif"height="65vw">) </span>, examining conspiratorial narratives through the <spanclass="special1">lenses ( <imgsrc="imgs/avatars/glass.gif"height="65vw"> )</span> of the mono-myth.<br>
<divclass="line"></div> Do you want to play the game? <buttonid="step2_yes"><spanclass="button_text"> yes </span></button><spanclass="special1"> / </span><buttonid="step2_no"><spanclass="button_text"> no </span></button>
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<buttonclass="backto2">←</button><spanclass="special1"style="-webkit-padding-start: 10vw;">When you might go astray</span><spanclass="special1"> ( <imgsrc="imgs/avatars/tree.gif"height="65vw">, <imgsrc="imgs/avatars/amanda.gif"height="65vw">, <imgsrc="imgs/avatars/fire.gif"height="65vw"> )</span> is divided into two parts: a <spanclass="special1">game ( <imgsrc="imgs/avatars/game.gif"height="65vw"> )</span> where the <spanclass="special1"> player ( <imgsrc="imgs/avatars/walk.gif"height="65vw"> )</span>, is asked to undertake a <spanclass="special1">journey ( <imgsrc="imgs/avatars/horse.gif"height="65vw"> )</span>, and an <spanclass="special1"> essay ( <imgsrc="imgs/avatars/fiction.gif"height="65vw">) </span>, examining conspiratorial narratives through the <spanclass="special1">lenses ( <imgsrc="imgs/avatars/glass.gif"height="65vw"> )</span> of the mono-myth.<br>
<divclass="line"></div> Do you want to read the essay? <buttonid="step2_1_yes"><spanclass="button_text"> yes </span></button><spanclass="special1"> / </span><buttonid="step2_1_no"><spanclass="button_text"> no </span></button>
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<spanstyle="-webkit-padding-start: 15vw;">It</span> looks like you have been summoned by the <spanclass="special1">oracle (<imgsrc="imgs/avatars/ball1.png"height="60vw">,<imgsrc="imgs/avatars/ball2.gif"height="60vw">,<imgsrc="imgs/avatars/ball4.gif"height="60vw">)</span>
<divclass="line"></div> you will be asked to start a journey: throughout it you will be called
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<buttonclass="backto2">←</button><spanstyle="-webkit-padding-start: 10vw;">You</span> will be there soon, but before you need to know something. Along this <spanclass="special1"> journey ( <imgsrc="imgs/avatars/horse.gif"height="65vw"> )</span> , someone who we will call the <spanclass="special1">oracle (<imgsrc="imgs/avatars/ball1.png"height="60vw">,<imgsrc="imgs/avatars/ball2.gif"height="60vw">,<imgsrc="imgs/avatars/ball4.gif"height="60vw">)</span> will follow your steps. They won't bother you. You just have to wake them up <spanclass="special1">( <imgsrc="imgs/avatars/sleep.gif"height="65vw"> )</span>.<br>
<divclass="line"></div> Do you want to summon the game's oracle?<buttonid="step3_yes"><spanclass="button_text"> yes </span></button><spanclass="special1"> / </span><buttonid="step3_no"><spanclass="button_text"> no </span></button>
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<buttonclass="backto3">←</button><spanstyle="-webkit-padding-start: 10vw;">You</span> summoned the <spanclass="special1">oracle (<imgsrc="imgs/avatars/ball1.png"height="60vw">,<imgsrc="imgs/avatars/ball2.gif"height="60vw">,<imgsrc="imgs/avatars/ball4.gif"height="60vw">)</span>
. You are now ready to start a journey: throughout it you will be called