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150 lines
4.5 KiB
HTML

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<!DOCTYPE html>
<html lang="en-US">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
<title>spring river</title>
<link rel="icon" href="imgs/park/tree4.gif"">
<link rel="stylesheet" href="spring_river.css">
</head>
<body>
<div id="ground_color" class="invert"></div>
<div id="groundline" class="invert"></div>
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<div class="army">
<div id="player_img" ></div>
<img id="fighter1" src="imgs/spring_river/fighter1.gif" height="120px">
<img id="fighter2" src="imgs/spring_river/fighter2.gif" height="120px">
<img id="fighter3" src="imgs/spring_river/fighter3.gif" height="120px">
<img id="fighter4" src="imgs/spring_river/fighter4.gif" height="120px">
<img id="fighter5" src="imgs/spring_river/fighter5.gif" height="120px">
<img id="fighter6" src="imgs/spring_river/fighter6.gif" height="160px">
<img id="fighter7" src="imgs/spring_river/fighter7.gif" height="120px">
<img id="fighter8" src="imgs/spring_river/fighter8.gif" height="120px">
</div>
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<div id="ground">
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<img id="tree1" src="imgs/spring_river/tree4.gif" height="160px">
<img id="tree2" src="imgs/spring_river/tree4.gif" height="160px">
<img id="tree3" src="imgs/spring_river/tree4.gif" height="160px">
<img id="tree4" src="imgs/spring_river/tree4.gif" height="160px">
<img id="tree5" src="imgs/spring_river/tree4.gif" height="160px">
<img id="tree6" src="imgs/spring_river/tree4.gif" height="160px">
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</div>
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<div class="text_container invert" >
<div class="message1">
You and your army arrived at the Spring River Natural Park.<br>
<span class="instructions"><span class="instructions_arrow"></span> Move with the right arrow to find the children!</span>
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</div>
<div class="message2" style="display: none;">
</div>
<div class="message3" style="display: none;">
</div>
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</div>
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<script src="jquery.min.js"></script>
<script>
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// saves game step in the local storage
window.onload = function() {
window.localStorage.setItem("spring_river","opened");
console.log ("spring river:",localStorage.spring_river);
}
//get player avatar from local storage
console.log (localStorage.myavatar)
var img = document.createElement("img");
img.src = localStorage.myavatar;
var player_img = document.querySelector("#player_img");
player_img.appendChild(img);
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//adjust camera scroll
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var $div = $('.army');
var screenLeftMin = 100;
var screenLeftMax = 780;
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function adjustScroll() {
var playerLeft = parseInt($div.css("left"));
var scrollLeft = $(document).scrollLeft();
var screenLeft = playerLeft - scrollLeft;
console.log ("screenleft:", screenLeft);
if (screenLeft > screenLeftMax ) {
$(document).scrollLeft(playerLeft - screenLeftMax)
}
if (screenLeft < screenLeftMin ) {
$(document).scrollLeft(playerLeft - screenLeftMin)
}
}
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//move the character
$(document).keydown(function(e) {
var offset = $div.position();
console.log("offset:", offset);
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// change z-index
var parent_width = $("#ground").width();
var left_val_px = $div.css('left');
var left_val_only = parseInt(left_val_px);
var left_Percentage = (left_val_only/parent_width) * 100;
console.log ("left %", left_Percentage);
/*
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if (top_Percentage > 65) {
$div.css ("zIndex", 5)
}
if (top_Percentage < 55 && top_Percentage > 39) {
$div.css ("zIndex", 4)
}
if (top_Percentage < 39) {
$div.css ("zIndex", 1)
}
*/
switch (e.which) {
case 37:
offset.left -= 20;
console.log("left");
break;
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case 39:
offset.left += 20;
console.log("right");
break;
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}
//check the offset and prevent the character to exceed the screen dimension
if (offset.left < 80) {
offset.left = 80;
}
if (offset.left > $("#ground").width() - 250) {
offset.left = $("#ground").width() - 250;
}
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$div.css("left", offset.left);
$div.css("top", offset.top);
e.preventDefault();
adjustScroll();
})
</script>
<script type="text/javascript" src="index.js" ></script>
</body>