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55 lines
1.6 KiB
JavaScript

4 years ago
4 years ago
//store form's value in localStorage
var f = document.querySelector("form#avatar_form")
f.onchange = updateAvatar
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f.checked = updateAvatar
/*
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document.querySelector("#player1").onchange = updateAvatar
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document.querySelector("#player1").checked = updateAvatar
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document.querySelector("#player2").onchange = updateAvatar
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document.querySelector("#player3").onchange = updateAvatar
document.querySelector("#player4").onchange = updateAvatar
document.querySelector("#player5").onchange = updateAvatar
document.querySelector("#player6").onchange = updateAvatar
document.querySelector("#player7").onchange = updateAvatar
document.querySelector("#player8").onchange = updateAvatar
document.querySelector("#player9").onchange = updateAvatar
document.querySelector("#player10").onchange = updateAvatar
document.querySelector("#player11").onchange = updateAvatar
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document.querySelector("#player12").onchange = updateAvatar*/
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function updateAvatar () {
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//console.log("CHANGE");
var fd = new FormData(f);
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var avatar=fd.get("player_avatar")
console.log("avatar", avatar);
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localStorage.myavatar=avatar;
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}
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// store username in local storage + make sure the player added their preferences, if yes it redirect to the following page
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function storeName(){
var inputPlayer = document.querySelector('#player_name').value;
localStorage.playerName=inputPlayer;
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if (document.querySelector('#player_name').value === '') {
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alert('Dear venturer, in order to start your journey in this game you are kindly asked to type you name and choose your avatar');
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}
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else {
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window.location.href = "park.html";
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}
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}